b52e1be2c2
Following on the previous commit, the XR features logic have now be moved to the Godot OpenXR loader plugin. See https://github.com/GodotVR/godot_openxr_loaders/pull/38 |
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export_plugin.cpp | ||
export_plugin.h | ||
export.cpp | ||
export.h | ||
godot_plugin_config.cpp | ||
godot_plugin_config.h | ||
gradle_export_util.cpp | ||
gradle_export_util.h | ||
logo.svg | ||
run_icon.svg |