b50a9114b1
Happy new year to the wonderful Godot community!
82 lines
3.2 KiB
C++
82 lines
3.2 KiB
C++
/*************************************************************************/
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/* audio_driver_jandroid.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef AUDIO_DRIVER_ANDROID_H
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#define AUDIO_DRIVER_ANDROID_H
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#include "servers/audio_server.h"
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#ifndef ANDROID_NATIVE_ACTIVITY
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#include "java_glue.h"
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class AudioDriverAndroid : public AudioDriver {
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static Mutex *mutex;
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static AudioDriverAndroid *s_ad;
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static jobject io;
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static jmethodID _init_audio;
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static jmethodID _write_buffer;
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static jmethodID _quit;
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static jmethodID _pause;
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static bool active;
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static bool quit;
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static jclass cls;
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static jobject audioBuffer;
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static void *audioBufferPinned;
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static int32_t *audioBuffer32;
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static int audioBufferFrames;
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static int mix_rate;
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public:
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void set_singleton();
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virtual const char *get_name() const;
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virtual Error init();
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virtual void start();
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virtual int get_mix_rate() const;
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virtual SpeakerMode get_speaker_mode() const;
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virtual void lock();
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virtual void unlock();
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virtual void finish();
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virtual void set_pause(bool p_pause);
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static void setup(jobject p_io);
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static void thread_func(JNIEnv *env);
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AudioDriverAndroid();
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};
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#endif
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#endif // AUDIO_DRIVER_ANDROID_H
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