godot/doc/classes/ClippedCamera.xml

92 lines
2.4 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ClippedCamera" inherits="Camera" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_exception">
<return type="void">
</return>
<argument index="0" name="node" type="Object">
</argument>
<description>
</description>
</method>
<method name="add_exception_rid">
<return type="void">
</return>
<argument index="0" name="rid" type="RID">
</argument>
<description>
</description>
</method>
<method name="clear_exceptions">
<return type="void">
</return>
<description>
</description>
</method>
<method name="get_clip_offset" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_collision_mask_bit" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="bit" type="int">
</argument>
<description>
</description>
</method>
<method name="remove_exception">
<return type="void">
</return>
<argument index="0" name="node" type="Object">
</argument>
<description>
</description>
</method>
<method name="remove_exception_rid">
<return type="void">
</return>
<argument index="0" name="rid" type="RID">
</argument>
<description>
</description>
</method>
<method name="set_collision_mask_bit">
<return type="void">
</return>
<argument index="0" name="bit" type="int">
</argument>
<argument index="1" name="value" type="bool">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="clip_to_areas" type="bool" setter="set_clip_to_areas" getter="is_clip_to_areas_enabled">
</member>
<member name="clip_to_bodies" type="bool" setter="set_clip_to_bodies" getter="is_clip_to_bodies_enabled">
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
</member>
<member name="margin" type="float" setter="set_margin" getter="get_margin">
</member>
<member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="ClippedCamera.ProcessMode">
</member>
</members>
<constants>
<constant name="CLIP_PROCESS_PHYSICS" value="0" enum="ProcessMode">
</constant>
<constant name="CLIP_PROCESS_IDLE" value="1" enum="ProcessMode">
</constant>
</constants>
</class>