godot/drivers/gles3/shaders
Dominique LaSalle f39d14dd61 Fix gles3 shader to actually multiply specular light by rev_amount for fog calculations. 2018-10-22 21:09:34 -07:00
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SCsub Moving lens distortion shader into drivers and adding GLES2 support 2018-10-02 17:14:43 +10:00
blend_shape.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
canvas.glsl GLES2: Implement pixel snap 2D option 2018-10-02 15:53:24 +02:00
canvas_shadow.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
copy.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
cube_to_dp.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
cubemap_filter.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
effect_blur.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
exposure.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
lens_distorted.glsl Moving lens distortion shader into drivers and adding GLES2 support 2018-10-02 17:14:43 +10:00
particles.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
resolve.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
scene.glsl Fix gles3 shader to actually multiply specular light by rev_amount for fog calculations. 2018-10-22 21:09:34 -07:00
screen_space_reflection.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
ssao.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
ssao_blur.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
ssao_minify.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
subsurf_scattering.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
tonemap.glsl Merge pull request #21436 from CptPotato/tonemap-fixes 2018-10-02 15:42:15 +02:00