godot/doc/classes/CameraFeed.xml

65 lines
2.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="CameraFeed" inherits="Reference" category="Core" version="3.2">
<brief_description>
A camera feed gives you access to a single physical camera attached to your device.
</brief_description>
<description>
A camera feed gives you access to a single physical camera attached to your device. When enabled, Godot will start capturing frames from the camera which can then be used.
[b]Note:[/b] Many cameras will return YCbCr images which are split into two textures and need to be combined in a shader. Godot does this automatically for you if you set the environment to show the camera image in the background.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_id" qualifiers="const">
<return type="int">
</return>
<description>
Gets the unique ID for this feed.
</description>
</method>
<method name="get_name" qualifiers="const">
<return type="String">
</return>
<description>
Gets the camera's name.
</description>
</method>
<method name="get_position" qualifiers="const">
<return type="int" enum="CameraFeed.FeedPosition">
</return>
<description>
Position of camera on the device.
</description>
</method>
</methods>
<members>
<member name="feed_is_active" type="bool" setter="set_active" getter="is_active">
</member>
<member name="feed_transform" type="Transform2D" setter="set_transform" getter="get_transform">
</member>
</members>
<constants>
<constant name="FEED_NOIMAGE" value="0" enum="FeedDataType">
No image set for the feed.
</constant>
<constant name="FEED_RGB" value="1" enum="FeedDataType">
Feed supplies RGB images.
</constant>
<constant name="FEED_YCBCR" value="2" enum="FeedDataType">
Feed supplies YCbCr images that need to be converted to RGB.
</constant>
<constant name="FEED_YCBCR_SEP" value="3" enum="FeedDataType">
Feed supplies separate Y and CbCr images that need to be combined and converted to RGB.
</constant>
<constant name="FEED_UNSPECIFIED" value="0" enum="FeedPosition">
Unspecified position.
</constant>
<constant name="FEED_FRONT" value="1" enum="FeedPosition">
Camera is mounted at the front of the device.
</constant>
<constant name="FEED_BACK" value="2" enum="FeedPosition">
Camera is mounted at the back of the device.
</constant>
</constants>
</class>