b5334d14f7
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
263 lines
7.7 KiB
C++
263 lines
7.7 KiB
C++
/*************************************************************************/
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/* file_access_pack.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef FILE_ACCESS_PACK_H
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#define FILE_ACCESS_PACK_H
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#include "core/os/dir_access.h"
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#include "core/os/file_access.h"
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#include "core/string/print_string.h"
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#include "core/templates/list.h"
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#include "core/templates/map.h"
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// Godot's packed file magic header ("GDPC" in ASCII).
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#define PACK_HEADER_MAGIC 0x43504447
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// The current packed file format version number.
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#define PACK_FORMAT_VERSION 2
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enum PackFlags {
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PACK_DIR_ENCRYPTED = 1 << 0
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};
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enum PackFileFlags {
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PACK_FILE_ENCRYPTED = 1 << 0
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};
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class PackSource;
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class PackedData {
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friend class FileAccessPack;
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friend class DirAccessPack;
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friend class PackSource;
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public:
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struct PackedFile {
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String pack;
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uint64_t offset; //if offset is ZERO, the file was ERASED
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uint64_t size;
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uint8_t md5[16];
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PackSource *src;
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bool encrypted;
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};
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private:
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struct PackedDir {
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PackedDir *parent = nullptr;
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String name;
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Map<String, PackedDir *> subdirs;
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Set<String> files;
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};
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struct PathMD5 {
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uint64_t a = 0;
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uint64_t b = 0;
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bool operator<(const PathMD5 &p_md5) const {
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if (p_md5.a == a) {
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return b < p_md5.b;
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} else {
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return a < p_md5.a;
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}
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}
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bool operator==(const PathMD5 &p_md5) const {
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return a == p_md5.a && b == p_md5.b;
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}
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PathMD5() {}
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PathMD5(const Vector<uint8_t> p_buf) {
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a = *((uint64_t *)&p_buf[0]);
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b = *((uint64_t *)&p_buf[8]);
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}
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};
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Map<PathMD5, PackedFile> files;
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Vector<PackSource *> sources;
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PackedDir *root;
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static PackedData *singleton;
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bool disabled = false;
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void _free_packed_dirs(PackedDir *p_dir);
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public:
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void add_pack_source(PackSource *p_source);
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void add_path(const String &pkg_path, const String &path, uint64_t ofs, uint64_t size, const uint8_t *p_md5, PackSource *p_src, bool p_replace_files, bool p_encrypted = false); // for PackSource
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void set_disabled(bool p_disabled) { disabled = p_disabled; }
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_FORCE_INLINE_ bool is_disabled() const { return disabled; }
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static PackedData *get_singleton() { return singleton; }
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Error add_pack(const String &p_path, bool p_replace_files, size_t p_offset);
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_FORCE_INLINE_ FileAccess *try_open_path(const String &p_path);
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_FORCE_INLINE_ bool has_path(const String &p_path);
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_FORCE_INLINE_ DirAccess *try_open_directory(const String &p_path);
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_FORCE_INLINE_ bool has_directory(const String &p_path);
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PackedData();
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~PackedData();
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};
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class PackSource {
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public:
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virtual bool try_open_pack(const String &p_path, bool p_replace_files, size_t p_offset) = 0;
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virtual FileAccess *get_file(const String &p_path, PackedData::PackedFile *p_file) = 0;
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virtual ~PackSource() {}
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};
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class PackedSourcePCK : public PackSource {
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public:
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virtual bool try_open_pack(const String &p_path, bool p_replace_files, size_t p_offset);
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virtual FileAccess *get_file(const String &p_path, PackedData::PackedFile *p_file);
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};
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class FileAccessPack : public FileAccess {
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PackedData::PackedFile pf;
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mutable size_t pos;
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mutable bool eof;
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uint64_t off;
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FileAccess *f;
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virtual Error _open(const String &p_path, int p_mode_flags);
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virtual uint64_t _get_modified_time(const String &p_file) { return 0; }
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virtual uint32_t _get_unix_permissions(const String &p_file) { return 0; }
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virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) { return FAILED; }
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public:
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virtual void close();
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virtual bool is_open() const;
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virtual void seek(size_t p_position);
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virtual void seek_end(int64_t p_position = 0);
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virtual size_t get_position() const;
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virtual size_t get_len() const;
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virtual bool eof_reached() const;
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virtual uint8_t get_8() const;
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virtual int get_buffer(uint8_t *p_dst, int p_length) const;
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virtual void set_endian_swap(bool p_swap);
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virtual Error get_error() const;
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virtual void flush();
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virtual void store_8(uint8_t p_dest);
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virtual void store_buffer(const uint8_t *p_src, int p_length);
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virtual bool file_exists(const String &p_name);
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FileAccessPack(const String &p_path, const PackedData::PackedFile &p_file);
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~FileAccessPack();
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};
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FileAccess *PackedData::try_open_path(const String &p_path) {
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PathMD5 pmd5(p_path.md5_buffer());
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Map<PathMD5, PackedFile>::Element *E = files.find(pmd5);
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if (!E) {
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return nullptr; //not found
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}
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if (E->get().offset == 0) {
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return nullptr; //was erased
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}
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return E->get().src->get_file(p_path, &E->get());
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}
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bool PackedData::has_path(const String &p_path) {
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return files.has(PathMD5(p_path.md5_buffer()));
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}
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bool PackedData::has_directory(const String &p_path) {
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DirAccess *da = try_open_directory(p_path);
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if (da) {
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memdelete(da);
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return true;
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} else {
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return false;
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}
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}
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class DirAccessPack : public DirAccess {
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PackedData::PackedDir *current;
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List<String> list_dirs;
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List<String> list_files;
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bool cdir = false;
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PackedData::PackedDir *_find_dir(String p_dir);
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public:
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virtual Error list_dir_begin();
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virtual String get_next();
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virtual bool current_is_dir() const;
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virtual bool current_is_hidden() const;
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virtual void list_dir_end();
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virtual int get_drive_count();
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virtual String get_drive(int p_drive);
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virtual Error change_dir(String p_dir);
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virtual String get_current_dir(bool p_include_drive = true);
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virtual bool file_exists(String p_file);
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virtual bool dir_exists(String p_dir);
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virtual Error make_dir(String p_dir);
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virtual Error rename(String p_from, String p_to);
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virtual Error remove(String p_name);
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size_t get_space_left();
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virtual String get_filesystem_type() const;
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DirAccessPack();
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~DirAccessPack() {}
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};
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DirAccess *PackedData::try_open_directory(const String &p_path) {
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DirAccess *da = memnew(DirAccessPack());
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if (da->change_dir(p_path) != OK) {
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memdelete(da);
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da = nullptr;
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}
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return da;
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}
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#endif // FILE_ACCESS_PACK_H
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