146 lines
5.4 KiB
C++
146 lines
5.4 KiB
C++
/*************************************************************************/
|
|
/* engine.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef ENGINE_H
|
|
#define ENGINE_H
|
|
|
|
#include "core/os/main_loop.h"
|
|
#include "core/string/ustring.h"
|
|
#include "core/templates/list.h"
|
|
#include "core/templates/vector.h"
|
|
|
|
class Engine {
|
|
public:
|
|
struct Singleton {
|
|
StringName name;
|
|
Object *ptr;
|
|
StringName class_name; //used for binding generation hinting
|
|
bool user_created = false;
|
|
Singleton(const StringName &p_name = StringName(), Object *p_ptr = nullptr, const StringName &p_class_name = StringName());
|
|
};
|
|
|
|
private:
|
|
friend class Main;
|
|
|
|
uint64_t frames_drawn = 0;
|
|
uint32_t _frame_delay = 0;
|
|
uint64_t _frame_ticks = 0;
|
|
double _process_step = 0;
|
|
|
|
int ips = 60;
|
|
double physics_jitter_fix = 0.5;
|
|
double _fps = 1;
|
|
int _target_fps = 0;
|
|
double _time_scale = 1.0;
|
|
uint64_t _physics_frames = 0;
|
|
double _physics_interpolation_fraction = 0.0f;
|
|
bool abort_on_gpu_errors = false;
|
|
bool use_validation_layers = false;
|
|
int32_t gpu_idx = -1;
|
|
|
|
uint64_t _process_frames = 0;
|
|
bool _in_physics = false;
|
|
|
|
List<Singleton> singletons;
|
|
Map<StringName, Object *> singleton_ptrs;
|
|
|
|
bool editor_hint = false;
|
|
|
|
static Engine *singleton;
|
|
|
|
String shader_cache_path;
|
|
|
|
public:
|
|
static Engine *get_singleton();
|
|
|
|
virtual void set_physics_ticks_per_second(int p_ips);
|
|
virtual int get_physics_ticks_per_second() const;
|
|
|
|
void set_physics_jitter_fix(double p_threshold);
|
|
double get_physics_jitter_fix() const;
|
|
|
|
virtual void set_target_fps(int p_fps);
|
|
virtual int get_target_fps() const;
|
|
|
|
virtual double get_frames_per_second() const { return _fps; }
|
|
|
|
uint64_t get_frames_drawn();
|
|
|
|
uint64_t get_physics_frames() const { return _physics_frames; }
|
|
uint64_t get_process_frames() const { return _process_frames; }
|
|
bool is_in_physics_frame() const { return _in_physics; }
|
|
uint64_t get_frame_ticks() const { return _frame_ticks; }
|
|
double get_process_step() const { return _process_step; }
|
|
double get_physics_interpolation_fraction() const { return _physics_interpolation_fraction; }
|
|
|
|
void set_time_scale(double p_scale);
|
|
double get_time_scale() const;
|
|
|
|
void set_print_error_messages(bool p_enabled);
|
|
bool is_printing_error_messages() const;
|
|
|
|
void set_frame_delay(uint32_t p_msec);
|
|
uint32_t get_frame_delay() const;
|
|
|
|
void add_singleton(const Singleton &p_singleton);
|
|
void get_singletons(List<Singleton> *p_singletons);
|
|
bool has_singleton(const StringName &p_name) const;
|
|
Object *get_singleton_object(const StringName &p_name) const;
|
|
void remove_singleton(const StringName &p_name);
|
|
bool is_singleton_user_created(const StringName &p_name) const;
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
_FORCE_INLINE_ void set_editor_hint(bool p_enabled) { editor_hint = p_enabled; }
|
|
_FORCE_INLINE_ bool is_editor_hint() const { return editor_hint; }
|
|
#else
|
|
_FORCE_INLINE_ void set_editor_hint(bool p_enabled) {}
|
|
_FORCE_INLINE_ bool is_editor_hint() const { return false; }
|
|
#endif
|
|
|
|
Dictionary get_version_info() const;
|
|
Dictionary get_author_info() const;
|
|
Array get_copyright_info() const;
|
|
Dictionary get_donor_info() const;
|
|
Dictionary get_license_info() const;
|
|
String get_license_text() const;
|
|
|
|
void set_shader_cache_path(const String &p_path);
|
|
String get_shader_cache_path() const;
|
|
|
|
bool is_abort_on_gpu_errors_enabled() const;
|
|
bool is_validation_layers_enabled() const;
|
|
int32_t get_gpu_index() const;
|
|
|
|
Engine();
|
|
virtual ~Engine() {}
|
|
};
|
|
|
|
#endif // ENGINE_H
|