07a964fce3
* Works for text, binary and imported resources * Allows better clean up of duplicate files. TODO (future PRs): * Use this API for assigning new UIDs to copied files. * Use this API for UID conflict on FS scanning (if more than one file has the same UID, the newer one(s) should get assigned a different UID).
110 lines
5.1 KiB
C++
110 lines
5.1 KiB
C++
/**************************************************************************/
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/* resource_saver.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef RESOURCE_SAVER_H
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#define RESOURCE_SAVER_H
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#include "core/io/resource.h"
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#include "core/object/gdvirtual.gen.inc"
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#include "core/object/script_language.h"
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class ResourceFormatSaver : public RefCounted {
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GDCLASS(ResourceFormatSaver, RefCounted);
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protected:
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static void _bind_methods();
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GDVIRTUAL3R(int64_t, _save, Ref<Resource>, String, uint32_t)
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GDVIRTUAL2R(Error, _set_uid, String, ResourceUID::ID)
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GDVIRTUAL1RC(bool, _recognize, Ref<Resource>)
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GDVIRTUAL1RC(Vector<String>, _get_recognized_extensions, Ref<Resource>)
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GDVIRTUAL2RC(bool, _recognize_path, Ref<Resource>, String)
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public:
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virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0);
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virtual Error set_uid(const String &p_path, ResourceUID::ID p_uid);
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virtual bool recognize(const Ref<Resource> &p_resource) const;
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virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const;
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virtual bool recognize_path(const Ref<Resource> &p_resource, const String &p_path) const;
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virtual ~ResourceFormatSaver() {}
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};
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typedef void (*ResourceSavedCallback)(Ref<Resource> p_resource, const String &p_path);
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typedef ResourceUID::ID (*ResourceSaverGetResourceIDForPath)(const String &p_path, bool p_generate);
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class ResourceSaver {
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enum {
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MAX_SAVERS = 64
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};
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static Ref<ResourceFormatSaver> saver[MAX_SAVERS];
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static int saver_count;
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static bool timestamp_on_save;
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static ResourceSavedCallback save_callback;
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static ResourceSaverGetResourceIDForPath save_get_id_for_path;
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static Ref<ResourceFormatSaver> _find_custom_resource_format_saver(String path);
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public:
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enum SaverFlags {
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FLAG_NONE = 0,
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FLAG_RELATIVE_PATHS = 1,
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FLAG_BUNDLE_RESOURCES = 2,
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FLAG_CHANGE_PATH = 4,
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FLAG_OMIT_EDITOR_PROPERTIES = 8,
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FLAG_SAVE_BIG_ENDIAN = 16,
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FLAG_COMPRESS = 32,
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FLAG_REPLACE_SUBRESOURCE_PATHS = 64,
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};
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static Error save(const Ref<Resource> &p_resource, const String &p_path = "", uint32_t p_flags = (uint32_t)FLAG_NONE);
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static void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions);
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static void add_resource_format_saver(Ref<ResourceFormatSaver> p_format_saver, bool p_at_front = false);
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static void remove_resource_format_saver(Ref<ResourceFormatSaver> p_format_saver);
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static Error set_uid(const String &p_path, ResourceUID::ID p_uid);
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static void set_timestamp_on_save(bool p_timestamp) { timestamp_on_save = p_timestamp; }
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static bool get_timestamp_on_save() { return timestamp_on_save; }
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static ResourceUID::ID get_resource_id_for_path(const String &p_path, bool p_generate = false);
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static void set_save_callback(ResourceSavedCallback p_callback);
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static void set_get_resource_id_for_path(ResourceSaverGetResourceIDForPath p_callback);
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static bool add_custom_resource_format_saver(String script_path);
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static void remove_custom_resource_format_saver(String script_path);
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static void add_custom_savers();
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static void remove_custom_savers();
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};
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#endif // RESOURCE_SAVER_H
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