639 lines
20 KiB
C++
639 lines
20 KiB
C++
/*************************************************************************/
|
|
/* shape_cast.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "shape_cast.h"
|
|
|
|
#include "collision_object.h"
|
|
#include "core/engine.h"
|
|
#include "mesh_instance.h"
|
|
#include "scene/resources/concave_polygon_shape.h"
|
|
|
|
void ShapeCast::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
if (Engine::get_singleton()->is_editor_hint()) {
|
|
_update_debug_shape_vertices();
|
|
}
|
|
if (enabled && !Engine::get_singleton()->is_editor_hint()) {
|
|
set_physics_process_internal(true);
|
|
} else {
|
|
set_physics_process_internal(false);
|
|
}
|
|
|
|
if (get_tree()->is_debugging_collisions_hint()) {
|
|
_update_debug_shape();
|
|
}
|
|
|
|
if (Object::cast_to<CollisionObject>(get_parent())) {
|
|
if (exclude_parent_body) {
|
|
exclude.insert(Object::cast_to<CollisionObject>(get_parent())->get_rid());
|
|
} else {
|
|
exclude.erase(Object::cast_to<CollisionObject>(get_parent())->get_rid());
|
|
}
|
|
}
|
|
} break;
|
|
|
|
case NOTIFICATION_EXIT_TREE: {
|
|
if (enabled) {
|
|
set_physics_process_internal(false);
|
|
}
|
|
|
|
if (debug_shape) {
|
|
_clear_debug_shape();
|
|
}
|
|
} break;
|
|
|
|
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
|
|
if (!enabled) {
|
|
break;
|
|
}
|
|
|
|
bool prev_collision_state = collided;
|
|
_update_shapecast_state();
|
|
if (get_tree()->is_debugging_collisions_hint()) {
|
|
if (prev_collision_state != collided) {
|
|
_update_debug_shape_material(true);
|
|
}
|
|
if (collided) {
|
|
_update_debug_shape();
|
|
}
|
|
if (prev_collision_state == collided && !collided) {
|
|
_update_debug_shape();
|
|
}
|
|
}
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void ShapeCast::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &ShapeCast::resource_changed);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &ShapeCast::set_enabled);
|
|
ClassDB::bind_method(D_METHOD("is_enabled"), &ShapeCast::is_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_shape", "shape"), &ShapeCast::set_shape);
|
|
ClassDB::bind_method(D_METHOD("get_shape"), &ShapeCast::get_shape);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_target_position", "local_point"), &ShapeCast::set_target_position);
|
|
ClassDB::bind_method(D_METHOD("get_target_position"), &ShapeCast::get_target_position);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ShapeCast::set_margin);
|
|
ClassDB::bind_method(D_METHOD("get_margin"), &ShapeCast::get_margin);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_max_results", "max_results"), &ShapeCast::set_max_results);
|
|
ClassDB::bind_method(D_METHOD("get_max_results"), &ShapeCast::get_max_results);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_colliding"), &ShapeCast::is_colliding);
|
|
ClassDB::bind_method(D_METHOD("get_collision_count"), &ShapeCast::get_collision_count);
|
|
|
|
ClassDB::bind_method(D_METHOD("force_shapecast_update"), &ShapeCast::force_shapecast_update);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_collider", "index"), &ShapeCast::get_collider);
|
|
ClassDB::bind_method(D_METHOD("get_collider_rid", "index"), &ShapeCast::get_collider_rid);
|
|
ClassDB::bind_method(D_METHOD("get_collider_shape", "index"), &ShapeCast::get_collider_shape);
|
|
ClassDB::bind_method(D_METHOD("get_collision_point", "index"), &ShapeCast::get_collision_point);
|
|
ClassDB::bind_method(D_METHOD("get_collision_normal", "index"), &ShapeCast::get_collision_normal);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_closest_collision_safe_fraction"), &ShapeCast::get_closest_collision_safe_fraction);
|
|
ClassDB::bind_method(D_METHOD("get_closest_collision_unsafe_fraction"), &ShapeCast::get_closest_collision_unsafe_fraction);
|
|
|
|
ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ShapeCast::add_exception_rid);
|
|
ClassDB::bind_method(D_METHOD("add_exception", "node"), &ShapeCast::add_exception);
|
|
|
|
ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &ShapeCast::remove_exception_rid);
|
|
ClassDB::bind_method(D_METHOD("remove_exception", "node"), &ShapeCast::remove_exception);
|
|
|
|
ClassDB::bind_method(D_METHOD("clear_exceptions"), &ShapeCast::clear_exceptions);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ShapeCast::set_collision_mask);
|
|
ClassDB::bind_method(D_METHOD("get_collision_mask"), &ShapeCast::get_collision_mask);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &ShapeCast::set_collision_mask_value);
|
|
ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &ShapeCast::get_collision_mask_value);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_exclude_parent_body", "mask"), &ShapeCast::set_exclude_parent_body);
|
|
ClassDB::bind_method(D_METHOD("get_exclude_parent_body"), &ShapeCast::get_exclude_parent_body);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &ShapeCast::set_collide_with_areas);
|
|
ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &ShapeCast::is_collide_with_areas_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &ShapeCast::set_collide_with_bodies);
|
|
ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &ShapeCast::is_collide_with_bodies_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("_get_collision_result"), &ShapeCast::_get_collision_result);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_debug_shape_custom_color", "debug_shape_custom_color"), &ShapeCast::set_debug_shape_custom_color);
|
|
ClassDB::bind_method(D_METHOD("get_debug_shape_custom_color"), &ShapeCast::get_debug_shape_custom_color);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape"), "set_shape", "get_shape");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position", PROPERTY_HINT_NONE), "set_target_position", "get_target_position");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_results"), "set_max_results", "get_max_results");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "collision_result", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_SCRIPT_VARIABLE), "", "_get_collision_result");
|
|
|
|
ADD_GROUP("Collide With", "collide_with");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
|
|
|
|
ADD_GROUP("Debug Shape", "debug_shape");
|
|
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_shape_custom_color"), "set_debug_shape_custom_color", "get_debug_shape_custom_color");
|
|
}
|
|
|
|
String ShapeCast::get_configuration_warning() const {
|
|
String warning = Spatial::get_configuration_warning();
|
|
|
|
if (shape.is_null()) {
|
|
if (warning != String()) {
|
|
warning += "\n\n";
|
|
}
|
|
warning += TTR("This node cannot interact with other objects unless a Shape is assigned.");
|
|
}
|
|
|
|
if (shape.is_valid() && Object::cast_to<ConcavePolygonShape>(*shape)) {
|
|
if (warning != String()) {
|
|
warning += "\n\n";
|
|
}
|
|
warning += TTR("ShapeCast does not support ConcavePolygonShapes. Collisions will not be reported.");
|
|
}
|
|
|
|
return warning;
|
|
}
|
|
|
|
void ShapeCast::set_enabled(bool p_enabled) {
|
|
enabled = p_enabled;
|
|
update_gizmo();
|
|
|
|
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
|
|
set_physics_process_internal(p_enabled);
|
|
}
|
|
if (!p_enabled) {
|
|
collided = false;
|
|
}
|
|
|
|
if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) {
|
|
if (p_enabled) {
|
|
_update_debug_shape();
|
|
} else {
|
|
_clear_debug_shape();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool ShapeCast::is_enabled() const {
|
|
return enabled;
|
|
}
|
|
|
|
void ShapeCast::set_target_position(const Vector3 &p_point) {
|
|
target_position = p_point;
|
|
if (is_inside_tree()) {
|
|
_update_debug_shape();
|
|
}
|
|
update_gizmo();
|
|
|
|
if (Engine::get_singleton()->is_editor_hint()) {
|
|
if (is_inside_tree()) {
|
|
_update_debug_shape_vertices();
|
|
}
|
|
} else if (debug_shape) {
|
|
_update_debug_shape();
|
|
}
|
|
}
|
|
|
|
Vector3 ShapeCast::get_target_position() const {
|
|
return target_position;
|
|
}
|
|
|
|
void ShapeCast::set_margin(real_t p_margin) {
|
|
margin = p_margin;
|
|
}
|
|
|
|
real_t ShapeCast::get_margin() const {
|
|
return margin;
|
|
}
|
|
|
|
void ShapeCast::set_max_results(int p_max_results) {
|
|
max_results = p_max_results;
|
|
}
|
|
|
|
int ShapeCast::get_max_results() const {
|
|
return max_results;
|
|
}
|
|
|
|
void ShapeCast::set_collision_mask(uint32_t p_mask) {
|
|
collision_mask = p_mask;
|
|
}
|
|
|
|
uint32_t ShapeCast::get_collision_mask() const {
|
|
return collision_mask;
|
|
}
|
|
|
|
void ShapeCast::set_collision_mask_value(int p_layer_number, bool p_value) {
|
|
ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
|
|
ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
|
|
uint32_t mask = get_collision_mask();
|
|
if (p_value) {
|
|
mask |= 1 << (p_layer_number - 1);
|
|
} else {
|
|
mask &= ~(1 << (p_layer_number - 1));
|
|
}
|
|
set_collision_mask(mask);
|
|
}
|
|
|
|
bool ShapeCast::get_collision_mask_value(int p_layer_number) const {
|
|
ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
|
|
ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
|
|
return get_collision_mask() & (1 << (p_layer_number - 1));
|
|
}
|
|
|
|
int ShapeCast::get_collision_count() const {
|
|
return result.size();
|
|
}
|
|
|
|
bool ShapeCast::is_colliding() const {
|
|
return collided;
|
|
}
|
|
|
|
Object *ShapeCast::get_collider(int p_idx) const {
|
|
ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), nullptr, "No collider found.");
|
|
|
|
if (result[p_idx].collider_id == 0) {
|
|
return nullptr;
|
|
}
|
|
return ObjectDB::get_instance(result[p_idx].collider_id);
|
|
}
|
|
|
|
RID ShapeCast::get_collider_rid(int p_idx) const {
|
|
ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), RID(), "No collider RID found.");
|
|
return result[p_idx].rid;
|
|
}
|
|
|
|
int ShapeCast::get_collider_shape(int p_idx) const {
|
|
ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), -1, "No collider shape found.");
|
|
return result[p_idx].shape;
|
|
}
|
|
|
|
Vector3 ShapeCast::get_collision_point(int p_idx) const {
|
|
ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), Vector3(), "No collision point found.");
|
|
return result[p_idx].point;
|
|
}
|
|
|
|
Vector3 ShapeCast::get_collision_normal(int p_idx) const {
|
|
ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), Vector3(), "No collision normal found.");
|
|
return result[p_idx].normal;
|
|
}
|
|
|
|
real_t ShapeCast::get_closest_collision_safe_fraction() const {
|
|
return collision_safe_fraction;
|
|
}
|
|
|
|
real_t ShapeCast::get_closest_collision_unsafe_fraction() const {
|
|
return collision_unsafe_fraction;
|
|
}
|
|
|
|
void ShapeCast::resource_changed(Ref<Resource> p_res) {
|
|
if (is_inside_tree()) {
|
|
_update_debug_shape();
|
|
}
|
|
update_gizmo();
|
|
}
|
|
|
|
void ShapeCast::set_shape(const Ref<Shape> &p_shape) {
|
|
if (p_shape == shape) {
|
|
return;
|
|
}
|
|
if (!shape.is_null()) {
|
|
shape->unregister_owner(this);
|
|
}
|
|
shape = p_shape;
|
|
if (!shape.is_null()) {
|
|
shape->register_owner(this);
|
|
}
|
|
if (p_shape.is_valid()) {
|
|
shape_rid = shape->get_rid();
|
|
}
|
|
|
|
if (is_inside_tree()) {
|
|
_update_debug_shape();
|
|
}
|
|
|
|
update_gizmo();
|
|
update_configuration_warning();
|
|
}
|
|
|
|
Ref<Shape> ShapeCast::get_shape() const {
|
|
return shape;
|
|
}
|
|
|
|
void ShapeCast::set_exclude_parent_body(bool p_exclude_parent_body) {
|
|
if (exclude_parent_body == p_exclude_parent_body) {
|
|
return;
|
|
}
|
|
exclude_parent_body = p_exclude_parent_body;
|
|
|
|
if (!is_inside_tree()) {
|
|
return;
|
|
}
|
|
if (Object::cast_to<CollisionObject>(get_parent())) {
|
|
if (exclude_parent_body) {
|
|
exclude.insert(Object::cast_to<CollisionObject>(get_parent())->get_rid());
|
|
} else {
|
|
exclude.erase(Object::cast_to<CollisionObject>(get_parent())->get_rid());
|
|
}
|
|
}
|
|
}
|
|
|
|
bool ShapeCast::get_exclude_parent_body() const {
|
|
return exclude_parent_body;
|
|
}
|
|
|
|
void ShapeCast::_update_shapecast_state() {
|
|
result.clear();
|
|
|
|
ERR_FAIL_COND_MSG(shape.is_null(), "Null reference to shape. ShapeCast requires a Shape3D to sweep for collisions.");
|
|
|
|
Ref<World> w3d = get_world();
|
|
ERR_FAIL_COND(w3d.is_null());
|
|
|
|
PhysicsDirectSpaceState *dss = PhysicsServer::get_singleton()->space_get_direct_state(w3d->get_space());
|
|
ERR_FAIL_COND(!dss);
|
|
|
|
Transform gt = get_global_transform();
|
|
|
|
collision_safe_fraction = 0.0;
|
|
collision_unsafe_fraction = 0.0;
|
|
|
|
if (target_position != Vector3()) {
|
|
dss->cast_motion(shape_rid, gt, target_position, margin, collision_safe_fraction, collision_unsafe_fraction, exclude, collision_mask, collide_with_bodies, collide_with_areas);
|
|
if (collision_unsafe_fraction < 1.0) {
|
|
// Move shape transform to the point of impact,
|
|
// so we can collect contact info at that point.
|
|
gt.set_origin(gt.get_origin() + target_position * (collision_unsafe_fraction + CMP_EPSILON));
|
|
}
|
|
}
|
|
|
|
// Regardless of whether the shape is stuck or it's moved along
|
|
// the motion vector, we'll only consider static collisions from now on.
|
|
bool intersected = true;
|
|
Set<RID> intersected_objects = exclude;
|
|
while (intersected && result.size() < max_results) {
|
|
PhysicsDirectSpaceState::ShapeRestInfo info;
|
|
intersected = dss->rest_info(shape_rid, gt, margin, &info, intersected_objects, collision_mask, collide_with_bodies, collide_with_areas);
|
|
if (intersected) {
|
|
result.push_back(info);
|
|
intersected_objects.insert(info.rid);
|
|
}
|
|
}
|
|
collided = !result.empty();
|
|
}
|
|
|
|
void ShapeCast::force_shapecast_update() {
|
|
_update_shapecast_state();
|
|
}
|
|
|
|
void ShapeCast::add_exception_rid(const RID &p_rid) {
|
|
exclude.insert(p_rid);
|
|
}
|
|
|
|
void ShapeCast::add_exception(const Object *p_object) {
|
|
ERR_FAIL_NULL(p_object);
|
|
const CollisionObject *co = Object::cast_to<CollisionObject>(p_object);
|
|
if (!co) {
|
|
return;
|
|
}
|
|
add_exception_rid(co->get_rid());
|
|
}
|
|
|
|
void ShapeCast::remove_exception_rid(const RID &p_rid) {
|
|
exclude.erase(p_rid);
|
|
}
|
|
|
|
void ShapeCast::remove_exception(const Object *p_object) {
|
|
ERR_FAIL_NULL(p_object);
|
|
const CollisionObject *co = Object::cast_to<CollisionObject>(p_object);
|
|
if (!co) {
|
|
return;
|
|
}
|
|
remove_exception_rid(co->get_rid());
|
|
}
|
|
|
|
void ShapeCast::clear_exceptions() {
|
|
exclude.clear();
|
|
}
|
|
|
|
void ShapeCast::set_collide_with_areas(bool p_clip) {
|
|
collide_with_areas = p_clip;
|
|
}
|
|
|
|
bool ShapeCast::is_collide_with_areas_enabled() const {
|
|
return collide_with_areas;
|
|
}
|
|
|
|
void ShapeCast::set_collide_with_bodies(bool p_clip) {
|
|
collide_with_bodies = p_clip;
|
|
}
|
|
|
|
bool ShapeCast::is_collide_with_bodies_enabled() const {
|
|
return collide_with_bodies;
|
|
}
|
|
|
|
Array ShapeCast::_get_collision_result() const {
|
|
Array ret;
|
|
|
|
for (int i = 0; i < result.size(); ++i) {
|
|
const PhysicsDirectSpaceState::ShapeRestInfo &sri = result[i];
|
|
|
|
Dictionary col;
|
|
col["point"] = sri.point;
|
|
col["normal"] = sri.normal;
|
|
col["rid"] = sri.rid;
|
|
col["collider"] = ObjectDB::get_instance(sri.collider_id);
|
|
col["collider_id"] = sri.collider_id;
|
|
col["shape"] = sri.shape;
|
|
col["linear_velocity"] = sri.linear_velocity;
|
|
|
|
ret.push_back(col);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void ShapeCast::_update_debug_shape_vertices() {
|
|
debug_shape_vertices.clear();
|
|
debug_line_vertices.clear();
|
|
|
|
if (!shape.is_null()) {
|
|
debug_shape_vertices.append_array(shape->get_debug_mesh_lines());
|
|
for (int i = 0; i < debug_shape_vertices.size(); i++) {
|
|
debug_shape_vertices.set(i, debug_shape_vertices[i] + Vector3(target_position * get_closest_collision_safe_fraction()));
|
|
}
|
|
}
|
|
|
|
if (target_position == Vector3()) {
|
|
return;
|
|
}
|
|
|
|
debug_line_vertices.push_back(Vector3());
|
|
debug_line_vertices.push_back(target_position);
|
|
}
|
|
|
|
const Vector<Vector3> &ShapeCast::get_debug_shape_vertices() const {
|
|
return debug_shape_vertices;
|
|
}
|
|
|
|
const Vector<Vector3> &ShapeCast::get_debug_line_vertices() const {
|
|
return debug_line_vertices;
|
|
}
|
|
|
|
void ShapeCast::set_debug_shape_custom_color(const Color &p_color) {
|
|
debug_shape_custom_color = p_color;
|
|
if (debug_material.is_valid()) {
|
|
_update_debug_shape_material();
|
|
}
|
|
}
|
|
|
|
Ref<SpatialMaterial> ShapeCast::get_debug_material() {
|
|
_update_debug_shape_material();
|
|
return debug_material;
|
|
}
|
|
|
|
const Color &ShapeCast::get_debug_shape_custom_color() const {
|
|
return debug_shape_custom_color;
|
|
}
|
|
|
|
void ShapeCast::_create_debug_shape() {
|
|
_update_debug_shape_material();
|
|
|
|
Ref<ArrayMesh> mesh = memnew(ArrayMesh);
|
|
|
|
MeshInstance *mi = memnew(MeshInstance);
|
|
mi->set_mesh(mesh);
|
|
|
|
add_child(mi);
|
|
debug_shape = mi;
|
|
}
|
|
|
|
void ShapeCast::_update_debug_shape_material(bool p_check_collision) {
|
|
if (!debug_material.is_valid()) {
|
|
Ref<SpatialMaterial> material = memnew(SpatialMaterial);
|
|
debug_material = material;
|
|
|
|
material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
|
|
material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
|
|
// Use double-sided rendering so that the RayCast can be seen if the camera is inside.
|
|
material->set_cull_mode(SpatialMaterial::CULL_DISABLED);
|
|
}
|
|
|
|
Color color = debug_shape_custom_color;
|
|
if (color == Color(0.0, 0.0, 0.0)) {
|
|
// Use the default debug shape color defined in the Project Settings.
|
|
color = get_tree()->get_debug_collisions_color();
|
|
}
|
|
|
|
if (p_check_collision && collided) {
|
|
if ((color.get_h() < 0.055 || color.get_h() > 0.945) && color.get_s() > 0.5 && color.get_v() > 0.5) {
|
|
// If base color is already quite reddish, highlight collision with green color
|
|
color = Color(0.0, 1.0, 0.0, color.a);
|
|
} else {
|
|
// Else, highlight collision with red color
|
|
color = Color(1.0, 0, 0, color.a);
|
|
}
|
|
}
|
|
|
|
Ref<SpatialMaterial> material = static_cast<Ref<SpatialMaterial>>(debug_material);
|
|
material->set_albedo(color);
|
|
}
|
|
|
|
void ShapeCast::_update_debug_shape() {
|
|
if (!enabled) {
|
|
return;
|
|
}
|
|
|
|
if (!debug_shape) {
|
|
_create_debug_shape();
|
|
}
|
|
|
|
_update_debug_shape_vertices();
|
|
|
|
if (Engine::get_singleton()->is_editor_hint()) {
|
|
return;
|
|
}
|
|
|
|
MeshInstance *mi = static_cast<MeshInstance *>(debug_shape);
|
|
Ref<ArrayMesh> mesh = mi->get_mesh();
|
|
if (!mesh.is_valid()) {
|
|
return;
|
|
}
|
|
|
|
mesh->clear_surfaces();
|
|
|
|
Array a;
|
|
a.resize(Mesh::ARRAY_MAX);
|
|
|
|
uint32_t flags = 0;
|
|
int surface_count = 0;
|
|
|
|
if (!debug_shape_vertices.empty()) {
|
|
a[Mesh::ARRAY_VERTEX] = debug_shape_vertices;
|
|
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), flags);
|
|
mesh->surface_set_material(surface_count, debug_material);
|
|
++surface_count;
|
|
}
|
|
|
|
if (!debug_line_vertices.empty()) {
|
|
a[Mesh::ARRAY_VERTEX] = debug_line_vertices;
|
|
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), flags);
|
|
mesh->surface_set_material(surface_count, debug_material);
|
|
++surface_count;
|
|
}
|
|
}
|
|
|
|
void ShapeCast::_clear_debug_shape() {
|
|
if (!debug_shape) {
|
|
return;
|
|
}
|
|
|
|
MeshInstance *mi = static_cast<MeshInstance *>(debug_shape);
|
|
if (mi->is_inside_tree()) {
|
|
mi->queue_delete();
|
|
} else {
|
|
memdelete(mi);
|
|
}
|
|
|
|
debug_shape = nullptr;
|
|
}
|
|
|
|
ShapeCast::~ShapeCast() {
|
|
if (!shape.is_null()) {
|
|
shape->unregister_owner(this);
|
|
}
|
|
}
|