b50a9114b1
Happy new year to the wonderful Godot community!
62 lines
2.8 KiB
C++
62 lines
2.8 KiB
C++
/*************************************************************************/
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/* gd_mono_log.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GD_MONO_LOG_H
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#define GD_MONO_LOG_H
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#include "os/file_access.h"
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class GDMonoLog {
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int log_level_id;
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FileAccess *log_file;
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String log_file_path;
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bool _try_create_logs_dir(const String &p_logs_dir);
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void _open_log_file(const String &p_file_path);
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void _delete_old_log_files(const String &p_logs_dir);
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static GDMonoLog *singleton;
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public:
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_FORCE_INLINE_ static GDMonoLog *get_singleton() { return singleton; }
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void initialize();
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_FORCE_INLINE_ FileAccess *get_log_file() { return log_file; }
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_FORCE_INLINE_ String get_log_file_path() { return log_file_path; }
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_FORCE_INLINE_ int get_log_level_id() { return log_level_id; }
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GDMonoLog();
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~GDMonoLog();
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};
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#endif // GD_MONO_LOG_H
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