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SCsub
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Changed SCsub for shaders to find shaders automatically and create dependencies with include files
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2021-03-18 12:59:47 +11:00 |
blit.glsl
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Add source rectangle to blit
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2021-08-29 14:57:16 +10:00 |
blur_raster.glsl
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Scale color output in the mobile renderer to provide HDR support
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2021-08-23 15:30:36 +10:00 |
blur_raster_inc.glsl
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Implemented raster versions of bokeh shaders to replace broken gaussian implementation
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2021-08-13 10:20:14 +10:00 |
bokeh_dof.glsl
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Implemented raster versions of bokeh shaders to replace broken gaussian implementation
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2021-08-13 10:20:14 +10:00 |
bokeh_dof_inc.glsl
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Implemented raster versions of bokeh shaders to replace broken gaussian implementation
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2021-08-13 10:20:14 +10:00 |
bokeh_dof_raster.glsl
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Replace HTTP links with HTTPS for sites with HTTPS versions
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2021-08-22 20:13:11 -05:00 |
canvas.glsl
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Makes FontData importable resource.
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2021-08-27 15:43:18 +03:00 |
canvas_occlusion.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
canvas_sdf.glsl
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Support for 2D particles to collide against SDF
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2021-05-23 16:43:36 -03:00 |
canvas_uniforms_inc.glsl
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Makes FontData importable resource.
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2021-08-27 15:43:18 +03:00 |
cluster_data_inc.glsl
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Create mobile renderer
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2021-05-03 21:54:11 +10:00 |
cluster_debug.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
cluster_render.glsl
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Replace HTTP links with HTTPS for sites with HTTPS versions
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2021-08-22 20:13:11 -05:00 |
cluster_store.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
copy.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
copy_to_fb.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
cube_to_dp.glsl
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Improvements to SpotLight3D and OmniLight3D's shadows
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2021-08-19 13:46:51 +02:00 |
cubemap_downsampler.glsl
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Porting cubemap compute shaders to raster for the mobile renderer
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2021-08-01 21:22:38 +10:00 |
cubemap_downsampler_inc.glsl
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Porting cubemap compute shaders to raster for the mobile renderer
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2021-08-01 21:22:38 +10:00 |
cubemap_downsampler_raster.glsl
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Porting cubemap compute shaders to raster for the mobile renderer
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2021-08-01 21:22:38 +10:00 |
cubemap_filter.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
cubemap_filter_raster.glsl
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Porting cubemap compute shaders to raster for the mobile renderer
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2021-08-01 21:22:38 +10:00 |
cubemap_roughness.glsl
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Porting cubemap compute shaders to raster for the mobile renderer
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2021-08-01 21:22:38 +10:00 |
cubemap_roughness_inc.glsl
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Replace HTTP links with HTTPS for sites with HTTPS versions
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2021-08-22 20:13:11 -05:00 |
cubemap_roughness_raster.glsl
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Porting cubemap compute shaders to raster for the mobile renderer
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2021-08-01 21:22:38 +10:00 |
decal_data_inc.glsl
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More fixes to mobile renderer
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2021-08-18 12:20:19 -03:00 |
gi.glsl
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Clean up RenderingServer and its bindings
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2021-07-01 09:07:36 -03:00 |
giprobe_write.glsl
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Remove leftovers of anisotropy in the VoxelGI shader code
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2021-08-25 10:23:28 +02:00 |
light_data_inc.glsl
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More fixes to mobile renderer
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2021-08-18 12:20:19 -03:00 |
luminance_reduce.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
luminance_reduce_raster.glsl
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Use fragment shader instead of compute shader for effects for mobile renderer
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2021-07-25 13:58:21 +10:00 |
luminance_reduce_raster_inc.glsl
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Scale color output in the mobile renderer to provide HDR support
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2021-08-23 15:30:36 +10:00 |
particles.glsl
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Support for 2D particles to collide against SDF
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2021-05-23 16:43:36 -03:00 |
particles_copy.glsl
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Fix various typos with codespell
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2021-07-25 11:21:51 +02:00 |
resolve.glsl
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Fix Subsurface Scattering
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2021-07-05 17:17:45 -03:00 |
roughness_limiter.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
scene_forward_aa_inc.glsl
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Create mobile renderer
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2021-05-03 21:54:11 +10:00 |
scene_forward_clustered.glsl
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Merge pull request #51939 from clayjohn/VULKAN-horizon-so-fix
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2021-09-13 11:44:42 +02:00 |
scene_forward_clustered_inc.glsl
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Fix various typos with codespell
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2021-07-25 11:21:51 +02:00 |
scene_forward_gi_inc.glsl
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |
scene_forward_lights_inc.glsl
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Merge pull request #50883 from BastiaanOlij/mobile_hdr
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2021-08-26 11:23:22 +10:00 |
scene_forward_mobile.glsl
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Merge pull request #51939 from clayjohn/VULKAN-horizon-so-fix
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2021-09-13 11:44:42 +02:00 |
scene_forward_mobile_inc.glsl
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More fixes to mobile renderer
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2021-08-18 12:20:19 -03:00 |
screen_space_reflection.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
screen_space_reflection_filter.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
screen_space_reflection_scale.glsl
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Fix SSR
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2021-07-03 23:32:34 -03:00 |
sdfgi_debug.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
sdfgi_debug_probes.glsl
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Replace HTTP links with HTTPS for sites with HTTPS versions
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2021-08-22 20:13:11 -05:00 |
sdfgi_direct_light.glsl
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Fix various typos with codespell
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2021-07-25 11:21:51 +02:00 |
sdfgi_integrate.glsl
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Fix various typos with codespell
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2021-07-25 11:21:51 +02:00 |
sdfgi_preprocess.glsl
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Fix various typos with codespell
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2021-07-25 11:21:51 +02:00 |
skeleton.glsl
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Fixes missng 2D engine bits
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2021-05-11 11:21:36 -03:00 |
sky.glsl
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Scale color output in the mobile renderer to provide HDR support
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2021-08-23 15:30:36 +10:00 |
sort.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
specular_merge.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
ssao.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
ssao_blur.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
ssao_downsample.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
ssao_importance_map.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
ssao_interleave.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
subsurface_scattering.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
tonemap.glsl
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Replace ACES tonemapper with a high quality one
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2021-09-07 19:46:02 -03:00 |
volumetric_fog.glsl
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |
voxel_gi.glsl
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Remove leftovers of anisotropy in the VoxelGI shader code
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2021-08-25 10:23:28 +02:00 |
voxel_gi_debug.glsl
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Remove leftovers of anisotropy in the VoxelGI shader code
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2021-08-25 10:23:28 +02:00 |
voxel_gi_sdf.glsl
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |