godot/modules/mono/editor/mono_bottom_panel.h
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00

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4.3 KiB
C++

/*************************************************************************/
/* mono_bottom_panel.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef MONO_BOTTOM_PANEL_H
#define MONO_BOTTOM_PANEL_H
#include "editor/editor_node.h"
#include "scene/gui/control.h"
#include "mono_build_info.h"
class MonoBuildTab;
class MonoBottomPanel : public VBoxContainer {
GDCLASS(MonoBottomPanel, VBoxContainer)
EditorNode *editor;
TabContainer *panel_tabs;
VBoxContainer *panel_builds_tab;
ItemList *build_tabs_list;
TabContainer *build_tabs;
Button *warnings_btn;
Button *errors_btn;
void _update_build_tabs_list();
void _build_tab_item_selected(int p_idx);
void _build_tab_changed(int p_idx);
void _warnings_toggled(bool p_pressed);
void _errors_toggled(bool p_pressed);
void _build_project_pressed();
static MonoBottomPanel *singleton;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
_FORCE_INLINE_ static MonoBottomPanel *get_singleton() { return singleton; }
void add_build_tab(MonoBuildTab *p_build_tab);
void raise_build_tab(MonoBuildTab *p_build_tab);
void show_build_tab();
MonoBottomPanel(EditorNode *p_editor = NULL);
~MonoBottomPanel();
};
class MonoBuildTab : public VBoxContainer {
GDCLASS(MonoBuildTab, VBoxContainer)
public:
enum BuildResult {
RESULT_ERROR,
RESULT_SUCCESS
};
struct BuildIssue {
bool warning;
String file;
int line;
int column;
String code;
String message;
String project_file;
};
private:
friend class MonoBottomPanel;
bool build_exited;
BuildResult build_result;
Vector<BuildIssue> issues;
ItemList *issues_list;
int error_count;
int warning_count;
bool errors_visible;
bool warnings_visible;
String logs_dir;
MonoBuildInfo build_info;
void _load_issues_from_file(const String &p_csv_file);
void _update_issues_list();
void _issue_activated(int p_idx);
protected:
static void _bind_methods();
public:
Ref<Texture> get_icon_texture() const;
MonoBuildInfo get_build_info();
void on_build_start();
void on_build_exit(BuildResult result);
void on_build_exec_failed(const String &p_cause);
void restart_build();
void stop_build();
MonoBuildTab(const MonoBuildInfo &p_build_info, const String &p_logs_dir);
};
#endif // MONO_BOTTOM_PANEL_H