godot/misc/dist
Hugo Locurcio 7c624b6b2b
Use a Big Sur-style macOS icon for the Godot editor
This provides a more coherent visual look with the rest of macOS.

Co-authored-by: Hazar <36481442+hazarek@users.noreply.github.com>
(cherry picked from commit 4589790348)
2021-10-04 14:33:46 +02:00
..
docker Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
document_icons Change logo in the About dialog box (return Godot's teeth) 2021-02-16 14:27:39 +01:00
html doc: Point URLs to 3.4 version of the online docs 2021-08-12 17:08:10 +02:00
ios_xcode Add separate `simulator` flag for iOS build, change main library to `xcframework`. 2021-06-02 01:09:03 +02:00
iphone-mono-libs C#+iOS: Fix simulator builds 2021-06-02 01:34:00 +02:00
linux Properly tag project files as a subclass of plain text in the MIME info 2021-08-03 09:15:33 +02:00
osx Dist: Add macOS entitlements files for editor code signing 2021-05-21 13:41:27 +02:00
osx_template.app/Contents Add LSApplicationCategoryType to the template and export dialog. 2021-06-17 12:47:55 +02:00
osx_tools.app/Contents Use a Big Sur-style macOS icon for the Godot editor 2021-10-04 14:33:46 +02:00
shell Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
uwp_template Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
windows Bump version to 3.4-beta 2021-04-22 15:27:35 +02:00
project_icon.svg Change logo in the About dialog box (return Godot's teeth) 2021-02-16 14:27:39 +01:00