godot/servers
Rémi Verschelde ee46679ca3
Merge pull request #54577 from nekomatata/intersect-point-3d-3.x
2021-11-08 13:16:14 +01:00
..
arvr Change ARVRPositionalTracker to a reference and better expose it to GDNative 2021-03-29 23:01:04 +11:00
audio clang-format: Various fixes to comments alignment from `clang-format` 13 2021-10-28 14:50:32 +02:00
camera SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
physics clang-format: Various fixes to comments alignment from `clang-format` 13 2021-10-28 14:50:32 +02:00
physics_2d Add support for motion in 2D intersect_shape function 2021-11-04 11:43:30 -07:00
visual clang-format: Disable alignment of operands, too unreliable 2021-10-28 13:23:38 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
arvr_server.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
arvr_server.h Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
audio_server.cpp [HTML5] Use browser mix rate by default on the Web. 2021-09-15 20:36:19 +02:00
audio_server.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
camera_server.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
camera_server.h Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
physics_2d_server.cpp Improved logic for KinematicBody collision recovery depth 2021-10-05 17:00:55 -07:00
physics_2d_server.h Improved logic for KinematicBody collision recovery depth 2021-10-05 17:00:55 -07:00
physics_server.cpp Expose intersect_point in 3D physics server 2021-11-03 16:46:40 -07:00
physics_server.h Expose intersect_point in 3D physics server 2021-11-03 16:46:40 -07:00
register_server_types.cpp Remove unused PhysicsShapeQueryResult & Physics2DShapeQueryResult 2021-07-05 11:21:15 -07:00
register_server_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
server_wrap_mt_common.h Modernize Mutex 2021-02-18 11:58:08 +01:00
visual_server.cpp GLES2: Disable half float on iOS via platform override 2021-10-25 16:25:56 +02:00
visual_server.h Merge pull request #51491 from Calinou/glow-add-high-quality-mode-3.x 2021-10-08 07:47:07 +02:00
visual_server_callbacks.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
visual_server_callbacks.h Portal occlusion culling 2021-07-14 11:43:23 +01:00