godot/platform/windows
Yuri Sizov d2a6a187f4
Merge pull request #44118 from Calinou/windows-enable-ansi-escape-codes
Enable ANSI escape code processing on Windows 10 and later
2022-09-08 19:53:04 +03:00
..
export [Windows] Improve build environment detection, add support for Windows on ARM. 2022-08-27 16:10:53 +03:00
README.md [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
SCsub Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows. 2022-04-28 14:35:41 +03:00
crash_handler_windows.cpp [Windows] Improve build environment detection, add support for Windows on ARM. 2022-08-27 16:10:53 +03:00
crash_handler_windows.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
detect.py SCons: Refactor LTO options with `lto=<none|thin|full>` 2022-09-08 10:00:02 +02:00
display_server_windows.cpp Re-enable per-pixel transparency support on Linux, macOS, and Windows (for Vulkan and OpenGL rendering drivers). 2022-09-03 19:16:03 +03:00
display_server_windows.h Re-enable per-pixel transparency support on Linux, macOS, and Windows (for Vulkan and OpenGL rendering drivers). 2022-09-03 19:16:03 +03:00
gl_manager_windows.cpp opengl3 driver now works on windows including multi window 2022-05-11 16:12:40 -04:00
gl_manager_windows.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
godot.ico Change godot.ico to uncompressed/fixed size 2022-02-09 11:20:49 +01:00
godot.natvis Visual Studio Natvis file works for Variant again 2022-07-31 07:59:19 -04:00
godot_res.rc PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
godot_windows.cpp Fix exit code of --help and --version, and test them in CI 2022-07-02 01:17:35 +02:00
joypad_windows.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
joypad_windows.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
key_mapping_windows.cpp Adding function key support from F17 to F35 2022-06-16 19:38:21 +02:00
key_mapping_windows.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lang_table.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
os_windows.cpp Merge pull request #44118 from Calinou/windows-enable-ansi-escape-codes 2022-09-08 19:53:04 +03:00
os_windows.h Remove unused force_quit variable from many OS abstractions 2022-08-27 13:41:53 +02:00
platform_config.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
platform_windows_builders.py Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
tts_windows.cpp Fix typos with codespell 2022-05-23 21:32:19 +02:00
tts_windows.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
vulkan_context_win.cpp opengl3 driver now works on windows including multi window 2022-05-11 16:12:40 -04:00
vulkan_context_win.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
windows_terminal_logger.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
windows_terminal_logger.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00

README.md

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation