277b24dfb7
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
143 lines
5.8 KiB
C++
143 lines
5.8 KiB
C++
/*************************************************************************/
|
|
/* input.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef INPUT_H
|
|
#define INPUT_H
|
|
|
|
#include "core/object.h"
|
|
#include "core/os/main_loop.h"
|
|
#include "core/os/thread_safe.h"
|
|
|
|
class Input : public Object {
|
|
|
|
GDCLASS(Input, Object);
|
|
|
|
static Input *singleton;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
enum MouseMode {
|
|
MOUSE_MODE_VISIBLE,
|
|
MOUSE_MODE_HIDDEN,
|
|
MOUSE_MODE_CAPTURED,
|
|
MOUSE_MODE_CONFINED
|
|
};
|
|
|
|
#undef CursorShape
|
|
enum CursorShape {
|
|
CURSOR_ARROW,
|
|
CURSOR_IBEAM,
|
|
CURSOR_POINTING_HAND,
|
|
CURSOR_CROSS,
|
|
CURSOR_WAIT,
|
|
CURSOR_BUSY,
|
|
CURSOR_DRAG,
|
|
CURSOR_CAN_DROP,
|
|
CURSOR_FORBIDDEN,
|
|
CURSOR_VSIZE,
|
|
CURSOR_HSIZE,
|
|
CURSOR_BDIAGSIZE,
|
|
CURSOR_FDIAGSIZE,
|
|
CURSOR_MOVE,
|
|
CURSOR_VSPLIT,
|
|
CURSOR_HSPLIT,
|
|
CURSOR_HELP,
|
|
CURSOR_MAX
|
|
};
|
|
|
|
void set_mouse_mode(MouseMode p_mode);
|
|
MouseMode get_mouse_mode() const;
|
|
|
|
static Input *get_singleton();
|
|
|
|
virtual bool is_key_pressed(int p_scancode) const = 0;
|
|
virtual bool is_mouse_button_pressed(int p_button) const = 0;
|
|
virtual bool is_joy_button_pressed(int p_device, int p_button) const = 0;
|
|
virtual bool is_action_pressed(const StringName &p_action) const = 0;
|
|
virtual bool is_action_just_pressed(const StringName &p_action) const = 0;
|
|
virtual bool is_action_just_released(const StringName &p_action) const = 0;
|
|
virtual float get_action_strength(const StringName &p_action) const = 0;
|
|
|
|
virtual float get_joy_axis(int p_device, int p_axis) const = 0;
|
|
virtual String get_joy_name(int p_idx) = 0;
|
|
virtual Array get_connected_joypads() = 0;
|
|
virtual void joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid) = 0;
|
|
virtual void add_joy_mapping(String p_mapping, bool p_update_existing = false) = 0;
|
|
virtual void remove_joy_mapping(String p_guid) = 0;
|
|
virtual bool is_joy_known(int p_device) = 0;
|
|
virtual String get_joy_guid(int p_device) const = 0;
|
|
virtual Vector2 get_joy_vibration_strength(int p_device) = 0;
|
|
virtual float get_joy_vibration_duration(int p_device) = 0;
|
|
virtual uint64_t get_joy_vibration_timestamp(int p_device) = 0;
|
|
virtual void start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration = 0) = 0;
|
|
virtual void stop_joy_vibration(int p_device) = 0;
|
|
|
|
virtual Point2 get_mouse_position() const = 0;
|
|
virtual Point2 get_last_mouse_speed() const = 0;
|
|
virtual int get_mouse_button_mask() const = 0;
|
|
|
|
virtual void warp_mouse_position(const Vector2 &p_to) = 0;
|
|
virtual Point2i warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect) = 0;
|
|
|
|
virtual Vector3 get_gravity() const = 0;
|
|
virtual Vector3 get_accelerometer() const = 0;
|
|
virtual Vector3 get_magnetometer() const = 0;
|
|
virtual Vector3 get_gyroscope() const = 0;
|
|
|
|
virtual void action_press(const StringName &p_action) = 0;
|
|
virtual void action_release(const StringName &p_action) = 0;
|
|
|
|
void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
|
|
|
|
virtual bool is_emulating_touch_from_mouse() const = 0;
|
|
virtual bool is_emulating_mouse_from_touch() const = 0;
|
|
|
|
virtual CursorShape get_default_cursor_shape() = 0;
|
|
virtual void set_default_cursor_shape(CursorShape p_shape) = 0;
|
|
virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2()) = 0;
|
|
virtual void set_mouse_in_window(bool p_in_window) = 0;
|
|
|
|
virtual String get_joy_button_string(int p_button) = 0;
|
|
virtual String get_joy_axis_string(int p_axis) = 0;
|
|
virtual int get_joy_button_index_from_string(String p_button) = 0;
|
|
virtual int get_joy_axis_index_from_string(String p_axis) = 0;
|
|
|
|
virtual void parse_input_event(const Ref<InputEvent> &p_event) = 0;
|
|
|
|
Input();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(Input::MouseMode);
|
|
VARIANT_ENUM_CAST(Input::CursorShape);
|
|
|
|
#endif // INPUT_H
|