b6e1e47e3a
- The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted.
93 lines
2.9 KiB
Python
93 lines
2.9 KiB
Python
#!/usr/bin/env python
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Import('env')
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from compat import isbasestring
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# Not building in a separate env as scene needs it
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# Thirdparty source files
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if (env['builtin_freetype'] != 'no'):
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thirdparty_dir = "#thirdparty/freetype/"
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thirdparty_sources = [
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"src/autofit/autofit.c",
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"src/base/ftapi.c",
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"src/base/ftbase.c",
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"src/base/ftbbox.c",
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"src/base/ftbdf.c",
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"src/base/ftbitmap.c",
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"src/base/ftcid.c",
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"src/base/ftdebug.c",
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"src/base/ftfntfmt.c",
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"src/base/ftfstype.c",
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"src/base/ftgasp.c",
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"src/base/ftglyph.c",
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"src/base/ftgxval.c",
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"src/base/ftinit.c",
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"src/base/ftlcdfil.c",
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"src/base/ftmm.c",
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"src/base/ftotval.c",
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"src/base/ftpatent.c",
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"src/base/ftpfr.c",
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"src/base/ftpic.c",
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"src/base/ftstroke.c",
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"src/base/ftsynth.c",
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"src/base/ftsystem.c",
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"src/base/fttype1.c",
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"src/base/ftwinfnt.c",
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"src/bdf/bdf.c",
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"src/bzip2/ftbzip2.c",
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"src/cache/ftcache.c",
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"src/cff/cff.c",
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"src/cid/type1cid.c",
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"src/gxvalid/gxvalid.c",
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"src/gzip/ftgzip.c",
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"src/lzw/ftlzw.c",
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"src/otvalid/otvalid.c",
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"src/pcf/pcf.c",
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"src/pfr/pfr.c",
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"src/psaux/psaux.c",
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"src/pshinter/pshinter.c",
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"src/psnames/psnames.c",
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"src/raster/raster.c",
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"src/sfnt/sfnt.c",
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"src/smooth/smooth.c",
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"src/truetype/truetype.c",
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"src/type1/type1.c",
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"src/type42/type42.c",
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"src/winfonts/winfnt.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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# Include header for UWP to fix build issues
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if "platform" in env and env["platform"] == "uwp":
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env.Append(CCFLAGS=['/FI', '"modules/freetype/uwpdef.h"'])
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env.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "/include"])
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# also requires libpng headers
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if (env['builtin_libpng'] != 'no'):
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env.Append(CPPPATH=["#thirdparty/libpng"])
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lib = env.Library("freetype_builtin", thirdparty_sources)
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# Needs to be appended to arrive after libscene in the linker call,
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# but we don't want it to arrive *after* system libs, so manual hack
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# LIBS contains first SCons Library objects ("SCons.Node.FS.File object")
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# and then plain strings for system library. We insert between the two.
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inserted = False
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for idx, linklib in enumerate(env["LIBS"]):
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if isbasestring(linklib): # first system lib such as "X11", otherwise SCons lib object
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env["LIBS"].insert(idx, lib)
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inserted = True
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break
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if not inserted:
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env.Append(LIBS=[lib])
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env.Append(CCFLAGS=['-DFT2_BUILD_LIBRARY'])
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if (env['target'] != 'release'):
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env.Append(CCFLAGS=['-DZLIB_DEBUG'])
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# Godot source files
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env.add_source_files(env.modules_sources, "*.cpp")
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env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
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Export('env')
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