godot/platform/android/.old/file_access_jandroid.h
2014-02-09 22:10:30 -03:00

57 lines
1.5 KiB
C++

#ifndef FILE_ACCESS_JANDROID_H
#define FILE_ACCESS_JANDROID_H
#include "java_glue.h"
#include "os/file_access.h"
class FileAccessJAndroid : public FileAccess {
static jobject io;
static jclass cls;
static jmethodID _file_open;
static jmethodID _file_get_size;
static jmethodID _file_seek;
static jmethodID _file_tell;
static jmethodID _file_eof;
static jmethodID _file_read;
static jmethodID _file_close;
static JNIEnv * env;
int id;
static FileAccess* create_jandroid();
public:
virtual Error open(const String& p_path, int p_mode_flags); ///< open a file
virtual void close(); ///< close a file
virtual bool is_open() const; ///< true when file is open
virtual void seek(size_t p_position); ///< seek to a given position
virtual void seek_end(int64_t p_position=0); ///< seek from the end of file
virtual size_t get_pos() const; ///< get position in the file
virtual size_t get_len() const; ///< get size of the file
virtual bool eof_reached() const; ///< reading passed EOF
virtual uint8_t get_8() const; ///< get a byte
virtual int get_buffer(uint8_t *p_dst, int p_length) const;
virtual Error get_error() const; ///< get last error
virtual void store_8(uint8_t p_dest); ///< store a byte
virtual bool file_exists(const String& p_path); ///< return true if a file exists
static void make_default();
static void setup( JNIEnv *env, jobject io);
static void update_env( JNIEnv *p_env) { env=p_env; }
FileAccessJAndroid();
~FileAccessJAndroid();
};
#endif // FILE_ACCESS_JANDROID_H