godot/doc/classes/ParallaxLayer.xml
Hein-Pieter van Braam b5338b640f Bump to 3.0.6-devel
2018-07-09 14:32:35 +02:00

30 lines
1.4 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ParallaxLayer" inherits="Node2D" category="Core" version="3.0.6">
<brief_description>
A parallax scrolling layer to be used with [ParallaxBackground].
</brief_description>
<description>
A ParallaxLayer must be the child of a [ParallaxBackground] node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the [member ParallaxBackground.scroll_offset] value.
This node's children will be affected by its scroll offset.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="motion_mirroring" type="Vector2" setter="set_mirroring" getter="get_mirroring">
The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code] the [Texture] will not be mirrored. Default value: [code](0, 0)[/code].
</member>
<member name="motion_offset" type="Vector2" setter="set_motion_offset" getter="get_motion_offset">
The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset].
</member>
<member name="motion_scale" type="Vector2" setter="set_motion_scale" getter="get_motion_scale">
Multiplies the ParallaxLayer's motion. If an axis is set to [code]0[/code] it will not scroll.
</member>
</members>
<constants>
</constants>
</class>