1863 lines
64 KiB
C++
1863 lines
64 KiB
C++
/**************************************************************************/
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/* scene_import_settings.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "scene_import_settings.h"
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#include "core/config/project_settings.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_inspector.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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#include "editor/gui/editor_file_dialog.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/3d/importer_mesh_instance_3d.h"
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#include "scene/animation/animation_player.h"
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#include "scene/resources/3d/importer_mesh.h"
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#include "scene/resources/surface_tool.h"
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class SceneImportSettingsData : public Object {
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GDCLASS(SceneImportSettingsData, Object)
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friend class SceneImportSettingsDialog;
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HashMap<StringName, Variant> *settings = nullptr;
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HashMap<StringName, Variant> current;
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HashMap<StringName, Variant> defaults;
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List<ResourceImporter::ImportOption> options;
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Vector<String> animation_list;
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bool hide_options = false;
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String path;
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ResourceImporterScene::InternalImportCategory category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX;
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bool _set(const StringName &p_name, const Variant &p_value) {
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if (settings) {
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if (defaults.has(p_name) && defaults[p_name] == p_value) {
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settings->erase(p_name);
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} else {
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(*settings)[p_name] = p_value;
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}
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current[p_name] = p_value;
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// SceneImportSettings must decide if a new collider should be generated or not.
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if (category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE) {
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SceneImportSettingsDialog::get_singleton()->request_generate_collider();
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}
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if (SceneImportSettingsDialog::get_singleton()->is_editing_animation()) {
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if (category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) {
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if (ResourceImporterScene::get_animation_singleton()->get_option_visibility(path, p_name, current)) {
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SceneImportSettingsDialog::get_singleton()->update_view();
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}
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} else {
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if (ResourceImporterScene::get_animation_singleton()->get_internal_option_update_view_required(category, p_name, current)) {
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SceneImportSettingsDialog::get_singleton()->update_view();
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}
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}
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} else {
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if (category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) {
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if (ResourceImporterScene::get_scene_singleton()->get_option_visibility(path, p_name, current)) {
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SceneImportSettingsDialog::get_singleton()->update_view();
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}
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} else {
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if (ResourceImporterScene::get_scene_singleton()->get_internal_option_update_view_required(category, p_name, current)) {
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SceneImportSettingsDialog::get_singleton()->update_view();
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}
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}
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}
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return true;
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}
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return false;
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}
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bool _get(const StringName &p_name, Variant &r_ret) const {
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if (settings) {
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if (settings->has(p_name)) {
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r_ret = (*settings)[p_name];
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return true;
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}
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}
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if (defaults.has(p_name)) {
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r_ret = defaults[p_name];
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return true;
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}
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return false;
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}
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void handle_special_properties(PropertyInfo &r_option) const {
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ERR_FAIL_NULL(settings);
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if (r_option.name == "rest_pose/load_pose") {
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if (!settings->has("rest_pose/load_pose") || int((*settings)["rest_pose/load_pose"]) != 2) {
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if (settings->has("rest_pose/external_animation_library")) {
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(*settings)["rest_pose/external_animation_library"] = Variant();
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}
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}
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}
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if (r_option.name == "rest_pose/selected_animation") {
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if (!settings->has("rest_pose/load_pose")) {
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return;
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}
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String hint_string;
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switch (int((*settings)["rest_pose/load_pose"])) {
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case 1: {
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hint_string = String(",").join(animation_list);
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if (animation_list.size() == 1) {
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(*settings)["rest_pose/selected_animation"] = animation_list[0];
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}
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} break;
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case 2: {
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Object *res = nullptr;
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if (settings->has("rest_pose/external_animation_library")) {
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res = (*settings)["rest_pose/external_animation_library"];
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}
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Ref<Animation> anim(res);
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Ref<AnimationLibrary> library(res);
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if (anim.is_valid()) {
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hint_string = anim->get_name();
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}
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if (library.is_valid()) {
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List<StringName> anim_names;
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library->get_animation_list(&anim_names);
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if (anim_names.size() == 1) {
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(*settings)["rest_pose/selected_animation"] = String(anim_names.front()->get());
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}
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for (StringName anim_name : anim_names) {
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hint_string += "," + anim_name; // Include preceding, as a catch-all.
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}
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}
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} break;
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default:
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break;
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}
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r_option.hint = PROPERTY_HINT_ENUM;
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r_option.hint_string = hint_string;
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}
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}
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void _get_property_list(List<PropertyInfo> *r_list) const {
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if (hide_options) {
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return;
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}
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for (const ResourceImporter::ImportOption &E : options) {
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PropertyInfo option = E.option;
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if (SceneImportSettingsDialog::get_singleton()->is_editing_animation()) {
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if (category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) {
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if (ResourceImporterScene::get_animation_singleton()->get_option_visibility(path, E.option.name, current)) {
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handle_special_properties(option);
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r_list->push_back(option);
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}
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} else {
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if (ResourceImporterScene::get_animation_singleton()->get_internal_option_visibility(category, E.option.name, current)) {
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handle_special_properties(option);
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r_list->push_back(option);
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}
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}
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} else {
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if (category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) {
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if (ResourceImporterScene::get_scene_singleton()->get_option_visibility(path, E.option.name, current)) {
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handle_special_properties(option);
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r_list->push_back(option);
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}
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} else {
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if (ResourceImporterScene::get_scene_singleton()->get_internal_option_visibility(category, E.option.name, current)) {
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handle_special_properties(option);
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r_list->push_back(option);
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}
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}
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}
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}
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}
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};
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void SceneImportSettingsDialog::_fill_material(Tree *p_tree, const Ref<Material> &p_material, TreeItem *p_parent) {
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String import_id;
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bool has_import_id = false;
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if (p_material->has_meta("import_id")) {
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import_id = p_material->get_meta("import_id");
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has_import_id = true;
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} else if (!p_material->get_name().is_empty()) {
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import_id = p_material->get_name();
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has_import_id = true;
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} else if (unnamed_material_name_map.has(p_material)) {
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import_id = unnamed_material_name_map[p_material];
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} else {
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import_id = "@MATERIAL:" + itos(material_map.size());
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unnamed_material_name_map[p_material] = import_id;
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}
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bool created = false;
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if (!material_map.has(import_id)) {
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MaterialData md;
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created = true;
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md.has_import_id = has_import_id;
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md.material = p_material;
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_load_default_subresource_settings(md.settings, "materials", import_id, ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MATERIAL);
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material_map[import_id] = md;
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}
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MaterialData &material_data = material_map[import_id];
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ERR_FAIL_COND(p_material != material_data.material);
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Ref<Texture2D> icon = get_editor_theme_icon(SNAME("StandardMaterial3D"));
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TreeItem *item = p_tree->create_item(p_parent);
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if (p_material->get_name().is_empty()) {
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item->set_text(0, TTR("<Unnamed Material>"));
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} else {
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item->set_text(0, p_material->get_name());
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}
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item->set_icon(0, icon);
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item->set_meta("type", "Material");
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item->set_meta("import_id", import_id);
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item->set_tooltip_text(0, vformat(TTR("Import ID: %s"), import_id));
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item->set_selectable(0, true);
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if (p_tree == scene_tree) {
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material_data.scene_node = item;
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} else if (p_tree == mesh_tree) {
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material_data.mesh_node = item;
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} else {
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material_data.material_node = item;
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}
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if (created) {
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_fill_material(material_tree, p_material, material_tree->get_root());
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}
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}
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void SceneImportSettingsDialog::_fill_mesh(Tree *p_tree, const Ref<Mesh> &p_mesh, TreeItem *p_parent) {
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String import_id;
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bool has_import_id = false;
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if (p_mesh->has_meta("import_id")) {
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import_id = p_mesh->get_meta("import_id");
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has_import_id = true;
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} else if (!p_mesh->get_name().is_empty()) {
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import_id = p_mesh->get_name();
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has_import_id = true;
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} else {
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import_id = "@MESH:" + itos(mesh_set.size());
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}
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if (!mesh_map.has(import_id)) {
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MeshData md;
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md.has_import_id = has_import_id;
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md.mesh = p_mesh;
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_load_default_subresource_settings(md.settings, "meshes", import_id, ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH);
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mesh_map[import_id] = md;
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}
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MeshData &mesh_data = mesh_map[import_id];
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Ref<Texture2D> icon = get_editor_theme_icon(SNAME("MeshItem"));
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TreeItem *item = p_tree->create_item(p_parent);
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item->set_text(0, p_mesh->get_name());
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item->set_icon(0, icon);
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bool created = false;
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if (!mesh_set.has(p_mesh)) {
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mesh_set.insert(p_mesh);
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created = true;
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}
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item->set_meta("type", "Mesh");
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item->set_meta("import_id", import_id);
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item->set_tooltip_text(0, vformat(TTR("Import ID: %s"), import_id));
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item->set_selectable(0, true);
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if (p_tree == scene_tree) {
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mesh_data.scene_node = item;
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} else {
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mesh_data.mesh_node = item;
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}
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item->set_collapsed(true);
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for (int i = 0; i < p_mesh->get_surface_count(); i++) {
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Ref<Material> mat = p_mesh->surface_get_material(i);
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if (mat.is_valid()) {
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_fill_material(p_tree, mat, item);
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}
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}
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if (created) {
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_fill_mesh(mesh_tree, p_mesh, mesh_tree->get_root());
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}
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}
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void SceneImportSettingsDialog::_fill_animation(Tree *p_tree, const Ref<Animation> &p_anim, const String &p_name, TreeItem *p_parent) {
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if (!animation_map.has(p_name)) {
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AnimationData ad;
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ad.animation = p_anim;
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_load_default_subresource_settings(ad.settings, "animations", p_name, ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION);
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animation_map[p_name] = ad;
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}
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AnimationData &animation_data = animation_map[p_name];
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Ref<Texture2D> icon = get_editor_theme_icon(SNAME("Animation"));
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TreeItem *item = p_tree->create_item(p_parent);
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item->set_text(0, p_name);
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item->set_icon(0, icon);
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item->set_meta("type", "Animation");
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item->set_meta("import_id", p_name);
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item->set_selectable(0, true);
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animation_data.scene_node = item;
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}
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void SceneImportSettingsDialog::_fill_scene(Node *p_node, TreeItem *p_parent_item) {
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String import_id;
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if (p_node->has_meta("import_id")) {
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import_id = p_node->get_meta("import_id");
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} else {
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import_id = "PATH:" + String(scene->get_path_to(p_node));
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p_node->set_meta("import_id", import_id);
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}
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ImporterMeshInstance3D *src_mesh_node = Object::cast_to<ImporterMeshInstance3D>(p_node);
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if (src_mesh_node) {
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MeshInstance3D *mesh_node = memnew(MeshInstance3D);
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mesh_node->set_name(src_mesh_node->get_name());
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mesh_node->set_transform(src_mesh_node->get_transform());
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mesh_node->set_skin(src_mesh_node->get_skin());
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mesh_node->set_skeleton_path(src_mesh_node->get_skeleton_path());
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if (src_mesh_node->get_mesh().is_valid()) {
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Ref<ImporterMesh> editor_mesh = src_mesh_node->get_mesh();
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mesh_node->set_mesh(editor_mesh->get_mesh());
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}
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// Replace the original mesh node in the scene tree with the new one.
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if (unlikely(p_node == scene)) {
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scene = mesh_node;
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}
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p_node->replace_by(mesh_node);
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memdelete(p_node);
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p_node = mesh_node;
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}
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String type = p_node->get_class();
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if (!has_theme_icon(type, EditorStringName(EditorIcons))) {
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type = "Node3D";
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}
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Ref<Texture2D> icon = get_editor_theme_icon(type);
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TreeItem *item = scene_tree->create_item(p_parent_item);
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item->set_text(0, p_node->get_name());
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if (p_node == scene) {
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icon = get_editor_theme_icon(SNAME("PackedScene"));
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item->set_text(0, TTR("Scene"));
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}
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item->set_icon(0, icon);
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item->set_meta("type", "Node");
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item->set_meta("class", type);
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item->set_meta("import_id", import_id);
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item->set_tooltip_text(0, vformat(TTR("Type: %s\nImport ID: %s"), type, import_id));
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item->set_selectable(0, true);
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if (!node_map.has(import_id)) {
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NodeData nd;
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if (p_node != scene) {
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ResourceImporterScene::InternalImportCategory category;
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if (src_mesh_node) {
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category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE;
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} else if (Object::cast_to<AnimationPlayer>(p_node)) {
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category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE;
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animation_player = Object::cast_to<AnimationPlayer>(p_node);
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animation_player->connect(SceneStringName(animation_finished), callable_mp(this, &SceneImportSettingsDialog::_animation_finished));
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} else if (Object::cast_to<Skeleton3D>(p_node)) {
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category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE;
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skeletons.push_back(Object::cast_to<Skeleton3D>(p_node));
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} else {
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category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_NODE;
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}
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_load_default_subresource_settings(nd.settings, "nodes", import_id, category);
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}
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node_map[import_id] = nd;
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}
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NodeData &node_data = node_map[import_id];
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node_data.node = p_node;
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node_data.scene_node = item;
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AnimationPlayer *anim_node = Object::cast_to<AnimationPlayer>(p_node);
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if (anim_node) {
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Vector<String> animation_list;
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List<StringName> animations;
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anim_node->get_animation_list(&animations);
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for (const StringName &E : animations) {
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_fill_animation(scene_tree, anim_node->get_animation(E), E, item);
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animation_list.append(E);
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}
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if (scene_import_settings_data != nullptr) {
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scene_import_settings_data->animation_list = animation_list;
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}
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}
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for (int i = 0; i < p_node->get_child_count(); i++) {
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_fill_scene(p_node->get_child(i), item);
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}
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MeshInstance3D *mesh_node = Object::cast_to<MeshInstance3D>(p_node);
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if (mesh_node && mesh_node->get_mesh().is_valid()) {
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if (!editing_animation) {
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_fill_mesh(scene_tree, mesh_node->get_mesh(), item);
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}
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// Add the collider view.
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MeshInstance3D *collider_view = memnew(MeshInstance3D);
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collider_view->set_name("collider_view");
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collider_view->set_visible(false);
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mesh_node->add_child(collider_view, true);
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collider_view->set_owner(mesh_node);
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Transform3D accum_xform;
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Node3D *base = mesh_node;
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while (base) {
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accum_xform = base->get_transform() * accum_xform;
|
|
base = Object::cast_to<Node3D>(base->get_parent());
|
|
}
|
|
|
|
AABB aabb = accum_xform.xform(mesh_node->get_mesh()->get_aabb());
|
|
|
|
if (first_aabb) {
|
|
contents_aabb = aabb;
|
|
first_aabb = false;
|
|
} else {
|
|
contents_aabb.merge_with(aabb);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SceneImportSettingsDialog::_update_scene() {
|
|
scene_tree->clear();
|
|
material_tree->clear();
|
|
mesh_tree->clear();
|
|
|
|
// Hidden roots.
|
|
material_tree->create_item();
|
|
mesh_tree->create_item();
|
|
|
|
_fill_scene(scene, nullptr);
|
|
}
|
|
|
|
void SceneImportSettingsDialog::_update_view_gizmos() {
|
|
if (!is_visible()) {
|
|
return;
|
|
}
|
|
const HashMap<StringName, Variant> &main_settings = scene_import_settings_data->current;
|
|
bool reshow_settings = false;
|
|
if (main_settings.has("nodes/import_as_skeleton_bones")) {
|
|
bool new_import_as_skeleton = main_settings["nodes/import_as_skeleton_bones"];
|
|
reshow_settings = reshow_settings || (new_import_as_skeleton != previous_import_as_skeleton);
|
|
previous_import_as_skeleton = new_import_as_skeleton;
|
|
}
|
|
if (main_settings.has("animation/import_rest_as_RESET")) {
|
|
bool new_rest_as_reset = main_settings["animation/import_rest_as_RESET"];
|
|
reshow_settings = reshow_settings || (new_rest_as_reset != previous_rest_as_reset);
|
|
previous_rest_as_reset = new_rest_as_reset;
|
|
}
|
|
if (reshow_settings) {
|
|
_re_import();
|
|
open_settings(base_path);
|
|
return;
|
|
}
|
|
for (const KeyValue<String, NodeData> &e : node_map) {
|
|
// Skip import nodes that aren't MeshInstance3D.
|
|
const MeshInstance3D *mesh_node = Object::cast_to<MeshInstance3D>(e.value.node);
|
|
if (mesh_node == nullptr || mesh_node->get_mesh().is_null()) {
|
|
continue;
|
|
}
|
|
|
|
// Determine if the mesh collider should be visible.
|
|
bool show_collider_view = false;
|
|
if (e.value.settings.has(SNAME("generate/physics"))) {
|
|
show_collider_view = e.value.settings[SNAME("generate/physics")];
|
|
}
|
|
|
|
// Get the collider_view MeshInstance3D.
|
|
TypedArray<Node> descendants = mesh_node->find_children("collider_view", "MeshInstance3D");
|
|
CRASH_COND_MSG(descendants.is_empty(), "This is unreachable, since the collider view is always created even when the collision is not used! If this is triggered there is a bug on the function `_fill_scene`.");
|
|
MeshInstance3D *collider_view = Object::cast_to<MeshInstance3D>(descendants[0].operator Object *());
|
|
|
|
// Regenerate the physics collider for this MeshInstance3D if either:
|
|
// - A regeneration is requested for the selected import node.
|
|
// - The collider is being made visible.
|
|
if ((generate_collider && e.key == selected_id) || (show_collider_view && !collider_view->is_visible())) {
|
|
// This collider_view doesn't have a mesh so we need to generate a new one.
|
|
Ref<ImporterMesh> mesh;
|
|
mesh.instantiate();
|
|
// ResourceImporterScene::get_collision_shapes() expects ImporterMesh, not Mesh.
|
|
// TODO: Duplicate code with EditorSceneFormatImporterESCN::import_scene()
|
|
// Consider making a utility function to convert from Mesh to ImporterMesh.
|
|
Ref<Mesh> mesh_3d_mesh = mesh_node->get_mesh();
|
|
Ref<ArrayMesh> array_mesh_3d_mesh = mesh_3d_mesh;
|
|
if (array_mesh_3d_mesh.is_valid()) {
|
|
// For the MeshInstance3D nodes, we need to convert the ArrayMesh to an ImporterMesh specially.
|
|
mesh->set_name(array_mesh_3d_mesh->get_name());
|
|
for (int32_t blend_i = 0; blend_i < array_mesh_3d_mesh->get_blend_shape_count(); blend_i++) {
|
|
mesh->add_blend_shape(array_mesh_3d_mesh->get_blend_shape_name(blend_i));
|
|
}
|
|
for (int32_t surface_i = 0; surface_i < array_mesh_3d_mesh->get_surface_count(); surface_i++) {
|
|
mesh->add_surface(array_mesh_3d_mesh->surface_get_primitive_type(surface_i),
|
|
array_mesh_3d_mesh->surface_get_arrays(surface_i),
|
|
array_mesh_3d_mesh->surface_get_blend_shape_arrays(surface_i),
|
|
array_mesh_3d_mesh->surface_get_lods(surface_i),
|
|
array_mesh_3d_mesh->surface_get_material(surface_i),
|
|
array_mesh_3d_mesh->surface_get_name(surface_i),
|
|
array_mesh_3d_mesh->surface_get_format(surface_i));
|
|
}
|
|
mesh->set_blend_shape_mode(array_mesh_3d_mesh->get_blend_shape_mode());
|
|
} else if (mesh_3d_mesh.is_valid()) {
|
|
// For the MeshInstance3D nodes, we need to convert the Mesh to an ImporterMesh specially.
|
|
mesh->set_name(mesh_3d_mesh->get_name());
|
|
for (int32_t surface_i = 0; surface_i < mesh_3d_mesh->get_surface_count(); surface_i++) {
|
|
mesh->add_surface(mesh_3d_mesh->surface_get_primitive_type(surface_i),
|
|
mesh_3d_mesh->surface_get_arrays(surface_i),
|
|
Array(),
|
|
mesh_3d_mesh->surface_get_lods(surface_i),
|
|
mesh_3d_mesh->surface_get_material(surface_i),
|
|
mesh_3d_mesh->surface_get_material(surface_i).is_valid() ? mesh_3d_mesh->surface_get_material(surface_i)->get_name() : String(),
|
|
mesh_3d_mesh->surface_get_format(surface_i));
|
|
}
|
|
}
|
|
|
|
// Generate the mesh collider.
|
|
Vector<Ref<Shape3D>> shapes = ResourceImporterScene::get_collision_shapes(mesh, e.value.settings, 1.0);
|
|
const Transform3D transform = ResourceImporterScene::get_collision_shapes_transform(e.value.settings);
|
|
|
|
Ref<ArrayMesh> collider_view_mesh;
|
|
collider_view_mesh.instantiate();
|
|
for (Ref<Shape3D> shape : shapes) {
|
|
Ref<ArrayMesh> debug_shape_mesh;
|
|
if (shape.is_valid()) {
|
|
debug_shape_mesh = shape->get_debug_mesh();
|
|
}
|
|
if (debug_shape_mesh.is_valid()) {
|
|
collider_view_mesh->add_surface_from_arrays(
|
|
debug_shape_mesh->surface_get_primitive_type(0),
|
|
debug_shape_mesh->surface_get_arrays(0));
|
|
|
|
collider_view_mesh->surface_set_material(
|
|
collider_view_mesh->get_surface_count() - 1,
|
|
collider_mat);
|
|
}
|
|
}
|
|
|
|
collider_view->set_mesh(collider_view_mesh);
|
|
collider_view->set_transform(transform);
|
|
}
|
|
|
|
// Set the collider visibility.
|
|
collider_view->set_visible(show_collider_view);
|
|
}
|
|
|
|
generate_collider = false;
|
|
}
|
|
|
|
void SceneImportSettingsDialog::_update_camera() {
|
|
AABB camera_aabb;
|
|
|
|
float rot_x = cam_rot_x;
|
|
float rot_y = cam_rot_y;
|
|
float zoom = cam_zoom;
|
|
|
|
if (selected_type == "Node" || selected_type == "Animation" || selected_type.is_empty()) {
|
|
camera_aabb = contents_aabb;
|
|
} else {
|
|
if (mesh_preview->get_mesh().is_valid()) {
|
|
camera_aabb = mesh_preview->get_transform().xform(mesh_preview->get_mesh()->get_aabb());
|
|
} else {
|
|
camera_aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
|
|
}
|
|
if (selected_type == "Mesh" && mesh_map.has(selected_id)) {
|
|
const MeshData &md = mesh_map[selected_id];
|
|
rot_x = md.cam_rot_x;
|
|
rot_y = md.cam_rot_y;
|
|
zoom = md.cam_zoom;
|
|
} else if (selected_type == "Material" && material_map.has(selected_id)) {
|
|
const MaterialData &md = material_map[selected_id];
|
|
rot_x = md.cam_rot_x;
|
|
rot_y = md.cam_rot_y;
|
|
zoom = md.cam_zoom;
|
|
}
|
|
}
|
|
|
|
Vector3 center = camera_aabb.get_center();
|
|
float camera_size = camera_aabb.get_longest_axis_size();
|
|
|
|
camera->set_orthogonal(camera_size * zoom, 0.0001, camera_size * 2);
|
|
|
|
Transform3D xf;
|
|
xf.basis = Basis(Vector3(0, 1, 0), rot_y) * Basis(Vector3(1, 0, 0), rot_x);
|
|
xf.origin = center;
|
|
xf.translate_local(0, 0, camera_size);
|
|
|
|
camera->set_transform(xf);
|
|
}
|
|
|
|
void SceneImportSettingsDialog::_load_default_subresource_settings(HashMap<StringName, Variant> &settings, const String &p_type, const String &p_import_id, ResourceImporterScene::InternalImportCategory p_category) {
|
|
if (base_subresource_settings.has(p_type)) {
|
|
Dictionary d = base_subresource_settings[p_type];
|
|
if (d.has(p_import_id)) {
|
|
d = d[p_import_id];
|
|
List<ResourceImporterScene::ImportOption> options;
|
|
if (editing_animation) {
|
|
ResourceImporterScene::get_animation_singleton()->get_internal_import_options(p_category, &options);
|
|
} else {
|
|
ResourceImporterScene::get_scene_singleton()->get_internal_import_options(p_category, &options);
|
|
}
|
|
for (const ResourceImporterScene::ImportOption &E : options) {
|
|
String key = E.option.name;
|
|
if (d.has(key)) {
|
|
settings[key] = d[key];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SceneImportSettingsDialog::request_generate_collider() {
|
|
generate_collider = true;
|
|
}
|
|
|
|
void SceneImportSettingsDialog::update_view() {
|
|
update_view_timer->start();
|
|
}
|
|
|
|
void SceneImportSettingsDialog::open_settings(const String &p_path, bool p_for_animation) {
|
|
if (scene) {
|
|
_cleanup();
|
|
memdelete(scene);
|
|
scene = nullptr;
|
|
}
|
|
|
|
editing_animation = p_for_animation;
|
|
scene_import_settings_data->settings = nullptr;
|
|
scene_import_settings_data->path = p_path;
|
|
|
|
// Visibility.
|
|
data_mode->set_tab_hidden(1, p_for_animation);
|
|
data_mode->set_tab_hidden(2, p_for_animation);
|
|
if (p_for_animation) {
|
|
data_mode->set_current_tab(0);
|
|
}
|
|
|
|
action_menu->get_popup()->set_item_disabled(action_menu->get_popup()->get_item_id(ACTION_EXTRACT_MATERIALS), p_for_animation);
|
|
action_menu->get_popup()->set_item_disabled(action_menu->get_popup()->get_item_id(ACTION_CHOOSE_MESH_SAVE_PATHS), p_for_animation);
|
|
|
|
base_path = p_path;
|
|
|
|
mesh_set.clear();
|
|
animation_map.clear();
|
|
material_map.clear();
|
|
unnamed_material_name_map.clear();
|
|
mesh_map.clear();
|
|
node_map.clear();
|
|
defaults.clear();
|
|
|
|
mesh_preview->hide();
|
|
|
|
selected_id = "";
|
|
selected_type = "";
|
|
|
|
cam_rot_x = -Math_PI / 4;
|
|
cam_rot_y = -Math_PI / 4;
|
|
cam_zoom = 1;
|
|
|
|
{
|
|
base_subresource_settings.clear();
|
|
|
|
Ref<ConfigFile> config;
|
|
config.instantiate();
|
|
Error err = config->load(p_path + ".import");
|
|
if (err == OK) {
|
|
List<String> keys;
|
|
config->get_section_keys("params", &keys);
|
|
for (const String &E : keys) {
|
|
Variant value = config->get_value("params", E);
|
|
if (E == "_subresources") {
|
|
base_subresource_settings = value;
|
|
} else {
|
|
defaults[E] = value;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
scene = ResourceImporterScene::get_scene_singleton()->pre_import(p_path, defaults); // Use the scene singleton here because we want to see the full thing.
|
|
if (scene == nullptr) {
|
|
EditorNode::get_singleton()->show_warning(TTR("Error opening scene"));
|
|
return;
|
|
}
|
|
|
|
first_aabb = true;
|
|
|
|
_update_scene();
|
|
|
|
base_viewport->add_child(scene);
|
|
|
|
inspector->edit(nullptr);
|
|
|
|
if (first_aabb) {
|
|
contents_aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
|
|
first_aabb = false;
|
|
}
|
|
|
|
const HashMap<StringName, Variant> &main_settings = scene_import_settings_data->current;
|
|
if (main_settings.has("nodes/import_as_skeleton_bones")) {
|
|
previous_import_as_skeleton = main_settings["nodes/import_as_skeleton_bones"];
|
|
}
|
|
if (main_settings.has("animation/import_rest_as_RESET")) {
|
|
previous_rest_as_reset = main_settings["animation/import_rest_as_RESET"];
|
|
}
|
|
popup_centered_ratio();
|
|
_update_view_gizmos();
|
|
_update_camera();
|
|
|
|
// Start with the root item (Scene) selected.
|
|
scene_tree->get_root()->select(0);
|
|
|
|
if (p_for_animation) {
|
|
set_title(vformat(TTR("Advanced Import Settings for AnimationLibrary '%s'"), base_path.get_file()));
|
|
} else {
|
|
set_title(vformat(TTR("Advanced Import Settings for Scene '%s'"), base_path.get_file()));
|
|
}
|
|
}
|
|
|
|
SceneImportSettingsDialog *SceneImportSettingsDialog::singleton = nullptr;
|
|
|
|
SceneImportSettingsDialog *SceneImportSettingsDialog::get_singleton() {
|
|
return singleton;
|
|
}
|
|
|
|
Node *SceneImportSettingsDialog::get_selected_node() {
|
|
if (selected_id == "") {
|
|
return nullptr;
|
|
}
|
|
return node_map[selected_id].node;
|
|
}
|
|
|
|
void SceneImportSettingsDialog::_select(Tree *p_from, const String &p_type, const String &p_id) {
|
|
selecting = true;
|
|
scene_import_settings_data->hide_options = false;
|
|
|
|
if (p_type == "Node") {
|
|
node_selected->hide(); // Always hide just in case.
|
|
mesh_preview->hide();
|
|
_reset_animation();
|
|
|
|
if (Object::cast_to<Node3D>(scene)) {
|
|
Object::cast_to<Node3D>(scene)->show();
|
|
}
|
|
material_tree->deselect_all();
|
|
mesh_tree->deselect_all();
|
|
NodeData &nd = node_map[p_id];
|
|
|
|
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(nd.node);
|
|
if (mi) {
|
|
Ref<Mesh> base_mesh = mi->get_mesh();
|
|
if (base_mesh.is_valid()) {
|
|
AABB aabb = base_mesh->get_aabb();
|
|
Transform3D aabb_xf;
|
|
aabb_xf.basis.scale(aabb.size);
|
|
aabb_xf.origin = aabb.position;
|
|
|
|
aabb_xf = mi->get_global_transform() * aabb_xf;
|
|
node_selected->set_transform(aabb_xf);
|
|
node_selected->show();
|
|
}
|
|
}
|
|
|
|
if (nd.node == scene) {
|
|
scene_import_settings_data->settings = &defaults;
|
|
scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX;
|
|
} else {
|
|
scene_import_settings_data->settings = &nd.settings;
|
|
if (mi) {
|
|
scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE;
|
|
scene_import_settings_data->hide_options = editing_animation;
|
|
} else if (Object::cast_to<AnimationPlayer>(nd.node)) {
|
|
scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE;
|
|
} else if (Object::cast_to<Skeleton3D>(nd.node)) {
|
|
scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE;
|
|
} else {
|
|
scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_NODE;
|
|
scene_import_settings_data->hide_options = editing_animation;
|
|
}
|
|
}
|
|
} else if (p_type == "Animation") {
|
|
node_selected->hide(); // Always hide just in case.
|
|
mesh_preview->hide();
|
|
_reset_animation(p_id);
|
|
|
|
if (Object::cast_to<Node3D>(scene)) {
|
|
Object::cast_to<Node3D>(scene)->show();
|
|
}
|
|
material_tree->deselect_all();
|
|
mesh_tree->deselect_all();
|
|
AnimationData &ad = animation_map[p_id];
|
|
|
|
scene_import_settings_data->settings = &ad.settings;
|
|
scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION;
|
|
} else if (p_type == "Mesh") {
|
|
node_selected->hide();
|
|
if (Object::cast_to<Node3D>(scene)) {
|
|
Object::cast_to<Node3D>(scene)->hide();
|
|
}
|
|
|
|
MeshData &md = mesh_map[p_id];
|
|
if (md.mesh_node != nullptr) {
|
|
if (p_from != mesh_tree) {
|
|
md.mesh_node->uncollapse_tree();
|
|
md.mesh_node->select(0);
|
|
mesh_tree->ensure_cursor_is_visible();
|
|
}
|
|
if (p_from != scene_tree) {
|
|
md.scene_node->uncollapse_tree();
|
|
md.scene_node->select(0);
|
|
scene_tree->ensure_cursor_is_visible();
|
|
}
|
|
}
|
|
|
|
mesh_preview->set_mesh(md.mesh);
|
|
mesh_preview->show();
|
|
_reset_animation();
|
|
|
|
material_tree->deselect_all();
|
|
|
|
scene_import_settings_data->settings = &md.settings;
|
|
scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH;
|
|
} else if (p_type == "Material") {
|
|
node_selected->hide();
|
|
if (Object::cast_to<Node3D>(scene)) {
|
|
Object::cast_to<Node3D>(scene)->hide();
|
|
}
|
|
|
|
mesh_preview->show();
|
|
_reset_animation();
|
|
|
|
MaterialData &md = material_map[p_id];
|
|
|
|
material_preview->set_material(md.material);
|
|
mesh_preview->set_mesh(material_preview);
|
|
|
|
if (p_from != mesh_tree) {
|
|
md.mesh_node->uncollapse_tree();
|
|
md.mesh_node->select(0);
|
|
mesh_tree->ensure_cursor_is_visible();
|
|
}
|
|
if (p_from != scene_tree) {
|
|
md.scene_node->uncollapse_tree();
|
|
md.scene_node->select(0);
|
|
scene_tree->ensure_cursor_is_visible();
|
|
}
|
|
if (p_from != material_tree) {
|
|
md.material_node->uncollapse_tree();
|
|
md.material_node->select(0);
|
|
material_tree->ensure_cursor_is_visible();
|
|
}
|
|
|
|
scene_import_settings_data->settings = &md.settings;
|
|
scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MATERIAL;
|
|
}
|
|
|
|
selected_type = p_type;
|
|
selected_id = p_id;
|
|
|
|
selecting = false;
|
|
|
|
_update_camera();
|
|
|
|
List<ResourceImporter::ImportOption> options;
|
|
|
|
if (editing_animation) {
|
|
if (scene_import_settings_data->category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) {
|
|
ResourceImporterScene::get_animation_singleton()->get_import_options(base_path, &options);
|
|
} else {
|
|
ResourceImporterScene::get_animation_singleton()->get_internal_import_options(scene_import_settings_data->category, &options);
|
|
}
|
|
|
|
} else {
|
|
if (scene_import_settings_data->category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) {
|
|
ResourceImporterScene::get_scene_singleton()->get_import_options(base_path, &options);
|
|
} else {
|
|
ResourceImporterScene::get_scene_singleton()->get_internal_import_options(scene_import_settings_data->category, &options);
|
|
}
|
|
}
|
|
|
|
scene_import_settings_data->defaults.clear();
|
|
scene_import_settings_data->current.clear();
|
|
|
|
if (scene_import_settings_data->settings) {
|
|
for (const ResourceImporter::ImportOption &E : options) {
|
|
scene_import_settings_data->defaults[E.option.name] = E.default_value;
|
|
// Needed for visibility toggling (fails if something is missing).
|
|
if (scene_import_settings_data->settings->has(E.option.name)) {
|
|
scene_import_settings_data->current[E.option.name] = (*scene_import_settings_data->settings)[E.option.name];
|
|
} else {
|
|
scene_import_settings_data->current[E.option.name] = E.default_value;
|
|
}
|
|
}
|
|
}
|
|
|
|
scene_import_settings_data->options = options;
|
|
inspector->edit(scene_import_settings_data);
|
|
scene_import_settings_data->notify_property_list_changed();
|
|
}
|
|
|
|
void SceneImportSettingsDialog::_inspector_property_edited(const String &p_name) {
|
|
if (p_name == "settings/loop_mode") {
|
|
if (!animation_map.has(selected_id)) {
|
|
return;
|
|
}
|
|
HashMap<StringName, Variant> settings = animation_map[selected_id].settings;
|
|
if (settings.has(p_name)) {
|
|
animation_loop_mode = static_cast<Animation::LoopMode>((int)settings[p_name]);
|
|
} else {
|
|
animation_loop_mode = Animation::LoopMode::LOOP_NONE;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SceneImportSettingsDialog::_reset_bone_transforms() {
|
|
for (Skeleton3D *skeleton : skeletons) {
|
|
skeleton->reset_bone_poses();
|
|
}
|
|
}
|
|
|
|
void SceneImportSettingsDialog::_play_animation() {
|
|
if (animation_player == nullptr) {
|
|
return;
|
|
}
|
|
StringName id = StringName(selected_id);
|
|
if (animation_player->has_animation(id)) {
|
|
if (animation_player->is_playing()) {
|
|
animation_player->pause();
|
|
animation_play_button->set_icon(get_editor_theme_icon(SNAME("MainPlay")));
|
|
set_process(false);
|
|
} else {
|
|
animation_player->play(id);
|
|
animation_play_button->set_icon(get_editor_theme_icon(SNAME("Pause")));
|
|
set_process(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SceneImportSettingsDialog::_stop_current_animation() {
|
|
animation_pingpong = false;
|
|
animation_player->stop();
|
|
animation_play_button->set_icon(get_editor_theme_icon(SNAME("MainPlay")));
|
|
animation_slider->set_value_no_signal(0.0);
|
|
set_process(false);
|
|
}
|
|
|
|
void SceneImportSettingsDialog::_reset_animation(const String &p_animation_name) {
|
|
if (p_animation_name.is_empty()) {
|
|
animation_preview->hide();
|
|
|
|
if (animation_player != nullptr && animation_player->is_playing()) {
|
|
animation_player->stop();
|
|
}
|
|
animation_play_button->set_icon(get_editor_theme_icon(SNAME("MainPlay")));
|
|
|
|
_reset_bone_transforms();
|
|
set_process(false);
|
|
} else {
|
|
_reset_bone_transforms();
|
|
animation_preview->show();
|
|
|
|
animation_loop_mode = Animation::LoopMode::LOOP_NONE;
|
|
animation_pingpong = false;
|
|
|
|
if (animation_map.has(p_animation_name)) {
|
|
HashMap<StringName, Variant> settings = animation_map[p_animation_name].settings;
|
|
if (settings.has("settings/loop_mode")) {
|
|
animation_loop_mode = static_cast<Animation::LoopMode>((int)settings["settings/loop_mode"]);
|
|
}
|
|
}
|
|
|
|
if (animation_player->is_playing() && animation_loop_mode != Animation::LoopMode::LOOP_NONE) {
|
|
animation_player->play(p_animation_name);
|
|
} else {
|
|
animation_player->stop(true);
|
|
animation_play_button->set_icon(get_editor_theme_icon(SNAME("MainPlay")));
|
|
animation_player->set_assigned_animation(p_animation_name);
|
|
animation_player->seek(0.0, true);
|
|
animation_slider->set_value_no_signal(0.0);
|
|
set_process(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SceneImportSettingsDialog::_animation_slider_value_changed(double p_value) {
|
|
if (animation_player == nullptr || !animation_map.has(selected_id) || animation_map[selected_id].animation.is_null()) {
|
|
return;
|
|
}
|
|
if (animation_player->is_playing()) {
|
|
animation_player->stop();
|
|
animation_play_button->set_icon(get_editor_theme_icon(SNAME("MainPlay")));
|
|
set_process(false);
|
|
}
|
|
animation_player->seek(p_value * animation_map[selected_id].animation->get_length(), true);
|
|
}
|
|
|
|
void SceneImportSettingsDialog::_animation_finished(const StringName &p_name) {
|
|
Animation::LoopMode loop_mode = animation_loop_mode;
|
|
|
|
switch (loop_mode) {
|
|
case Animation::LOOP_NONE: {
|
|
animation_play_button->set_icon(get_editor_theme_icon(SNAME("MainPlay")));
|
|
animation_slider->set_value_no_signal(1.0);
|
|
set_process(false);
|
|
} break;
|
|
case Animation::LOOP_LINEAR: {
|
|
animation_player->play(p_name);
|
|
} break;
|
|
case Animation::LOOP_PINGPONG: {
|
|
if (animation_pingpong) {
|
|
animation_player->play(p_name);
|
|
} else {
|
|
animation_player->play_backwards(p_name);
|
|
}
|
|
animation_pingpong = !animation_pingpong;
|
|
} break;
|
|
default: {
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void SceneImportSettingsDialog::_material_tree_selected() {
|
|
if (selecting) {
|
|
return;
|
|
}
|
|
TreeItem *item = material_tree->get_selected();
|
|
String type = item->get_meta("type");
|
|
String import_id = item->get_meta("import_id");
|
|
|
|
_select(material_tree, type, import_id);
|
|
}
|
|
|
|
void SceneImportSettingsDialog::_mesh_tree_selected() {
|
|
if (selecting) {
|
|
return;
|
|
}
|
|
|
|
TreeItem *item = mesh_tree->get_selected();
|
|
String type = item->get_meta("type");
|
|
String import_id = item->get_meta("import_id");
|
|
|
|
_select(mesh_tree, type, import_id);
|
|
}
|
|
|
|
void SceneImportSettingsDialog::_scene_tree_selected() {
|
|
if (selecting) {
|
|
return;
|
|
}
|
|
TreeItem *item = scene_tree->get_selected();
|
|
String type = item->get_meta("type");
|
|
String import_id = item->get_meta("import_id");
|
|
|
|
_select(scene_tree, type, import_id);
|
|
}
|
|
|
|
void SceneImportSettingsDialog::_cleanup() {
|
|
skeletons.clear();
|
|
if (animation_player != nullptr) {
|
|
animation_player->disconnect(SceneStringName(animation_finished), callable_mp(this, &SceneImportSettingsDialog::_animation_finished));
|
|
animation_player = nullptr;
|
|
}
|
|
set_process(false);
|
|
}
|
|
|
|
void SceneImportSettingsDialog::_on_light_1_switch_pressed() {
|
|
light1->set_visible(light_1_switch->is_pressed());
|
|
}
|
|
|
|
void SceneImportSettingsDialog::_on_light_2_switch_pressed() {
|
|
light2->set_visible(light_2_switch->is_pressed());
|
|
}
|
|
|
|
void SceneImportSettingsDialog::_on_light_rotate_switch_pressed() {
|
|
bool light_top_level = !light_rotate_switch->is_pressed();
|
|
light1->set_as_top_level_keep_local(light_top_level);
|
|
light2->set_as_top_level_keep_local(light_top_level);
|
|
}
|
|
|
|
void SceneImportSettingsDialog::_viewport_input(const Ref<InputEvent> &p_input) {
|
|
float *rot_x = &cam_rot_x;
|
|
float *rot_y = &cam_rot_y;
|
|
float *zoom = &cam_zoom;
|
|
|
|
if (selected_type == "Mesh" && mesh_map.has(selected_id)) {
|
|
MeshData &md = mesh_map[selected_id];
|
|
rot_x = &md.cam_rot_x;
|
|
rot_y = &md.cam_rot_y;
|
|
zoom = &md.cam_zoom;
|
|
} else if (selected_type == "Material" && material_map.has(selected_id)) {
|
|
MaterialData &md = material_map[selected_id];
|
|
rot_x = &md.cam_rot_x;
|
|
rot_y = &md.cam_rot_y;
|
|
zoom = &md.cam_zoom;
|
|
}
|
|
Ref<InputEventMouseMotion> mm = p_input;
|
|
if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
|
|
(*rot_x) -= mm->get_relative().y * 0.01 * EDSCALE;
|
|
(*rot_y) -= mm->get_relative().x * 0.01 * EDSCALE;
|
|
(*rot_x) = CLAMP((*rot_x), -Math_PI / 2, Math_PI / 2);
|
|
_update_camera();
|
|
}
|
|
if (mm.is_valid() && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CURSOR_SHAPE)) {
|
|
DisplayServer::get_singleton()->cursor_set_shape(DisplayServer::CursorShape::CURSOR_ARROW);
|
|
}
|
|
Ref<InputEventMouseButton> mb = p_input;
|
|
if (mb.is_valid() && mb->get_button_index() == MouseButton::WHEEL_DOWN) {
|
|
(*zoom) *= 1.1;
|
|
if ((*zoom) > 10.0) {
|
|
(*zoom) = 10.0;
|
|
}
|
|
_update_camera();
|
|
}
|
|
if (mb.is_valid() && mb->get_button_index() == MouseButton::WHEEL_UP) {
|
|
(*zoom) /= 1.1;
|
|
if ((*zoom) < 0.1) {
|
|
(*zoom) = 0.1;
|
|
}
|
|
_update_camera();
|
|
}
|
|
}
|
|
|
|
void SceneImportSettingsDialog::_re_import() {
|
|
HashMap<StringName, Variant> main_settings;
|
|
|
|
main_settings = scene_import_settings_data->current;
|
|
main_settings.erase("_subresources");
|
|
Dictionary nodes;
|
|
Dictionary materials;
|
|
Dictionary meshes;
|
|
Dictionary animations;
|
|
|
|
Dictionary subresources;
|
|
|
|
for (KeyValue<String, NodeData> &E : node_map) {
|
|
if (E.value.settings.size()) {
|
|
Dictionary d;
|
|
for (const KeyValue<StringName, Variant> &F : E.value.settings) {
|
|
d[String(F.key)] = F.value;
|
|
}
|
|
nodes[E.key] = d;
|
|
}
|
|
}
|
|
if (nodes.size()) {
|
|
subresources["nodes"] = nodes;
|
|
}
|
|
|
|
for (KeyValue<String, MaterialData> &E : material_map) {
|
|
if (E.value.settings.size()) {
|
|
Dictionary d;
|
|
for (const KeyValue<StringName, Variant> &F : E.value.settings) {
|
|
d[String(F.key)] = F.value;
|
|
}
|
|
materials[E.key] = d;
|
|
}
|
|
}
|
|
if (materials.size()) {
|
|
subresources["materials"] = materials;
|
|
}
|
|
|
|
for (KeyValue<String, MeshData> &E : mesh_map) {
|
|
if (E.value.settings.size()) {
|
|
Dictionary d;
|
|
for (const KeyValue<StringName, Variant> &F : E.value.settings) {
|
|
d[String(F.key)] = F.value;
|
|
}
|
|
meshes[E.key] = d;
|
|
}
|
|
}
|
|
if (meshes.size()) {
|
|
subresources["meshes"] = meshes;
|
|
}
|
|
|
|
for (KeyValue<String, AnimationData> &E : animation_map) {
|
|
if (E.value.settings.size()) {
|
|
Dictionary d;
|
|
for (const KeyValue<StringName, Variant> &F : E.value.settings) {
|
|
d[String(F.key)] = F.value;
|
|
}
|
|
animations[E.key] = d;
|
|
}
|
|
}
|
|
if (animations.size()) {
|
|
subresources["animations"] = animations;
|
|
}
|
|
|
|
if (subresources.size()) {
|
|
main_settings["_subresources"] = subresources;
|
|
}
|
|
|
|
_cleanup(); // Prevent skeletons and other pointers from pointing to dangling references.
|
|
EditorFileSystem::get_singleton()->reimport_file_with_custom_parameters(base_path, editing_animation ? "animation_library" : "scene", main_settings);
|
|
}
|
|
|
|
void SceneImportSettingsDialog::_update_theme_item_cache() {
|
|
ConfirmationDialog::_update_theme_item_cache();
|
|
theme_cache.light_1_icon = get_editor_theme_icon(SNAME("MaterialPreviewLight1"));
|
|
theme_cache.light_2_icon = get_editor_theme_icon(SNAME("MaterialPreviewLight2"));
|
|
theme_cache.rotate_icon = get_editor_theme_icon(SNAME("PreviewRotate"));
|
|
}
|
|
|
|
void SceneImportSettingsDialog::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_READY: {
|
|
connect(SceneStringName(confirmed), callable_mp(this, &SceneImportSettingsDialog::_re_import));
|
|
} break;
|
|
|
|
case NOTIFICATION_THEME_CHANGED: {
|
|
action_menu->begin_bulk_theme_override();
|
|
action_menu->add_theme_style_override(CoreStringName(normal), get_theme_stylebox(CoreStringName(normal), "Button"));
|
|
action_menu->add_theme_style_override("hover", get_theme_stylebox("hover", "Button"));
|
|
action_menu->add_theme_style_override(SceneStringName(pressed), get_theme_stylebox(SceneStringName(pressed), "Button"));
|
|
action_menu->end_bulk_theme_override();
|
|
|
|
if (animation_player != nullptr && animation_player->is_playing()) {
|
|
animation_play_button->set_icon(get_editor_theme_icon(SNAME("Pause")));
|
|
} else {
|
|
animation_play_button->set_icon(get_editor_theme_icon(SNAME("MainPlay")));
|
|
}
|
|
animation_stop_button->set_icon(get_editor_theme_icon(SNAME("Stop")));
|
|
|
|
light_1_switch->set_icon(theme_cache.light_1_icon);
|
|
light_2_switch->set_icon(theme_cache.light_2_icon);
|
|
light_rotate_switch->set_icon(theme_cache.rotate_icon);
|
|
} break;
|
|
|
|
case NOTIFICATION_PROCESS: {
|
|
if (animation_player != nullptr) {
|
|
animation_slider->set_value_no_signal(animation_player->get_current_animation_position() / animation_player->get_current_animation_length());
|
|
}
|
|
} break;
|
|
|
|
case NOTIFICATION_VISIBILITY_CHANGED: {
|
|
if (!is_visible()) {
|
|
_cleanup();
|
|
}
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void SceneImportSettingsDialog::_menu_callback(int p_id) {
|
|
switch (p_id) {
|
|
case ACTION_EXTRACT_MATERIALS: {
|
|
save_path->set_title(TTR("Select folder to extract material resources"));
|
|
external_extension_type->select(0);
|
|
} break;
|
|
case ACTION_CHOOSE_MESH_SAVE_PATHS: {
|
|
save_path->set_title(TTR("Select folder where mesh resources will save on import"));
|
|
external_extension_type->select(1);
|
|
} break;
|
|
case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: {
|
|
save_path->set_title(TTR("Select folder where animations will save on import"));
|
|
external_extension_type->select(1);
|
|
} break;
|
|
}
|
|
|
|
save_path->set_current_dir(base_path.get_base_dir());
|
|
current_action = p_id;
|
|
save_path->popup_centered_ratio();
|
|
}
|
|
|
|
void SceneImportSettingsDialog::_save_path_changed(const String &p_path) {
|
|
save_path_item->set_text(1, p_path);
|
|
|
|
if (FileAccess::exists(p_path)) {
|
|
save_path_item->set_text(2, TTR("Warning: File exists"));
|
|
save_path_item->set_tooltip_text(2, TTR("Existing file with the same name will be replaced."));
|
|
save_path_item->set_icon(2, get_editor_theme_icon(SNAME("StatusWarning")));
|
|
|
|
} else {
|
|
save_path_item->set_text(2, TTR("Will create new file"));
|
|
save_path_item->set_icon(2, get_editor_theme_icon(SNAME("StatusSuccess")));
|
|
}
|
|
}
|
|
|
|
void SceneImportSettingsDialog::_browse_save_callback(Object *p_item, int p_column, int p_id, MouseButton p_button) {
|
|
if (p_button != MouseButton::LEFT) {
|
|
return;
|
|
}
|
|
|
|
TreeItem *item = Object::cast_to<TreeItem>(p_item);
|
|
|
|
String path = item->get_text(1);
|
|
|
|
item_save_path->set_current_file(path);
|
|
save_path_item = item;
|
|
|
|
item_save_path->popup_centered_ratio();
|
|
}
|
|
|
|
void SceneImportSettingsDialog::_save_dir_callback(const String &p_path) {
|
|
external_path_tree->clear();
|
|
TreeItem *root = external_path_tree->create_item();
|
|
save_path_items.clear();
|
|
|
|
switch (current_action) {
|
|
case ACTION_EXTRACT_MATERIALS: {
|
|
for (const KeyValue<String, MaterialData> &E : material_map) {
|
|
MaterialData &md = material_map[E.key];
|
|
|
|
TreeItem *item = external_path_tree->create_item(root);
|
|
|
|
String name = md.material_node->get_text(0);
|
|
|
|
item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
|
|
item->set_icon(0, get_editor_theme_icon(SNAME("StandardMaterial3D")));
|
|
item->set_text(0, name);
|
|
|
|
if (md.has_import_id) {
|
|
if (md.settings.has("use_external/enabled") && bool(md.settings["use_external/enabled"])) {
|
|
item->set_text(2, TTR("Already External"));
|
|
item->set_tooltip_text(2, TTR("This material already references an external file, no action will be taken.\nDisable the external property for it to be extracted again."));
|
|
} else {
|
|
item->set_metadata(0, E.key);
|
|
item->set_editable(0, true);
|
|
item->set_checked(0, true);
|
|
name = name.validate_filename();
|
|
String path = p_path.path_join(name);
|
|
if (external_extension_type->get_selected() == 0) {
|
|
path += ".tres";
|
|
} else {
|
|
path += ".res";
|
|
}
|
|
|
|
item->set_text(1, path);
|
|
if (FileAccess::exists(path)) {
|
|
item->set_text(2, TTR("Warning: File exists"));
|
|
item->set_tooltip_text(2, TTR("Existing file with the same name will be replaced."));
|
|
item->set_icon(2, get_editor_theme_icon(SNAME("StatusWarning")));
|
|
|
|
} else {
|
|
item->set_text(2, TTR("Will create new file"));
|
|
item->set_icon(2, get_editor_theme_icon(SNAME("StatusSuccess")));
|
|
}
|
|
|
|
item->add_button(1, get_editor_theme_icon(SNAME("Folder")));
|
|
}
|
|
|
|
} else {
|
|
item->set_text(2, TTR("No import ID"));
|
|
item->set_tooltip_text(2, TTR("Material has no name nor any other way to identify on re-import.\nPlease name it or ensure it is exported with an unique ID."));
|
|
item->set_icon(2, get_editor_theme_icon(SNAME("StatusError")));
|
|
}
|
|
|
|
save_path_items.push_back(item);
|
|
}
|
|
|
|
external_paths->set_title(TTR("Extract Materials to Resource Files"));
|
|
external_paths->set_ok_button_text(TTR("Extract"));
|
|
} break;
|
|
case ACTION_CHOOSE_MESH_SAVE_PATHS: {
|
|
for (const KeyValue<String, MeshData> &E : mesh_map) {
|
|
MeshData &md = mesh_map[E.key];
|
|
|
|
TreeItem *item = external_path_tree->create_item(root);
|
|
|
|
String name = md.mesh_node->get_text(0);
|
|
|
|
item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
|
|
item->set_icon(0, get_editor_theme_icon(SNAME("MeshItem")));
|
|
item->set_text(0, name);
|
|
|
|
if (md.has_import_id) {
|
|
if (md.settings.has("save_to_file/enabled") && bool(md.settings["save_to_file/enabled"])) {
|
|
item->set_text(2, TTR("Already Saving"));
|
|
item->set_tooltip_text(2, TTR("This mesh already saves to an external resource, no action will be taken."));
|
|
} else {
|
|
item->set_metadata(0, E.key);
|
|
item->set_editable(0, true);
|
|
item->set_checked(0, true);
|
|
name = name.validate_filename();
|
|
String path = p_path.path_join(name);
|
|
if (external_extension_type->get_selected() == 0) {
|
|
path += ".tres";
|
|
} else {
|
|
path += ".res";
|
|
}
|
|
|
|
item->set_text(1, path);
|
|
if (FileAccess::exists(path)) {
|
|
item->set_text(2, TTR("Warning: File exists"));
|
|
item->set_tooltip_text(2, TTR("Existing file with the same name will be replaced on import."));
|
|
item->set_icon(2, get_editor_theme_icon(SNAME("StatusWarning")));
|
|
|
|
} else {
|
|
item->set_text(2, TTR("Will save to new file"));
|
|
item->set_icon(2, get_editor_theme_icon(SNAME("StatusSuccess")));
|
|
}
|
|
|
|
item->add_button(1, get_editor_theme_icon(SNAME("Folder")));
|
|
}
|
|
|
|
} else {
|
|
item->set_text(2, TTR("No import ID"));
|
|
item->set_tooltip_text(2, TTR("Mesh has no name nor any other way to identify on re-import.\nPlease name it or ensure it is exported with an unique ID."));
|
|
item->set_icon(2, get_editor_theme_icon(SNAME("StatusError")));
|
|
}
|
|
|
|
save_path_items.push_back(item);
|
|
}
|
|
|
|
external_paths->set_title(TTR("Set paths to save meshes as resource files on Reimport"));
|
|
external_paths->set_ok_button_text(TTR("Set Paths"));
|
|
} break;
|
|
case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: {
|
|
for (const KeyValue<String, AnimationData> &E : animation_map) {
|
|
AnimationData &ad = animation_map[E.key];
|
|
|
|
TreeItem *item = external_path_tree->create_item(root);
|
|
|
|
String name = ad.scene_node->get_text(0);
|
|
|
|
item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
|
|
item->set_icon(0, get_editor_theme_icon(SNAME("Animation")));
|
|
item->set_text(0, name);
|
|
|
|
if (ad.settings.has("save_to_file/enabled") && bool(ad.settings["save_to_file/enabled"])) {
|
|
item->set_text(2, TTR("Already Saving"));
|
|
item->set_tooltip_text(2, TTR("This animation already saves to an external resource, no action will be taken."));
|
|
} else {
|
|
item->set_metadata(0, E.key);
|
|
item->set_editable(0, true);
|
|
item->set_checked(0, true);
|
|
name = name.validate_filename();
|
|
String path = p_path.path_join(name);
|
|
if (external_extension_type->get_selected() == 0) {
|
|
path += ".tres";
|
|
} else {
|
|
path += ".res";
|
|
}
|
|
|
|
item->set_text(1, path);
|
|
if (FileAccess::exists(path)) {
|
|
item->set_text(2, TTR("Warning: File exists"));
|
|
item->set_tooltip_text(2, TTR("Existing file with the same name will be replaced on import."));
|
|
item->set_icon(2, get_editor_theme_icon(SNAME("StatusWarning")));
|
|
|
|
} else {
|
|
item->set_text(2, TTR("Will save to new file"));
|
|
item->set_icon(2, get_editor_theme_icon(SNAME("StatusSuccess")));
|
|
}
|
|
|
|
item->add_button(1, get_editor_theme_icon(SNAME("Folder")));
|
|
}
|
|
|
|
save_path_items.push_back(item);
|
|
}
|
|
|
|
external_paths->set_title(TTR("Set paths to save animations as resource files on Reimport"));
|
|
external_paths->set_ok_button_text(TTR("Set Paths"));
|
|
|
|
} break;
|
|
}
|
|
|
|
external_paths->popup_centered_ratio();
|
|
}
|
|
|
|
void SceneImportSettingsDialog::_save_dir_confirm() {
|
|
for (int i = 0; i < save_path_items.size(); i++) {
|
|
TreeItem *item = save_path_items[i];
|
|
if (!item->is_checked(0)) {
|
|
continue; //ignore
|
|
}
|
|
String path = item->get_text(1);
|
|
if (!path.is_resource_file()) {
|
|
continue;
|
|
}
|
|
|
|
String id = item->get_metadata(0);
|
|
|
|
switch (current_action) {
|
|
case ACTION_EXTRACT_MATERIALS: {
|
|
ERR_CONTINUE(!material_map.has(id));
|
|
MaterialData &md = material_map[id];
|
|
|
|
Error err = ResourceSaver::save(md.material, path);
|
|
if (err != OK) {
|
|
EditorNode::get_singleton()->add_io_error(TTR("Can't make material external to file, write error:") + "\n\t" + path);
|
|
continue;
|
|
}
|
|
|
|
md.settings["use_external/enabled"] = true;
|
|
md.settings["use_external/path"] = path;
|
|
|
|
} break;
|
|
case ACTION_CHOOSE_MESH_SAVE_PATHS: {
|
|
ERR_CONTINUE(!mesh_map.has(id));
|
|
MeshData &md = mesh_map[id];
|
|
|
|
md.settings["save_to_file/enabled"] = true;
|
|
md.settings["save_to_file/path"] = path;
|
|
} break;
|
|
case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: {
|
|
ERR_CONTINUE(!animation_map.has(id));
|
|
AnimationData &ad = animation_map[id];
|
|
|
|
ad.settings["save_to_file/enabled"] = true;
|
|
ad.settings["save_to_file/path"] = path;
|
|
|
|
} break;
|
|
}
|
|
}
|
|
|
|
if (current_action == ACTION_EXTRACT_MATERIALS) {
|
|
//as this happens right now, the scene needs to be saved and reimported.
|
|
_re_import();
|
|
open_settings(base_path);
|
|
} else {
|
|
scene_import_settings_data->notify_property_list_changed();
|
|
}
|
|
}
|
|
|
|
SceneImportSettingsDialog::SceneImportSettingsDialog() {
|
|
singleton = this;
|
|
|
|
VBoxContainer *main_vb = memnew(VBoxContainer);
|
|
add_child(main_vb);
|
|
HBoxContainer *menu_hb = memnew(HBoxContainer);
|
|
main_vb->add_child(menu_hb);
|
|
|
|
action_menu = memnew(MenuButton);
|
|
action_menu->set_text(TTR("Actions..."));
|
|
// Style the MenuButton like a regular Button to make it more noticeable.
|
|
action_menu->set_flat(false);
|
|
action_menu->set_focus_mode(Control::FOCUS_ALL);
|
|
menu_hb->add_child(action_menu);
|
|
|
|
action_menu->get_popup()->add_item(TTR("Extract Materials"), ACTION_EXTRACT_MATERIALS);
|
|
action_menu->get_popup()->add_separator();
|
|
action_menu->get_popup()->add_item(TTR("Set Animation Save Paths"), ACTION_CHOOSE_ANIMATION_SAVE_PATHS);
|
|
action_menu->get_popup()->add_item(TTR("Set Mesh Save Paths"), ACTION_CHOOSE_MESH_SAVE_PATHS);
|
|
|
|
action_menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &SceneImportSettingsDialog::_menu_callback));
|
|
|
|
tree_split = memnew(HSplitContainer);
|
|
main_vb->add_child(tree_split);
|
|
tree_split->set_v_size_flags(Control::SIZE_EXPAND_FILL);
|
|
|
|
data_mode = memnew(TabContainer);
|
|
tree_split->add_child(data_mode);
|
|
data_mode->set_custom_minimum_size(Size2(300 * EDSCALE, 0));
|
|
data_mode->set_theme_type_variation("TabContainerOdd");
|
|
|
|
property_split = memnew(HSplitContainer);
|
|
tree_split->add_child(property_split);
|
|
property_split->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
|
|
|
scene_tree = memnew(Tree);
|
|
scene_tree->set_name(TTR("Scene"));
|
|
scene_tree->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
|
|
data_mode->add_child(scene_tree);
|
|
scene_tree->connect("cell_selected", callable_mp(this, &SceneImportSettingsDialog::_scene_tree_selected));
|
|
|
|
mesh_tree = memnew(Tree);
|
|
mesh_tree->set_name(TTR("Meshes"));
|
|
mesh_tree->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
|
|
data_mode->add_child(mesh_tree);
|
|
mesh_tree->set_hide_root(true);
|
|
mesh_tree->connect("cell_selected", callable_mp(this, &SceneImportSettingsDialog::_mesh_tree_selected));
|
|
|
|
material_tree = memnew(Tree);
|
|
material_tree->set_name(TTR("Materials"));
|
|
material_tree->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
|
|
data_mode->add_child(material_tree);
|
|
material_tree->connect("cell_selected", callable_mp(this, &SceneImportSettingsDialog::_material_tree_selected));
|
|
|
|
material_tree->set_hide_root(true);
|
|
|
|
VBoxContainer *vp_vb = memnew(VBoxContainer);
|
|
vp_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
|
vp_vb->set_v_size_flags(Control::SIZE_EXPAND_FILL);
|
|
vp_vb->set_anchors_and_offsets_preset(Control::LayoutPreset::PRESET_FULL_RECT);
|
|
property_split->add_child(vp_vb);
|
|
|
|
SubViewportContainer *vp_container = memnew(SubViewportContainer);
|
|
vp_container->set_v_size_flags(Control::SIZE_EXPAND_FILL);
|
|
vp_container->set_custom_minimum_size(Size2(10, 10));
|
|
vp_container->set_stretch(true);
|
|
vp_container->connect(SceneStringName(gui_input), callable_mp(this, &SceneImportSettingsDialog::_viewport_input));
|
|
vp_vb->add_child(vp_container);
|
|
|
|
base_viewport = memnew(SubViewport);
|
|
vp_container->add_child(base_viewport);
|
|
|
|
animation_preview = memnew(PanelContainer);
|
|
animation_preview->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
|
vp_vb->add_child(animation_preview);
|
|
animation_preview->hide();
|
|
|
|
HBoxContainer *animation_hbox = memnew(HBoxContainer);
|
|
animation_preview->add_child(animation_hbox);
|
|
|
|
animation_play_button = memnew(Button);
|
|
animation_hbox->add_child(animation_play_button);
|
|
animation_play_button->set_flat(true);
|
|
animation_play_button->set_focus_mode(Control::FOCUS_NONE);
|
|
animation_play_button->set_shortcut(ED_SHORTCUT("scene_import_settings/play_selected_animation", TTR("Selected Animation Play/Pause"), Key::SPACE));
|
|
animation_play_button->connect(SceneStringName(pressed), callable_mp(this, &SceneImportSettingsDialog::_play_animation));
|
|
|
|
animation_stop_button = memnew(Button);
|
|
animation_hbox->add_child(animation_stop_button);
|
|
animation_stop_button->set_flat(true);
|
|
animation_stop_button->set_focus_mode(Control::FOCUS_NONE);
|
|
animation_stop_button->connect(SceneStringName(pressed), callable_mp(this, &SceneImportSettingsDialog::_stop_current_animation));
|
|
|
|
animation_slider = memnew(HSlider);
|
|
animation_hbox->add_child(animation_slider);
|
|
animation_slider->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
|
animation_slider->set_v_size_flags(Control::SIZE_EXPAND_FILL);
|
|
animation_slider->set_max(1.0);
|
|
animation_slider->set_step(1.0 / 100.0);
|
|
animation_slider->set_value_no_signal(0.0);
|
|
animation_slider->set_focus_mode(Control::FOCUS_NONE);
|
|
animation_slider->connect(SceneStringName(value_changed), callable_mp(this, &SceneImportSettingsDialog::_animation_slider_value_changed));
|
|
|
|
base_viewport->set_use_own_world_3d(true);
|
|
|
|
HBoxContainer *viewport_hbox = memnew(HBoxContainer);
|
|
vp_container->add_child(viewport_hbox);
|
|
viewport_hbox->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT, Control::PRESET_MODE_MINSIZE, 2);
|
|
|
|
viewport_hbox->add_spacer();
|
|
|
|
VBoxContainer *vb_light = memnew(VBoxContainer);
|
|
vb_light->set_v_size_flags(Control::SIZE_EXPAND_FILL);
|
|
viewport_hbox->add_child(vb_light);
|
|
|
|
light_rotate_switch = memnew(Button);
|
|
light_rotate_switch->set_theme_type_variation("PreviewLightButton");
|
|
light_rotate_switch->set_toggle_mode(true);
|
|
light_rotate_switch->set_pressed(true);
|
|
light_rotate_switch->set_tooltip_text(TTR("Rotate Lights With Model"));
|
|
light_rotate_switch->connect(SceneStringName(pressed), callable_mp(this, &SceneImportSettingsDialog::_on_light_rotate_switch_pressed));
|
|
vb_light->add_child(light_rotate_switch);
|
|
|
|
light_1_switch = memnew(Button);
|
|
light_1_switch->set_theme_type_variation("PreviewLightButton");
|
|
light_1_switch->set_toggle_mode(true);
|
|
light_1_switch->set_pressed(true);
|
|
light_1_switch->set_tooltip_text(TTR("Primary Light"));
|
|
light_1_switch->connect(SceneStringName(pressed), callable_mp(this, &SceneImportSettingsDialog::_on_light_1_switch_pressed));
|
|
vb_light->add_child(light_1_switch);
|
|
|
|
light_2_switch = memnew(Button);
|
|
light_2_switch->set_theme_type_variation("PreviewLightButton");
|
|
light_2_switch->set_toggle_mode(true);
|
|
light_2_switch->set_pressed(true);
|
|
light_2_switch->set_tooltip_text(TTR("Secondary Light"));
|
|
light_2_switch->connect(SceneStringName(pressed), callable_mp(this, &SceneImportSettingsDialog::_on_light_2_switch_pressed));
|
|
vb_light->add_child(light_2_switch);
|
|
|
|
camera = memnew(Camera3D);
|
|
base_viewport->add_child(camera);
|
|
camera->make_current();
|
|
|
|
if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
|
|
camera_attributes.instantiate();
|
|
camera->set_attributes(camera_attributes);
|
|
}
|
|
|
|
// Use a grayscale gradient sky to avoid skewing the preview towards a specific color,
|
|
// but still allow shaded areas to be easily distinguished (using the ambient and reflected light).
|
|
// This also helps the user orient themselves in the preview, since the bottom of the sky is black
|
|
// and the top of the sky is white.
|
|
procedural_sky_material.instantiate();
|
|
procedural_sky_material->set_sky_top_color(Color(1, 1, 1));
|
|
procedural_sky_material->set_sky_horizon_color(Color(0.5, 0.5, 0.5));
|
|
procedural_sky_material->set_ground_horizon_color(Color(0.5, 0.5, 0.5));
|
|
procedural_sky_material->set_ground_bottom_color(Color(0, 0, 0));
|
|
procedural_sky_material->set_sky_curve(2.0);
|
|
procedural_sky_material->set_ground_curve(0.5);
|
|
// Hide the sun from the sky.
|
|
procedural_sky_material->set_sun_angle_max(0.0);
|
|
sky.instantiate();
|
|
sky->set_material(procedural_sky_material);
|
|
environment.instantiate();
|
|
environment->set_background(Environment::BG_SKY);
|
|
environment->set_sky(sky);
|
|
// A custom FOV must be specified, as an orthogonal camera is used for the preview.
|
|
environment->set_sky_custom_fov(50.0);
|
|
camera->set_environment(environment);
|
|
|
|
light1 = memnew(DirectionalLight3D);
|
|
light1->set_transform(Transform3D(Basis::looking_at(Vector3(-1, -1, -1))));
|
|
light1->set_shadow(true);
|
|
camera->add_child(light1);
|
|
|
|
light2 = memnew(DirectionalLight3D);
|
|
light2->set_transform(Transform3D(Basis::looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1))));
|
|
light2->set_color(Color(0.5f, 0.5f, 0.5f));
|
|
camera->add_child(light2);
|
|
|
|
{
|
|
Ref<StandardMaterial3D> selection_mat;
|
|
selection_mat.instantiate();
|
|
selection_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
|
selection_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
|
|
selection_mat->set_albedo(Color(1, 0.8, 1.0));
|
|
|
|
Ref<SurfaceTool> st;
|
|
st.instantiate();
|
|
st->begin(Mesh::PRIMITIVE_LINES);
|
|
|
|
AABB base_aabb;
|
|
base_aabb.size = Vector3(1, 1, 1);
|
|
|
|
for (int i = 0; i < 12; i++) {
|
|
Vector3 a, b;
|
|
base_aabb.get_edge(i, a, b);
|
|
|
|
st->add_vertex(a);
|
|
st->add_vertex(a.lerp(b, 0.2));
|
|
st->add_vertex(b);
|
|
st->add_vertex(b.lerp(a, 0.2));
|
|
}
|
|
|
|
selection_mesh.instantiate();
|
|
st->commit(selection_mesh);
|
|
selection_mesh->surface_set_material(0, selection_mat);
|
|
|
|
node_selected = memnew(MeshInstance3D);
|
|
node_selected->set_mesh(selection_mesh);
|
|
node_selected->set_cast_shadows_setting(GeometryInstance3D::SHADOW_CASTING_SETTING_OFF);
|
|
base_viewport->add_child(node_selected);
|
|
node_selected->hide();
|
|
}
|
|
|
|
{
|
|
mesh_preview = memnew(MeshInstance3D);
|
|
base_viewport->add_child(mesh_preview);
|
|
mesh_preview->hide();
|
|
|
|
material_preview.instantiate();
|
|
}
|
|
|
|
{
|
|
collider_mat.instantiate();
|
|
collider_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
|
collider_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
|
|
collider_mat->set_albedo(Color(0.5, 0.5, 1.0));
|
|
}
|
|
|
|
inspector = memnew(EditorInspector);
|
|
inspector->set_custom_minimum_size(Size2(300 * EDSCALE, 0));
|
|
inspector->connect(SNAME("property_edited"), callable_mp(this, &SceneImportSettingsDialog::_inspector_property_edited));
|
|
|
|
property_split->add_child(inspector);
|
|
|
|
scene_import_settings_data = memnew(SceneImportSettingsData);
|
|
|
|
set_ok_button_text(TTR("Reimport"));
|
|
set_cancel_button_text(TTR("Close"));
|
|
|
|
external_paths = memnew(ConfirmationDialog);
|
|
add_child(external_paths);
|
|
external_path_tree = memnew(Tree);
|
|
external_paths->add_child(external_path_tree);
|
|
external_path_tree->connect("button_clicked", callable_mp(this, &SceneImportSettingsDialog::_browse_save_callback));
|
|
external_paths->connect(SceneStringName(confirmed), callable_mp(this, &SceneImportSettingsDialog::_save_dir_confirm));
|
|
external_path_tree->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
|
|
external_path_tree->set_columns(3);
|
|
external_path_tree->set_column_titles_visible(true);
|
|
external_path_tree->set_column_expand(0, true);
|
|
external_path_tree->set_column_custom_minimum_width(0, 100 * EDSCALE);
|
|
external_path_tree->set_column_title(0, TTR("Resource"));
|
|
external_path_tree->set_column_expand(1, true);
|
|
external_path_tree->set_column_custom_minimum_width(1, 100 * EDSCALE);
|
|
external_path_tree->set_column_title(1, TTR("Path"));
|
|
external_path_tree->set_column_expand(2, false);
|
|
external_path_tree->set_column_custom_minimum_width(2, 200 * EDSCALE);
|
|
external_path_tree->set_column_title(2, TTR("Status"));
|
|
save_path = memnew(EditorFileDialog);
|
|
save_path->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR);
|
|
HBoxContainer *extension_hb = memnew(HBoxContainer);
|
|
save_path->get_vbox()->add_child(extension_hb);
|
|
extension_hb->add_spacer();
|
|
extension_hb->add_child(memnew(Label(TTR("Save Extension:"))));
|
|
external_extension_type = memnew(OptionButton);
|
|
extension_hb->add_child(external_extension_type);
|
|
external_extension_type->add_item(TTR("Text: *.tres"));
|
|
external_extension_type->add_item(TTR("Binary: *.res"));
|
|
external_path_tree->set_hide_root(true);
|
|
add_child(save_path);
|
|
|
|
item_save_path = memnew(EditorFileDialog);
|
|
item_save_path->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
|
|
item_save_path->add_filter("*.tres", TTR("Text Resource"));
|
|
item_save_path->add_filter("*.res", TTR("Binary Resource"));
|
|
add_child(item_save_path);
|
|
item_save_path->connect("file_selected", callable_mp(this, &SceneImportSettingsDialog::_save_path_changed));
|
|
|
|
save_path->connect("dir_selected", callable_mp(this, &SceneImportSettingsDialog::_save_dir_callback));
|
|
|
|
update_view_timer = memnew(Timer);
|
|
update_view_timer->set_wait_time(0.2);
|
|
update_view_timer->connect("timeout", callable_mp(this, &SceneImportSettingsDialog::_update_view_gizmos));
|
|
add_child(update_view_timer);
|
|
}
|
|
|
|
SceneImportSettingsDialog::~SceneImportSettingsDialog() {
|
|
memdelete(scene_import_settings_data);
|
|
}
|