115 lines
5.7 KiB
C++
115 lines
5.7 KiB
C++
/*************************************************************************/
|
|
/* app.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#pragma once
|
|
|
|
#include <string>
|
|
|
|
#include <wrl.h>
|
|
|
|
// ANGLE doesn't provide a specific lib for GLES3, so we keep using GLES2
|
|
#include "GLES2/gl2.h"
|
|
#include "os_uwp.h"
|
|
|
|
/** clang-format does not play nice with this C++/CX hybrid, needs investigation. */
|
|
/* clang-format off */
|
|
|
|
namespace GodotUWP
|
|
{
|
|
ref class App sealed : public Windows::ApplicationModel::Core::IFrameworkView
|
|
{
|
|
public:
|
|
App();
|
|
|
|
// IFrameworkView Methods.
|
|
virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
|
|
virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
|
|
virtual void Load(Platform::String^ entryPoint);
|
|
virtual void Run();
|
|
virtual void Uninitialize();
|
|
|
|
property Windows::Foundation::EventRegistrationToken MouseMovedToken {
|
|
Windows::Foundation::EventRegistrationToken get() { return this->mouseMovedToken; }
|
|
void set(Windows::Foundation::EventRegistrationToken p_token) { this->mouseMovedToken = p_token; }
|
|
}
|
|
|
|
private:
|
|
void RecreateRenderer();
|
|
|
|
// Application lifecycle event handlers.
|
|
void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
|
|
|
|
// Window event handlers.
|
|
void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
|
|
void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
|
|
void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
|
|
|
|
void pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args, bool p_pressed, bool p_is_wheel = false);
|
|
void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
|
|
void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
|
|
void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
|
|
void OnMouseMoved(Windows::Devices::Input::MouseDevice^ mouse_device, Windows::Devices::Input::MouseEventArgs^ args);
|
|
void OnPointerWheelChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
|
|
|
|
Windows::System::Threading::Core::SignalNotifier^ mouseChangedNotifier;
|
|
Windows::Foundation::EventRegistrationToken mouseMovedToken;
|
|
void OnMouseModeChanged(Windows::System::Threading::Core::SignalNotifier^ signalNotifier, bool timedOut);
|
|
|
|
void key_event(Windows::UI::Core::CoreWindow^ sender, bool p_pressed, Windows::UI::Core::KeyEventArgs^ key_args = nullptr, Windows::UI::Core::CharacterReceivedEventArgs^ char_args = nullptr);
|
|
void OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
|
|
void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
|
|
void OnCharacterReceived(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CharacterReceivedEventArgs^ args);
|
|
|
|
void UpdateWindowSize(Windows::Foundation::Size size);
|
|
void InitializeEGL(Windows::UI::Core::CoreWindow^ window);
|
|
void CleanupEGL();
|
|
|
|
char** get_command_line(unsigned int* out_argc);
|
|
|
|
bool mWindowClosed;
|
|
bool mWindowVisible;
|
|
GLsizei mWindowWidth;
|
|
GLsizei mWindowHeight;
|
|
|
|
EGLDisplay mEglDisplay;
|
|
EGLContext mEglContext;
|
|
EGLSurface mEglSurface;
|
|
|
|
CoreWindow^ window;
|
|
OS_UWP* os;
|
|
|
|
int last_touch_x[32]; // 20 fingers, index 31 reserved for the mouse
|
|
int last_touch_y[32];
|
|
Windows::Foundation::Point last_mouse_pos;
|
|
};
|
|
}
|
|
|
|
/* clang-format on */
|