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shaders
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |
effects_rd.cpp
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |
effects_rd.h
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |
rasterizer_canvas_rd.cpp
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Add static Vulkan loader.
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2020-02-11 11:57:11 +01:00 |
rasterizer_canvas_rd.h
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Add static Vulkan loader.
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2020-02-11 11:57:11 +01:00 |
rasterizer_rd.cpp
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Add static Vulkan loader.
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2020-02-11 11:57:11 +01:00 |
rasterizer_rd.h
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Add static Vulkan loader.
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2020-02-11 11:57:11 +01:00 |
rasterizer_scene_forward_rd.cpp
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Add static Vulkan loader.
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2020-02-11 11:57:11 +01:00 |
rasterizer_scene_forward_rd.h
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Add static Vulkan loader.
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2020-02-11 11:57:11 +01:00 |
rasterizer_storage_rd.cpp
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Add runtime GLES2 / Vulkan context selection.
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2020-02-11 11:57:34 +01:00 |
rasterizer_storage_rd.h
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Add static Vulkan loader.
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2020-02-11 11:57:11 +01:00 |
render_pipeline_vertex_format_cache_rd.cpp
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Add static Vulkan loader.
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2020-02-11 11:57:11 +01:00 |
render_pipeline_vertex_format_cache_rd.h
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Add static Vulkan loader.
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2020-02-11 11:57:11 +01:00 |
SCsub
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |
shader_compiler_rd.cpp
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Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLSLang out.
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2020-02-11 11:53:29 +01:00 |
shader_compiler_rd.h
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |
shader_rd.cpp
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Moved the shader source compilation code outside RenderingDevice and Vulkan
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2020-02-11 11:53:29 +01:00 |
shader_rd.h
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |