c2c659db32
Adds support for LTO on macOS and Android. We don't have much experience with LTO on these platforms so for now we keep it disabled by default even when `production=yes` is set. Similarly for iOS where we ship object files for the user to link in Xcode so LTO makes builds extremely slow to link. `production=yes` defaults to full LTO. ThinLTO is much faster for LLVM-based compilers but seems to produce bigger binaries (at least for the Web platform). |
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.. | ||
api | ||
export | ||
README.md | ||
SCsub | ||
app_delegate.h | ||
app_delegate.mm | ||
detect.py | ||
device_metrics.h | ||
device_metrics.m | ||
display_layer.h | ||
display_layer.mm | ||
display_server_ios.h | ||
display_server_ios.mm | ||
godot_app_delegate.h | ||
godot_app_delegate.m | ||
godot_ios.mm | ||
godot_view.h | ||
godot_view.mm | ||
godot_view_gesture_recognizer.h | ||
godot_view_gesture_recognizer.mm | ||
godot_view_renderer.h | ||
godot_view_renderer.mm | ||
ios.h | ||
ios.mm | ||
joypad_ios.h | ||
joypad_ios.mm | ||
keyboard_input_view.h | ||
keyboard_input_view.mm | ||
logo.png | ||
main.m | ||
os_ios.h | ||
os_ios.mm | ||
platform_config.h | ||
tts_ios.h | ||
tts_ios.mm | ||
view_controller.h | ||
view_controller.mm | ||
vulkan_context_ios.h | ||
vulkan_context_ios.mm |
README.md
iOS platform port
This folder contains the C++, Objective-C and Objective-C++ code for the iOS platform port.
See also misc/dist/ios_xcode
folder for the Xcode
project template used for packaging the iOS export templates.
Documentation
- Compiling for iOS
- Instructions on building this platform port from source.
- Exporting for iOS
- Instructions on using the compiled export templates to export a project.