486 lines
14 KiB
C++
486 lines
14 KiB
C++
/*
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Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2019 Google Inc. http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include <stdio.h>
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#include <limits>
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#include "btDeformableBodySolver.h"
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#include "btSoftBodyInternals.h"
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#include "LinearMath/btQuickprof.h"
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static const int kMaxConjugateGradientIterations = 50;
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btDeformableBodySolver::btDeformableBodySolver()
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: m_numNodes(0)
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, m_cg(kMaxConjugateGradientIterations)
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, m_maxNewtonIterations(5)
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, m_newtonTolerance(1e-4)
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, m_lineSearch(false)
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{
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m_objective = new btDeformableBackwardEulerObjective(m_softBodies, m_backupVelocity);
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}
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btDeformableBodySolver::~btDeformableBodySolver()
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{
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delete m_objective;
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}
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void btDeformableBodySolver::solveDeformableConstraints(btScalar solverdt)
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{
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BT_PROFILE("solveDeformableConstraints");
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if (!m_implicit)
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{
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m_objective->computeResidual(solverdt, m_residual);
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m_objective->applyDynamicFriction(m_residual);
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computeStep(m_dv, m_residual);
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updateVelocity();
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}
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else
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{
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for (int i = 0; i < m_maxNewtonIterations; ++i)
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{
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updateState();
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// add the inertia term in the residual
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int counter = 0;
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for (int k = 0; k < m_softBodies.size(); ++k)
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{
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btSoftBody* psb = m_softBodies[k];
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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if (psb->m_nodes[j].m_im > 0)
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{
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m_residual[counter] = (-1./psb->m_nodes[j].m_im) * m_dv[counter];
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}
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++counter;
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}
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}
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m_objective->computeResidual(solverdt, m_residual);
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if (m_objective->computeNorm(m_residual) < m_newtonTolerance && i > 0)
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{
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break;
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}
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// todo xuchenhan@: this really only needs to be calculated once
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m_objective->applyDynamicFriction(m_residual);
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if (m_lineSearch)
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{
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btScalar inner_product = computeDescentStep(m_ddv,m_residual);
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btScalar alpha = 0.01, beta = 0.5; // Boyd & Vandenberghe suggested alpha between 0.01 and 0.3, beta between 0.1 to 0.8
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btScalar scale = 2;
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btScalar f0 = m_objective->totalEnergy(solverdt)+kineticEnergy(), f1, f2;
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backupDv();
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do {
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scale *= beta;
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if (scale < 1e-8) {
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return;
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}
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updateEnergy(scale);
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f1 = m_objective->totalEnergy(solverdt)+kineticEnergy();
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f2 = f0 - alpha * scale * inner_product;
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} while (!(f1 < f2+SIMD_EPSILON)); // if anything here is nan then the search continues
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revertDv();
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updateDv(scale);
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}
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else
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{
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computeStep(m_ddv, m_residual);
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updateDv();
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}
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for (int j = 0; j < m_numNodes; ++j)
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{
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m_ddv[j].setZero();
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m_residual[j].setZero();
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}
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}
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updateVelocity();
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}
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}
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btScalar btDeformableBodySolver::kineticEnergy()
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{
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btScalar ke = 0;
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for (int i = 0; i < m_softBodies.size();++i)
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{
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btSoftBody* psb = m_softBodies[i];
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for (int j = 0; j < psb->m_nodes.size();++j)
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{
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btSoftBody::Node& node = psb->m_nodes[j];
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if (node.m_im > 0)
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{
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ke += m_dv[node.index].length2() * 0.5 / node.m_im;
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}
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}
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}
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return ke;
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}
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void btDeformableBodySolver::backupDv()
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{
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m_backup_dv.resize(m_dv.size());
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for (int i = 0; i<m_backup_dv.size(); ++i)
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{
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m_backup_dv[i] = m_dv[i];
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}
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}
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void btDeformableBodySolver::revertDv()
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{
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for (int i = 0; i<m_backup_dv.size(); ++i)
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{
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m_dv[i] = m_backup_dv[i];
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}
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}
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void btDeformableBodySolver::updateEnergy(btScalar scale)
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{
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for (int i = 0; i<m_dv.size(); ++i)
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{
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m_dv[i] = m_backup_dv[i] + scale * m_ddv[i];
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}
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updateState();
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}
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btScalar btDeformableBodySolver::computeDescentStep(TVStack& ddv, const TVStack& residual, bool verbose)
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{
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m_cg.solve(*m_objective, ddv, residual, false);
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btScalar inner_product = m_cg.dot(residual, m_ddv);
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btScalar res_norm = m_objective->computeNorm(residual);
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btScalar tol = 1e-5 * res_norm * m_objective->computeNorm(m_ddv);
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if (inner_product < -tol)
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{
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if (verbose)
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{
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std::cout << "Looking backwards!" << std::endl;
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}
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for (int i = 0; i < m_ddv.size();++i)
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{
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m_ddv[i] = -m_ddv[i];
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}
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inner_product = -inner_product;
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}
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else if (std::abs(inner_product) < tol)
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{
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if (verbose)
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{
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std::cout << "Gradient Descent!" << std::endl;
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}
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btScalar scale = m_objective->computeNorm(m_ddv) / res_norm;
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for (int i = 0; i < m_ddv.size();++i)
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{
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m_ddv[i] = scale * residual[i];
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}
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inner_product = scale * res_norm * res_norm;
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}
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return inner_product;
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}
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void btDeformableBodySolver::updateState()
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{
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updateVelocity();
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updateTempPosition();
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}
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void btDeformableBodySolver::updateDv(btScalar scale)
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{
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for (int i = 0; i < m_numNodes; ++i)
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{
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m_dv[i] += scale * m_ddv[i];
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}
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}
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void btDeformableBodySolver::computeStep(TVStack& ddv, const TVStack& residual)
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{
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m_cg.solve(*m_objective, ddv, residual);
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}
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void btDeformableBodySolver::reinitialize(const btAlignedObjectArray<btSoftBody *>& softBodies, btScalar dt)
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{
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m_softBodies.copyFromArray(softBodies);
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bool nodeUpdated = updateNodes();
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if (nodeUpdated)
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{
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m_dv.resize(m_numNodes, btVector3(0,0,0));
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m_ddv.resize(m_numNodes, btVector3(0,0,0));
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m_residual.resize(m_numNodes, btVector3(0,0,0));
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m_backupVelocity.resize(m_numNodes, btVector3(0,0,0));
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}
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// need to setZero here as resize only set value for newly allocated items
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for (int i = 0; i < m_numNodes; ++i)
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{
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m_dv[i].setZero();
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m_ddv[i].setZero();
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m_residual[i].setZero();
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}
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m_dt = dt;
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m_objective->reinitialize(nodeUpdated, dt);
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}
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void btDeformableBodySolver::setConstraints()
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{
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BT_PROFILE("setConstraint");
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m_objective->setConstraints();
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}
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btScalar btDeformableBodySolver::solveContactConstraints(btCollisionObject** deformableBodies,int numDeformableBodies)
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{
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BT_PROFILE("solveContactConstraints");
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btScalar maxSquaredResidual = m_objective->m_projection.update(deformableBodies,numDeformableBodies);
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return maxSquaredResidual;
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}
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btScalar btDeformableBodySolver::solveSplitImpulse(const btContactSolverInfo& infoGlobal)
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{
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BT_PROFILE("solveSplitImpulse");
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return m_objective->m_projection.solveSplitImpulse(infoGlobal);
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}
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void btDeformableBodySolver::splitImpulseSetup(const btContactSolverInfo& infoGlobal)
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{
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m_objective->m_projection.splitImpulseSetup(infoGlobal);
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}
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void btDeformableBodySolver::updateVelocity()
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{
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int counter = 0;
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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btSoftBody* psb = m_softBodies[i];
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psb->m_maxSpeedSquared = 0;
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if (!psb->isActive())
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{
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counter += psb->m_nodes.size();
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continue;
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}
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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// set NaN to zero;
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if (m_dv[counter] != m_dv[counter])
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{
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m_dv[counter].setZero();
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}
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psb->m_nodes[j].m_v = m_backupVelocity[counter]+m_dv[counter];
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psb->m_maxSpeedSquared = btMax(psb->m_maxSpeedSquared, psb->m_nodes[j].m_v.length2());
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++counter;
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}
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}
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}
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void btDeformableBodySolver::updateTempPosition()
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{
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int counter = 0;
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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btSoftBody* psb = m_softBodies[i];
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if (!psb->isActive())
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{
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counter += psb->m_nodes.size();
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continue;
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}
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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psb->m_nodes[j].m_q = psb->m_nodes[j].m_x + m_dt * psb->m_nodes[j].m_v;
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++counter;
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}
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psb->updateDeformation();
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}
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}
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void btDeformableBodySolver::backupVelocity()
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{
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int counter = 0;
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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btSoftBody* psb = m_softBodies[i];
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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m_backupVelocity[counter++] = psb->m_nodes[j].m_v;
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}
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}
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}
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void btDeformableBodySolver::setupDeformableSolve(bool implicit)
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{
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int counter = 0;
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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btSoftBody* psb = m_softBodies[i];
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if (!psb->isActive())
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{
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counter += psb->m_nodes.size();
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continue;
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}
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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if (implicit)
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{
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if ((psb->m_nodes[j].m_v - m_backupVelocity[counter]).norm() < SIMD_EPSILON)
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m_dv[counter] = psb->m_nodes[j].m_v - m_backupVelocity[counter];
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else
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m_dv[counter] = psb->m_nodes[j].m_v - psb->m_nodes[j].m_vn;
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m_backupVelocity[counter] = psb->m_nodes[j].m_vn;
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}
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else
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m_dv[counter] = psb->m_nodes[j].m_v - m_backupVelocity[counter];
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psb->m_nodes[j].m_v = m_backupVelocity[counter] + psb->m_nodes[j].m_vsplit;
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++counter;
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}
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}
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}
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void btDeformableBodySolver::revertVelocity()
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{
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int counter = 0;
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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btSoftBody* psb = m_softBodies[i];
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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psb->m_nodes[j].m_v = m_backupVelocity[counter++];
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}
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}
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}
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bool btDeformableBodySolver::updateNodes()
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{
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int numNodes = 0;
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for (int i = 0; i < m_softBodies.size(); ++i)
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numNodes += m_softBodies[i]->m_nodes.size();
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if (numNodes != m_numNodes)
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{
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m_numNodes = numNodes;
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return true;
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}
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return false;
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}
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void btDeformableBodySolver::predictMotion(btScalar solverdt)
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{
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// apply explicit forces to velocity
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m_objective->applyExplicitForce(m_residual);
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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btSoftBody *psb = m_softBodies[i];
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if (psb->isActive())
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{
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// predict motion for collision detection
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predictDeformableMotion(psb, solverdt);
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}
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}
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}
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void btDeformableBodySolver::predictDeformableMotion(btSoftBody* psb, btScalar dt)
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{
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int i, ni;
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/* Update */
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if (psb->m_bUpdateRtCst)
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{
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psb->m_bUpdateRtCst = false;
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psb->updateConstants();
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psb->m_fdbvt.clear();
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if (psb->m_cfg.collisions & btSoftBody::fCollision::SDF_RD)
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{
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psb->initializeFaceTree();
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}
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}
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/* Prepare */
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psb->m_sst.sdt = dt * psb->m_cfg.timescale;
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psb->m_sst.isdt = 1 / psb->m_sst.sdt;
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psb->m_sst.velmrg = psb->m_sst.sdt * 3;
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psb->m_sst.radmrg = psb->getCollisionShape()->getMargin();
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psb->m_sst.updmrg = psb->m_sst.radmrg * (btScalar)0.25;
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/* Bounds */
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psb->updateBounds();
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/* Integrate */
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// do not allow particles to move more than the bounding box size
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btScalar max_v = (psb->m_bounds[1]-psb->m_bounds[0]).norm() / dt;
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for (i = 0, ni = psb->m_nodes.size(); i < ni; ++i)
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{
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btSoftBody::Node& n = psb->m_nodes[i];
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// apply drag
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n.m_v *= (1 - psb->m_cfg.drag);
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// scale velocity back
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if (n.m_v.norm() > max_v)
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{
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n.m_v.safeNormalize();
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n.m_v *= max_v;
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}
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n.m_q = n.m_x + n.m_v * dt;
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}
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/* Nodes */
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ATTRIBUTE_ALIGNED16(btDbvtVolume)
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vol;
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for (i = 0, ni = psb->m_nodes.size(); i < ni; ++i)
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{
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btSoftBody::Node& n = psb->m_nodes[i];
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btVector3 points[2] = {n.m_x, n.m_q};
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vol = btDbvtVolume::FromPoints(points, 2);
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vol.Expand(btVector3(psb->m_sst.radmrg, psb->m_sst.radmrg, psb->m_sst.radmrg));
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psb->m_ndbvt.update(n.m_leaf, vol);
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}
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if (!psb->m_fdbvt.empty())
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{
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for (int i = 0; i < psb->m_faces.size(); ++i)
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{
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btSoftBody::Face& f = psb->m_faces[i];
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btVector3 points[6] = {f.m_n[0]->m_x, f.m_n[0]->m_q,
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f.m_n[1]->m_x, f.m_n[1]->m_q,
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f.m_n[2]->m_x, f.m_n[2]->m_q};
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vol = btDbvtVolume::FromPoints(points, 6);
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vol.Expand(btVector3(psb->m_sst.radmrg, psb->m_sst.radmrg, psb->m_sst.radmrg));
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psb->m_fdbvt.update(f.m_leaf, vol);
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}
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}
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/* Clear contacts */
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psb->m_nodeRigidContacts.resize(0);
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psb->m_faceRigidContacts.resize(0);
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psb->m_faceNodeContacts.resize(0);
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/* Optimize dbvt's */
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psb->m_ndbvt.optimizeIncremental(1);
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psb->m_fdbvt.optimizeIncremental(1);
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}
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void btDeformableBodySolver::updateSoftBodies()
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{
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BT_PROFILE("updateSoftBodies");
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for (int i = 0; i < m_softBodies.size(); i++)
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{
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btSoftBody *psb = (btSoftBody *)m_softBodies[i];
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if (psb->isActive())
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{
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psb->updateNormals();
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}
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}
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}
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void btDeformableBodySolver::setImplicit(bool implicit)
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{
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m_implicit = implicit;
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m_objective->setImplicit(implicit);
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}
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void btDeformableBodySolver::setLineSearch(bool lineSearch)
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{
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m_lineSearch = lineSearch;
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}
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