godot/servers/rendering
Anilforextra c9f5d88f3a Use fill() to fill an entire image instead of setting pixels individually. 2022-01-08 17:43:15 +05:45
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renderer_rd Use fill() to fill an entire image instead of setting pixels individually. 2022-01-08 17:43:15 +05:45
SCsub RenderingServer reorganization 2020-12-04 18:39:46 -03:00
rasterizer_dummy.h Added material_overlay property to MeshInstance3D 2022-01-05 11:47:51 +01:00
renderer_canvas_cull.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_canvas_cull.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_canvas_render.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_canvas_render.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_compositor.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_compositor.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene.h Added material_overlay property to MeshInstance3D 2022-01-05 11:47:51 +01:00
renderer_scene_cull.cpp Added material_overlay property to MeshInstance3D 2022-01-05 11:47:51 +01:00
renderer_scene_cull.h Added material_overlay property to MeshInstance3D 2022-01-05 11:47:51 +01:00
renderer_scene_occlusion_cull.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_occlusion_cull.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_render.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_render.h Added material_overlay property to MeshInstance3D 2022-01-05 11:47:51 +01:00
renderer_storage.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_storage.h Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter 2022-01-04 16:43:23 +01:00
renderer_thread_pool.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_thread_pool.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_viewport.cpp Merge pull request #56305 from Calinou/rename-lod-threshold 2022-01-04 15:28:06 +01:00
renderer_viewport.h Merge pull request #56305 from Calinou/rename-lod-threshold 2022-01-04 15:28:06 +01:00
rendering_device.cpp Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter 2022-01-04 16:43:23 +01:00
rendering_device.h Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter 2022-01-04 16:43:23 +01:00
rendering_device_binds.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
rendering_device_binds.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
rendering_server_default.cpp Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter 2022-01-04 16:43:23 +01:00
rendering_server_default.h Added material_overlay property to MeshInstance3D 2022-01-05 11:47:51 +01:00
rendering_server_globals.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
rendering_server_globals.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shader_language.cpp Merge pull request #56477 from Chaosus/fix_device_crash 2022-01-04 13:23:38 +03:00
shader_language.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shader_types.cpp Merge pull request #54791 from NHodgesVFX/master 2022-01-04 16:52:27 +01:00
shader_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shader_warnings.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shader_warnings.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00