godot/doc/classes/X509Certificate.xml
Rémi Verschelde 9d1d386bd0 HTML5: Enable mbedTLS module for Crypto object
Increases the size of the wasm by around 3% (~300-350 KiB).

This enables using the Crypto object for hashing, signing and encryption,
and therefore reduces the gap between the features of the HTML5 platform
and other platforms.

Closes https://github.com/godotengine/godot-proposals/issues/3574.

(cherry picked from commit 3ff6d794c0)
2022-05-25 14:52:57 +02:00

31 lines
1.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="X509Certificate" inherits="Resource" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
An X509 certificate (e.g. for SSL).
</brief_description>
<description>
The X509Certificate class represents an X509 certificate. Certificates can be loaded and saved like any other [Resource].
They can be used as the server certificate in [method StreamPeerSSL.accept_stream] (along with the proper [CryptoKey]), and to specify the only certificate that should be accepted when connecting to an SSL server via [method StreamPeerSSL.connect_to_stream].
</description>
<tutorials>
</tutorials>
<methods>
<method name="load">
<return type="int" enum="Error" />
<argument index="0" name="path" type="String" />
<description>
Loads a certificate from [code]path[/code] ("*.crt" file).
</description>
</method>
<method name="save">
<return type="int" enum="Error" />
<argument index="0" name="path" type="String" />
<description>
Saves a certificate to the given [code]path[/code] (should be a "*.crt" file).
</description>
</method>
</methods>
<constants>
</constants>
</class>