godot/doc/classes/MultiplayerAPI.xml

132 lines
2.9 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="MultiplayerAPI" inherits="Reference" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="add_peer">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
</description>
</method>
<method name="clear">
<return type="void">
</return>
<description>
</description>
</method>
<method name="connected_to_server">
<return type="void">
</return>
<description>
</description>
</method>
<method name="connection_failed">
<return type="void">
</return>
<description>
</description>
</method>
<method name="del_peer">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
</description>
</method>
<method name="get_network_connected_peers" qualifiers="const">
<return type="PoolIntArray">
</return>
<description>
</description>
</method>
<method name="get_network_unique_id" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_rpc_sender_id" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="has_network_peer" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_network_server" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="poll">
<return type="void">
</return>
<description>
</description>
</method>
<method name="server_disconnected">
<return type="void">
</return>
<description>
</description>
</method>
<method name="set_root_node">
<return type="void">
</return>
<argument index="0" name="node" type="Node">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer">
</member>
<member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections">
</member>
</members>
<signals>
<signal name="connected_to_server">
<description>
</description>
</signal>
<signal name="connection_failed">
<description>
</description>
</signal>
<signal name="network_peer_connected">
<argument index="0" name="id" type="int">
</argument>
<description>
</description>
</signal>
<signal name="network_peer_disconnected">
<argument index="0" name="id" type="int">
</argument>
<description>
</description>
</signal>
<signal name="server_disconnected">
<description>
</description>
</signal>
</signals>
<constants>
</constants>
</class>