58cda02a38
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
61 lines
2.8 KiB
C++
61 lines
2.8 KiB
C++
/*************************************************************************/
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/* tcp_server.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TCP_SERVER_H
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#define TCP_SERVER_H
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#include "io/stream_peer.h"
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#include "io/ip.h"
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#include "stream_peer_tcp.h"
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class TCP_Server : public Reference {
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OBJ_TYPE( TCP_Server, Reference );
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protected:
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static TCP_Server* (*_create)();
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//bind helper
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Error _listen(uint16_t p_port,DVector<String> p_accepted_hosts=DVector<String>());
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static void _bind_methods();
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public:
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virtual Error listen(uint16_t p_port,const List<String> *p_accepted_hosts=NULL)=0;
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virtual bool is_connection_available() const=0;
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virtual Ref<StreamPeerTCP> take_connection()=0;
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virtual void stop()=0; //stop listening
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static Ref<TCP_Server> create_ref();
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static TCP_Server* create();
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TCP_Server();
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};
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#endif // TCP_SERVER_H
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