godot/modules/lightmapper_rd
jfons 99e1ce0690 Invert spotlight angle attenuation
Inverted the spotlight angle attenuation so a higher value results in
a dimmer light, this makes it more consistent with the distance
attenuation.

Also changed the way spotlighs are computed in SDFGI
and GIPorbes and GPU lightmapper, now it matches the falloff used in the scene rendering
code.
2021-02-07 20:10:33 +01:00
..
config.py New lightmapper 2020-05-10 15:59:09 -03:00
lightmapper_rd.cpp Invert spotlight angle attenuation 2021-02-07 20:10:33 +01:00
lightmapper_rd.h Invert spotlight angle attenuation 2021-02-07 20:10:33 +01:00
lm_blendseams.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
lm_common_inc.glsl Invert spotlight angle attenuation 2021-02-07 20:10:33 +01:00
lm_compute.glsl Invert spotlight angle attenuation 2021-02-07 20:10:33 +01:00
lm_raster.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
register_types.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub New lightmapper 2020-05-10 15:59:09 -03:00