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renderer_rd
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Use fill() to fill an entire image instead of setting pixels individually.
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2022-01-08 17:43:15 +05:45 |
SCsub
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
rasterizer_dummy.h
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Added material_overlay property to MeshInstance3D
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2022-01-05 11:47:51 +01:00 |
renderer_canvas_cull.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_canvas_cull.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_canvas_render.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_canvas_render.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_compositor.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_compositor.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_scene.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_scene.h
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Added material_overlay property to MeshInstance3D
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2022-01-05 11:47:51 +01:00 |
renderer_scene_cull.cpp
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Added material_overlay property to MeshInstance3D
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2022-01-05 11:47:51 +01:00 |
renderer_scene_cull.h
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Added material_overlay property to MeshInstance3D
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2022-01-05 11:47:51 +01:00 |
renderer_scene_occlusion_cull.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_scene_occlusion_cull.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_scene_render.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_scene_render.h
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Added material_overlay property to MeshInstance3D
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2022-01-05 11:47:51 +01:00 |
renderer_storage.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_storage.h
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Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
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2022-01-04 16:43:23 +01:00 |
renderer_thread_pool.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_thread_pool.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_viewport.cpp
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Merge pull request #56305 from Calinou/rename-lod-threshold
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2022-01-04 15:28:06 +01:00 |
renderer_viewport.h
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Merge pull request #56305 from Calinou/rename-lod-threshold
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2022-01-04 15:28:06 +01:00 |
rendering_device.cpp
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Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
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2022-01-04 16:43:23 +01:00 |
rendering_device.h
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Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
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2022-01-04 16:43:23 +01:00 |
rendering_device_binds.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
rendering_device_binds.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
rendering_server_default.cpp
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Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
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2022-01-04 16:43:23 +01:00 |
rendering_server_default.h
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Added material_overlay property to MeshInstance3D
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2022-01-05 11:47:51 +01:00 |
rendering_server_globals.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
rendering_server_globals.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
shader_language.cpp
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Merge pull request #56477 from Chaosus/fix_device_crash
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2022-01-04 13:23:38 +03:00 |
shader_language.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
shader_types.cpp
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Merge pull request #54791 from NHodgesVFX/master
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2022-01-04 16:52:27 +01:00 |
shader_types.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
shader_warnings.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
shader_warnings.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |