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portals
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Portals - Fix gameplay monitor ticking
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2022-01-25 10:07:50 +00:00 |
SCsub
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Portal occlusion culling
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2021-07-14 11:43:23 +01:00 |
rasterizer.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
rasterizer.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
shader_language.cpp
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Backport some changes to 3.x shaders
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2022-01-25 10:34:57 +03:00 |
shader_language.h
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Backport some changes to 3.x shaders
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2022-01-25 10:34:57 +03:00 |
shader_types.cpp
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Backport some changes to 3.x shaders
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2022-01-25 10:34:57 +03:00 |
shader_types.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
visual_server_canvas.cpp
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Fix invalid read when using LightOccluder2D
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2022-01-19 16:02:54 +01:00 |
visual_server_canvas.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
visual_server_globals.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
visual_server_globals.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
visual_server_raster.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
visual_server_raster.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
visual_server_scene.cpp
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BVH templated mask checks and generic NUM_TREES
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2022-01-21 10:08:29 +00:00 |
visual_server_scene.h
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BVH templated mask checks and generic NUM_TREES
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2022-01-21 10:08:29 +00:00 |
visual_server_viewport.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
visual_server_viewport.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
visual_server_wrap_mt.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
visual_server_wrap_mt.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |