godot/misc/extension_api_validation
Hugo Locurcio 93be97e6a7
Make ShaderMaterial always the last option in inspector resource dropdowns
ShaderMaterial is the "advanced" option, while the "basic" options
should be listed first for easier accessibility (and because they're
generally used more often).

This makes sky and particle materials consistent with
canvas/spatial/fog materials on this aspect.
2024-02-05 21:49:17 +01:00
..
4.0-stable_4.1-stable.expected CI: Compare API compatibility against both 4.0 and 4.1 2023-08-30 23:33:09 +02:00
4.1-stable_4.2-stable.expected [TextServer / Font] Add support for customizable baseline offset. 2024-01-28 13:26:49 +02:00
4.2-stable.expected Make ShaderMaterial always the last option in inspector resource dropdowns 2024-02-05 21:49:17 +01:00