godot/main
Pedro J. Estébanez b720a01849 Fix leaks and crashes in OAHashMap
This changes the way the lifespan of items is managed to be consistent.

Bonus: Simplify cases of destroy-then-emplace.
2020-05-18 14:02:52 +02:00
..
tests Fix leaks and crashes in OAHashMap 2020-05-18 14:02:52 +02:00
app_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
main_builders.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
main_timer_sync.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
main_timer_sync.h Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
main.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
main.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
performance.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
performance.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
splash_editor.png Update AUTHORS and DONORS list 2019-12-13 13:50:33 +01:00
splash.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00