godot/doc/classes/AudioEffectChorus.xml
Hein-Pieter van Braam b5338b640f Bump to 3.0.6-devel
2018-07-09 14:32:35 +02:00

101 lines
4.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectChorus" inherits="AudioEffect" category="Core" version="3.0.6">
<brief_description>
Adds a chorus audio effect.
</brief_description>
<description>
Adds a chorus audio effect. The effect applies a filter with voices to duplicate the audio source and manipulate it through the filter.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="dry" type="float" setter="set_dry" getter="get_dry">
The effect's raw signal.
</member>
<member name="voice/1/cutoff_hz" type="float" setter="set_voice_cutoff_hz" getter="get_voice_cutoff_hz">
The voice's cutoff frequency.
</member>
<member name="voice/1/delay_ms" type="float" setter="set_voice_delay_ms" getter="get_voice_delay_ms">
The voice's signal delay.
</member>
<member name="voice/1/depth_ms" type="float" setter="set_voice_depth_ms" getter="get_voice_depth_ms">
The voice filter's depth.
</member>
<member name="voice/1/level_db" type="float" setter="set_voice_level_db" getter="get_voice_level_db">
The voice's volume.
</member>
<member name="voice/1/pan" type="float" setter="set_voice_pan" getter="get_voice_pan">
The voice's pan level.
</member>
<member name="voice/1/rate_hz" type="float" setter="set_voice_rate_hz" getter="get_voice_rate_hz">
The voice's filter rate.
</member>
<member name="voice/2/cutoff_hz" type="float" setter="set_voice_cutoff_hz" getter="get_voice_cutoff_hz">
The voice's cutoff frequency.
</member>
<member name="voice/2/delay_ms" type="float" setter="set_voice_delay_ms" getter="get_voice_delay_ms">
The voice's signal delay.
</member>
<member name="voice/2/depth_ms" type="float" setter="set_voice_depth_ms" getter="get_voice_depth_ms">
The voice filter's depth.
</member>
<member name="voice/2/level_db" type="float" setter="set_voice_level_db" getter="get_voice_level_db">
The voice's volume.
</member>
<member name="voice/2/pan" type="float" setter="set_voice_pan" getter="get_voice_pan">
The voice's pan level.
</member>
<member name="voice/2/rate_hz" type="float" setter="set_voice_rate_hz" getter="get_voice_rate_hz">
The voice's filter rate.
</member>
<member name="voice/3/cutoff_hz" type="float" setter="set_voice_cutoff_hz" getter="get_voice_cutoff_hz">
The voice's cutoff frequency.
</member>
<member name="voice/3/delay_ms" type="float" setter="set_voice_delay_ms" getter="get_voice_delay_ms">
The voice's signal delay.
</member>
<member name="voice/3/depth_ms" type="float" setter="set_voice_depth_ms" getter="get_voice_depth_ms">
The voice filter's depth.
</member>
<member name="voice/3/level_db" type="float" setter="set_voice_level_db" getter="get_voice_level_db">
The voice's volume.
</member>
<member name="voice/3/pan" type="float" setter="set_voice_pan" getter="get_voice_pan">
The voice's pan level.
</member>
<member name="voice/3/rate_hz" type="float" setter="set_voice_rate_hz" getter="get_voice_rate_hz">
The voice's filter rate.
</member>
<member name="voice/4/cutoff_hz" type="float" setter="set_voice_cutoff_hz" getter="get_voice_cutoff_hz">
The voice's cutoff frequency.
</member>
<member name="voice/4/delay_ms" type="float" setter="set_voice_delay_ms" getter="get_voice_delay_ms">
The voice's signal delay.
</member>
<member name="voice/4/depth_ms" type="float" setter="set_voice_depth_ms" getter="get_voice_depth_ms">
The voice filter's depth.
</member>
<member name="voice/4/level_db" type="float" setter="set_voice_level_db" getter="get_voice_level_db">
The voice's volume.
</member>
<member name="voice/4/pan" type="float" setter="set_voice_pan" getter="get_voice_pan">
The voice's pan level.
</member>
<member name="voice/4/rate_hz" type="float" setter="set_voice_rate_hz" getter="get_voice_rate_hz">
The voice's filter rate.
</member>
<member name="voice_count" type="int" setter="set_voice_count" getter="get_voice_count">
The amount of voices in the effect.
</member>
<member name="wet" type="float" setter="set_wet" getter="get_wet">
The effect's processed signal.
</member>
</members>
<constants>
</constants>
</class>