godot/scene
lawnjelly b411a731fe Add nodiscard to core math classes to catch c++ errors.
A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute.
2022-01-20 13:07:49 +00:00
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2d Fix error on scene tiles cleanup 2022-01-19 00:39:26 +01:00
3d Merge pull request #56740 from AnilBK/camera-pre-allocate 2022-01-13 11:13:31 +01:00
animation Fix Tween pause behavior 2022-01-09 19:38:18 +01:00
audio Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
debugger Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gui Ignore layout and translation changes in Controls outside of tree 2022-01-19 18:02:22 +03:00
main Add nodiscard to core math classes to catch c++ errors. 2022-01-20 13:07:49 +00:00
resources Add nodiscard to core math classes to catch c++ errors. 2022-01-20 13:07:49 +00:00
property_utils.cpp Fix too broad assumption of null property defaults 2022-01-06 21:46:59 +01:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Merge pull request #56104 from Geometror/add-flow-layout-container 2022-01-18 20:26:29 +01:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00