godot/doc/classes/VisualShaderNodeStep.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeStep" inherits="VisualShaderNode" version="4.0">
<brief_description>
Calculates a Step function within the visual shader graph.
</brief_description>
<description>
Translates to [code]step(edge, x)[/code] in the shader language.
Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge[/code] and [code]1.0[/code] otherwise.
</description>
<tutorials>
</tutorials>
<members>
<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeStep.OpType" default="0">
A type of operands and returned value.
</member>
</members>
<constants>
<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
A scalar type.
</constant>
<constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
A vector type.
</constant>
<constant name="OP_TYPE_VECTOR_SCALAR" value="2" enum="OpType">
A vector type. [code]edge[/code] port is using a scalar type.
</constant>
<constant name="OP_TYPE_MAX" value="3" enum="OpType">
Represents the size of the [enum OpType] enum.
</constant>
</constants>
</class>