godot/servers/audio
reduz 6f51eca1e3 Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
..
effects Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
audio_driver_dummy.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_driver_dummy.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_effect.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
audio_effect.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
audio_filter_sw.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_filter_sw.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_rb_resampler.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_rb_resampler.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_stream.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
audio_stream.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00