godot/doc/classes/AudioStreamPlayer2D.xml
Hein-Pieter van Braam b5338b640f Bump to 3.0.6-devel
2018-07-09 14:32:35 +02:00

87 lines
2.7 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayer2D" inherits="Node2D" category="Core" version="3.0.6">
<brief_description>
Plays audio in 2D.
</brief_description>
<description>
Plays audio that dampens with distance from screen center.
</description>
<tutorials>
http://docs.godotengine.org/en/latest/learning/features/audio/index.html
http://docs.godotengine.org/en/3.0/tutorials/audio/audio_streams.html
</tutorials>
<demos>
</demos>
<methods>
<method name="get_playback_position">
<return type="float">
</return>
<description>
Returns the position in the [AudioStream].
</description>
</method>
<method name="play">
<return type="void">
</return>
<argument index="0" name="from_position" type="float" default="0.0">
</argument>
<description>
Plays the audio from the given position 'from_position', in seconds.
</description>
</method>
<method name="seek">
<return type="void">
</return>
<argument index="0" name="to_position" type="float">
</argument>
<description>
Sets the position from which audio will be played, in seconds.
</description>
</method>
<method name="stop">
<return type="void">
</return>
<description>
Stops the audio.
</description>
</method>
</methods>
<members>
<member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask">
Areas in which this sound plays.
</member>
<member name="attenuation" type="float" setter="set_attenuation" getter="get_attenuation">
Dampens audio over distance with this as an exponent.
</member>
<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code].
</member>
<member name="bus" type="String" setter="set_bus" getter="get_bus">
Bus on which this audio is playing.
</member>
<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance">
Maximum distance from which audio is still hearable.
</member>
<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale">
</member>
<member name="playing" type="bool" setter="_set_playing" getter="is_playing">
If [code]true[/code] audio is playing.
</member>
<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
The [AudioStream] object to be played.
</member>
<member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db">
Base volume without dampening.
</member>
</members>
<signals>
<signal name="finished">
<description>
Emitted when the audio stops playing.
</description>
</signal>
</signals>
<constants>
</constants>
</class>