godot/platform/android/export
Juan Linietsky a37c30dfc9 Fix thread IDs.
On Linux, thread IDs were not properly assigned with the current approach.
The line:
`std::thread new_thread(&Thread::callback, _thread_id_hash(thread.get_id()), p_settings, p_callback, p_user);`
does not work because the thread ID is not assigned until the thread starts.

This PR changes the behavior to use manually generated thread IDs. Additionally, if a thread is (or may have been created) outside Godot, the method `Thread::attach_external_thread` was added.
2023-04-24 15:13:58 +02:00
..
export_plugin.cpp Fix thread IDs. 2023-04-24 15:13:58 +02:00
export_plugin.h [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
export.cpp [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
export.h [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
godot_plugin_config.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_plugin_config.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gradle_export_util.cpp Make vulkan level 1 an optional requirement 2023-03-19 08:54:12 -07:00
gradle_export_util.h Merge pull request #72552 from m4gr3d/cleanup_custom_build_main 2023-02-06 22:50:22 +01:00