godot/doc/classes/JavaScript.xml
Hein-Pieter van Braam b5338b640f Bump to 3.0.6-devel
2018-07-09 14:32:35 +02:00

31 lines
1.4 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="JavaScript" inherits="Object" category="Core" version="3.0.6">
<brief_description>
Singleton that connects the engine with the browser's JavaScript context in HTML5 export.
</brief_description>
<description>
The JavaScript singleton is implemented only in HTML5 export. It's used to access the browser's JavaScript context. This allows interaction with embedding pages or calling third-party JavaScript APIs.
</description>
<tutorials>
http://docs.godotengine.org/en/3.0/getting_started/workflow/export/exporting_for_web.html#calling-javascript-from-script
</tutorials>
<demos>
</demos>
<methods>
<method name="eval">
<return type="Variant">
</return>
<argument index="0" name="code" type="String">
</argument>
<argument index="1" name="use_global_execution_context" type="bool" default="false">
</argument>
<description>
Execute the string [code]code[/code] as JavaScript code within the browser window. This is a call to the actual global JavaScript function [code]eval()[/code].
If [code]use_global_execution_context[/code] is [code]true[/code], the code will be evaluated in the global execution context. Otherwise, it is evaluated in the execution context of a function within the engine's runtime environment.
</description>
</method>
</methods>
<constants>
</constants>
</class>