73 lines
3.3 KiB
C++
73 lines
3.3 KiB
C++
/*************************************************************************/
|
|
/* rasterizer_gles3.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef RASTERIZERGLES3_H
|
|
#define RASTERIZERGLES3_H
|
|
|
|
#include "rasterizer_canvas_gles3.h"
|
|
#include "rasterizer_scene_gles3.h"
|
|
#include "rasterizer_storage_gles3.h"
|
|
#include "servers/visual/rasterizer.h"
|
|
|
|
class RasterizerGLES3 : public Rasterizer {
|
|
|
|
static Rasterizer *_create_current();
|
|
|
|
RasterizerStorageGLES3 *storage;
|
|
RasterizerCanvasGLES3 *canvas;
|
|
RasterizerSceneGLES3 *scene;
|
|
|
|
uint64_t prev_ticks;
|
|
double time_total;
|
|
|
|
public:
|
|
virtual RasterizerStorage *get_storage();
|
|
virtual RasterizerCanvas *get_canvas();
|
|
virtual RasterizerScene *get_scene();
|
|
|
|
virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale);
|
|
|
|
virtual void initialize();
|
|
virtual void begin_frame();
|
|
virtual void set_current_render_target(RID p_render_target);
|
|
virtual void restore_render_target();
|
|
virtual void clear_render_target(const Color &p_color);
|
|
virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0);
|
|
virtual void end_frame();
|
|
virtual void finalize();
|
|
|
|
static void make_current();
|
|
|
|
static void register_config();
|
|
RasterizerGLES3();
|
|
~RasterizerGLES3();
|
|
};
|
|
|
|
#endif // RASTERIZERGLES3_H
|