godot/modules/gdnative/gdnative/vector3.cpp
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00

81 lines
3.7 KiB
C++

/*************************************************************************/
/* vector3.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gdnative/vector3.h"
#include "core/math/vector3.h"
static_assert(sizeof(godot_vector3) == sizeof(Vector3), "Vector3 size mismatch");
static_assert(sizeof(godot_vector3i) == sizeof(Vector3i), "Vector3i size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
void GDAPI godot_vector3_new(godot_vector3 *p_self) {
memnew_placement(p_self, Vector3);
}
void GDAPI godot_vector3_new_copy(godot_vector3 *r_dest, const godot_vector3 *p_src) {
memnew_placement(r_dest, Vector3(*(Vector3 *)p_src));
}
void GDAPI godot_vector3i_new(godot_vector3i *p_self) {
memnew_placement(p_self, Vector3i);
}
void GDAPI godot_vector3i_new_copy(godot_vector3i *r_dest, const godot_vector3i *p_src) {
memnew_placement(r_dest, Vector3i(*(Vector3i *)p_src));
}
godot_real_t GDAPI *godot_vector3_operator_index(godot_vector3 *p_self, godot_int p_index) {
Vector3 *self = (Vector3 *)p_self;
return (godot_real_t *)&self->operator[](p_index);
}
const godot_real_t GDAPI *godot_vector3_operator_index_const(const godot_vector3 *p_self, godot_int p_index) {
const Vector3 *self = (const Vector3 *)p_self;
return (const godot_real_t *)&self->operator[](p_index);
}
int32_t GDAPI *godot_vector3i_operator_index(godot_vector3i *p_self, godot_int p_index) {
Vector3i *self = (Vector3i *)p_self;
return (int32_t *)&self->operator[](p_index);
}
const int32_t GDAPI *godot_vector3i_operator_index_const(const godot_vector3i *p_self, godot_int p_index) {
const Vector3i *self = (const Vector3i *)p_self;
return (const int32_t *)&self->operator[](p_index);
}
#ifdef __cplusplus
}
#endif