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joints
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
area_pair_sw.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
area_pair_sw.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
area_sw.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
area_sw.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
body_pair_sw.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
body_pair_sw.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
body_sw.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
body_sw.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
broad_phase_basic.cpp
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BVH broadphase creates objects with updated AABB to avoid extra checks
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2021-01-19 12:22:33 -07:00 |
broad_phase_basic.h
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BVH broadphase creates objects with updated AABB to avoid extra checks
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2021-01-19 12:22:33 -07:00 |
broad_phase_bvh.cpp
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BVH add support for visibility (activation)
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2021-01-30 13:21:40 +00:00 |
broad_phase_bvh.h
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BVH broadphase creates objects with updated AABB to avoid extra checks
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2021-01-19 12:22:33 -07:00 |
broad_phase_octree.cpp
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BVH broadphase creates objects with updated AABB to avoid extra checks
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2021-01-19 12:22:33 -07:00 |
broad_phase_octree.h
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BVH broadphase creates objects with updated AABB to avoid extra checks
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2021-01-19 12:22:33 -07:00 |
broad_phase_sw.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
broad_phase_sw.h
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BVH broadphase creates objects with updated AABB to avoid extra checks
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2021-01-19 12:22:33 -07:00 |
collision_object_sw.cpp
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BVH broadphase creates objects with updated AABB to avoid extra checks
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2021-01-19 12:22:33 -07:00 |
collision_object_sw.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
collision_solver_sat.cpp
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Cylinder support in Godot Physics 3D
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2021-02-18 08:44:23 -07:00 |
collision_solver_sat.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
collision_solver_sw.cpp
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Cylinder support in Godot Physics 3D
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2021-02-18 08:44:23 -07:00 |
collision_solver_sw.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
constraint_sw.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
gjk_epa.cpp
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Cylinder support in Godot Physics 3D
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2021-02-18 08:44:23 -07:00 |
gjk_epa.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
joints_sw.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
physics_server_sw.cpp
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Cylinder support in Godot Physics 3D
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2021-02-18 08:44:23 -07:00 |
physics_server_sw.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
shape_sw.cpp
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Cylinder support in Godot Physics 3D
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2021-02-18 08:44:23 -07:00 |
shape_sw.h
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Cylinder support in Godot Physics 3D
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2021-02-18 08:44:23 -07:00 |
space_sw.cpp
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Fix test_body_motion recovery
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2021-02-17 18:27:38 -07:00 |
space_sw.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
step_sw.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
step_sw.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |