godot/scene
lawnjelly b6d652367b Items and draw calls added to IDE Monitor in '2d' section
This adds 2 new values (items and draw calls) to the performance monitor in a '2d' section, rather than reusing the 3d values in the 'raster' section.

This makes it far easier to optimize games to minimize drawcalls.
2020-04-16 11:52:22 +01:00
..
2d Remove unused classes and stray headers 2020-03-25 11:38:54 +01:00
3d Fix visibility enabler flag toggling 2020-03-25 11:38:53 +01:00
animation Added new method to replace an already added node to the animation state machine 2020-03-25 11:38:54 +01:00
audio Reduce AudioStreamPlayer's pitch_scale max value 2020-02-18 14:19:51 +01:00
debugger Fix debugger crash inspecting freed object. 2020-03-04 12:40:14 +01:00
gui Clicking backgrd. dimming of editor popup stops input event propagation 2020-03-25 11:38:54 +01:00
main Items and draw calls added to IDE Monitor in '2d' section 2020-04-16 11:52:22 +01:00
resources Remove unused classes and stray headers 2020-03-25 11:38:54 +01:00
register_scene_types.cpp Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00