5dbf1809c6
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
107 lines
3.8 KiB
C++
107 lines
3.8 KiB
C++
/*************************************************************************/
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/* polygon_2d.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef POLYGON_2D_H
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#define POLYGON_2D_H
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#include "scene/2d/node_2d.h"
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class Polygon2D : public Node2D {
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GDCLASS(Polygon2D, Node2D);
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PoolVector<Vector2> polygon;
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PoolVector<Vector2> uv;
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PoolVector<Color> vertex_colors;
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Color color;
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Ref<Texture> texture;
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Size2 tex_scale;
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Vector2 tex_ofs;
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bool tex_tile;
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float tex_rot;
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bool invert;
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float invert_border;
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Vector2 offset;
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mutable bool rect_cache_dirty;
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mutable Rect2 item_rect;
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void _set_texture_rotationd(float p_rot);
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float _get_texture_rotationd() const;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_polygon(const PoolVector<Vector2> &p_polygon);
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PoolVector<Vector2> get_polygon() const;
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void set_uv(const PoolVector<Vector2> &p_uv);
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PoolVector<Vector2> get_uv() const;
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void set_color(const Color &p_color);
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Color get_color() const;
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void set_vertex_colors(const PoolVector<Color> &p_colors);
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PoolVector<Color> get_vertex_colors() const;
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void set_texture(const Ref<Texture> &p_texture);
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Ref<Texture> get_texture() const;
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void set_texture_offset(const Vector2 &p_offset);
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Vector2 get_texture_offset() const;
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void set_texture_rotation(float p_rot);
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float get_texture_rotation() const;
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void set_texture_scale(const Size2 &p_scale);
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Size2 get_texture_scale() const;
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void set_invert(bool p_rot);
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bool get_invert() const;
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void set_invert_border(float p_border);
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float get_invert_border() const;
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void set_offset(const Vector2 &p_offset);
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Vector2 get_offset() const;
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//editor stuff
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virtual void edit_set_pivot(const Point2 &p_pivot);
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virtual Point2 edit_get_pivot() const;
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virtual bool edit_has_pivot() const;
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virtual Rect2 get_item_rect() const;
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Polygon2D();
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};
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#endif // POLYGON_2D_H
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