89 lines
3.2 KiB
C++
89 lines
3.2 KiB
C++
/*************************************************************************/
|
|
/* sky.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef SKY_H
|
|
#define SKY_H
|
|
|
|
#include "core/os/thread.h"
|
|
#include "scene/resources/material.h"
|
|
#include "scene/resources/texture.h"
|
|
|
|
class Sky : public Resource {
|
|
GDCLASS(Sky, Resource);
|
|
|
|
public:
|
|
enum RadianceSize {
|
|
RADIANCE_SIZE_32,
|
|
RADIANCE_SIZE_64,
|
|
RADIANCE_SIZE_128,
|
|
RADIANCE_SIZE_256,
|
|
RADIANCE_SIZE_512,
|
|
RADIANCE_SIZE_1024,
|
|
RADIANCE_SIZE_2048,
|
|
RADIANCE_SIZE_MAX
|
|
};
|
|
|
|
enum ProcessMode {
|
|
PROCESS_MODE_AUTOMATIC,
|
|
PROCESS_MODE_QUALITY,
|
|
PROCESS_MODE_INCREMENTAL,
|
|
PROCESS_MODE_REALTIME
|
|
};
|
|
|
|
private:
|
|
RID sky;
|
|
ProcessMode mode;
|
|
RadianceSize radiance_size;
|
|
Ref<Material> sky_material;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_radiance_size(RadianceSize p_size);
|
|
RadianceSize get_radiance_size() const;
|
|
|
|
void set_process_mode(ProcessMode p_mode);
|
|
ProcessMode get_process_mode() const;
|
|
|
|
void set_material(const Ref<Material> &p_material);
|
|
Ref<Material> get_material() const;
|
|
|
|
virtual RID get_rid() const override;
|
|
|
|
Sky();
|
|
~Sky();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(Sky::RadianceSize)
|
|
VARIANT_ENUM_CAST(Sky::ProcessMode)
|
|
|
|
#endif // SKY_H
|