godot/scene/main
Bartłomiej T. Listwon 94ddd4168d Simplify usage of OS::get_window_size() in SceneTree methods 2022-01-28 23:02:48 +01:00
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SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
canvas_layer.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
canvas_layer.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
http_request.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
http_request.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
instance_placeholder.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
instance_placeholder.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
node.cpp Rework Node::get_node to omit is_absolute() check in best case scenario 2022-01-25 18:13:42 +01:00
node.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
resource_preloader.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
resource_preloader.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
scene_tree.cpp Simplify usage of OS::get_window_size() in SceneTree methods 2022-01-28 23:02:48 +01:00
scene_tree.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
timer.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
timer.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
viewport.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
viewport.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00