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b6ab75504b
godot
/
platform
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hbina085
8c2e10c393
Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended.
...
(cherry picked from commit
9f0c6a6009
)
2019-09-24 09:00:45 +02:00
..
android
Small fixes, mostly dupicated code
2019-09-24 09:00:45 +02:00
haiku
-Remove harcoded opengl extension testing from OS, ask rasterizer instead.
2019-02-26 11:58:47 -03:00
iphone
Support vibration for Android and iOS
2019-08-22 00:05:11 +09:00
javascript
https://github.com/godotengine/godot/issues/31297
- HTML5: this.rtenv.callMain is not a function when using latest-upstream backend
2019-09-24 09:00:44 +02:00
osx
Check project settings live before lookup in crash handler
2019-07-03 16:31:01 +02:00
server
Remove unused imports
2019-04-20 20:15:44 +02:00
uwp
Remove unused imports
2019-04-20 20:15:44 +02:00
windows
Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended.
2019-09-24 09:00:45 +02:00
x11
Small fixes, mostly dupicated code
2019-09-24 09:00:45 +02:00
register_platform_apis.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
SCsub
SCons: Build thirdparty code in own env, disable warnings
2018-09-28 14:07:39 +02:00