6040 lines
242 KiB
C++
6040 lines
242 KiB
C++
/*************************************************************************/
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/* renderer_scene_render_rd.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "renderer_scene_render_rd.h"
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#include "core/config/project_settings.h"
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#include "core/os/os.h"
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#include "renderer_compositor_rd.h"
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#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
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#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
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#include "servers/rendering/rendering_server_default.h"
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void get_vogel_disk(float *r_kernel, int p_sample_count) {
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const float golden_angle = 2.4;
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for (int i = 0; i < p_sample_count; i++) {
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float r = Math::sqrt(float(i) + 0.5) / Math::sqrt(float(p_sample_count));
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float theta = float(i) * golden_angle;
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r_kernel[i * 4] = Math::cos(theta) * r;
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r_kernel[i * 4 + 1] = Math::sin(theta) * r;
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}
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}
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void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) {
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RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_environment);
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RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
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bool needs_sdfgi = env && env->sdfgi_enabled;
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if (!needs_sdfgi) {
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if (rb->sdfgi != nullptr) {
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//erase it
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rb->sdfgi->erase();
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memdelete(rb->sdfgi);
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rb->sdfgi = nullptr;
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}
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return;
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}
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static const uint32_t history_frames_to_converge[RS::ENV_SDFGI_CONVERGE_MAX] = { 5, 10, 15, 20, 25, 30 };
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uint32_t requested_history_size = history_frames_to_converge[gi.sdfgi_frames_to_converge];
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if (rb->sdfgi && (rb->sdfgi->num_cascades != env->sdfgi_cascades || rb->sdfgi->min_cell_size != env->sdfgi_min_cell_size || requested_history_size != rb->sdfgi->history_size || rb->sdfgi->uses_occlusion != env->sdfgi_use_occlusion || rb->sdfgi->y_scale_mode != env->sdfgi_y_scale)) {
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//configuration changed, erase
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rb->sdfgi->erase();
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memdelete(rb->sdfgi);
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rb->sdfgi = nullptr;
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}
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RendererRD::GI::SDFGI *sdfgi = rb->sdfgi;
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if (sdfgi == nullptr) {
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// re-create
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rb->sdfgi = gi.create_sdfgi(env, p_world_position, requested_history_size);
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} else {
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//check for updates
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rb->sdfgi->update(env, p_world_position);
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}
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}
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int RendererSceneRenderRD::sdfgi_get_pending_region_count(RID p_render_buffers) const {
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RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
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ERR_FAIL_COND_V(rb == nullptr, 0);
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if (rb->sdfgi == nullptr) {
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return 0;
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}
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int dirty_count = 0;
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for (uint32_t i = 0; i < rb->sdfgi->cascades.size(); i++) {
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const RendererRD::GI::SDFGI::Cascade &c = rb->sdfgi->cascades[i];
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if (c.dirty_regions == RendererRD::GI::SDFGI::Cascade::DIRTY_ALL) {
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dirty_count++;
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} else {
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for (int j = 0; j < 3; j++) {
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if (c.dirty_regions[j] != 0) {
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dirty_count++;
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}
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}
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}
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}
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return dirty_count;
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}
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AABB RendererSceneRenderRD::sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const {
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AABB bounds;
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Vector3i from;
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Vector3i size;
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RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
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ERR_FAIL_COND_V(rb == nullptr, AABB());
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ERR_FAIL_COND_V(rb->sdfgi == nullptr, AABB());
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int c = rb->sdfgi->get_pending_region_data(p_region, from, size, bounds);
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ERR_FAIL_COND_V(c == -1, AABB());
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return bounds;
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}
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uint32_t RendererSceneRenderRD::sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const {
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AABB bounds;
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Vector3i from;
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Vector3i size;
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RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
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ERR_FAIL_COND_V(rb == nullptr, -1);
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ERR_FAIL_COND_V(rb->sdfgi == nullptr, -1);
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return rb->sdfgi->get_pending_region_data(p_region, from, size, bounds);
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}
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RID RendererSceneRenderRD::sky_allocate() {
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return sky.allocate_sky_rid();
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}
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void RendererSceneRenderRD::sky_initialize(RID p_rid) {
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sky.initialize_sky_rid(p_rid);
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}
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void RendererSceneRenderRD::sky_set_radiance_size(RID p_sky, int p_radiance_size) {
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sky.sky_set_radiance_size(p_sky, p_radiance_size);
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}
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void RendererSceneRenderRD::sky_set_mode(RID p_sky, RS::SkyMode p_mode) {
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sky.sky_set_mode(p_sky, p_mode);
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}
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void RendererSceneRenderRD::sky_set_material(RID p_sky, RID p_material) {
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sky.sky_set_material(p_sky, p_material);
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}
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Ref<Image> RendererSceneRenderRD::sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) {
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return sky.sky_bake_panorama(p_sky, p_energy, p_bake_irradiance, p_size);
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}
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RID RendererSceneRenderRD::environment_allocate() {
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return environment_owner.allocate_rid();
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}
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void RendererSceneRenderRD::environment_initialize(RID p_rid) {
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environment_owner.initialize_rid(p_rid, RendererSceneEnvironmentRD());
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}
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void RendererSceneRenderRD::environment_set_background(RID p_env, RS::EnvironmentBG p_bg) {
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RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_COND(!env);
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env->background = p_bg;
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}
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void RendererSceneRenderRD::environment_set_sky(RID p_env, RID p_sky) {
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RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_COND(!env);
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env->sky = p_sky;
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}
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void RendererSceneRenderRD::environment_set_sky_custom_fov(RID p_env, float p_scale) {
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RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_COND(!env);
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env->sky_custom_fov = p_scale;
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}
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void RendererSceneRenderRD::environment_set_sky_orientation(RID p_env, const Basis &p_orientation) {
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RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_COND(!env);
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env->sky_orientation = p_orientation;
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}
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void RendererSceneRenderRD::environment_set_bg_color(RID p_env, const Color &p_color) {
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RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_COND(!env);
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env->bg_color = p_color;
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}
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void RendererSceneRenderRD::environment_set_bg_energy(RID p_env, float p_energy) {
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RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_COND(!env);
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env->bg_energy = p_energy;
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}
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void RendererSceneRenderRD::environment_set_canvas_max_layer(RID p_env, int p_max_layer) {
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RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_COND(!env);
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env->canvas_max_layer = p_max_layer;
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}
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void RendererSceneRenderRD::environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source) {
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RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_COND(!env);
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env->set_ambient_light(p_color, p_ambient, p_energy, p_sky_contribution, p_reflection_source);
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}
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RS::EnvironmentBG RendererSceneRenderRD::environment_get_background(RID p_env) const {
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RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_COND_V(!env, RS::ENV_BG_MAX);
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return env->background;
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}
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RID RendererSceneRenderRD::environment_get_sky(RID p_env) const {
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RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_COND_V(!env, RID());
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return env->sky;
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}
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float RendererSceneRenderRD::environment_get_sky_custom_fov(RID p_env) const {
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RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_COND_V(!env, 0);
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return env->sky_custom_fov;
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}
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Basis RendererSceneRenderRD::environment_get_sky_orientation(RID p_env) const {
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RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_COND_V(!env, Basis());
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return env->sky_orientation;
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}
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Color RendererSceneRenderRD::environment_get_bg_color(RID p_env) const {
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RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_COND_V(!env, Color());
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return env->bg_color;
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}
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float RendererSceneRenderRD::environment_get_bg_energy(RID p_env) const {
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RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_COND_V(!env, 0);
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return env->bg_energy;
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}
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int RendererSceneRenderRD::environment_get_canvas_max_layer(RID p_env) const {
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RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_COND_V(!env, 0);
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return env->canvas_max_layer;
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}
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Color RendererSceneRenderRD::environment_get_ambient_light_color(RID p_env) const {
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RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_COND_V(!env, Color());
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return env->ambient_light;
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}
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RS::EnvironmentAmbientSource RendererSceneRenderRD::environment_get_ambient_source(RID p_env) const {
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RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_COND_V(!env, RS::ENV_AMBIENT_SOURCE_BG);
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return env->ambient_source;
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}
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float RendererSceneRenderRD::environment_get_ambient_light_energy(RID p_env) const {
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RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_COND_V(!env, 0);
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return env->ambient_light_energy;
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}
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float RendererSceneRenderRD::environment_get_ambient_sky_contribution(RID p_env) const {
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RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_COND_V(!env, 0);
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return env->ambient_sky_contribution;
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}
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RS::EnvironmentReflectionSource RendererSceneRenderRD::environment_get_reflection_source(RID p_env) const {
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RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_COND_V(!env, RS::ENV_REFLECTION_SOURCE_DISABLED);
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return env->reflection_source;
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}
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void RendererSceneRenderRD::environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {
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RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_COND(!env);
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env->set_tonemap(p_tone_mapper, p_exposure, p_white, p_auto_exposure, p_min_luminance, p_max_luminance, p_auto_exp_speed, p_auto_exp_scale);
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}
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void RendererSceneRenderRD::environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) {
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RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_COND(!env);
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env->set_glow(p_enable, p_levels, p_intensity, p_strength, p_mix, p_bloom_threshold, p_blend_mode, p_hdr_bleed_threshold, p_hdr_bleed_scale, p_hdr_luminance_cap, p_glow_map_strength, p_glow_map);
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}
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void RendererSceneRenderRD::environment_glow_set_use_bicubic_upscale(bool p_enable) {
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glow_bicubic_upscale = p_enable;
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}
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void RendererSceneRenderRD::environment_glow_set_use_high_quality(bool p_enable) {
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glow_high_quality = p_enable;
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}
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void RendererSceneRenderRD::environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) {
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RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_COND(!env);
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if (!is_dynamic_gi_supported()) {
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return;
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}
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env->set_sdfgi(p_enable, p_cascades, p_min_cell_size, p_y_scale, p_use_occlusion, p_bounce_feedback, p_read_sky, p_energy, p_normal_bias, p_probe_bias);
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}
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void RendererSceneRenderRD::environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_fog_aerial_perspective) {
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RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_COND(!env);
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env->set_fog(p_enable, p_light_color, p_light_energy, p_sun_scatter, p_density, p_height, p_height_density, p_fog_aerial_perspective);
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}
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bool RendererSceneRenderRD::environment_is_fog_enabled(RID p_env) const {
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const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_COND_V(!env, false);
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return env->fog_enabled;
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}
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Color RendererSceneRenderRD::environment_get_fog_light_color(RID p_env) const {
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const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_COND_V(!env, Color());
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return env->fog_light_color;
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}
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float RendererSceneRenderRD::environment_get_fog_light_energy(RID p_env) const {
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const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_COND_V(!env, 0);
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return env->fog_light_energy;
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}
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float RendererSceneRenderRD::environment_get_fog_sun_scatter(RID p_env) const {
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const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_COND_V(!env, 0);
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return env->fog_sun_scatter;
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}
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float RendererSceneRenderRD::environment_get_fog_density(RID p_env) const {
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const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_COND_V(!env, 0);
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return env->fog_density;
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}
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float RendererSceneRenderRD::environment_get_fog_height(RID p_env) const {
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const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_COND_V(!env, 0);
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return env->fog_height;
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}
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float RendererSceneRenderRD::environment_get_fog_height_density(RID p_env) const {
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const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_COND_V(!env, 0);
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return env->fog_height_density;
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}
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float RendererSceneRenderRD::environment_get_fog_aerial_perspective(RID p_env) const {
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const RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_COND_V(!env, 0);
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return env->fog_aerial_perspective;
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}
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void RendererSceneRenderRD::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) {
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RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_COND(!env);
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if (!is_volumetric_supported()) {
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return;
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}
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env->set_volumetric_fog(p_enable, p_density, p_albedo, p_emission, p_emission_energy, p_anisotropy, p_length, p_detail_spread, p_gi_inject, p_temporal_reprojection, p_temporal_reprojection_amount, p_ambient_inject);
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}
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void RendererSceneRenderRD::environment_set_volumetric_fog_volume_size(int p_size, int p_depth) {
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volumetric_fog_size = p_size;
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volumetric_fog_depth = p_depth;
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}
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void RendererSceneRenderRD::environment_set_volumetric_fog_filter_active(bool p_enable) {
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volumetric_fog_filter_active = p_enable;
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}
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void RendererSceneRenderRD::environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) {
|
|
gi.sdfgi_ray_count = p_ray_count;
|
|
}
|
|
|
|
void RendererSceneRenderRD::environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) {
|
|
gi.sdfgi_frames_to_converge = p_frames;
|
|
}
|
|
void RendererSceneRenderRD::environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) {
|
|
gi.sdfgi_frames_to_update_light = p_update;
|
|
}
|
|
|
|
void RendererSceneRenderRD::environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) {
|
|
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
|
|
ERR_FAIL_COND(!env);
|
|
|
|
env->set_ssr(p_enable, p_max_steps, p_fade_int, p_fade_out, p_depth_tolerance);
|
|
}
|
|
|
|
void RendererSceneRenderRD::environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) {
|
|
ssr_roughness_quality = p_quality;
|
|
}
|
|
|
|
RS::EnvironmentSSRRoughnessQuality RendererSceneRenderRD::environment_get_ssr_roughness_quality() const {
|
|
return ssr_roughness_quality;
|
|
}
|
|
|
|
void RendererSceneRenderRD::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) {
|
|
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
|
|
ERR_FAIL_COND(!env);
|
|
|
|
env->set_ssao(p_enable, p_radius, p_intensity, p_power, p_detail, p_horizon, p_sharpness, p_light_affect, p_ao_channel_affect);
|
|
}
|
|
|
|
void RendererSceneRenderRD::environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) {
|
|
ssao_quality = p_quality;
|
|
ssao_half_size = p_half_size;
|
|
ssao_adaptive_target = p_adaptive_target;
|
|
ssao_blur_passes = p_blur_passes;
|
|
ssao_fadeout_from = p_fadeout_from;
|
|
ssao_fadeout_to = p_fadeout_to;
|
|
}
|
|
|
|
void RendererSceneRenderRD::environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) {
|
|
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
|
|
ERR_FAIL_COND(!env);
|
|
|
|
env->ssil_enabled = p_enable;
|
|
env->ssil_radius = p_radius;
|
|
env->ssil_intensity = p_intensity;
|
|
env->ssil_sharpness = p_sharpness;
|
|
env->ssil_normal_rejection = p_normal_rejection;
|
|
}
|
|
|
|
void RendererSceneRenderRD::environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) {
|
|
ssil_quality = p_quality;
|
|
ssil_half_size = p_half_size;
|
|
ssil_adaptive_target = p_adaptive_target;
|
|
ssil_blur_passes = p_blur_passes;
|
|
ssil_fadeout_from = p_fadeout_from;
|
|
ssil_fadeout_to = p_fadeout_to;
|
|
}
|
|
|
|
bool RendererSceneRenderRD::environment_is_ssao_enabled(RID p_env) const {
|
|
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
|
|
ERR_FAIL_COND_V(!env, false);
|
|
return env->ssao_enabled;
|
|
}
|
|
|
|
float RendererSceneRenderRD::environment_get_ssao_ao_affect(RID p_env) const {
|
|
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
|
|
ERR_FAIL_COND_V(!env, 0.0);
|
|
return env->ssao_ao_channel_affect;
|
|
}
|
|
|
|
float RendererSceneRenderRD::environment_get_ssao_light_affect(RID p_env) const {
|
|
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
|
|
ERR_FAIL_COND_V(!env, 0.0);
|
|
return env->ssao_direct_light_affect;
|
|
}
|
|
|
|
bool RendererSceneRenderRD::environment_is_ssil_enabled(RID p_env) const {
|
|
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
|
|
ERR_FAIL_COND_V(!env, false);
|
|
return env->ssil_enabled;
|
|
}
|
|
|
|
bool RendererSceneRenderRD::environment_is_ssr_enabled(RID p_env) const {
|
|
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
|
|
ERR_FAIL_COND_V(!env, false);
|
|
return env->ssr_enabled;
|
|
}
|
|
bool RendererSceneRenderRD::environment_is_sdfgi_enabled(RID p_env) const {
|
|
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
|
|
ERR_FAIL_COND_V(!env, false);
|
|
return env->sdfgi_enabled;
|
|
}
|
|
|
|
bool RendererSceneRenderRD::is_environment(RID p_env) const {
|
|
return environment_owner.owns(p_env);
|
|
}
|
|
|
|
Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) {
|
|
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
|
|
ERR_FAIL_COND_V(!env, Ref<Image>());
|
|
|
|
RS::EnvironmentBG environment_background = env->background;
|
|
|
|
if (environment_background == RS::ENV_BG_CAMERA_FEED || environment_background == RS::ENV_BG_CANVAS || environment_background == RS::ENV_BG_KEEP) {
|
|
return Ref<Image>(); //nothing to bake
|
|
}
|
|
|
|
RS::EnvironmentAmbientSource ambient_source = env->ambient_source;
|
|
|
|
bool use_ambient_light = false;
|
|
bool use_cube_map = false;
|
|
if (ambient_source == RS::ENV_AMBIENT_SOURCE_BG && (environment_background == RS::ENV_BG_CLEAR_COLOR || environment_background == RS::ENV_BG_COLOR)) {
|
|
use_ambient_light = true;
|
|
} else {
|
|
use_cube_map = (ambient_source == RS::ENV_AMBIENT_SOURCE_BG && environment_background == RS::ENV_BG_SKY) || ambient_source == RS::ENV_AMBIENT_SOURCE_SKY;
|
|
use_ambient_light = use_cube_map || ambient_source == RS::ENV_AMBIENT_SOURCE_COLOR;
|
|
}
|
|
use_cube_map = use_cube_map || (environment_background == RS::ENV_BG_SKY && env->sky.is_valid());
|
|
|
|
Color ambient_color;
|
|
float ambient_color_sky_mix;
|
|
if (use_ambient_light) {
|
|
ambient_color_sky_mix = env->ambient_sky_contribution;
|
|
const float ambient_energy = env->ambient_light_energy;
|
|
ambient_color = env->ambient_light;
|
|
ambient_color = ambient_color.srgb_to_linear();
|
|
ambient_color.r *= ambient_energy;
|
|
ambient_color.g *= ambient_energy;
|
|
ambient_color.b *= ambient_energy;
|
|
}
|
|
|
|
if (use_cube_map) {
|
|
Ref<Image> panorama = sky_bake_panorama(env->sky, env->bg_energy, p_bake_irradiance, p_size);
|
|
if (use_ambient_light) {
|
|
for (int x = 0; x < p_size.width; x++) {
|
|
for (int y = 0; y < p_size.height; y++) {
|
|
panorama->set_pixel(x, y, ambient_color.lerp(panorama->get_pixel(x, y), ambient_color_sky_mix));
|
|
}
|
|
}
|
|
}
|
|
return panorama;
|
|
} else {
|
|
const float bg_energy = env->bg_energy;
|
|
Color panorama_color = ((environment_background == RS::ENV_BG_CLEAR_COLOR) ? storage->get_default_clear_color() : env->bg_color);
|
|
panorama_color = panorama_color.srgb_to_linear();
|
|
panorama_color.r *= bg_energy;
|
|
panorama_color.g *= bg_energy;
|
|
panorama_color.b *= bg_energy;
|
|
|
|
if (use_ambient_light) {
|
|
panorama_color = ambient_color.lerp(panorama_color, ambient_color_sky_mix);
|
|
}
|
|
|
|
Ref<Image> panorama;
|
|
panorama.instantiate();
|
|
panorama->create(p_size.width, p_size.height, false, Image::FORMAT_RGBAF);
|
|
panorama->fill(panorama_color);
|
|
return panorama;
|
|
}
|
|
|
|
return Ref<Image>();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
RID RendererSceneRenderRD::fog_volume_instance_create(RID p_fog_volume) {
|
|
FogVolumeInstance fvi;
|
|
fvi.volume = p_fog_volume;
|
|
return fog_volume_instance_owner.make_rid(fvi);
|
|
}
|
|
void RendererSceneRenderRD::fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) {
|
|
FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance);
|
|
ERR_FAIL_COND(!fvi);
|
|
fvi->transform = p_transform;
|
|
}
|
|
void RendererSceneRenderRD::fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) {
|
|
FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance);
|
|
ERR_FAIL_COND(!fvi);
|
|
fvi->active = p_active;
|
|
}
|
|
|
|
RID RendererSceneRenderRD::fog_volume_instance_get_volume(RID p_fog_volume_instance) const {
|
|
FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance);
|
|
ERR_FAIL_COND_V(!fvi, RID());
|
|
return fvi->volume;
|
|
}
|
|
|
|
Vector3 RendererSceneRenderRD::fog_volume_instance_get_position(RID p_fog_volume_instance) const {
|
|
FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance);
|
|
ERR_FAIL_COND_V(!fvi, Vector3());
|
|
|
|
return fvi->transform.get_origin();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
RID RendererSceneRenderRD::reflection_atlas_create() {
|
|
ReflectionAtlas ra;
|
|
ra.count = GLOBAL_GET("rendering/reflections/reflection_atlas/reflection_count");
|
|
ra.size = GLOBAL_GET("rendering/reflections/reflection_atlas/reflection_size");
|
|
|
|
if (is_clustered_enabled()) {
|
|
ra.cluster_builder = memnew(ClusterBuilderRD);
|
|
ra.cluster_builder->set_shared(&cluster_builder_shared);
|
|
ra.cluster_builder->setup(Size2i(ra.size, ra.size), max_cluster_elements, RID(), RID(), RID());
|
|
} else {
|
|
ra.cluster_builder = nullptr;
|
|
}
|
|
|
|
return reflection_atlas_owner.make_rid(ra);
|
|
}
|
|
|
|
void RendererSceneRenderRD::reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) {
|
|
ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas);
|
|
ERR_FAIL_COND(!ra);
|
|
|
|
if (ra->size == p_reflection_size && ra->count == p_reflection_count) {
|
|
return; //no changes
|
|
}
|
|
|
|
if (ra->cluster_builder) {
|
|
// only if we're using our cluster
|
|
ra->cluster_builder->setup(Size2i(ra->size, ra->size), max_cluster_elements, RID(), RID(), RID());
|
|
}
|
|
|
|
ra->size = p_reflection_size;
|
|
ra->count = p_reflection_count;
|
|
|
|
if (ra->reflection.is_valid()) {
|
|
//clear and invalidate everything
|
|
RD::get_singleton()->free(ra->reflection);
|
|
ra->reflection = RID();
|
|
RD::get_singleton()->free(ra->depth_buffer);
|
|
ra->depth_buffer = RID();
|
|
for (int i = 0; i < ra->reflections.size(); i++) {
|
|
ra->reflections.write[i].data.clear_reflection_data();
|
|
if (ra->reflections[i].owner.is_null()) {
|
|
continue;
|
|
}
|
|
reflection_probe_release_atlas_index(ra->reflections[i].owner);
|
|
//rp->atlasindex clear
|
|
}
|
|
|
|
ra->reflections.clear();
|
|
}
|
|
}
|
|
|
|
int RendererSceneRenderRD::reflection_atlas_get_size(RID p_ref_atlas) const {
|
|
ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas);
|
|
ERR_FAIL_COND_V(!ra, 0);
|
|
|
|
return ra->size;
|
|
}
|
|
|
|
////////////////////////
|
|
RID RendererSceneRenderRD::reflection_probe_instance_create(RID p_probe) {
|
|
ReflectionProbeInstance rpi;
|
|
rpi.probe = p_probe;
|
|
rpi.forward_id = _allocate_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE);
|
|
|
|
return reflection_probe_instance_owner.make_rid(rpi);
|
|
}
|
|
|
|
void RendererSceneRenderRD::reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) {
|
|
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
|
|
ERR_FAIL_COND(!rpi);
|
|
|
|
rpi->transform = p_transform;
|
|
rpi->dirty = true;
|
|
}
|
|
|
|
void RendererSceneRenderRD::reflection_probe_release_atlas_index(RID p_instance) {
|
|
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
|
|
ERR_FAIL_COND(!rpi);
|
|
|
|
if (rpi->atlas.is_null()) {
|
|
return; //nothing to release
|
|
}
|
|
ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
|
|
ERR_FAIL_COND(!atlas);
|
|
ERR_FAIL_INDEX(rpi->atlas_index, atlas->reflections.size());
|
|
atlas->reflections.write[rpi->atlas_index].owner = RID();
|
|
rpi->atlas_index = -1;
|
|
rpi->atlas = RID();
|
|
}
|
|
|
|
bool RendererSceneRenderRD::reflection_probe_instance_needs_redraw(RID p_instance) {
|
|
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
|
|
ERR_FAIL_COND_V(!rpi, false);
|
|
|
|
if (rpi->rendering) {
|
|
return false;
|
|
}
|
|
|
|
if (rpi->dirty) {
|
|
return true;
|
|
}
|
|
|
|
if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) {
|
|
return true;
|
|
}
|
|
|
|
return rpi->atlas_index == -1;
|
|
}
|
|
|
|
bool RendererSceneRenderRD::reflection_probe_instance_has_reflection(RID p_instance) {
|
|
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
|
|
ERR_FAIL_COND_V(!rpi, false);
|
|
|
|
return rpi->atlas.is_valid();
|
|
}
|
|
|
|
bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) {
|
|
ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_reflection_atlas);
|
|
|
|
ERR_FAIL_COND_V(!atlas, false);
|
|
|
|
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
|
|
ERR_FAIL_COND_V(!rpi, false);
|
|
|
|
RD::get_singleton()->draw_command_begin_label("Reflection probe render");
|
|
|
|
if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->size != 256) {
|
|
WARN_PRINT("ReflectionProbes set to UPDATE_ALWAYS must have an atlas size of 256. Please update the atlas size in the ProjectSettings.");
|
|
reflection_atlas_set_size(p_reflection_atlas, 256, atlas->count);
|
|
}
|
|
|
|
if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->reflections[0].data.layers[0].mipmaps.size() != 8) {
|
|
// Invalidate reflection atlas, need to regenerate
|
|
RD::get_singleton()->free(atlas->reflection);
|
|
atlas->reflection = RID();
|
|
|
|
for (int i = 0; i < atlas->reflections.size(); i++) {
|
|
if (atlas->reflections[i].owner.is_null()) {
|
|
continue;
|
|
}
|
|
reflection_probe_release_atlas_index(atlas->reflections[i].owner);
|
|
}
|
|
|
|
atlas->reflections.clear();
|
|
}
|
|
|
|
if (atlas->reflection.is_null()) {
|
|
int mipmaps = MIN(sky.roughness_layers, Image::get_image_required_mipmaps(atlas->size, atlas->size, Image::FORMAT_RGBAH) + 1);
|
|
mipmaps = RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS ? 8 : mipmaps; // always use 8 mipmaps with real time filtering
|
|
{
|
|
//reflection atlas was unused, create:
|
|
RD::TextureFormat tf;
|
|
tf.array_layers = 6 * atlas->count;
|
|
tf.format = _render_buffers_get_color_format();
|
|
tf.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
|
|
tf.mipmaps = mipmaps;
|
|
tf.width = atlas->size;
|
|
tf.height = atlas->size;
|
|
tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | (_render_buffers_can_be_storage() ? RD::TEXTURE_USAGE_STORAGE_BIT : 0);
|
|
|
|
atlas->reflection = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
}
|
|
{
|
|
RD::TextureFormat tf;
|
|
tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32;
|
|
tf.width = atlas->size;
|
|
tf.height = atlas->size;
|
|
tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
|
|
atlas->depth_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
}
|
|
atlas->reflections.resize(atlas->count);
|
|
for (int i = 0; i < atlas->count; i++) {
|
|
atlas->reflections.write[i].data.update_reflection_data(storage, atlas->size, mipmaps, false, atlas->reflection, i * 6, RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS, sky.roughness_layers, _render_buffers_get_color_format());
|
|
for (int j = 0; j < 6; j++) {
|
|
atlas->reflections.write[i].fbs[j] = reflection_probe_create_framebuffer(atlas->reflections.write[i].data.layers[0].mipmaps[0].views[j], atlas->depth_buffer);
|
|
}
|
|
}
|
|
|
|
Vector<RID> fb;
|
|
fb.push_back(atlas->depth_buffer);
|
|
atlas->depth_fb = RD::get_singleton()->framebuffer_create(fb);
|
|
}
|
|
|
|
if (rpi->atlas_index == -1) {
|
|
for (int i = 0; i < atlas->reflections.size(); i++) {
|
|
if (atlas->reflections[i].owner.is_null()) {
|
|
rpi->atlas_index = i;
|
|
break;
|
|
}
|
|
}
|
|
//find the one used last
|
|
if (rpi->atlas_index == -1) {
|
|
//everything is in use, find the one least used via LRU
|
|
uint64_t pass_min = 0;
|
|
|
|
for (int i = 0; i < atlas->reflections.size(); i++) {
|
|
ReflectionProbeInstance *rpi2 = reflection_probe_instance_owner.get_or_null(atlas->reflections[i].owner);
|
|
if (rpi2->last_pass < pass_min) {
|
|
pass_min = rpi2->last_pass;
|
|
rpi->atlas_index = i;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (rpi->atlas_index != -1) { // should we fail if this is still -1 ?
|
|
atlas->reflections.write[rpi->atlas_index].owner = p_instance;
|
|
}
|
|
|
|
rpi->atlas = p_reflection_atlas;
|
|
rpi->rendering = true;
|
|
rpi->dirty = false;
|
|
rpi->processing_layer = 1;
|
|
rpi->processing_side = 0;
|
|
|
|
RD::get_singleton()->draw_command_end_label();
|
|
|
|
return true;
|
|
}
|
|
|
|
RID RendererSceneRenderRD::reflection_probe_create_framebuffer(RID p_color, RID p_depth) {
|
|
Vector<RID> fb;
|
|
fb.push_back(p_color);
|
|
fb.push_back(p_depth);
|
|
return RD::get_singleton()->framebuffer_create(fb);
|
|
}
|
|
|
|
bool RendererSceneRenderRD::reflection_probe_instance_postprocess_step(RID p_instance) {
|
|
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
|
|
ERR_FAIL_COND_V(!rpi, false);
|
|
ERR_FAIL_COND_V(!rpi->rendering, false);
|
|
ERR_FAIL_COND_V(rpi->atlas.is_null(), false);
|
|
|
|
ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
|
|
if (!atlas || rpi->atlas_index == -1) {
|
|
//does not belong to an atlas anymore, cancel (was removed from atlas or atlas changed while rendering)
|
|
rpi->rendering = false;
|
|
return false;
|
|
}
|
|
|
|
if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) {
|
|
// Using real time reflections, all roughness is done in one step
|
|
atlas->reflections.write[rpi->atlas_index].data.create_reflection_fast_filter(storage, false);
|
|
rpi->rendering = false;
|
|
rpi->processing_side = 0;
|
|
rpi->processing_layer = 1;
|
|
return true;
|
|
}
|
|
|
|
if (rpi->processing_layer > 1) {
|
|
atlas->reflections.write[rpi->atlas_index].data.create_reflection_importance_sample(storage, false, 10, rpi->processing_layer, sky.sky_ggx_samples_quality);
|
|
rpi->processing_layer++;
|
|
if (rpi->processing_layer == atlas->reflections[rpi->atlas_index].data.layers[0].mipmaps.size()) {
|
|
rpi->rendering = false;
|
|
rpi->processing_side = 0;
|
|
rpi->processing_layer = 1;
|
|
return true;
|
|
}
|
|
return false;
|
|
|
|
} else {
|
|
atlas->reflections.write[rpi->atlas_index].data.create_reflection_importance_sample(storage, false, rpi->processing_side, rpi->processing_layer, sky.sky_ggx_samples_quality);
|
|
}
|
|
|
|
rpi->processing_side++;
|
|
if (rpi->processing_side == 6) {
|
|
rpi->processing_side = 0;
|
|
rpi->processing_layer++;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
uint32_t RendererSceneRenderRD::reflection_probe_instance_get_resolution(RID p_instance) {
|
|
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
|
|
ERR_FAIL_COND_V(!rpi, 0);
|
|
|
|
ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
|
|
ERR_FAIL_COND_V(!atlas, 0);
|
|
return atlas->size;
|
|
}
|
|
|
|
RID RendererSceneRenderRD::reflection_probe_instance_get_framebuffer(RID p_instance, int p_index) {
|
|
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
|
|
ERR_FAIL_COND_V(!rpi, RID());
|
|
ERR_FAIL_INDEX_V(p_index, 6, RID());
|
|
|
|
ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
|
|
ERR_FAIL_COND_V(!atlas, RID());
|
|
return atlas->reflections[rpi->atlas_index].fbs[p_index];
|
|
}
|
|
|
|
RID RendererSceneRenderRD::reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index) {
|
|
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
|
|
ERR_FAIL_COND_V(!rpi, RID());
|
|
ERR_FAIL_INDEX_V(p_index, 6, RID());
|
|
|
|
ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
|
|
ERR_FAIL_COND_V(!atlas, RID());
|
|
return atlas->depth_fb;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////
|
|
|
|
RID RendererSceneRenderRD::shadow_atlas_create() {
|
|
return shadow_atlas_owner.make_rid(ShadowAtlas());
|
|
}
|
|
|
|
void RendererSceneRenderRD::_update_shadow_atlas(ShadowAtlas *shadow_atlas) {
|
|
if (shadow_atlas->size > 0 && shadow_atlas->depth.is_null()) {
|
|
RD::TextureFormat tf;
|
|
tf.format = shadow_atlas->use_16_bits ? RD::DATA_FORMAT_D16_UNORM : RD::DATA_FORMAT_D32_SFLOAT;
|
|
tf.width = shadow_atlas->size;
|
|
tf.height = shadow_atlas->size;
|
|
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
|
|
|
shadow_atlas->depth = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
Vector<RID> fb_tex;
|
|
fb_tex.push_back(shadow_atlas->depth);
|
|
shadow_atlas->fb = RD::get_singleton()->framebuffer_create(fb_tex);
|
|
}
|
|
}
|
|
|
|
void RendererSceneRenderRD::shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits) {
|
|
ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas);
|
|
ERR_FAIL_COND(!shadow_atlas);
|
|
ERR_FAIL_COND(p_size < 0);
|
|
p_size = next_power_of_2(p_size);
|
|
|
|
if (p_size == shadow_atlas->size && p_16_bits == shadow_atlas->use_16_bits) {
|
|
return;
|
|
}
|
|
|
|
// erasing atlas
|
|
if (shadow_atlas->depth.is_valid()) {
|
|
RD::get_singleton()->free(shadow_atlas->depth);
|
|
shadow_atlas->depth = RID();
|
|
}
|
|
for (int i = 0; i < 4; i++) {
|
|
//clear subdivisions
|
|
shadow_atlas->quadrants[i].shadows.clear();
|
|
shadow_atlas->quadrants[i].shadows.resize(1 << shadow_atlas->quadrants[i].subdivision);
|
|
}
|
|
|
|
//erase shadow atlas reference from lights
|
|
for (const KeyValue<RID, uint32_t> &E : shadow_atlas->shadow_owners) {
|
|
LightInstance *li = light_instance_owner.get_or_null(E.key);
|
|
ERR_CONTINUE(!li);
|
|
li->shadow_atlases.erase(p_atlas);
|
|
}
|
|
|
|
//clear owners
|
|
shadow_atlas->shadow_owners.clear();
|
|
|
|
shadow_atlas->size = p_size;
|
|
shadow_atlas->use_16_bits = p_16_bits;
|
|
}
|
|
|
|
void RendererSceneRenderRD::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) {
|
|
ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas);
|
|
ERR_FAIL_COND(!shadow_atlas);
|
|
ERR_FAIL_INDEX(p_quadrant, 4);
|
|
ERR_FAIL_INDEX(p_subdivision, 16384);
|
|
|
|
uint32_t subdiv = next_power_of_2(p_subdivision);
|
|
if (subdiv & 0xaaaaaaaa) { //sqrt(subdiv) must be integer
|
|
subdiv <<= 1;
|
|
}
|
|
|
|
subdiv = int(Math::sqrt((float)subdiv));
|
|
|
|
//obtain the number that will be x*x
|
|
|
|
if (shadow_atlas->quadrants[p_quadrant].subdivision == subdiv) {
|
|
return;
|
|
}
|
|
|
|
//erase all data from quadrant
|
|
for (int i = 0; i < shadow_atlas->quadrants[p_quadrant].shadows.size(); i++) {
|
|
if (shadow_atlas->quadrants[p_quadrant].shadows[i].owner.is_valid()) {
|
|
shadow_atlas->shadow_owners.erase(shadow_atlas->quadrants[p_quadrant].shadows[i].owner);
|
|
LightInstance *li = light_instance_owner.get_or_null(shadow_atlas->quadrants[p_quadrant].shadows[i].owner);
|
|
ERR_CONTINUE(!li);
|
|
li->shadow_atlases.erase(p_atlas);
|
|
}
|
|
}
|
|
|
|
shadow_atlas->quadrants[p_quadrant].shadows.clear();
|
|
shadow_atlas->quadrants[p_quadrant].shadows.resize(subdiv * subdiv);
|
|
shadow_atlas->quadrants[p_quadrant].subdivision = subdiv;
|
|
|
|
//cache the smallest subdiv (for faster allocation in light update)
|
|
|
|
shadow_atlas->smallest_subdiv = 1 << 30;
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
if (shadow_atlas->quadrants[i].subdivision) {
|
|
shadow_atlas->smallest_subdiv = MIN(shadow_atlas->smallest_subdiv, shadow_atlas->quadrants[i].subdivision);
|
|
}
|
|
}
|
|
|
|
if (shadow_atlas->smallest_subdiv == 1 << 30) {
|
|
shadow_atlas->smallest_subdiv = 0;
|
|
}
|
|
|
|
//resort the size orders, simple bublesort for 4 elements..
|
|
|
|
int swaps = 0;
|
|
do {
|
|
swaps = 0;
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
if (shadow_atlas->quadrants[shadow_atlas->size_order[i]].subdivision < shadow_atlas->quadrants[shadow_atlas->size_order[i + 1]].subdivision) {
|
|
SWAP(shadow_atlas->size_order[i], shadow_atlas->size_order[i + 1]);
|
|
swaps++;
|
|
}
|
|
}
|
|
} while (swaps > 0);
|
|
}
|
|
|
|
bool RendererSceneRenderRD::_shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow) {
|
|
for (int i = p_quadrant_count - 1; i >= 0; i--) {
|
|
int qidx = p_in_quadrants[i];
|
|
|
|
if (shadow_atlas->quadrants[qidx].subdivision == (uint32_t)p_current_subdiv) {
|
|
return false;
|
|
}
|
|
|
|
//look for an empty space
|
|
int sc = shadow_atlas->quadrants[qidx].shadows.size();
|
|
const ShadowAtlas::Quadrant::Shadow *sarr = shadow_atlas->quadrants[qidx].shadows.ptr();
|
|
|
|
int found_free_idx = -1; //found a free one
|
|
int found_used_idx = -1; //found existing one, must steal it
|
|
uint64_t min_pass = 0; // pass of the existing one, try to use the least recently used one (LRU fashion)
|
|
|
|
for (int j = 0; j < sc; j++) {
|
|
if (!sarr[j].owner.is_valid()) {
|
|
found_free_idx = j;
|
|
break;
|
|
}
|
|
|
|
LightInstance *sli = light_instance_owner.get_or_null(sarr[j].owner);
|
|
ERR_CONTINUE(!sli);
|
|
|
|
if (sli->last_scene_pass != scene_pass) {
|
|
//was just allocated, don't kill it so soon, wait a bit..
|
|
if (p_tick - sarr[j].alloc_tick < shadow_atlas_realloc_tolerance_msec) {
|
|
continue;
|
|
}
|
|
|
|
if (found_used_idx == -1 || sli->last_scene_pass < min_pass) {
|
|
found_used_idx = j;
|
|
min_pass = sli->last_scene_pass;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (found_free_idx == -1 && found_used_idx == -1) {
|
|
continue; //nothing found
|
|
}
|
|
|
|
if (found_free_idx == -1 && found_used_idx != -1) {
|
|
found_free_idx = found_used_idx;
|
|
}
|
|
|
|
r_quadrant = qidx;
|
|
r_shadow = found_free_idx;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool RendererSceneRenderRD::_shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow) {
|
|
for (int i = p_quadrant_count - 1; i >= 0; i--) {
|
|
int qidx = p_in_quadrants[i];
|
|
|
|
if (shadow_atlas->quadrants[qidx].subdivision == (uint32_t)p_current_subdiv) {
|
|
return false;
|
|
}
|
|
|
|
//look for an empty space
|
|
int sc = shadow_atlas->quadrants[qidx].shadows.size();
|
|
const ShadowAtlas::Quadrant::Shadow *sarr = shadow_atlas->quadrants[qidx].shadows.ptr();
|
|
|
|
int found_idx = -1;
|
|
uint64_t min_pass = 0; // sum of currently selected spots, try to get the least recently used pair
|
|
|
|
for (int j = 0; j < sc - 1; j++) {
|
|
uint64_t pass = 0;
|
|
|
|
if (sarr[j].owner.is_valid()) {
|
|
LightInstance *sli = light_instance_owner.get_or_null(sarr[j].owner);
|
|
ERR_CONTINUE(!sli);
|
|
|
|
if (sli->last_scene_pass == scene_pass) {
|
|
continue;
|
|
}
|
|
|
|
//was just allocated, don't kill it so soon, wait a bit..
|
|
if (p_tick - sarr[j].alloc_tick < shadow_atlas_realloc_tolerance_msec) {
|
|
continue;
|
|
}
|
|
pass += sli->last_scene_pass;
|
|
}
|
|
|
|
if (sarr[j + 1].owner.is_valid()) {
|
|
LightInstance *sli = light_instance_owner.get_or_null(sarr[j + 1].owner);
|
|
ERR_CONTINUE(!sli);
|
|
|
|
if (sli->last_scene_pass == scene_pass) {
|
|
continue;
|
|
}
|
|
|
|
//was just allocated, don't kill it so soon, wait a bit..
|
|
if (p_tick - sarr[j + 1].alloc_tick < shadow_atlas_realloc_tolerance_msec) {
|
|
continue;
|
|
}
|
|
pass += sli->last_scene_pass;
|
|
}
|
|
|
|
if (found_idx == -1 || pass < min_pass) {
|
|
found_idx = j;
|
|
min_pass = pass;
|
|
|
|
// we found two empty spots, no need to check the rest
|
|
if (pass == 0) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (found_idx == -1) {
|
|
continue; //nothing found
|
|
}
|
|
|
|
r_quadrant = qidx;
|
|
r_shadow = found_idx;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool RendererSceneRenderRD::shadow_atlas_update_light(RID p_atlas, RID p_light_instance, float p_coverage, uint64_t p_light_version) {
|
|
ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas);
|
|
ERR_FAIL_COND_V(!shadow_atlas, false);
|
|
|
|
LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
|
|
ERR_FAIL_COND_V(!li, false);
|
|
|
|
if (shadow_atlas->size == 0 || shadow_atlas->smallest_subdiv == 0) {
|
|
return false;
|
|
}
|
|
|
|
uint32_t quad_size = shadow_atlas->size >> 1;
|
|
int desired_fit = MIN(quad_size / shadow_atlas->smallest_subdiv, next_power_of_2(quad_size * p_coverage));
|
|
|
|
int valid_quadrants[4];
|
|
int valid_quadrant_count = 0;
|
|
int best_size = -1; //best size found
|
|
int best_subdiv = -1; //subdiv for the best size
|
|
|
|
//find the quadrants this fits into, and the best possible size it can fit into
|
|
for (int i = 0; i < 4; i++) {
|
|
int q = shadow_atlas->size_order[i];
|
|
int sd = shadow_atlas->quadrants[q].subdivision;
|
|
if (sd == 0) {
|
|
continue; //unused
|
|
}
|
|
|
|
int max_fit = quad_size / sd;
|
|
|
|
if (best_size != -1 && max_fit > best_size) {
|
|
break; //too large
|
|
}
|
|
|
|
valid_quadrants[valid_quadrant_count++] = q;
|
|
best_subdiv = sd;
|
|
|
|
if (max_fit >= desired_fit) {
|
|
best_size = max_fit;
|
|
}
|
|
}
|
|
|
|
ERR_FAIL_COND_V(valid_quadrant_count == 0, false);
|
|
|
|
uint64_t tick = OS::get_singleton()->get_ticks_msec();
|
|
|
|
uint32_t old_key = ShadowAtlas::SHADOW_INVALID;
|
|
uint32_t old_quadrant = ShadowAtlas::SHADOW_INVALID;
|
|
uint32_t old_shadow = ShadowAtlas::SHADOW_INVALID;
|
|
int old_subdivision = -1;
|
|
|
|
bool should_realloc = false;
|
|
bool should_redraw = false;
|
|
|
|
if (shadow_atlas->shadow_owners.has(p_light_instance)) {
|
|
old_key = shadow_atlas->shadow_owners[p_light_instance];
|
|
old_quadrant = (old_key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3;
|
|
old_shadow = old_key & ShadowAtlas::SHADOW_INDEX_MASK;
|
|
|
|
should_realloc = shadow_atlas->quadrants[old_quadrant].subdivision != (uint32_t)best_subdiv && (shadow_atlas->quadrants[old_quadrant].shadows[old_shadow].alloc_tick - tick > shadow_atlas_realloc_tolerance_msec);
|
|
should_redraw = shadow_atlas->quadrants[old_quadrant].shadows[old_shadow].version != p_light_version;
|
|
|
|
if (!should_realloc) {
|
|
shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow].version = p_light_version;
|
|
//already existing, see if it should redraw or it's just OK
|
|
return should_redraw;
|
|
}
|
|
|
|
old_subdivision = shadow_atlas->quadrants[old_quadrant].subdivision;
|
|
}
|
|
|
|
bool is_omni = li->light_type == RS::LIGHT_OMNI;
|
|
bool found_shadow = false;
|
|
int new_quadrant = -1;
|
|
int new_shadow = -1;
|
|
|
|
if (is_omni) {
|
|
found_shadow = _shadow_atlas_find_omni_shadows(shadow_atlas, valid_quadrants, valid_quadrant_count, old_subdivision, tick, new_quadrant, new_shadow);
|
|
} else {
|
|
found_shadow = _shadow_atlas_find_shadow(shadow_atlas, valid_quadrants, valid_quadrant_count, old_subdivision, tick, new_quadrant, new_shadow);
|
|
}
|
|
|
|
if (found_shadow) {
|
|
if (old_quadrant != ShadowAtlas::SHADOW_INVALID) {
|
|
shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow].version = 0;
|
|
shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow].owner = RID();
|
|
|
|
if (old_key & ShadowAtlas::OMNI_LIGHT_FLAG) {
|
|
shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow + 1].version = 0;
|
|
shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow + 1].owner = RID();
|
|
}
|
|
}
|
|
|
|
uint32_t new_key = new_quadrant << ShadowAtlas::QUADRANT_SHIFT;
|
|
new_key |= new_shadow;
|
|
|
|
ShadowAtlas::Quadrant::Shadow *sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_shadow];
|
|
_shadow_atlas_invalidate_shadow(sh, p_atlas, shadow_atlas, new_quadrant, new_shadow);
|
|
|
|
sh->owner = p_light_instance;
|
|
sh->alloc_tick = tick;
|
|
sh->version = p_light_version;
|
|
|
|
if (is_omni) {
|
|
new_key |= ShadowAtlas::OMNI_LIGHT_FLAG;
|
|
|
|
int new_omni_shadow = new_shadow + 1;
|
|
ShadowAtlas::Quadrant::Shadow *extra_sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_omni_shadow];
|
|
_shadow_atlas_invalidate_shadow(extra_sh, p_atlas, shadow_atlas, new_quadrant, new_omni_shadow);
|
|
|
|
extra_sh->owner = p_light_instance;
|
|
extra_sh->alloc_tick = tick;
|
|
extra_sh->version = p_light_version;
|
|
}
|
|
|
|
li->shadow_atlases.insert(p_atlas);
|
|
|
|
//update it in map
|
|
shadow_atlas->shadow_owners[p_light_instance] = new_key;
|
|
//make it dirty, as it should redraw anyway
|
|
return true;
|
|
}
|
|
|
|
return should_redraw;
|
|
}
|
|
|
|
void RendererSceneRenderRD::_shadow_atlas_invalidate_shadow(RendererSceneRenderRD::ShadowAtlas::Quadrant::Shadow *p_shadow, RID p_atlas, RendererSceneRenderRD::ShadowAtlas *p_shadow_atlas, uint32_t p_quadrant, uint32_t p_shadow_idx) {
|
|
if (p_shadow->owner.is_valid()) {
|
|
LightInstance *sli = light_instance_owner.get_or_null(p_shadow->owner);
|
|
uint32_t old_key = p_shadow_atlas->shadow_owners[p_shadow->owner];
|
|
|
|
if (old_key & ShadowAtlas::OMNI_LIGHT_FLAG) {
|
|
uint32_t s = old_key & ShadowAtlas::SHADOW_INDEX_MASK;
|
|
uint32_t omni_shadow_idx = p_shadow_idx + (s == (uint32_t)p_shadow_idx ? 1 : -1);
|
|
RendererSceneRenderRD::ShadowAtlas::Quadrant::Shadow *omni_shadow = &p_shadow_atlas->quadrants[p_quadrant].shadows.write[omni_shadow_idx];
|
|
omni_shadow->version = 0;
|
|
omni_shadow->owner = RID();
|
|
}
|
|
|
|
p_shadow_atlas->shadow_owners.erase(p_shadow->owner);
|
|
p_shadow->version = 0;
|
|
p_shadow->owner = RID();
|
|
sli->shadow_atlases.erase(p_atlas);
|
|
}
|
|
}
|
|
|
|
void RendererSceneRenderRD::_update_directional_shadow_atlas() {
|
|
if (directional_shadow.depth.is_null() && directional_shadow.size > 0) {
|
|
RD::TextureFormat tf;
|
|
tf.format = directional_shadow.use_16_bits ? RD::DATA_FORMAT_D16_UNORM : RD::DATA_FORMAT_D32_SFLOAT;
|
|
tf.width = directional_shadow.size;
|
|
tf.height = directional_shadow.size;
|
|
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
|
|
|
directional_shadow.depth = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
Vector<RID> fb_tex;
|
|
fb_tex.push_back(directional_shadow.depth);
|
|
directional_shadow.fb = RD::get_singleton()->framebuffer_create(fb_tex);
|
|
}
|
|
}
|
|
void RendererSceneRenderRD::directional_shadow_atlas_set_size(int p_size, bool p_16_bits) {
|
|
p_size = nearest_power_of_2_templated(p_size);
|
|
|
|
if (directional_shadow.size == p_size && directional_shadow.use_16_bits == p_16_bits) {
|
|
return;
|
|
}
|
|
|
|
directional_shadow.size = p_size;
|
|
directional_shadow.use_16_bits = p_16_bits;
|
|
|
|
if (directional_shadow.depth.is_valid()) {
|
|
RD::get_singleton()->free(directional_shadow.depth);
|
|
directional_shadow.depth = RID();
|
|
_base_uniforms_changed();
|
|
}
|
|
}
|
|
|
|
void RendererSceneRenderRD::set_directional_shadow_count(int p_count) {
|
|
directional_shadow.light_count = p_count;
|
|
directional_shadow.current_light = 0;
|
|
}
|
|
|
|
static Rect2i _get_directional_shadow_rect(int p_size, int p_shadow_count, int p_shadow_index) {
|
|
int split_h = 1;
|
|
int split_v = 1;
|
|
|
|
while (split_h * split_v < p_shadow_count) {
|
|
if (split_h == split_v) {
|
|
split_h <<= 1;
|
|
} else {
|
|
split_v <<= 1;
|
|
}
|
|
}
|
|
|
|
Rect2i rect(0, 0, p_size, p_size);
|
|
rect.size.width /= split_h;
|
|
rect.size.height /= split_v;
|
|
|
|
rect.position.x = rect.size.width * (p_shadow_index % split_h);
|
|
rect.position.y = rect.size.height * (p_shadow_index / split_h);
|
|
|
|
return rect;
|
|
}
|
|
|
|
int RendererSceneRenderRD::get_directional_light_shadow_size(RID p_light_intance) {
|
|
ERR_FAIL_COND_V(directional_shadow.light_count == 0, 0);
|
|
|
|
Rect2i r = _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, 0);
|
|
|
|
LightInstance *light_instance = light_instance_owner.get_or_null(p_light_intance);
|
|
ERR_FAIL_COND_V(!light_instance, 0);
|
|
|
|
switch (RSG::light_storage->light_directional_get_shadow_mode(light_instance->light)) {
|
|
case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL:
|
|
break; //none
|
|
case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS:
|
|
r.size.height /= 2;
|
|
break;
|
|
case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS:
|
|
r.size /= 2;
|
|
break;
|
|
}
|
|
|
|
return MAX(r.size.width, r.size.height);
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
|
|
RID RendererSceneRenderRD::camera_effects_allocate() {
|
|
return camera_effects_owner.allocate_rid();
|
|
}
|
|
void RendererSceneRenderRD::camera_effects_initialize(RID p_rid) {
|
|
camera_effects_owner.initialize_rid(p_rid, CameraEffects());
|
|
}
|
|
|
|
void RendererSceneRenderRD::camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) {
|
|
dof_blur_quality = p_quality;
|
|
dof_blur_use_jitter = p_use_jitter;
|
|
}
|
|
|
|
void RendererSceneRenderRD::camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) {
|
|
dof_blur_bokeh_shape = p_shape;
|
|
}
|
|
|
|
void RendererSceneRenderRD::camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) {
|
|
CameraEffects *camfx = camera_effects_owner.get_or_null(p_camera_effects);
|
|
ERR_FAIL_COND(!camfx);
|
|
|
|
camfx->dof_blur_far_enabled = p_far_enable;
|
|
camfx->dof_blur_far_distance = p_far_distance;
|
|
camfx->dof_blur_far_transition = p_far_transition;
|
|
|
|
camfx->dof_blur_near_enabled = p_near_enable;
|
|
camfx->dof_blur_near_distance = p_near_distance;
|
|
camfx->dof_blur_near_transition = p_near_transition;
|
|
|
|
camfx->dof_blur_amount = p_amount;
|
|
}
|
|
|
|
void RendererSceneRenderRD::camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) {
|
|
CameraEffects *camfx = camera_effects_owner.get_or_null(p_camera_effects);
|
|
ERR_FAIL_COND(!camfx);
|
|
|
|
camfx->override_exposure_enabled = p_enable;
|
|
camfx->override_exposure = p_exposure;
|
|
}
|
|
|
|
RID RendererSceneRenderRD::light_instance_create(RID p_light) {
|
|
RID li = light_instance_owner.make_rid(LightInstance());
|
|
|
|
LightInstance *light_instance = light_instance_owner.get_or_null(li);
|
|
|
|
light_instance->self = li;
|
|
light_instance->light = p_light;
|
|
light_instance->light_type = RSG::light_storage->light_get_type(p_light);
|
|
if (light_instance->light_type != RS::LIGHT_DIRECTIONAL) {
|
|
light_instance->forward_id = _allocate_forward_id(light_instance->light_type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT);
|
|
}
|
|
|
|
return li;
|
|
}
|
|
|
|
void RendererSceneRenderRD::light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) {
|
|
LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
|
|
ERR_FAIL_COND(!light_instance);
|
|
|
|
light_instance->transform = p_transform;
|
|
}
|
|
|
|
void RendererSceneRenderRD::light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) {
|
|
LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
|
|
ERR_FAIL_COND(!light_instance);
|
|
|
|
light_instance->aabb = p_aabb;
|
|
}
|
|
|
|
void RendererSceneRenderRD::light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) {
|
|
LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
|
|
ERR_FAIL_COND(!light_instance);
|
|
|
|
ERR_FAIL_INDEX(p_pass, 6);
|
|
|
|
light_instance->shadow_transform[p_pass].camera = p_projection;
|
|
light_instance->shadow_transform[p_pass].transform = p_transform;
|
|
light_instance->shadow_transform[p_pass].farplane = p_far;
|
|
light_instance->shadow_transform[p_pass].split = p_split;
|
|
light_instance->shadow_transform[p_pass].bias_scale = p_bias_scale;
|
|
light_instance->shadow_transform[p_pass].range_begin = p_range_begin;
|
|
light_instance->shadow_transform[p_pass].shadow_texel_size = p_shadow_texel_size;
|
|
light_instance->shadow_transform[p_pass].uv_scale = p_uv_scale;
|
|
}
|
|
|
|
void RendererSceneRenderRD::light_instance_mark_visible(RID p_light_instance) {
|
|
LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
|
|
ERR_FAIL_COND(!light_instance);
|
|
|
|
light_instance->last_scene_pass = scene_pass;
|
|
}
|
|
|
|
RendererSceneRenderRD::ShadowCubemap *RendererSceneRenderRD::_get_shadow_cubemap(int p_size) {
|
|
if (!shadow_cubemaps.has(p_size)) {
|
|
ShadowCubemap sc;
|
|
{
|
|
RD::TextureFormat tf;
|
|
tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32;
|
|
tf.width = p_size;
|
|
tf.height = p_size;
|
|
tf.texture_type = RD::TEXTURE_TYPE_CUBE;
|
|
tf.array_layers = 6;
|
|
tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
|
|
sc.cubemap = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
}
|
|
|
|
for (int i = 0; i < 6; i++) {
|
|
RID side_texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), sc.cubemap, i, 0);
|
|
Vector<RID> fbtex;
|
|
fbtex.push_back(side_texture);
|
|
sc.side_fb[i] = RD::get_singleton()->framebuffer_create(fbtex);
|
|
}
|
|
|
|
shadow_cubemaps[p_size] = sc;
|
|
}
|
|
|
|
return &shadow_cubemaps[p_size];
|
|
}
|
|
|
|
//////////////////////////
|
|
|
|
RID RendererSceneRenderRD::decal_instance_create(RID p_decal) {
|
|
DecalInstance di;
|
|
di.decal = p_decal;
|
|
di.forward_id = _allocate_forward_id(FORWARD_ID_TYPE_DECAL);
|
|
return decal_instance_owner.make_rid(di);
|
|
}
|
|
|
|
void RendererSceneRenderRD::decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) {
|
|
DecalInstance *di = decal_instance_owner.get_or_null(p_decal);
|
|
ERR_FAIL_COND(!di);
|
|
di->transform = p_transform;
|
|
}
|
|
|
|
/////////////////////////////////
|
|
|
|
RID RendererSceneRenderRD::lightmap_instance_create(RID p_lightmap) {
|
|
LightmapInstance li;
|
|
li.lightmap = p_lightmap;
|
|
return lightmap_instance_owner.make_rid(li);
|
|
}
|
|
void RendererSceneRenderRD::lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) {
|
|
LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap);
|
|
ERR_FAIL_COND(!li);
|
|
li->transform = p_transform;
|
|
}
|
|
|
|
/////////////////////////////////
|
|
|
|
RID RendererSceneRenderRD::voxel_gi_instance_create(RID p_base) {
|
|
return gi.voxel_gi_instance_create(p_base);
|
|
}
|
|
|
|
void RendererSceneRenderRD::voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) {
|
|
gi.voxel_gi_instance_set_transform_to_data(p_probe, p_xform);
|
|
}
|
|
|
|
bool RendererSceneRenderRD::voxel_gi_needs_update(RID p_probe) const {
|
|
if (!is_dynamic_gi_supported()) {
|
|
return false;
|
|
}
|
|
|
|
return gi.voxel_gi_needs_update(p_probe);
|
|
}
|
|
|
|
void RendererSceneRenderRD::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) {
|
|
if (!is_dynamic_gi_supported()) {
|
|
return;
|
|
}
|
|
|
|
gi.voxel_gi_update(p_probe, p_update_light_instances, p_light_instances, p_dynamic_objects, this);
|
|
}
|
|
|
|
void RendererSceneRenderRD::_debug_sdfgi_probes(RID p_render_buffers, RID p_framebuffer, const uint32_t p_view_count, const CameraMatrix *p_camera_with_transforms, bool p_will_continue_color, bool p_will_continue_depth) {
|
|
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND(!rb);
|
|
|
|
if (!rb->sdfgi) {
|
|
return; //nothing to debug
|
|
}
|
|
|
|
rb->sdfgi->debug_probes(p_framebuffer, p_view_count, p_camera_with_transforms, p_will_continue_color, p_will_continue_depth);
|
|
}
|
|
|
|
////////////////////////////////
|
|
RID RendererSceneRenderRD::render_buffers_create() {
|
|
RenderBuffers rb;
|
|
rb.data = _create_render_buffer_data();
|
|
return render_buffers_owner.make_rid(rb);
|
|
}
|
|
|
|
void RendererSceneRenderRD::_allocate_blur_textures(RenderBuffers *rb) {
|
|
ERR_FAIL_COND(!rb->blur[0].texture.is_null());
|
|
|
|
uint32_t mipmaps_required = Image::get_image_required_mipmaps(rb->width, rb->height, Image::FORMAT_RGBAH);
|
|
|
|
RD::TextureFormat tf;
|
|
tf.format = _render_buffers_get_color_format(); // RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
|
|
tf.width = rb->internal_width;
|
|
tf.height = rb->internal_height;
|
|
tf.texture_type = rb->view_count > 1 ? RD::TEXTURE_TYPE_2D_ARRAY : RD::TEXTURE_TYPE_2D;
|
|
tf.array_layers = rb->view_count;
|
|
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
|
|
if (_render_buffers_can_be_storage()) {
|
|
tf.usage_bits += RD::TEXTURE_USAGE_STORAGE_BIT;
|
|
} else {
|
|
tf.usage_bits += RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
|
|
}
|
|
tf.mipmaps = mipmaps_required;
|
|
|
|
rb->sss_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
|
|
tf.width = rb->internal_width;
|
|
tf.height = rb->internal_height;
|
|
rb->blur[0].texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
//the second one is smaller (only used for separatable part of blur)
|
|
tf.width >>= 1;
|
|
tf.height >>= 1;
|
|
tf.mipmaps--;
|
|
rb->blur[1].texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
|
|
for (uint32_t l = 0; l < rb->view_count; l++) {
|
|
RenderBuffers::Blur::Layer ll[2];
|
|
int base_width = rb->internal_width;
|
|
int base_height = rb->internal_height;
|
|
|
|
for (uint32_t i = 0; i < mipmaps_required; i++) {
|
|
RenderBuffers::Blur::Mipmap mm;
|
|
mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->blur[0].texture, l, i);
|
|
|
|
mm.width = base_width;
|
|
mm.height = base_height;
|
|
|
|
if (!_render_buffers_can_be_storage()) {
|
|
Vector<RID> fb;
|
|
fb.push_back(mm.texture);
|
|
|
|
mm.fb = RD::get_singleton()->framebuffer_create(fb);
|
|
}
|
|
|
|
if (!_render_buffers_can_be_storage()) {
|
|
// and half texture, this is an intermediate result so just allocate a texture, is this good enough?
|
|
tf.width = MAX(1, base_width >> 1);
|
|
tf.height = base_height;
|
|
tf.texture_type = RD::TEXTURE_TYPE_2D;
|
|
tf.array_layers = 1;
|
|
tf.mipmaps = 1;
|
|
|
|
mm.half_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
|
|
Vector<RID> half_fb;
|
|
half_fb.push_back(mm.half_texture);
|
|
mm.half_fb = RD::get_singleton()->framebuffer_create(half_fb);
|
|
}
|
|
|
|
ll[0].mipmaps.push_back(mm);
|
|
|
|
if (i > 0) {
|
|
mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->blur[1].texture, l, i - 1);
|
|
|
|
if (!_render_buffers_can_be_storage()) {
|
|
Vector<RID> fb;
|
|
fb.push_back(mm.texture);
|
|
|
|
mm.fb = RD::get_singleton()->framebuffer_create(fb);
|
|
|
|
// We can re-use the half texture here as it is an intermediate result
|
|
}
|
|
|
|
ll[1].mipmaps.push_back(mm);
|
|
}
|
|
|
|
base_width = MAX(1, base_width >> 1);
|
|
base_height = MAX(1, base_height >> 1);
|
|
}
|
|
|
|
rb->blur[0].layers.push_back(ll[0]);
|
|
rb->blur[1].layers.push_back(ll[1]);
|
|
}
|
|
|
|
if (!_render_buffers_can_be_storage()) {
|
|
// create 4 weight textures, 2 full size, 2 half size
|
|
|
|
tf.format = RD::DATA_FORMAT_R16_SFLOAT; // We could probably use DATA_FORMAT_R8_SNORM if we don't pre-multiply by blur_size but that depends on whether we can remove DEPTH_GAP
|
|
tf.width = rb->internal_width;
|
|
tf.height = rb->internal_height;
|
|
tf.texture_type = RD::TEXTURE_TYPE_2D;
|
|
tf.array_layers = 1; // Our DOF effect handles one eye per turn
|
|
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
|
|
tf.mipmaps = 1;
|
|
for (uint32_t i = 0; i < 4; i++) {
|
|
// associated blur texture
|
|
RID texture;
|
|
if (i == 1) {
|
|
texture = rb->blur[0].layers[0].mipmaps[0].texture;
|
|
} else if (i == 2) {
|
|
texture = rb->blur[1].layers[0].mipmaps[0].texture;
|
|
} else if (i == 3) {
|
|
texture = rb->blur[0].layers[0].mipmaps[1].texture;
|
|
}
|
|
|
|
// create weight texture
|
|
rb->weight_buffers[i].weight = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
|
|
// create frame buffer
|
|
Vector<RID> fb;
|
|
if (i != 0) {
|
|
fb.push_back(texture);
|
|
}
|
|
fb.push_back(rb->weight_buffers[i].weight);
|
|
rb->weight_buffers[i].fb = RD::get_singleton()->framebuffer_create(fb);
|
|
|
|
if (i == 1) {
|
|
// next 2 are half size
|
|
tf.width = MAX(1u, tf.width >> 1);
|
|
tf.height = MAX(1u, tf.height >> 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void RendererSceneRenderRD::_allocate_depth_backbuffer_textures(RenderBuffers *rb) {
|
|
ERR_FAIL_COND(!rb->depth_back_texture.is_null());
|
|
|
|
{
|
|
RD::TextureFormat tf;
|
|
if (rb->view_count > 1) {
|
|
tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
|
|
}
|
|
// We're not using this as a depth stencil, just copying our data into this. May need to look into using a different format on mobile, maybe R16?
|
|
tf.format = RD::DATA_FORMAT_R32_SFLOAT;
|
|
|
|
tf.width = rb->width;
|
|
tf.height = rb->height;
|
|
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
|
|
tf.array_layers = rb->view_count; // create a layer for every view
|
|
|
|
tf.usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
|
|
tf.usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; // set this as color attachment because we're copying data into it, it's not actually used as a depth buffer
|
|
|
|
rb->depth_back_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
}
|
|
|
|
if (!_render_buffers_can_be_storage()) {
|
|
// create framebuffer so we can write into this...
|
|
|
|
Vector<RID> fb;
|
|
fb.push_back(rb->depth_back_texture);
|
|
|
|
rb->depth_back_fb = RD::get_singleton()->framebuffer_create(fb, RD::INVALID_ID, rb->view_count);
|
|
}
|
|
}
|
|
|
|
void RendererSceneRenderRD::_allocate_luminance_textures(RenderBuffers *rb) {
|
|
ERR_FAIL_COND(!rb->luminance.current.is_null());
|
|
|
|
int w = rb->internal_width;
|
|
int h = rb->internal_height;
|
|
|
|
while (true) {
|
|
w = MAX(w / 8, 1);
|
|
h = MAX(h / 8, 1);
|
|
|
|
RD::TextureFormat tf;
|
|
tf.format = RD::DATA_FORMAT_R32_SFLOAT;
|
|
tf.width = w;
|
|
tf.height = h;
|
|
|
|
bool final = w == 1 && h == 1;
|
|
|
|
if (_render_buffers_can_be_storage()) {
|
|
tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
|
|
if (final) {
|
|
tf.usage_bits |= RD::TEXTURE_USAGE_SAMPLING_BIT;
|
|
}
|
|
} else {
|
|
tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
|
|
}
|
|
|
|
RID texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
|
|
rb->luminance.reduce.push_back(texture);
|
|
if (!_render_buffers_can_be_storage()) {
|
|
Vector<RID> fb;
|
|
fb.push_back(texture);
|
|
|
|
rb->luminance.fb.push_back(RD::get_singleton()->framebuffer_create(fb));
|
|
}
|
|
|
|
if (final) {
|
|
rb->luminance.current = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
|
|
if (!_render_buffers_can_be_storage()) {
|
|
Vector<RID> fb;
|
|
fb.push_back(rb->luminance.current);
|
|
|
|
rb->luminance.current_fb = RD::get_singleton()->framebuffer_create(fb);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void RendererSceneRenderRD::_free_render_buffer_data(RenderBuffers *rb) {
|
|
if (rb->views.size() > 1) { // if 1 these are copies ofs rb->internal_texture, rb->depth_texture and rb->texture_fb
|
|
for (int i = 0; i < rb->views.size(); i++) {
|
|
if (rb->views[i].view_fb.is_valid()) {
|
|
RD::get_singleton()->free(rb->views[i].view_fb);
|
|
}
|
|
if (rb->views[i].view_texture.is_valid()) {
|
|
RD::get_singleton()->free(rb->views[i].view_texture);
|
|
}
|
|
if (rb->views[i].view_depth.is_valid()) {
|
|
RD::get_singleton()->free(rb->views[i].view_depth);
|
|
}
|
|
}
|
|
}
|
|
rb->views.clear();
|
|
|
|
if (rb->texture_fb.is_valid()) {
|
|
RD::get_singleton()->free(rb->texture_fb);
|
|
rb->texture_fb = RID();
|
|
}
|
|
|
|
if (rb->internal_texture == rb->texture && rb->internal_texture.is_valid()) {
|
|
RD::get_singleton()->free(rb->internal_texture);
|
|
rb->texture = RID();
|
|
rb->internal_texture = RID();
|
|
rb->upscale_texture = RID();
|
|
} else {
|
|
if (rb->texture.is_valid()) {
|
|
RD::get_singleton()->free(rb->texture);
|
|
rb->texture = RID();
|
|
}
|
|
|
|
if (rb->internal_texture.is_valid()) {
|
|
RD::get_singleton()->free(rb->internal_texture);
|
|
rb->internal_texture = RID();
|
|
}
|
|
|
|
if (rb->upscale_texture.is_valid()) {
|
|
RD::get_singleton()->free(rb->upscale_texture);
|
|
rb->upscale_texture = RID();
|
|
}
|
|
}
|
|
|
|
if (rb->depth_texture.is_valid()) {
|
|
RD::get_singleton()->free(rb->depth_texture);
|
|
rb->depth_texture = RID();
|
|
}
|
|
|
|
if (rb->depth_back_fb.is_valid()) {
|
|
RD::get_singleton()->free(rb->depth_back_fb);
|
|
rb->depth_back_fb = RID();
|
|
}
|
|
|
|
if (rb->depth_back_texture.is_valid()) {
|
|
RD::get_singleton()->free(rb->depth_back_texture);
|
|
rb->depth_back_texture = RID();
|
|
}
|
|
|
|
if (rb->sss_texture.is_valid()) {
|
|
RD::get_singleton()->free(rb->sss_texture);
|
|
rb->sss_texture = RID();
|
|
}
|
|
|
|
for (int i = 0; i < 2; i++) {
|
|
for (int l = 0; l < rb->blur[i].layers.size(); l++) {
|
|
for (int m = 0; m < rb->blur[i].layers[l].mipmaps.size(); m++) {
|
|
// do we free the texture slice here? or is it enough to free the main texture?
|
|
|
|
// do free the mobile extra stuff
|
|
if (rb->blur[i].layers[l].mipmaps[m].fb.is_valid()) {
|
|
RD::get_singleton()->free(rb->blur[i].layers[l].mipmaps[m].fb);
|
|
}
|
|
// texture and framebuffer in both blur mipmaps are shared, so only free from the first one
|
|
if (i == 0) {
|
|
if (rb->blur[i].layers[l].mipmaps[m].half_fb.is_valid()) {
|
|
RD::get_singleton()->free(rb->blur[i].layers[l].mipmaps[m].half_fb);
|
|
}
|
|
if (rb->blur[i].layers[l].mipmaps[m].half_texture.is_valid()) {
|
|
RD::get_singleton()->free(rb->blur[i].layers[l].mipmaps[m].half_texture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
rb->blur[i].layers.clear();
|
|
|
|
if (rb->blur[i].texture.is_valid()) {
|
|
RD::get_singleton()->free(rb->blur[i].texture);
|
|
rb->blur[i].texture = RID();
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < rb->luminance.fb.size(); i++) {
|
|
RD::get_singleton()->free(rb->luminance.fb[i]);
|
|
}
|
|
rb->luminance.fb.clear();
|
|
|
|
for (int i = 0; i < rb->luminance.reduce.size(); i++) {
|
|
RD::get_singleton()->free(rb->luminance.reduce[i]);
|
|
}
|
|
rb->luminance.reduce.clear();
|
|
|
|
if (rb->luminance.current_fb.is_valid()) {
|
|
RD::get_singleton()->free(rb->luminance.current_fb);
|
|
rb->luminance.current_fb = RID();
|
|
}
|
|
|
|
if (rb->luminance.current.is_valid()) {
|
|
RD::get_singleton()->free(rb->luminance.current);
|
|
rb->luminance.current = RID();
|
|
}
|
|
|
|
if (rb->ss_effects.linear_depth.is_valid()) {
|
|
RD::get_singleton()->free(rb->ss_effects.linear_depth);
|
|
rb->ss_effects.linear_depth = RID();
|
|
rb->ss_effects.linear_depth_slices.clear();
|
|
}
|
|
|
|
if (rb->ss_effects.ssao.ao_final.is_valid()) {
|
|
RD::get_singleton()->free(rb->ss_effects.ssao.ao_deinterleaved);
|
|
RD::get_singleton()->free(rb->ss_effects.ssao.ao_pong);
|
|
RD::get_singleton()->free(rb->ss_effects.ssao.ao_final);
|
|
|
|
RD::get_singleton()->free(rb->ss_effects.ssao.importance_map[0]);
|
|
RD::get_singleton()->free(rb->ss_effects.ssao.importance_map[1]);
|
|
|
|
rb->ss_effects.ssao.ao_deinterleaved = RID();
|
|
rb->ss_effects.ssao.ao_pong = RID();
|
|
rb->ss_effects.ssao.ao_final = RID();
|
|
rb->ss_effects.ssao.importance_map[0] = RID();
|
|
rb->ss_effects.ssao.importance_map[1] = RID();
|
|
|
|
rb->ss_effects.ssao.ao_deinterleaved_slices.clear();
|
|
rb->ss_effects.ssao.ao_pong_slices.clear();
|
|
}
|
|
|
|
if (rb->ss_effects.ssil.ssil_final.is_valid()) {
|
|
RD::get_singleton()->free(rb->ss_effects.ssil.ssil_final);
|
|
RD::get_singleton()->free(rb->ss_effects.ssil.deinterleaved);
|
|
RD::get_singleton()->free(rb->ss_effects.ssil.pong);
|
|
RD::get_singleton()->free(rb->ss_effects.ssil.edges);
|
|
RD::get_singleton()->free(rb->ss_effects.ssil.importance_map[0]);
|
|
RD::get_singleton()->free(rb->ss_effects.ssil.importance_map[1]);
|
|
|
|
rb->ss_effects.ssil.ssil_final = RID();
|
|
rb->ss_effects.ssil.deinterleaved = RID();
|
|
rb->ss_effects.ssil.pong = RID();
|
|
rb->ss_effects.ssil.edges = RID();
|
|
rb->ss_effects.ssil.deinterleaved_slices.clear();
|
|
rb->ss_effects.ssil.pong_slices.clear();
|
|
rb->ss_effects.ssil.edges_slices.clear();
|
|
rb->ss_effects.ssil.importance_map[0] = RID();
|
|
rb->ss_effects.ssil.importance_map[1] = RID();
|
|
|
|
RD::get_singleton()->free(rb->ss_effects.last_frame);
|
|
rb->ss_effects.last_frame = RID();
|
|
rb->ss_effects.last_frame_slices.clear();
|
|
}
|
|
|
|
if (rb->ssr.blur_radius[0].is_valid()) {
|
|
RD::get_singleton()->free(rb->ssr.blur_radius[0]);
|
|
RD::get_singleton()->free(rb->ssr.blur_radius[1]);
|
|
rb->ssr.blur_radius[0] = RID();
|
|
rb->ssr.blur_radius[1] = RID();
|
|
}
|
|
|
|
if (rb->ssr.depth_scaled.is_valid()) {
|
|
RD::get_singleton()->free(rb->ssr.depth_scaled);
|
|
rb->ssr.depth_scaled = RID();
|
|
RD::get_singleton()->free(rb->ssr.normal_scaled);
|
|
rb->ssr.normal_scaled = RID();
|
|
}
|
|
|
|
if (rb->taa.history.is_valid()) {
|
|
RD::get_singleton()->free(rb->taa.history);
|
|
rb->taa.history = RID();
|
|
}
|
|
|
|
if (rb->taa.temp.is_valid()) {
|
|
RD::get_singleton()->free(rb->taa.temp);
|
|
rb->taa.temp = RID();
|
|
}
|
|
|
|
if (rb->taa.prev_velocity.is_valid()) {
|
|
RD::get_singleton()->free(rb->taa.prev_velocity);
|
|
rb->taa.prev_velocity = RID();
|
|
}
|
|
|
|
rb->rbgi.free();
|
|
}
|
|
|
|
void RendererSceneRenderRD::_process_sss(RID p_render_buffers, const CameraMatrix &p_camera) {
|
|
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND(!rb);
|
|
|
|
bool can_use_effects = rb->internal_width >= 8 && rb->internal_height >= 8;
|
|
|
|
if (!can_use_effects) {
|
|
//just copy
|
|
return;
|
|
}
|
|
|
|
if (rb->blur[0].texture.is_null()) {
|
|
_allocate_blur_textures(rb);
|
|
}
|
|
|
|
storage->get_effects()->sub_surface_scattering(rb->internal_texture, rb->sss_texture, rb->depth_texture, p_camera, Size2i(rb->internal_width, rb->internal_height), sss_scale, sss_depth_scale, sss_quality);
|
|
}
|
|
|
|
void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_framebuffer, RID p_normal_buffer, RID p_specular_buffer, RID p_metallic, const Color &p_metallic_mask, RID p_environment, const CameraMatrix &p_projection, bool p_use_additive) {
|
|
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND(!rb);
|
|
|
|
bool can_use_effects = rb->internal_width >= 8 && rb->internal_height >= 8;
|
|
|
|
if (!can_use_effects) {
|
|
//just copy
|
|
storage->get_effects()->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : rb->internal_texture, RID());
|
|
return;
|
|
}
|
|
|
|
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_environment);
|
|
ERR_FAIL_COND(!env);
|
|
|
|
ERR_FAIL_COND(!env->ssr_enabled);
|
|
|
|
if (rb->ssr.depth_scaled.is_null()) {
|
|
RD::TextureFormat tf;
|
|
tf.format = RD::DATA_FORMAT_R32_SFLOAT;
|
|
tf.width = rb->internal_width / 2;
|
|
tf.height = rb->internal_height / 2;
|
|
tf.texture_type = RD::TEXTURE_TYPE_2D;
|
|
tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
|
|
|
|
rb->ssr.depth_scaled = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
|
|
tf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
|
|
|
|
rb->ssr.normal_scaled = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
}
|
|
|
|
if (ssr_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED && !rb->ssr.blur_radius[0].is_valid()) {
|
|
RD::TextureFormat tf;
|
|
tf.format = RD::DATA_FORMAT_R8_UNORM;
|
|
tf.width = rb->internal_width / 2;
|
|
tf.height = rb->internal_height / 2;
|
|
tf.texture_type = RD::TEXTURE_TYPE_2D;
|
|
tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
|
|
|
|
rb->ssr.blur_radius[0] = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
rb->ssr.blur_radius[1] = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
}
|
|
|
|
if (rb->blur[0].texture.is_null()) {
|
|
_allocate_blur_textures(rb);
|
|
}
|
|
|
|
storage->get_effects()->screen_space_reflection(rb->internal_texture, p_normal_buffer, ssr_roughness_quality, rb->ssr.blur_radius[0], rb->ssr.blur_radius[1], p_metallic, p_metallic_mask, rb->depth_texture, rb->ssr.depth_scaled, rb->ssr.normal_scaled, rb->blur[0].layers[0].mipmaps[1].texture, rb->blur[1].layers[0].mipmaps[0].texture, Size2i(rb->internal_width / 2, rb->internal_height / 2), env->ssr_max_steps, env->ssr_fade_in, env->ssr_fade_out, env->ssr_depth_tolerance, p_projection);
|
|
storage->get_effects()->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : rb->internal_texture, rb->blur[0].layers[0].mipmaps[1].texture);
|
|
}
|
|
|
|
void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection) {
|
|
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND(!rb);
|
|
|
|
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_environment);
|
|
ERR_FAIL_COND(!env);
|
|
|
|
RENDER_TIMESTAMP("Process SSAO");
|
|
|
|
if (rb->ss_effects.ssao.ao_final.is_valid() && ssao_using_half_size != ssao_half_size) {
|
|
RD::get_singleton()->free(rb->ss_effects.ssao.ao_deinterleaved);
|
|
RD::get_singleton()->free(rb->ss_effects.ssao.ao_pong);
|
|
RD::get_singleton()->free(rb->ss_effects.ssao.ao_final);
|
|
|
|
RD::get_singleton()->free(rb->ss_effects.ssao.importance_map[0]);
|
|
RD::get_singleton()->free(rb->ss_effects.ssao.importance_map[1]);
|
|
|
|
rb->ss_effects.ssao.ao_deinterleaved = RID();
|
|
rb->ss_effects.ssao.ao_pong = RID();
|
|
rb->ss_effects.ssao.ao_final = RID();
|
|
rb->ss_effects.ssao.importance_map[0] = RID();
|
|
rb->ss_effects.ssao.importance_map[1] = RID();
|
|
rb->ss_effects.ssao.ao_deinterleaved_slices.clear();
|
|
rb->ss_effects.ssao.ao_pong_slices.clear();
|
|
}
|
|
|
|
int buffer_width;
|
|
int buffer_height;
|
|
int half_width;
|
|
int half_height;
|
|
if (ssao_half_size) {
|
|
buffer_width = (rb->internal_width + 3) / 4;
|
|
buffer_height = (rb->internal_height + 3) / 4;
|
|
half_width = (rb->internal_width + 7) / 8;
|
|
half_height = (rb->internal_height + 7) / 8;
|
|
} else {
|
|
buffer_width = (rb->internal_width + 1) / 2;
|
|
buffer_height = (rb->internal_height + 1) / 2;
|
|
half_width = (rb->internal_width + 3) / 4;
|
|
half_height = (rb->internal_height + 3) / 4;
|
|
}
|
|
bool uniform_sets_are_invalid = false;
|
|
if (rb->ss_effects.ssao.ao_deinterleaved.is_null()) {
|
|
{
|
|
rb->ss_effects.ssao.depth_texture_view = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.linear_depth, 0, ssao_half_size ? 1 : 0, 4, RD::TEXTURE_SLICE_2D_ARRAY);
|
|
}
|
|
{
|
|
RD::TextureFormat tf;
|
|
tf.format = RD::DATA_FORMAT_R8G8_UNORM;
|
|
tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
|
|
tf.width = buffer_width;
|
|
tf.height = buffer_height;
|
|
tf.array_layers = 4;
|
|
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
|
|
rb->ss_effects.ssao.ao_deinterleaved = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
RD::get_singleton()->set_resource_name(rb->ss_effects.ssao.ao_deinterleaved, "SSAO De-interleaved Array");
|
|
for (uint32_t i = 0; i < 4; i++) {
|
|
RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.ssao.ao_deinterleaved, i, 0);
|
|
rb->ss_effects.ssao.ao_deinterleaved_slices.push_back(slice);
|
|
RD::get_singleton()->set_resource_name(slice, "SSAO De-interleaved Array Layer " + itos(i) + " ");
|
|
}
|
|
}
|
|
|
|
{
|
|
RD::TextureFormat tf;
|
|
tf.format = RD::DATA_FORMAT_R8G8_UNORM;
|
|
tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
|
|
tf.width = buffer_width;
|
|
tf.height = buffer_height;
|
|
tf.array_layers = 4;
|
|
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
|
|
rb->ss_effects.ssao.ao_pong = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
RD::get_singleton()->set_resource_name(rb->ss_effects.ssao.ao_pong, "SSAO De-interleaved Array Pong");
|
|
for (uint32_t i = 0; i < 4; i++) {
|
|
RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.ssao.ao_pong, i, 0);
|
|
rb->ss_effects.ssao.ao_pong_slices.push_back(slice);
|
|
RD::get_singleton()->set_resource_name(slice, "SSAO De-interleaved Array Layer " + itos(i) + " Pong");
|
|
}
|
|
}
|
|
|
|
{
|
|
RD::TextureFormat tf;
|
|
tf.format = RD::DATA_FORMAT_R8_UNORM;
|
|
tf.width = half_width;
|
|
tf.height = half_height;
|
|
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
|
|
rb->ss_effects.ssao.importance_map[0] = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
RD::get_singleton()->set_resource_name(rb->ss_effects.ssao.importance_map[0], "SSAO Importance Map");
|
|
rb->ss_effects.ssao.importance_map[1] = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
RD::get_singleton()->set_resource_name(rb->ss_effects.ssao.importance_map[1], "SSAO Importance Map Pong");
|
|
}
|
|
{
|
|
RD::TextureFormat tf;
|
|
tf.format = RD::DATA_FORMAT_R8_UNORM;
|
|
tf.width = rb->internal_width;
|
|
tf.height = rb->internal_height;
|
|
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
|
|
rb->ss_effects.ssao.ao_final = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
RD::get_singleton()->set_resource_name(rb->ss_effects.ssao.ao_final, "SSAO Final");
|
|
}
|
|
ssao_using_half_size = ssao_half_size;
|
|
uniform_sets_are_invalid = true;
|
|
}
|
|
|
|
EffectsRD::SSAOSettings settings;
|
|
settings.radius = env->ssao_radius;
|
|
settings.intensity = env->ssao_intensity;
|
|
settings.power = env->ssao_power;
|
|
settings.detail = env->ssao_detail;
|
|
settings.horizon = env->ssao_horizon;
|
|
settings.sharpness = env->ssao_sharpness;
|
|
|
|
settings.quality = ssao_quality;
|
|
settings.half_size = ssao_half_size;
|
|
settings.adaptive_target = ssao_adaptive_target;
|
|
settings.blur_passes = ssao_blur_passes;
|
|
settings.fadeout_from = ssao_fadeout_from;
|
|
settings.fadeout_to = ssao_fadeout_to;
|
|
settings.full_screen_size = Size2i(rb->internal_width, rb->internal_height);
|
|
settings.half_screen_size = Size2i(buffer_width, buffer_height);
|
|
settings.quarter_screen_size = Size2i(half_width, half_height);
|
|
|
|
storage->get_effects()->generate_ssao(p_normal_buffer, rb->ss_effects.ssao.depth_texture_view, rb->ss_effects.ssao.ao_deinterleaved, rb->ss_effects.ssao.ao_deinterleaved_slices, rb->ss_effects.ssao.ao_pong, rb->ss_effects.ssao.ao_pong_slices, rb->ss_effects.ssao.ao_final, rb->ss_effects.ssao.importance_map[0], rb->ss_effects.ssao.importance_map[1], p_projection, settings, uniform_sets_are_invalid, rb->ss_effects.ssao.gather_uniform_set, rb->ss_effects.ssao.importance_map_uniform_set);
|
|
}
|
|
|
|
void RendererSceneRenderRD::_process_ssil(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection, const Transform3D &p_transform) {
|
|
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND(!rb);
|
|
|
|
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_environment);
|
|
ERR_FAIL_COND(!env);
|
|
|
|
RENDER_TIMESTAMP("Process SSIL");
|
|
|
|
if (rb->ss_effects.ssil.ssil_final.is_valid() && ssil_using_half_size != ssil_half_size) {
|
|
RD::get_singleton()->free(rb->ss_effects.ssil.ssil_final);
|
|
RD::get_singleton()->free(rb->ss_effects.ssil.deinterleaved);
|
|
RD::get_singleton()->free(rb->ss_effects.ssil.pong);
|
|
RD::get_singleton()->free(rb->ss_effects.ssil.edges);
|
|
RD::get_singleton()->free(rb->ss_effects.ssil.importance_map[0]);
|
|
RD::get_singleton()->free(rb->ss_effects.ssil.importance_map[1]);
|
|
|
|
rb->ss_effects.ssil.ssil_final = RID();
|
|
rb->ss_effects.ssil.deinterleaved = RID();
|
|
rb->ss_effects.ssil.pong = RID();
|
|
rb->ss_effects.ssil.edges = RID();
|
|
rb->ss_effects.ssil.deinterleaved_slices.clear();
|
|
rb->ss_effects.ssil.pong_slices.clear();
|
|
rb->ss_effects.ssil.edges_slices.clear();
|
|
rb->ss_effects.ssil.importance_map[0] = RID();
|
|
rb->ss_effects.ssil.importance_map[1] = RID();
|
|
}
|
|
|
|
int buffer_width;
|
|
int buffer_height;
|
|
int half_width;
|
|
int half_height;
|
|
if (ssil_half_size) {
|
|
buffer_width = (rb->width + 3) / 4;
|
|
buffer_height = (rb->height + 3) / 4;
|
|
half_width = (rb->width + 7) / 8;
|
|
half_height = (rb->height + 7) / 8;
|
|
} else {
|
|
buffer_width = (rb->width + 1) / 2;
|
|
buffer_height = (rb->height + 1) / 2;
|
|
half_width = (rb->width + 3) / 4;
|
|
half_height = (rb->height + 3) / 4;
|
|
}
|
|
bool uniform_sets_are_invalid = false;
|
|
if (rb->ss_effects.ssil.ssil_final.is_null()) {
|
|
{
|
|
rb->ss_effects.ssil.depth_texture_view = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.linear_depth, 0, ssil_half_size ? 1 : 0, 4, RD::TEXTURE_SLICE_2D_ARRAY);
|
|
}
|
|
{
|
|
RD::TextureFormat tf;
|
|
tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
|
|
tf.width = rb->width;
|
|
tf.height = rb->height;
|
|
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
|
|
rb->ss_effects.ssil.ssil_final = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
RD::get_singleton()->set_resource_name(rb->ss_effects.ssil.ssil_final, "SSIL texture");
|
|
RD::get_singleton()->texture_clear(rb->ss_effects.ssil.ssil_final, Color(0, 0, 0, 0), 0, 1, 0, 1);
|
|
if (rb->ss_effects.last_frame.is_null()) {
|
|
tf.mipmaps = 6;
|
|
rb->ss_effects.last_frame = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
RD::get_singleton()->set_resource_name(rb->ss_effects.last_frame, "Last Frame Radiance");
|
|
RD::get_singleton()->texture_clear(rb->ss_effects.last_frame, Color(0, 0, 0, 0), 0, tf.mipmaps, 0, 1);
|
|
for (uint32_t i = 0; i < 6; i++) {
|
|
RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.last_frame, 0, i);
|
|
rb->ss_effects.last_frame_slices.push_back(slice);
|
|
RD::get_singleton()->set_resource_name(slice, "Last Frame Radiance Mip " + itos(i) + " ");
|
|
}
|
|
}
|
|
}
|
|
{
|
|
RD::TextureFormat tf;
|
|
tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
|
|
tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
|
|
tf.width = buffer_width;
|
|
tf.height = buffer_height;
|
|
tf.array_layers = 4;
|
|
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
|
|
rb->ss_effects.ssil.deinterleaved = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
RD::get_singleton()->set_resource_name(rb->ss_effects.ssil.deinterleaved, "SSIL deinterleaved buffer");
|
|
for (uint32_t i = 0; i < 4; i++) {
|
|
RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.ssil.deinterleaved, i, 0);
|
|
rb->ss_effects.ssil.deinterleaved_slices.push_back(slice);
|
|
RD::get_singleton()->set_resource_name(slice, "SSIL deinterleaved buffer array " + itos(i) + " ");
|
|
}
|
|
}
|
|
|
|
{
|
|
RD::TextureFormat tf;
|
|
tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
|
|
tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
|
|
tf.width = buffer_width;
|
|
tf.height = buffer_height;
|
|
tf.array_layers = 4;
|
|
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
|
|
rb->ss_effects.ssil.pong = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
RD::get_singleton()->set_resource_name(rb->ss_effects.ssil.pong, "SSIL deinterleaved pong buffer");
|
|
for (uint32_t i = 0; i < 4; i++) {
|
|
RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.ssil.pong, i, 0);
|
|
rb->ss_effects.ssil.pong_slices.push_back(slice);
|
|
RD::get_singleton()->set_resource_name(slice, "SSIL deinterleaved buffer pong array " + itos(i) + " ");
|
|
}
|
|
}
|
|
|
|
{
|
|
RD::TextureFormat tf;
|
|
tf.format = RD::DATA_FORMAT_R8_UNORM;
|
|
tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
|
|
tf.width = buffer_width;
|
|
tf.height = buffer_height;
|
|
tf.array_layers = 4;
|
|
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
|
|
rb->ss_effects.ssil.edges = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
RD::get_singleton()->set_resource_name(rb->ss_effects.ssil.edges, "SSIL edges buffer");
|
|
for (uint32_t i = 0; i < 4; i++) {
|
|
RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.ssil.edges, i, 0);
|
|
rb->ss_effects.ssil.edges_slices.push_back(slice);
|
|
RD::get_singleton()->set_resource_name(slice, "SSIL edges buffer slice " + itos(i) + " ");
|
|
}
|
|
}
|
|
|
|
{
|
|
RD::TextureFormat tf;
|
|
tf.format = RD::DATA_FORMAT_R8_UNORM;
|
|
tf.width = half_width;
|
|
tf.height = half_height;
|
|
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
|
|
rb->ss_effects.ssil.importance_map[0] = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
RD::get_singleton()->set_resource_name(rb->ss_effects.ssil.importance_map[0], "SSIL Importance Map");
|
|
rb->ss_effects.ssil.importance_map[1] = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
RD::get_singleton()->set_resource_name(rb->ss_effects.ssil.importance_map[1], "SSIL Importance Map Pong");
|
|
}
|
|
uniform_sets_are_invalid = true;
|
|
ssil_using_half_size = ssil_half_size;
|
|
}
|
|
|
|
EffectsRD::SSILSettings settings;
|
|
settings.radius = env->ssil_radius;
|
|
settings.intensity = env->ssil_intensity;
|
|
settings.sharpness = env->ssil_sharpness;
|
|
settings.normal_rejection = env->ssil_normal_rejection;
|
|
|
|
settings.quality = ssil_quality;
|
|
settings.half_size = ssil_half_size;
|
|
settings.adaptive_target = ssil_adaptive_target;
|
|
settings.blur_passes = ssil_blur_passes;
|
|
settings.fadeout_from = ssil_fadeout_from;
|
|
settings.fadeout_to = ssil_fadeout_to;
|
|
settings.full_screen_size = Size2i(rb->width, rb->height);
|
|
settings.half_screen_size = Size2i(buffer_width, buffer_height);
|
|
settings.quarter_screen_size = Size2i(half_width, half_height);
|
|
|
|
CameraMatrix correction;
|
|
correction.set_depth_correction(true);
|
|
CameraMatrix projection = correction * p_projection;
|
|
Transform3D transform = p_transform;
|
|
transform.set_origin(Vector3(0.0, 0.0, 0.0));
|
|
CameraMatrix last_frame_projection = rb->ss_effects.last_frame_projection * CameraMatrix(rb->ss_effects.last_frame_transform.affine_inverse()) * CameraMatrix(transform) * projection.inverse();
|
|
|
|
storage->get_effects()->screen_space_indirect_lighting(rb->ss_effects.last_frame, rb->ss_effects.ssil.ssil_final, p_normal_buffer, rb->ss_effects.ssil.depth_texture_view, rb->ss_effects.ssil.deinterleaved, rb->ss_effects.ssil.deinterleaved_slices, rb->ss_effects.ssil.pong, rb->ss_effects.ssil.pong_slices, rb->ss_effects.ssil.importance_map[0], rb->ss_effects.ssil.importance_map[1], rb->ss_effects.ssil.edges, rb->ss_effects.ssil.edges_slices, p_projection, last_frame_projection, settings, uniform_sets_are_invalid, rb->ss_effects.ssil.gather_uniform_set, rb->ss_effects.ssil.importance_map_uniform_set, rb->ss_effects.ssil.projection_uniform_set);
|
|
rb->ss_effects.last_frame_projection = projection;
|
|
rb->ss_effects.last_frame_transform = transform;
|
|
}
|
|
|
|
void RendererSceneRenderRD::_copy_framebuffer_to_ssil(RID p_render_buffers) {
|
|
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND(!rb);
|
|
|
|
if (rb->ss_effects.last_frame.is_valid()) {
|
|
copy_effects->copy_to_rect(rb->texture, rb->ss_effects.last_frame, Rect2i(0, 0, rb->width, rb->height));
|
|
|
|
int width = rb->width;
|
|
int height = rb->height;
|
|
for (int i = 0; i < rb->ss_effects.last_frame_slices.size() - 1; i++) {
|
|
width = MAX(1, width >> 1);
|
|
height = MAX(1, height >> 1);
|
|
copy_effects->make_mipmap(rb->ss_effects.last_frame_slices[i], rb->ss_effects.last_frame_slices[i + 1], Size2i(width, height));
|
|
}
|
|
}
|
|
}
|
|
|
|
void RendererSceneRenderRD::_process_taa(RID p_render_buffers, RID p_velocity_buffer, float p_z_near, float p_z_far) {
|
|
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND(!rb);
|
|
|
|
bool just_allocated = false;
|
|
if (rb->taa.history.is_null()) {
|
|
RD::TextureFormat tf;
|
|
if (rb->view_count > 1) {
|
|
tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
|
|
}
|
|
tf.format = _render_buffers_get_color_format();
|
|
tf.width = rb->internal_width;
|
|
tf.height = rb->internal_height;
|
|
tf.array_layers = rb->view_count; // create a layer for every view
|
|
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | (_render_buffers_can_be_storage() ? RD::TEXTURE_USAGE_STORAGE_BIT : 0);
|
|
|
|
rb->taa.history = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
rb->taa.temp = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
|
|
tf.format = RD::DATA_FORMAT_R16G16_SFLOAT;
|
|
rb->taa.prev_velocity = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
just_allocated = true;
|
|
}
|
|
|
|
RD::get_singleton()->draw_command_begin_label("TAA");
|
|
if (!just_allocated) {
|
|
storage->get_effects()->taa_resolve(rb->internal_texture, rb->taa.temp, rb->depth_texture, p_velocity_buffer, rb->taa.prev_velocity, rb->taa.history, Size2(rb->internal_width, rb->internal_height), p_z_near, p_z_far);
|
|
copy_effects->copy_to_rect(rb->taa.temp, rb->internal_texture, Rect2(0, 0, rb->internal_width, rb->internal_height));
|
|
}
|
|
|
|
copy_effects->copy_to_rect(rb->internal_texture, rb->taa.history, Rect2(0, 0, rb->internal_width, rb->internal_height));
|
|
copy_effects->copy_to_rect(p_velocity_buffer, rb->taa.prev_velocity, Rect2(0, 0, rb->width, rb->height));
|
|
RD::get_singleton()->draw_command_end_label();
|
|
}
|
|
|
|
void RendererSceneRenderRD::_render_buffers_copy_screen_texture(const RenderDataRD *p_render_data) {
|
|
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
|
|
ERR_FAIL_COND(!rb);
|
|
|
|
RD::get_singleton()->draw_command_begin_label("Copy screen texture");
|
|
|
|
if (rb->blur[0].texture.is_null()) {
|
|
_allocate_blur_textures(rb);
|
|
}
|
|
|
|
bool can_use_storage = _render_buffers_can_be_storage();
|
|
|
|
for (uint32_t v = 0; v < rb->view_count; v++) {
|
|
if (can_use_storage) {
|
|
copy_effects->copy_to_rect(rb->views[v].view_texture, rb->blur[0].layers[v].mipmaps[0].texture, Rect2i(0, 0, rb->width, rb->height));
|
|
for (int i = 1; i < rb->blur[0].layers[v].mipmaps.size(); i++) {
|
|
copy_effects->make_mipmap(rb->blur[0].layers[v].mipmaps[i - 1].texture, rb->blur[0].layers[v].mipmaps[i].texture, Size2i(rb->blur[0].layers[v].mipmaps[i].width, rb->blur[0].layers[v].mipmaps[i].height));
|
|
}
|
|
} else {
|
|
copy_effects->copy_to_fb_rect(rb->views[v].view_texture, rb->blur[0].layers[v].mipmaps[0].fb, Rect2i(0, 0, rb->width, rb->height));
|
|
for (int i = 1; i < rb->blur[0].layers[v].mipmaps.size(); i++) {
|
|
copy_effects->make_mipmap_raster(rb->blur[0].layers[v].mipmaps[i - 1].texture, rb->blur[0].layers[v].mipmaps[i].fb, Size2i(rb->blur[0].layers[v].mipmaps[i].width, rb->blur[0].layers[v].mipmaps[i].height));
|
|
}
|
|
}
|
|
}
|
|
|
|
RD::get_singleton()->draw_command_end_label();
|
|
}
|
|
|
|
void RendererSceneRenderRD::_render_buffers_copy_depth_texture(const RenderDataRD *p_render_data) {
|
|
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
|
|
ERR_FAIL_COND(!rb);
|
|
|
|
RD::get_singleton()->draw_command_begin_label("Copy depth texture");
|
|
|
|
if (rb->depth_back_texture.is_null()) {
|
|
_allocate_depth_backbuffer_textures(rb);
|
|
}
|
|
|
|
// @TODO IMPLEMENT MULTIVIEW, all effects need to support stereo buffers or effects are only applied to the left eye
|
|
|
|
bool can_use_storage = _render_buffers_can_be_storage();
|
|
|
|
if (can_use_storage) {
|
|
copy_effects->copy_to_rect(rb->depth_texture, rb->depth_back_texture, Rect2i(0, 0, rb->width, rb->height));
|
|
} else {
|
|
copy_effects->copy_to_fb_rect(rb->depth_texture, rb->depth_back_fb, Rect2i(0, 0, rb->width, rb->height));
|
|
}
|
|
|
|
RD::get_singleton()->draw_command_end_label();
|
|
}
|
|
|
|
void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const RenderDataRD *p_render_data) {
|
|
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
|
|
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
|
|
ERR_FAIL_COND(!rb);
|
|
|
|
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_render_data->environment);
|
|
// Glow and override exposure (if enabled).
|
|
CameraEffects *camfx = camera_effects_owner.get_or_null(p_render_data->camera_effects);
|
|
|
|
bool can_use_effects = rb->width >= 8 && rb->height >= 8;
|
|
bool can_use_storage = _render_buffers_can_be_storage();
|
|
|
|
if (can_use_effects && camfx && (camfx->dof_blur_near_enabled || camfx->dof_blur_far_enabled) && camfx->dof_blur_amount > 0.0) {
|
|
RENDER_TIMESTAMP("Depth of Field");
|
|
RD::get_singleton()->draw_command_begin_label("DOF");
|
|
if (rb->blur[0].texture.is_null()) {
|
|
_allocate_blur_textures(rb);
|
|
}
|
|
|
|
RendererRD::BokehDOF::BokehBuffers buffers;
|
|
|
|
// Textures we use
|
|
buffers.base_texture_size = Size2i(rb->internal_width, rb->internal_height);
|
|
buffers.secondary_texture = rb->blur[0].layers[0].mipmaps[0].texture;
|
|
buffers.half_texture[0] = rb->blur[1].layers[0].mipmaps[0].texture;
|
|
buffers.half_texture[1] = rb->blur[0].layers[0].mipmaps[1].texture;
|
|
|
|
float bokeh_size = camfx->dof_blur_amount * 64.0;
|
|
if (can_use_storage) {
|
|
for (uint32_t i = 0; i < rb->view_count; i++) {
|
|
buffers.base_texture = rb->views[i].view_texture;
|
|
buffers.depth_texture = rb->views[i].view_depth;
|
|
|
|
// In stereo p_render_data->z_near and p_render_data->z_far can be offset for our combined frustrum
|
|
float z_near = p_render_data->view_projection[i].get_z_near();
|
|
float z_far = p_render_data->view_projection[i].get_z_far();
|
|
bokeh_dof->bokeh_dof_compute(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, dof_blur_use_jitter, z_near, z_far, p_render_data->cam_orthogonal);
|
|
};
|
|
} else {
|
|
// Set framebuffers.
|
|
buffers.secondary_fb = rb->weight_buffers[1].fb;
|
|
buffers.half_fb[0] = rb->weight_buffers[2].fb;
|
|
buffers.half_fb[1] = rb->weight_buffers[3].fb;
|
|
buffers.weight_texture[0] = rb->weight_buffers[0].weight;
|
|
buffers.weight_texture[1] = rb->weight_buffers[1].weight;
|
|
buffers.weight_texture[2] = rb->weight_buffers[2].weight;
|
|
buffers.weight_texture[3] = rb->weight_buffers[3].weight;
|
|
|
|
// Set weight buffers.
|
|
buffers.base_weight_fb = rb->weight_buffers[0].fb;
|
|
|
|
for (uint32_t i = 0; i < rb->view_count; i++) {
|
|
buffers.base_texture = rb->views[i].view_texture;
|
|
buffers.depth_texture = rb->views[i].view_depth;
|
|
buffers.base_fb = rb->views[i].view_fb;
|
|
|
|
// In stereo p_render_data->z_near and p_render_data->z_far can be offset for our combined frustrum
|
|
float z_near = p_render_data->view_projection[i].get_z_near();
|
|
float z_far = p_render_data->view_projection[i].get_z_far();
|
|
bokeh_dof->bokeh_dof_raster(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, z_near, z_far, p_render_data->cam_orthogonal);
|
|
}
|
|
}
|
|
RD::get_singleton()->draw_command_end_label();
|
|
}
|
|
|
|
if (can_use_effects && env && env->auto_exposure) {
|
|
RENDER_TIMESTAMP("Auto exposure");
|
|
RD::get_singleton()->draw_command_begin_label("Auto exposure");
|
|
if (rb->luminance.current.is_null()) {
|
|
_allocate_luminance_textures(rb);
|
|
}
|
|
|
|
bool set_immediate = env->auto_exposure_version != rb->auto_exposure_version;
|
|
rb->auto_exposure_version = env->auto_exposure_version;
|
|
|
|
double step = env->auto_exp_speed * time_step;
|
|
if (can_use_storage) {
|
|
storage->get_effects()->luminance_reduction(rb->internal_texture, Size2i(rb->internal_width, rb->internal_height), rb->luminance.reduce, rb->luminance.current, env->min_luminance, env->max_luminance, step, set_immediate);
|
|
} else {
|
|
storage->get_effects()->luminance_reduction_raster(rb->internal_texture, Size2i(rb->internal_width, rb->internal_height), rb->luminance.reduce, rb->luminance.fb, rb->luminance.current, env->min_luminance, env->max_luminance, step, set_immediate);
|
|
}
|
|
// Swap final reduce with prev luminance.
|
|
SWAP(rb->luminance.current, rb->luminance.reduce.write[rb->luminance.reduce.size() - 1]);
|
|
if (!can_use_storage) {
|
|
SWAP(rb->luminance.current_fb, rb->luminance.fb.write[rb->luminance.fb.size() - 1]);
|
|
}
|
|
|
|
RenderingServerDefault::redraw_request(); // Redraw all the time if auto exposure rendering is on.
|
|
RD::get_singleton()->draw_command_end_label();
|
|
}
|
|
|
|
int max_glow_level = -1;
|
|
|
|
if (can_use_effects && env && env->glow_enabled) {
|
|
RENDER_TIMESTAMP("Glow");
|
|
RD::get_singleton()->draw_command_begin_label("Gaussian Glow");
|
|
|
|
/* see that blur textures are allocated */
|
|
|
|
if (rb->blur[1].texture.is_null()) {
|
|
_allocate_blur_textures(rb);
|
|
}
|
|
|
|
for (int i = 0; i < RS::MAX_GLOW_LEVELS; i++) {
|
|
if (env->glow_levels[i] > 0.0) {
|
|
if (i >= rb->blur[1].layers[0].mipmaps.size()) {
|
|
max_glow_level = rb->blur[1].layers[0].mipmaps.size() - 1;
|
|
} else {
|
|
max_glow_level = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
float luminance_multiplier = _render_buffers_get_luminance_multiplier();
|
|
for (uint32_t l = 0; l < rb->view_count; l++) {
|
|
for (int i = 0; i < (max_glow_level + 1); i++) {
|
|
int vp_w = rb->blur[1].layers[l].mipmaps[i].width;
|
|
int vp_h = rb->blur[1].layers[l].mipmaps[i].height;
|
|
|
|
if (i == 0) {
|
|
RID luminance_texture;
|
|
if (env->auto_exposure && rb->luminance.current.is_valid()) {
|
|
luminance_texture = rb->luminance.current;
|
|
}
|
|
if (can_use_storage) {
|
|
copy_effects->gaussian_glow(rb->views[l].view_texture, rb->blur[1].layers[l].mipmaps[i].texture, Size2i(vp_w, vp_h), env->glow_strength, glow_high_quality, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, luminance_texture, env->auto_exp_scale);
|
|
} else {
|
|
copy_effects->gaussian_glow_raster(rb->views[l].view_texture, luminance_multiplier, rb->blur[1].layers[l].mipmaps[i].half_fb, rb->blur[1].layers[l].mipmaps[i].half_texture, rb->blur[1].layers[l].mipmaps[i].fb, Size2i(vp_w, vp_h), env->glow_strength, glow_high_quality, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, luminance_texture, env->auto_exp_scale);
|
|
}
|
|
} else {
|
|
if (can_use_storage) {
|
|
copy_effects->gaussian_glow(rb->blur[1].layers[l].mipmaps[i - 1].texture, rb->blur[1].layers[l].mipmaps[i].texture, Size2i(vp_w, vp_h), env->glow_strength, glow_high_quality);
|
|
} else {
|
|
copy_effects->gaussian_glow_raster(rb->blur[1].layers[l].mipmaps[i - 1].texture, luminance_multiplier, rb->blur[1].layers[l].mipmaps[i].half_fb, rb->blur[1].layers[l].mipmaps[i].half_texture, rb->blur[1].layers[l].mipmaps[i].fb, Size2i(vp_w, vp_h), env->glow_strength, glow_high_quality);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
RD::get_singleton()->draw_command_end_label();
|
|
}
|
|
|
|
{
|
|
RENDER_TIMESTAMP("Tonemap");
|
|
RD::get_singleton()->draw_command_begin_label("Tonemap");
|
|
|
|
RendererRD::ToneMapper::TonemapSettings tonemap;
|
|
|
|
if (can_use_effects && env && env->auto_exposure && rb->luminance.current.is_valid()) {
|
|
tonemap.use_auto_exposure = true;
|
|
tonemap.exposure_texture = rb->luminance.current;
|
|
tonemap.auto_exposure_grey = env->auto_exp_scale;
|
|
} else {
|
|
tonemap.exposure_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
|
|
}
|
|
|
|
if (can_use_effects && env && env->glow_enabled) {
|
|
tonemap.use_glow = true;
|
|
tonemap.glow_mode = RendererRD::ToneMapper::TonemapSettings::GlowMode(env->glow_blend_mode);
|
|
tonemap.glow_intensity = env->glow_blend_mode == RS::ENV_GLOW_BLEND_MODE_MIX ? env->glow_mix : env->glow_intensity;
|
|
for (int i = 0; i < RS::MAX_GLOW_LEVELS; i++) {
|
|
tonemap.glow_levels[i] = env->glow_levels[i];
|
|
}
|
|
tonemap.glow_texture_size.x = rb->blur[1].layers[0].mipmaps[0].width;
|
|
tonemap.glow_texture_size.y = rb->blur[1].layers[0].mipmaps[0].height;
|
|
tonemap.glow_use_bicubic_upscale = glow_bicubic_upscale;
|
|
tonemap.glow_texture = rb->blur[1].texture;
|
|
if (env->glow_map.is_valid()) {
|
|
tonemap.glow_map_strength = env->glow_map_strength;
|
|
tonemap.glow_map = texture_storage->texture_get_rd_texture(env->glow_map);
|
|
} else {
|
|
tonemap.glow_map_strength = 0.0f;
|
|
tonemap.glow_map = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
|
|
}
|
|
|
|
} else {
|
|
tonemap.glow_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
|
|
tonemap.glow_map = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
|
|
}
|
|
|
|
if (rb->screen_space_aa == RS::VIEWPORT_SCREEN_SPACE_AA_FXAA) {
|
|
tonemap.use_fxaa = true;
|
|
}
|
|
|
|
tonemap.use_debanding = rb->use_debanding;
|
|
tonemap.texture_size = Vector2i(rb->internal_width, rb->internal_height);
|
|
|
|
if (env) {
|
|
tonemap.tonemap_mode = env->tone_mapper;
|
|
tonemap.white = env->white;
|
|
tonemap.exposure = env->exposure;
|
|
}
|
|
|
|
if (camfx && camfx->override_exposure_enabled) {
|
|
tonemap.exposure = camfx->override_exposure;
|
|
}
|
|
|
|
tonemap.use_color_correction = false;
|
|
tonemap.use_1d_color_correction = false;
|
|
tonemap.color_correction_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
|
|
|
|
if (can_use_effects && env) {
|
|
tonemap.use_bcs = env->adjustments_enabled;
|
|
tonemap.brightness = env->adjustments_brightness;
|
|
tonemap.contrast = env->adjustments_contrast;
|
|
tonemap.saturation = env->adjustments_saturation;
|
|
if (env->adjustments_enabled && env->color_correction.is_valid()) {
|
|
tonemap.use_color_correction = true;
|
|
tonemap.use_1d_color_correction = env->use_1d_color_correction;
|
|
tonemap.color_correction_texture = texture_storage->texture_get_rd_texture(env->color_correction);
|
|
}
|
|
}
|
|
|
|
tonemap.luminance_multiplier = _render_buffers_get_luminance_multiplier();
|
|
tonemap.view_count = p_render_data->view_count;
|
|
|
|
tone_mapper->tonemapper(rb->internal_texture, texture_storage->render_target_get_rd_framebuffer(rb->render_target), tonemap);
|
|
|
|
RD::get_singleton()->draw_command_end_label();
|
|
}
|
|
|
|
if (can_use_effects && can_use_storage && (rb->internal_width != rb->width || rb->internal_height != rb->height)) {
|
|
RD::get_singleton()->draw_command_begin_label("FSR 1.0 Upscale");
|
|
|
|
storage->get_effects()->fsr_upscale(rb->internal_texture, rb->upscale_texture, rb->texture, Size2i(rb->internal_width, rb->internal_height), Size2i(rb->width, rb->height), rb->fsr_sharpness);
|
|
|
|
RD::get_singleton()->draw_command_end_label();
|
|
}
|
|
|
|
texture_storage->render_target_disable_clear_request(rb->render_target);
|
|
}
|
|
|
|
void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_framebuffer, const RenderDataRD *p_render_data) {
|
|
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
|
|
RD::get_singleton()->draw_command_begin_label("Post Process Subpass");
|
|
|
|
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
|
|
ERR_FAIL_COND(!rb);
|
|
|
|
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_render_data->environment);
|
|
// Override exposure (if enabled).
|
|
CameraEffects *camfx = camera_effects_owner.get_or_null(p_render_data->camera_effects);
|
|
|
|
bool can_use_effects = rb->width >= 8 && rb->height >= 8;
|
|
|
|
RD::DrawListID draw_list = RD::get_singleton()->draw_list_switch_to_next_pass();
|
|
|
|
RendererRD::ToneMapper::TonemapSettings tonemap;
|
|
|
|
if (env) {
|
|
tonemap.tonemap_mode = env->tone_mapper;
|
|
tonemap.exposure = env->exposure;
|
|
tonemap.white = env->white;
|
|
}
|
|
|
|
if (camfx && camfx->override_exposure_enabled) {
|
|
tonemap.exposure = camfx->override_exposure;
|
|
}
|
|
|
|
// We don't support glow or auto exposure here, if they are needed, don't use subpasses!
|
|
// The problem is that we need to use the result so far and process them before we can
|
|
// apply this to our results.
|
|
if (can_use_effects && env && env->glow_enabled) {
|
|
ERR_FAIL_MSG("Glow is not supported when using subpasses.");
|
|
}
|
|
if (can_use_effects && env && env->auto_exposure) {
|
|
ERR_FAIL_MSG("Glow is not supported when using subpasses.");
|
|
}
|
|
|
|
tonemap.use_glow = false;
|
|
tonemap.glow_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
|
|
tonemap.glow_map = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
|
|
tonemap.use_auto_exposure = false;
|
|
tonemap.exposure_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
|
|
|
|
tonemap.use_color_correction = false;
|
|
tonemap.use_1d_color_correction = false;
|
|
tonemap.color_correction_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
|
|
|
|
if (can_use_effects && env) {
|
|
tonemap.use_bcs = env->adjustments_enabled;
|
|
tonemap.brightness = env->adjustments_brightness;
|
|
tonemap.contrast = env->adjustments_contrast;
|
|
tonemap.saturation = env->adjustments_saturation;
|
|
if (env->adjustments_enabled && env->color_correction.is_valid()) {
|
|
tonemap.use_color_correction = true;
|
|
tonemap.use_1d_color_correction = env->use_1d_color_correction;
|
|
tonemap.color_correction_texture = texture_storage->texture_get_rd_texture(env->color_correction);
|
|
}
|
|
}
|
|
|
|
tonemap.use_debanding = rb->use_debanding;
|
|
tonemap.texture_size = Vector2i(rb->width, rb->height);
|
|
|
|
tonemap.luminance_multiplier = _render_buffers_get_luminance_multiplier();
|
|
tonemap.view_count = p_render_data->view_count;
|
|
|
|
tone_mapper->tonemapper(draw_list, p_source_texture, RD::get_singleton()->framebuffer_get_format(p_framebuffer), tonemap);
|
|
|
|
RD::get_singleton()->draw_command_end_label();
|
|
}
|
|
|
|
void RendererSceneRenderRD::_disable_clear_request(const RenderDataRD *p_render_data) {
|
|
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
|
|
ERR_FAIL_COND(!rb);
|
|
|
|
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
|
|
texture_storage->render_target_disable_clear_request(rb->render_target);
|
|
}
|
|
|
|
void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer) {
|
|
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
|
|
|
|
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND(!rb);
|
|
|
|
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS) {
|
|
if (p_shadow_atlas.is_valid()) {
|
|
RID shadow_atlas_texture = shadow_atlas_get_texture(p_shadow_atlas);
|
|
|
|
if (shadow_atlas_texture.is_null()) {
|
|
shadow_atlas_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
|
|
}
|
|
|
|
Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
|
|
copy_effects->copy_to_fb_rect(shadow_atlas_texture, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, true);
|
|
}
|
|
}
|
|
|
|
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS) {
|
|
if (directional_shadow_get_texture().is_valid()) {
|
|
RID shadow_atlas_texture = directional_shadow_get_texture();
|
|
Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
|
|
|
|
copy_effects->copy_to_fb_rect(shadow_atlas_texture, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, true);
|
|
}
|
|
}
|
|
|
|
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_DECAL_ATLAS) {
|
|
RID decal_atlas = RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture();
|
|
|
|
if (decal_atlas.is_valid()) {
|
|
Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
|
|
|
|
copy_effects->copy_to_fb_rect(decal_atlas, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, false, true);
|
|
}
|
|
}
|
|
|
|
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE) {
|
|
if (rb->luminance.current.is_valid()) {
|
|
Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
|
|
|
|
copy_effects->copy_to_fb_rect(rb->luminance.current, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize / 8), false, true);
|
|
}
|
|
}
|
|
|
|
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SSAO && rb->ss_effects.ssao.ao_final.is_valid()) {
|
|
Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
|
|
copy_effects->copy_to_fb_rect(rb->ss_effects.ssao.ao_final, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, true);
|
|
}
|
|
|
|
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SSIL && rb->ss_effects.ssil.ssil_final.is_valid()) {
|
|
Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
|
|
copy_effects->copy_to_fb_rect(rb->ss_effects.ssil.ssil_final, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false);
|
|
}
|
|
|
|
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER && _render_buffers_get_normal_texture(p_render_buffers).is_valid()) {
|
|
Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
|
|
copy_effects->copy_to_fb_rect(_render_buffers_get_normal_texture(p_render_buffers), texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false);
|
|
}
|
|
|
|
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_GI_BUFFER && rb->rbgi.ambient_buffer.is_valid()) {
|
|
Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
|
|
RID ambient_texture = rb->rbgi.ambient_buffer;
|
|
RID reflection_texture = rb->rbgi.reflection_buffer;
|
|
copy_effects->copy_to_fb_rect(ambient_texture, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false, false, true, reflection_texture, rb->view_count > 1);
|
|
}
|
|
|
|
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_OCCLUDERS) {
|
|
if (p_occlusion_buffer.is_valid()) {
|
|
Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
|
|
copy_effects->copy_to_fb_rect(texture_storage->texture_get_rd_texture(p_occlusion_buffer), texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize), true, false);
|
|
}
|
|
}
|
|
|
|
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_MOTION_VECTORS && _render_buffers_get_velocity_texture(p_render_buffers).is_valid()) {
|
|
Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
|
|
copy_effects->copy_to_fb_rect(_render_buffers_get_velocity_texture(p_render_buffers), texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false);
|
|
}
|
|
}
|
|
|
|
void RendererSceneRenderRD::environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) {
|
|
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
|
|
ERR_FAIL_COND(!env);
|
|
|
|
env->adjustments_enabled = p_enable;
|
|
env->adjustments_brightness = p_brightness;
|
|
env->adjustments_contrast = p_contrast;
|
|
env->adjustments_saturation = p_saturation;
|
|
env->use_1d_color_correction = p_use_1d_color_correction;
|
|
env->color_correction = p_color_correction;
|
|
}
|
|
|
|
RID RendererSceneRenderRD::render_buffers_get_back_buffer_texture(RID p_render_buffers) {
|
|
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND_V(!rb, RID());
|
|
if (!rb->blur[0].texture.is_valid()) {
|
|
return RID(); //not valid at the moment
|
|
}
|
|
return rb->blur[0].texture;
|
|
}
|
|
|
|
RID RendererSceneRenderRD::render_buffers_get_back_depth_texture(RID p_render_buffers) {
|
|
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND_V(!rb, RID());
|
|
if (!rb->depth_back_texture.is_valid()) {
|
|
return RID(); //not valid at the moment
|
|
}
|
|
return rb->depth_back_texture;
|
|
}
|
|
|
|
RID RendererSceneRenderRD::render_buffers_get_depth_texture(RID p_render_buffers) {
|
|
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND_V(!rb, RID());
|
|
|
|
return rb->depth_texture;
|
|
}
|
|
|
|
RID RendererSceneRenderRD::render_buffers_get_ao_texture(RID p_render_buffers) {
|
|
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND_V(!rb, RID());
|
|
|
|
return rb->ss_effects.ssao.ao_final;
|
|
}
|
|
RID RendererSceneRenderRD::render_buffers_get_ssil_texture(RID p_render_buffers) {
|
|
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND_V(!rb, RID());
|
|
|
|
return rb->ss_effects.ssil.ssil_final;
|
|
}
|
|
|
|
RID RendererSceneRenderRD::render_buffers_get_voxel_gi_buffer(RID p_render_buffers) {
|
|
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND_V(!rb, RID());
|
|
if (rb->rbgi.voxel_gi_buffer.is_null()) {
|
|
rb->rbgi.voxel_gi_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(RendererRD::GI::VoxelGIData) * RendererRD::GI::MAX_VOXEL_GI_INSTANCES);
|
|
}
|
|
return rb->rbgi.voxel_gi_buffer;
|
|
}
|
|
|
|
RID RendererSceneRenderRD::render_buffers_get_default_voxel_gi_buffer() {
|
|
return gi.default_voxel_gi_buffer;
|
|
}
|
|
|
|
RID RendererSceneRenderRD::render_buffers_get_gi_ambient_texture(RID p_render_buffers) {
|
|
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND_V(!rb, RID());
|
|
|
|
return rb->rbgi.ambient_buffer;
|
|
}
|
|
RID RendererSceneRenderRD::render_buffers_get_gi_reflection_texture(RID p_render_buffers) {
|
|
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND_V(!rb, RID());
|
|
return rb->rbgi.reflection_buffer;
|
|
}
|
|
|
|
uint32_t RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_count(RID p_render_buffers) const {
|
|
const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND_V(!rb, 0);
|
|
ERR_FAIL_COND_V(!rb->sdfgi, 0);
|
|
|
|
return rb->sdfgi->cascades.size();
|
|
}
|
|
bool RendererSceneRenderRD::render_buffers_is_sdfgi_enabled(RID p_render_buffers) const {
|
|
const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND_V(!rb, false);
|
|
|
|
return rb->sdfgi != nullptr;
|
|
}
|
|
RID RendererSceneRenderRD::render_buffers_get_sdfgi_irradiance_probes(RID p_render_buffers) const {
|
|
const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND_V(!rb, RID());
|
|
ERR_FAIL_COND_V(!rb->sdfgi, RID());
|
|
|
|
return rb->sdfgi->lightprobe_texture;
|
|
}
|
|
|
|
Vector3 RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_offset(RID p_render_buffers, uint32_t p_cascade) const {
|
|
const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND_V(!rb, Vector3());
|
|
ERR_FAIL_COND_V(!rb->sdfgi, Vector3());
|
|
ERR_FAIL_UNSIGNED_INDEX_V(p_cascade, rb->sdfgi->cascades.size(), Vector3());
|
|
|
|
return Vector3((Vector3i(1, 1, 1) * -int32_t(rb->sdfgi->cascade_size >> 1) + rb->sdfgi->cascades[p_cascade].position)) * rb->sdfgi->cascades[p_cascade].cell_size;
|
|
}
|
|
|
|
Vector3i RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_offset(RID p_render_buffers, uint32_t p_cascade) const {
|
|
const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND_V(!rb, Vector3i());
|
|
ERR_FAIL_COND_V(!rb->sdfgi, Vector3i());
|
|
ERR_FAIL_UNSIGNED_INDEX_V(p_cascade, rb->sdfgi->cascades.size(), Vector3i());
|
|
int32_t probe_divisor = rb->sdfgi->cascade_size / RendererRD::GI::SDFGI::PROBE_DIVISOR;
|
|
|
|
return rb->sdfgi->cascades[p_cascade].position / probe_divisor;
|
|
}
|
|
|
|
float RendererSceneRenderRD::render_buffers_get_sdfgi_normal_bias(RID p_render_buffers) const {
|
|
const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND_V(!rb, 0);
|
|
ERR_FAIL_COND_V(!rb->sdfgi, 0);
|
|
|
|
return rb->sdfgi->normal_bias;
|
|
}
|
|
float RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_size(RID p_render_buffers, uint32_t p_cascade) const {
|
|
const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND_V(!rb, 0);
|
|
ERR_FAIL_COND_V(!rb->sdfgi, 0);
|
|
ERR_FAIL_UNSIGNED_INDEX_V(p_cascade, rb->sdfgi->cascades.size(), 0);
|
|
|
|
return float(rb->sdfgi->cascade_size) * rb->sdfgi->cascades[p_cascade].cell_size / float(rb->sdfgi->probe_axis_count - 1);
|
|
}
|
|
uint32_t RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_count(RID p_render_buffers) const {
|
|
const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND_V(!rb, 0);
|
|
ERR_FAIL_COND_V(!rb->sdfgi, 0);
|
|
|
|
return rb->sdfgi->probe_axis_count;
|
|
}
|
|
|
|
uint32_t RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_size(RID p_render_buffers) const {
|
|
const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND_V(!rb, 0);
|
|
ERR_FAIL_COND_V(!rb->sdfgi, 0);
|
|
|
|
return rb->sdfgi->cascade_size;
|
|
}
|
|
|
|
bool RendererSceneRenderRD::render_buffers_is_sdfgi_using_occlusion(RID p_render_buffers) const {
|
|
const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND_V(!rb, false);
|
|
ERR_FAIL_COND_V(!rb->sdfgi, false);
|
|
|
|
return rb->sdfgi->uses_occlusion;
|
|
}
|
|
|
|
float RendererSceneRenderRD::render_buffers_get_sdfgi_energy(RID p_render_buffers) const {
|
|
const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND_V(!rb, 0.0);
|
|
ERR_FAIL_COND_V(!rb->sdfgi, 0.0);
|
|
|
|
return rb->sdfgi->energy;
|
|
}
|
|
RID RendererSceneRenderRD::render_buffers_get_sdfgi_occlusion_texture(RID p_render_buffers) const {
|
|
const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND_V(!rb, RID());
|
|
ERR_FAIL_COND_V(!rb->sdfgi, RID());
|
|
|
|
return rb->sdfgi->occlusion_texture;
|
|
}
|
|
|
|
bool RendererSceneRenderRD::render_buffers_has_volumetric_fog(RID p_render_buffers) const {
|
|
const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND_V(!rb, false);
|
|
|
|
return rb->volumetric_fog != nullptr;
|
|
}
|
|
RID RendererSceneRenderRD::render_buffers_get_volumetric_fog_texture(RID p_render_buffers) {
|
|
const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND_V(!rb || !rb->volumetric_fog, RID());
|
|
|
|
return rb->volumetric_fog->fog_map;
|
|
}
|
|
|
|
RID RendererSceneRenderRD::render_buffers_get_volumetric_fog_sky_uniform_set(RID p_render_buffers) {
|
|
const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND_V(!rb, RID());
|
|
|
|
if (!rb->volumetric_fog) {
|
|
return RID();
|
|
}
|
|
|
|
return rb->volumetric_fog->sky_uniform_set;
|
|
}
|
|
|
|
float RendererSceneRenderRD::render_buffers_get_volumetric_fog_end(RID p_render_buffers) {
|
|
const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND_V(!rb || !rb->volumetric_fog, 0);
|
|
return rb->volumetric_fog->length;
|
|
}
|
|
float RendererSceneRenderRD::render_buffers_get_volumetric_fog_detail_spread(RID p_render_buffers) {
|
|
const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND_V(!rb || !rb->volumetric_fog, 0);
|
|
return rb->volumetric_fog->spread;
|
|
}
|
|
|
|
float RendererSceneRenderRD::_render_buffers_get_luminance_multiplier() {
|
|
return 1.0;
|
|
}
|
|
|
|
RD::DataFormat RendererSceneRenderRD::_render_buffers_get_color_format() {
|
|
return RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
|
|
}
|
|
|
|
bool RendererSceneRenderRD::_render_buffers_can_be_storage() {
|
|
return true;
|
|
}
|
|
|
|
void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) {
|
|
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
|
|
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
|
|
|
|
ERR_FAIL_COND_MSG(p_view_count == 0, "Must have at least 1 view");
|
|
|
|
if (!_render_buffers_can_be_storage()) {
|
|
p_internal_height = p_height;
|
|
p_internal_width = p_width;
|
|
}
|
|
|
|
if (p_width != p_internal_width) {
|
|
float fsr_mipmap_bias = -log2f(p_width / p_internal_width) + p_fsr_mipmap_bias;
|
|
material_storage->sampler_rd_configure_custom(fsr_mipmap_bias);
|
|
update_uniform_sets();
|
|
}
|
|
|
|
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
|
|
// Should we add an overrule per viewport?
|
|
rb->internal_width = p_internal_width;
|
|
rb->internal_height = p_internal_height;
|
|
rb->width = p_width;
|
|
rb->height = p_height;
|
|
rb->fsr_sharpness = p_fsr_sharpness;
|
|
rb->render_target = p_render_target;
|
|
rb->msaa = p_msaa;
|
|
rb->screen_space_aa = p_screen_space_aa;
|
|
rb->use_taa = p_use_taa;
|
|
rb->use_debanding = p_use_debanding;
|
|
rb->view_count = p_view_count;
|
|
|
|
if (is_clustered_enabled()) {
|
|
if (rb->cluster_builder == nullptr) {
|
|
rb->cluster_builder = memnew(ClusterBuilderRD);
|
|
}
|
|
rb->cluster_builder->set_shared(&cluster_builder_shared);
|
|
}
|
|
|
|
_free_render_buffer_data(rb);
|
|
|
|
{
|
|
RD::TextureFormat tf;
|
|
if (rb->view_count > 1) {
|
|
tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
|
|
}
|
|
tf.format = _render_buffers_get_color_format();
|
|
tf.width = rb->internal_width; // If set to rb->width, msaa won't crash
|
|
tf.height = rb->internal_height; // If set to rb->width, msaa won't crash
|
|
tf.array_layers = rb->view_count; // create a layer for every view
|
|
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | (_render_buffers_can_be_storage() ? RD::TEXTURE_USAGE_STORAGE_BIT : 0) | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
|
|
if (rb->msaa != RS::VIEWPORT_MSAA_DISABLED) {
|
|
tf.usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
|
|
}
|
|
tf.usage_bits |= RD::TEXTURE_USAGE_INPUT_ATTACHMENT_BIT; // only needed when using subpasses in the mobile renderer
|
|
|
|
rb->internal_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
|
|
if ((p_internal_width != p_width || p_internal_height != p_height)) {
|
|
tf.width = rb->width;
|
|
tf.height = rb->height;
|
|
rb->texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
rb->upscale_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
} else {
|
|
rb->texture = rb->internal_texture;
|
|
rb->upscale_texture = rb->internal_texture;
|
|
}
|
|
}
|
|
|
|
{
|
|
RD::TextureFormat tf;
|
|
if (rb->view_count > 1) {
|
|
tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
|
|
}
|
|
if (rb->msaa == RS::VIEWPORT_MSAA_DISABLED) {
|
|
tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D24_UNORM_S8_UINT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D24_UNORM_S8_UINT : RD::DATA_FORMAT_D32_SFLOAT_S8_UINT;
|
|
} else {
|
|
tf.format = RD::DATA_FORMAT_R32_SFLOAT;
|
|
}
|
|
|
|
tf.width = rb->internal_width;
|
|
tf.height = rb->internal_height;
|
|
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
|
|
tf.array_layers = rb->view_count; // create a layer for every view
|
|
|
|
if (rb->msaa != RS::VIEWPORT_MSAA_DISABLED) {
|
|
tf.usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
|
|
} else {
|
|
tf.usage_bits |= RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
|
}
|
|
|
|
rb->depth_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
}
|
|
|
|
{
|
|
if (!_render_buffers_can_be_storage()) {
|
|
// ONLY USED ON MOBILE RENDERER, ONLY USED FOR POST EFFECTS!
|
|
Vector<RID> fb;
|
|
fb.push_back(rb->internal_texture);
|
|
|
|
rb->texture_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, rb->view_count);
|
|
}
|
|
|
|
rb->views.clear(); // JIC
|
|
if (rb->view_count == 1) {
|
|
// copy as a convenience
|
|
RenderBuffers::View view;
|
|
view.view_texture = rb->texture;
|
|
view.view_depth = rb->depth_texture;
|
|
view.view_fb = rb->texture_fb;
|
|
rb->views.push_back(view);
|
|
} else {
|
|
for (uint32_t i = 0; i < rb->view_count; i++) {
|
|
RenderBuffers::View view;
|
|
view.view_texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->texture, i, 0);
|
|
view.view_depth = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->depth_texture, i, 0);
|
|
|
|
if (!_render_buffers_can_be_storage()) {
|
|
Vector<RID> fb;
|
|
fb.push_back(view.view_texture);
|
|
view.view_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, 1);
|
|
}
|
|
|
|
rb->views.push_back(view);
|
|
}
|
|
}
|
|
}
|
|
|
|
RID target_texture = texture_storage->render_target_get_rd_texture(rb->render_target);
|
|
rb->data->configure(rb->internal_texture, rb->depth_texture, target_texture, p_internal_width, p_internal_height, p_msaa, p_use_taa, p_view_count);
|
|
|
|
if (is_clustered_enabled()) {
|
|
rb->cluster_builder->setup(Size2i(p_internal_width, p_internal_height), max_cluster_elements, rb->depth_texture, RendererRD::MaterialStorage::get_singleton()->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->internal_texture);
|
|
}
|
|
}
|
|
|
|
void RendererSceneRenderRD::gi_set_use_half_resolution(bool p_enable) {
|
|
gi.half_resolution = p_enable;
|
|
}
|
|
|
|
void RendererSceneRenderRD::sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) {
|
|
sss_quality = p_quality;
|
|
}
|
|
|
|
RS::SubSurfaceScatteringQuality RendererSceneRenderRD::sub_surface_scattering_get_quality() const {
|
|
return sss_quality;
|
|
}
|
|
|
|
void RendererSceneRenderRD::sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) {
|
|
sss_scale = p_scale;
|
|
sss_depth_scale = p_depth_scale;
|
|
}
|
|
|
|
void RendererSceneRenderRD::shadows_quality_set(RS::ShadowQuality p_quality) {
|
|
ERR_FAIL_INDEX_MSG(p_quality, RS::SHADOW_QUALITY_MAX, "Shadow quality too high, please see RenderingServer's ShadowQuality enum");
|
|
|
|
if (shadows_quality != p_quality) {
|
|
shadows_quality = p_quality;
|
|
|
|
switch (shadows_quality) {
|
|
case RS::SHADOW_QUALITY_HARD: {
|
|
penumbra_shadow_samples = 4;
|
|
soft_shadow_samples = 0;
|
|
shadows_quality_radius = 1.0;
|
|
} break;
|
|
case RS::SHADOW_QUALITY_SOFT_VERY_LOW: {
|
|
penumbra_shadow_samples = 4;
|
|
soft_shadow_samples = 1;
|
|
shadows_quality_radius = 1.5;
|
|
} break;
|
|
case RS::SHADOW_QUALITY_SOFT_LOW: {
|
|
penumbra_shadow_samples = 8;
|
|
soft_shadow_samples = 4;
|
|
shadows_quality_radius = 2.0;
|
|
} break;
|
|
case RS::SHADOW_QUALITY_SOFT_MEDIUM: {
|
|
penumbra_shadow_samples = 12;
|
|
soft_shadow_samples = 8;
|
|
shadows_quality_radius = 2.0;
|
|
} break;
|
|
case RS::SHADOW_QUALITY_SOFT_HIGH: {
|
|
penumbra_shadow_samples = 24;
|
|
soft_shadow_samples = 16;
|
|
shadows_quality_radius = 3.0;
|
|
} break;
|
|
case RS::SHADOW_QUALITY_SOFT_ULTRA: {
|
|
penumbra_shadow_samples = 32;
|
|
soft_shadow_samples = 32;
|
|
shadows_quality_radius = 4.0;
|
|
} break;
|
|
case RS::SHADOW_QUALITY_MAX:
|
|
break;
|
|
}
|
|
get_vogel_disk(penumbra_shadow_kernel, penumbra_shadow_samples);
|
|
get_vogel_disk(soft_shadow_kernel, soft_shadow_samples);
|
|
}
|
|
|
|
_update_shader_quality_settings();
|
|
}
|
|
|
|
void RendererSceneRenderRD::directional_shadow_quality_set(RS::ShadowQuality p_quality) {
|
|
ERR_FAIL_INDEX_MSG(p_quality, RS::SHADOW_QUALITY_MAX, "Shadow quality too high, please see RenderingServer's ShadowQuality enum");
|
|
|
|
if (directional_shadow_quality != p_quality) {
|
|
directional_shadow_quality = p_quality;
|
|
|
|
switch (directional_shadow_quality) {
|
|
case RS::SHADOW_QUALITY_HARD: {
|
|
directional_penumbra_shadow_samples = 4;
|
|
directional_soft_shadow_samples = 0;
|
|
directional_shadow_quality_radius = 1.0;
|
|
} break;
|
|
case RS::SHADOW_QUALITY_SOFT_VERY_LOW: {
|
|
directional_penumbra_shadow_samples = 4;
|
|
directional_soft_shadow_samples = 1;
|
|
directional_shadow_quality_radius = 1.5;
|
|
} break;
|
|
case RS::SHADOW_QUALITY_SOFT_LOW: {
|
|
directional_penumbra_shadow_samples = 8;
|
|
directional_soft_shadow_samples = 4;
|
|
directional_shadow_quality_radius = 2.0;
|
|
} break;
|
|
case RS::SHADOW_QUALITY_SOFT_MEDIUM: {
|
|
directional_penumbra_shadow_samples = 12;
|
|
directional_soft_shadow_samples = 8;
|
|
directional_shadow_quality_radius = 2.0;
|
|
} break;
|
|
case RS::SHADOW_QUALITY_SOFT_HIGH: {
|
|
directional_penumbra_shadow_samples = 24;
|
|
directional_soft_shadow_samples = 16;
|
|
directional_shadow_quality_radius = 3.0;
|
|
} break;
|
|
case RS::SHADOW_QUALITY_SOFT_ULTRA: {
|
|
directional_penumbra_shadow_samples = 32;
|
|
directional_soft_shadow_samples = 32;
|
|
directional_shadow_quality_radius = 4.0;
|
|
} break;
|
|
case RS::SHADOW_QUALITY_MAX:
|
|
break;
|
|
}
|
|
get_vogel_disk(directional_penumbra_shadow_kernel, directional_penumbra_shadow_samples);
|
|
get_vogel_disk(directional_soft_shadow_kernel, directional_soft_shadow_samples);
|
|
}
|
|
|
|
_update_shader_quality_settings();
|
|
}
|
|
|
|
void RendererSceneRenderRD::decals_set_filter(RenderingServer::DecalFilter p_filter) {
|
|
if (decals_filter == p_filter) {
|
|
return;
|
|
}
|
|
decals_filter = p_filter;
|
|
_update_shader_quality_settings();
|
|
}
|
|
void RendererSceneRenderRD::light_projectors_set_filter(RenderingServer::LightProjectorFilter p_filter) {
|
|
if (light_projectors_filter == p_filter) {
|
|
return;
|
|
}
|
|
light_projectors_filter = p_filter;
|
|
_update_shader_quality_settings();
|
|
}
|
|
|
|
int RendererSceneRenderRD::get_roughness_layers() const {
|
|
return sky.roughness_layers;
|
|
}
|
|
|
|
bool RendererSceneRenderRD::is_using_radiance_cubemap_array() const {
|
|
return sky.sky_use_cubemap_array;
|
|
}
|
|
|
|
RendererSceneRenderRD::RenderBufferData *RendererSceneRenderRD::render_buffers_get_data(RID p_render_buffers) {
|
|
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND_V(!rb, nullptr);
|
|
return rb->data;
|
|
}
|
|
|
|
void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflections, const Transform3D &p_camera_inverse_transform, RID p_environment) {
|
|
RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
|
|
cluster.reflection_count = 0;
|
|
|
|
for (uint32_t i = 0; i < (uint32_t)p_reflections.size(); i++) {
|
|
if (cluster.reflection_count == cluster.max_reflections) {
|
|
break;
|
|
}
|
|
|
|
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_reflections[i]);
|
|
if (!rpi) {
|
|
continue;
|
|
}
|
|
|
|
cluster.reflection_sort[cluster.reflection_count].instance = rpi;
|
|
cluster.reflection_sort[cluster.reflection_count].depth = -p_camera_inverse_transform.xform(rpi->transform.origin).z;
|
|
cluster.reflection_count++;
|
|
}
|
|
|
|
if (cluster.reflection_count > 0) {
|
|
SortArray<Cluster::InstanceSort<ReflectionProbeInstance>> sort_array;
|
|
sort_array.sort(cluster.reflection_sort, cluster.reflection_count);
|
|
}
|
|
|
|
bool using_forward_ids = _uses_forward_ids();
|
|
for (uint32_t i = 0; i < cluster.reflection_count; i++) {
|
|
ReflectionProbeInstance *rpi = cluster.reflection_sort[i].instance;
|
|
|
|
if (using_forward_ids) {
|
|
_map_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE, rpi->forward_id, i);
|
|
}
|
|
|
|
RID base_probe = rpi->probe;
|
|
|
|
Cluster::ReflectionData &reflection_ubo = cluster.reflections[i];
|
|
|
|
Vector3 extents = light_storage->reflection_probe_get_extents(base_probe);
|
|
|
|
rpi->cull_mask = light_storage->reflection_probe_get_cull_mask(base_probe);
|
|
|
|
reflection_ubo.box_extents[0] = extents.x;
|
|
reflection_ubo.box_extents[1] = extents.y;
|
|
reflection_ubo.box_extents[2] = extents.z;
|
|
reflection_ubo.index = rpi->atlas_index;
|
|
|
|
Vector3 origin_offset = light_storage->reflection_probe_get_origin_offset(base_probe);
|
|
|
|
reflection_ubo.box_offset[0] = origin_offset.x;
|
|
reflection_ubo.box_offset[1] = origin_offset.y;
|
|
reflection_ubo.box_offset[2] = origin_offset.z;
|
|
reflection_ubo.mask = light_storage->reflection_probe_get_cull_mask(base_probe);
|
|
|
|
reflection_ubo.intensity = light_storage->reflection_probe_get_intensity(base_probe);
|
|
reflection_ubo.ambient_mode = light_storage->reflection_probe_get_ambient_mode(base_probe);
|
|
|
|
reflection_ubo.exterior = !light_storage->reflection_probe_is_interior(base_probe);
|
|
reflection_ubo.box_project = light_storage->reflection_probe_is_box_projection(base_probe);
|
|
|
|
Color ambient_linear = light_storage->reflection_probe_get_ambient_color(base_probe).srgb_to_linear();
|
|
float interior_ambient_energy = light_storage->reflection_probe_get_ambient_color_energy(base_probe);
|
|
reflection_ubo.ambient[0] = ambient_linear.r * interior_ambient_energy;
|
|
reflection_ubo.ambient[1] = ambient_linear.g * interior_ambient_energy;
|
|
reflection_ubo.ambient[2] = ambient_linear.b * interior_ambient_energy;
|
|
|
|
Transform3D transform = rpi->transform;
|
|
Transform3D proj = (p_camera_inverse_transform * transform).inverse();
|
|
RendererStorageRD::store_transform(proj, reflection_ubo.local_matrix);
|
|
|
|
if (current_cluster_builder != nullptr) {
|
|
current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_REFLECTION_PROBE, transform, extents);
|
|
}
|
|
|
|
rpi->last_pass = RSG::rasterizer->get_frame_number();
|
|
}
|
|
|
|
if (cluster.reflection_count) {
|
|
RD::get_singleton()->buffer_update(cluster.reflection_buffer, 0, cluster.reflection_count * sizeof(Cluster::ReflectionData), cluster.reflections, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE);
|
|
}
|
|
}
|
|
|
|
void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count, bool &r_directional_light_soft_shadows) {
|
|
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
|
|
RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
|
|
|
|
Transform3D inverse_transform = p_camera_transform.affine_inverse();
|
|
|
|
r_directional_light_count = 0;
|
|
r_positional_light_count = 0;
|
|
|
|
Plane camera_plane(-p_camera_transform.basis.get_column(Vector3::AXIS_Z).normalized(), p_camera_transform.origin);
|
|
|
|
cluster.omni_light_count = 0;
|
|
cluster.spot_light_count = 0;
|
|
|
|
r_directional_light_soft_shadows = false;
|
|
|
|
for (int i = 0; i < (int)p_lights.size(); i++) {
|
|
LightInstance *li = light_instance_owner.get_or_null(p_lights[i]);
|
|
if (!li) {
|
|
continue;
|
|
}
|
|
RID base = li->light;
|
|
|
|
ERR_CONTINUE(base.is_null());
|
|
|
|
RS::LightType type = light_storage->light_get_type(base);
|
|
switch (type) {
|
|
case RS::LIGHT_DIRECTIONAL: {
|
|
if (r_directional_light_count >= cluster.max_directional_lights || light_storage->light_directional_get_sky_mode(base) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) {
|
|
continue;
|
|
}
|
|
|
|
Cluster::DirectionalLightData &light_data = cluster.directional_lights[r_directional_light_count];
|
|
|
|
Transform3D light_transform = li->transform;
|
|
|
|
Vector3 direction = inverse_transform.basis.xform(light_transform.basis.xform(Vector3(0, 0, 1))).normalized();
|
|
|
|
light_data.direction[0] = direction.x;
|
|
light_data.direction[1] = direction.y;
|
|
light_data.direction[2] = direction.z;
|
|
|
|
float sign = light_storage->light_is_negative(base) ? -1 : 1;
|
|
|
|
light_data.energy = sign * light_storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * Math_PI;
|
|
|
|
Color linear_col = light_storage->light_get_color(base).srgb_to_linear();
|
|
light_data.color[0] = linear_col.r;
|
|
light_data.color[1] = linear_col.g;
|
|
light_data.color[2] = linear_col.b;
|
|
|
|
light_data.specular = light_storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR);
|
|
light_data.mask = light_storage->light_get_cull_mask(base);
|
|
|
|
float size = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE);
|
|
|
|
light_data.size = 1.0 - Math::cos(Math::deg2rad(size)); //angle to cosine offset
|
|
|
|
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_PSSM_SPLITS) {
|
|
WARN_PRINT_ONCE("The DirectionalLight3D PSSM splits debug draw mode is not reimplemented yet.");
|
|
}
|
|
|
|
light_data.shadow_enabled = p_using_shadows && light_storage->light_has_shadow(base);
|
|
|
|
float angular_diameter = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE);
|
|
if (angular_diameter > 0.0) {
|
|
// I know tan(0) is 0, but let's not risk it with numerical precision.
|
|
// technically this will keep expanding until reaching the sun, but all we care
|
|
// is expand until we reach the radius of the near plane (there can't be more occluders than that)
|
|
angular_diameter = Math::tan(Math::deg2rad(angular_diameter));
|
|
if (light_storage->light_has_shadow(base) && light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR) > 0.0) {
|
|
// Only enable PCSS-like soft shadows if blurring is enabled.
|
|
// Otherwise, performance would decrease with no visual difference.
|
|
r_directional_light_soft_shadows = true;
|
|
}
|
|
} else {
|
|
angular_diameter = 0.0;
|
|
}
|
|
|
|
if (light_data.shadow_enabled) {
|
|
RS::LightDirectionalShadowMode smode = light_storage->light_directional_get_shadow_mode(base);
|
|
|
|
int limit = smode == RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL ? 0 : (smode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS ? 1 : 3);
|
|
light_data.blend_splits = (smode != RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL) && light_storage->light_directional_get_blend_splits(base);
|
|
for (int j = 0; j < 4; j++) {
|
|
Rect2 atlas_rect = li->shadow_transform[j].atlas_rect;
|
|
CameraMatrix matrix = li->shadow_transform[j].camera;
|
|
float split = li->shadow_transform[MIN(limit, j)].split;
|
|
|
|
CameraMatrix bias;
|
|
bias.set_light_bias();
|
|
CameraMatrix rectm;
|
|
rectm.set_light_atlas_rect(atlas_rect);
|
|
|
|
Transform3D modelview = (inverse_transform * li->shadow_transform[j].transform).inverse();
|
|
|
|
CameraMatrix shadow_mtx = rectm * bias * matrix * modelview;
|
|
light_data.shadow_split_offsets[j] = split;
|
|
float bias_scale = li->shadow_transform[j].bias_scale;
|
|
light_data.shadow_bias[j] = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0 * bias_scale;
|
|
light_data.shadow_normal_bias[j] = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * li->shadow_transform[j].shadow_texel_size;
|
|
light_data.shadow_transmittance_bias[j] = light_storage->light_get_transmittance_bias(base) * bias_scale;
|
|
light_data.shadow_z_range[j] = li->shadow_transform[j].farplane;
|
|
light_data.shadow_range_begin[j] = li->shadow_transform[j].range_begin;
|
|
RendererStorageRD::store_camera(shadow_mtx, light_data.shadow_matrices[j]);
|
|
|
|
Vector2 uv_scale = li->shadow_transform[j].uv_scale;
|
|
uv_scale *= atlas_rect.size; //adapt to atlas size
|
|
switch (j) {
|
|
case 0: {
|
|
light_data.uv_scale1[0] = uv_scale.x;
|
|
light_data.uv_scale1[1] = uv_scale.y;
|
|
} break;
|
|
case 1: {
|
|
light_data.uv_scale2[0] = uv_scale.x;
|
|
light_data.uv_scale2[1] = uv_scale.y;
|
|
} break;
|
|
case 2: {
|
|
light_data.uv_scale3[0] = uv_scale.x;
|
|
light_data.uv_scale3[1] = uv_scale.y;
|
|
} break;
|
|
case 3: {
|
|
light_data.uv_scale4[0] = uv_scale.x;
|
|
light_data.uv_scale4[1] = uv_scale.y;
|
|
} break;
|
|
}
|
|
}
|
|
|
|
float fade_start = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_FADE_START);
|
|
light_data.fade_from = -light_data.shadow_split_offsets[3] * MIN(fade_start, 0.999); //using 1.0 would break smoothstep
|
|
light_data.fade_to = -light_data.shadow_split_offsets[3];
|
|
light_data.shadow_volumetric_fog_fade = 1.0 / light_storage->light_get_shadow_volumetric_fog_fade(base);
|
|
|
|
light_data.soft_shadow_scale = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR);
|
|
light_data.softshadow_angle = angular_diameter;
|
|
light_data.bake_mode = light_storage->light_get_bake_mode(base);
|
|
|
|
if (angular_diameter <= 0.0) {
|
|
light_data.soft_shadow_scale *= directional_shadow_quality_radius_get(); // Only use quality radius for PCF
|
|
}
|
|
}
|
|
|
|
r_directional_light_count++;
|
|
} break;
|
|
case RS::LIGHT_OMNI: {
|
|
if (cluster.omni_light_count >= cluster.max_lights) {
|
|
continue;
|
|
}
|
|
|
|
const real_t distance = camera_plane.distance_to(li->transform.origin);
|
|
|
|
if (light_storage->light_is_distance_fade_enabled(li->light)) {
|
|
const float fade_begin = light_storage->light_get_distance_fade_begin(li->light);
|
|
const float fade_length = light_storage->light_get_distance_fade_length(li->light);
|
|
|
|
if (distance > fade_begin) {
|
|
if (distance > fade_begin + fade_length) {
|
|
// Out of range, don't draw this light to improve performance.
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
cluster.omni_light_sort[cluster.omni_light_count].instance = li;
|
|
cluster.omni_light_sort[cluster.omni_light_count].depth = distance;
|
|
cluster.omni_light_count++;
|
|
} break;
|
|
case RS::LIGHT_SPOT: {
|
|
if (cluster.spot_light_count >= cluster.max_lights) {
|
|
continue;
|
|
}
|
|
|
|
const real_t distance = camera_plane.distance_to(li->transform.origin);
|
|
|
|
if (light_storage->light_is_distance_fade_enabled(li->light)) {
|
|
const float fade_begin = light_storage->light_get_distance_fade_begin(li->light);
|
|
const float fade_length = light_storage->light_get_distance_fade_length(li->light);
|
|
|
|
if (distance > fade_begin) {
|
|
if (distance > fade_begin + fade_length) {
|
|
// Out of range, don't draw this light to improve performance.
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
cluster.spot_light_sort[cluster.spot_light_count].instance = li;
|
|
cluster.spot_light_sort[cluster.spot_light_count].depth = distance;
|
|
cluster.spot_light_count++;
|
|
} break;
|
|
}
|
|
|
|
li->last_pass = RSG::rasterizer->get_frame_number();
|
|
}
|
|
|
|
if (cluster.omni_light_count) {
|
|
SortArray<Cluster::InstanceSort<LightInstance>> sorter;
|
|
sorter.sort(cluster.omni_light_sort, cluster.omni_light_count);
|
|
}
|
|
|
|
if (cluster.spot_light_count) {
|
|
SortArray<Cluster::InstanceSort<LightInstance>> sorter;
|
|
sorter.sort(cluster.spot_light_sort, cluster.spot_light_count);
|
|
}
|
|
|
|
ShadowAtlas *shadow_atlas = nullptr;
|
|
|
|
if (p_shadow_atlas.is_valid() && p_using_shadows) {
|
|
shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
|
|
}
|
|
|
|
bool using_forward_ids = _uses_forward_ids();
|
|
|
|
for (uint32_t i = 0; i < (cluster.omni_light_count + cluster.spot_light_count); i++) {
|
|
uint32_t index = (i < cluster.omni_light_count) ? i : i - (cluster.omni_light_count);
|
|
Cluster::LightData &light_data = (i < cluster.omni_light_count) ? cluster.omni_lights[index] : cluster.spot_lights[index];
|
|
RS::LightType type = (i < cluster.omni_light_count) ? RS::LIGHT_OMNI : RS::LIGHT_SPOT;
|
|
LightInstance *li = (i < cluster.omni_light_count) ? cluster.omni_light_sort[index].instance : cluster.spot_light_sort[index].instance;
|
|
RID base = li->light;
|
|
|
|
if (using_forward_ids) {
|
|
_map_forward_id(type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT, li->forward_id, index);
|
|
}
|
|
|
|
Transform3D light_transform = li->transform;
|
|
|
|
float sign = light_storage->light_is_negative(base) ? -1 : 1;
|
|
Color linear_col = light_storage->light_get_color(base).srgb_to_linear();
|
|
|
|
light_data.attenuation = light_storage->light_get_param(base, RS::LIGHT_PARAM_ATTENUATION);
|
|
|
|
// Reuse fade begin, fade length and distance for shadow LOD determination later.
|
|
float fade_begin = 0.0;
|
|
float fade_length = 0.0;
|
|
real_t distance = 0.0;
|
|
|
|
float fade = 1.0;
|
|
if (light_storage->light_is_distance_fade_enabled(li->light)) {
|
|
fade_begin = light_storage->light_get_distance_fade_begin(li->light);
|
|
fade_length = light_storage->light_get_distance_fade_length(li->light);
|
|
distance = camera_plane.distance_to(li->transform.origin);
|
|
|
|
if (distance > fade_begin) {
|
|
// Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player.
|
|
fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_begin) / fade_length);
|
|
}
|
|
}
|
|
|
|
float energy = sign * light_storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * Math_PI * fade;
|
|
|
|
light_data.color[0] = linear_col.r * energy;
|
|
light_data.color[1] = linear_col.g * energy;
|
|
light_data.color[2] = linear_col.b * energy;
|
|
light_data.specular_amount = light_storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR) * 2.0;
|
|
light_data.bake_mode = light_storage->light_get_bake_mode(base);
|
|
|
|
float radius = MAX(0.001, light_storage->light_get_param(base, RS::LIGHT_PARAM_RANGE));
|
|
light_data.inv_radius = 1.0 / radius;
|
|
|
|
Vector3 pos = inverse_transform.xform(light_transform.origin);
|
|
|
|
light_data.position[0] = pos.x;
|
|
light_data.position[1] = pos.y;
|
|
light_data.position[2] = pos.z;
|
|
|
|
Vector3 direction = inverse_transform.basis.xform(light_transform.basis.xform(Vector3(0, 0, -1))).normalized();
|
|
|
|
light_data.direction[0] = direction.x;
|
|
light_data.direction[1] = direction.y;
|
|
light_data.direction[2] = direction.z;
|
|
|
|
float size = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE);
|
|
|
|
light_data.size = size;
|
|
|
|
light_data.inv_spot_attenuation = 1.0f / light_storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ATTENUATION);
|
|
float spot_angle = light_storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ANGLE);
|
|
light_data.cos_spot_angle = Math::cos(Math::deg2rad(spot_angle));
|
|
|
|
light_data.mask = light_storage->light_get_cull_mask(base);
|
|
|
|
light_data.atlas_rect[0] = 0;
|
|
light_data.atlas_rect[1] = 0;
|
|
light_data.atlas_rect[2] = 0;
|
|
light_data.atlas_rect[3] = 0;
|
|
|
|
RID projector = light_storage->light_get_projector(base);
|
|
|
|
if (projector.is_valid()) {
|
|
Rect2 rect = texture_storage->decal_atlas_get_texture_rect(projector);
|
|
|
|
if (type == RS::LIGHT_SPOT) {
|
|
light_data.projector_rect[0] = rect.position.x;
|
|
light_data.projector_rect[1] = rect.position.y + rect.size.height; //flip because shadow is flipped
|
|
light_data.projector_rect[2] = rect.size.width;
|
|
light_data.projector_rect[3] = -rect.size.height;
|
|
} else {
|
|
light_data.projector_rect[0] = rect.position.x;
|
|
light_data.projector_rect[1] = rect.position.y;
|
|
light_data.projector_rect[2] = rect.size.width;
|
|
light_data.projector_rect[3] = rect.size.height * 0.5; //used by dp, so needs to be half
|
|
}
|
|
} else {
|
|
light_data.projector_rect[0] = 0;
|
|
light_data.projector_rect[1] = 0;
|
|
light_data.projector_rect[2] = 0;
|
|
light_data.projector_rect[3] = 0;
|
|
}
|
|
|
|
const bool needs_shadow = shadow_atlas && shadow_atlas->shadow_owners.has(li->self);
|
|
|
|
bool in_shadow_range = true;
|
|
if (needs_shadow && light_storage->light_is_distance_fade_enabled(li->light)) {
|
|
if (distance > light_storage->light_get_distance_fade_shadow(li->light)) {
|
|
// Out of range, don't draw shadows to improve performance.
|
|
in_shadow_range = false;
|
|
}
|
|
}
|
|
|
|
if (needs_shadow && in_shadow_range) {
|
|
// fill in the shadow information
|
|
|
|
light_data.shadow_enabled = true;
|
|
|
|
float shadow_texel_size = light_instance_get_shadow_texel_size(li->self, p_shadow_atlas);
|
|
light_data.shadow_normal_bias = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * shadow_texel_size * 10.0;
|
|
|
|
if (type == RS::LIGHT_SPOT) {
|
|
light_data.shadow_bias = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0;
|
|
} else { //omni
|
|
light_data.shadow_bias = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS);
|
|
}
|
|
|
|
light_data.transmittance_bias = light_storage->light_get_transmittance_bias(base);
|
|
|
|
Vector2i omni_offset;
|
|
Rect2 rect = light_instance_get_shadow_atlas_rect(li->self, p_shadow_atlas, omni_offset);
|
|
|
|
light_data.atlas_rect[0] = rect.position.x;
|
|
light_data.atlas_rect[1] = rect.position.y;
|
|
light_data.atlas_rect[2] = rect.size.width;
|
|
light_data.atlas_rect[3] = rect.size.height;
|
|
|
|
light_data.soft_shadow_scale = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR);
|
|
light_data.shadow_volumetric_fog_fade = 1.0 / light_storage->light_get_shadow_volumetric_fog_fade(base);
|
|
|
|
if (type == RS::LIGHT_OMNI) {
|
|
Transform3D proj = (inverse_transform * light_transform).inverse();
|
|
|
|
RendererStorageRD::store_transform(proj, light_data.shadow_matrix);
|
|
|
|
if (size > 0.0 && light_data.soft_shadow_scale > 0.0) {
|
|
// Only enable PCSS-like soft shadows if blurring is enabled.
|
|
// Otherwise, performance would decrease with no visual difference.
|
|
light_data.soft_shadow_size = size;
|
|
} else {
|
|
light_data.soft_shadow_size = 0.0;
|
|
light_data.soft_shadow_scale *= shadows_quality_radius_get(); // Only use quality radius for PCF
|
|
}
|
|
|
|
light_data.direction[0] = omni_offset.x * float(rect.size.width);
|
|
light_data.direction[1] = omni_offset.y * float(rect.size.height);
|
|
} else if (type == RS::LIGHT_SPOT) {
|
|
Transform3D modelview = (inverse_transform * light_transform).inverse();
|
|
CameraMatrix bias;
|
|
bias.set_light_bias();
|
|
|
|
CameraMatrix shadow_mtx = bias * li->shadow_transform[0].camera * modelview;
|
|
RendererStorageRD::store_camera(shadow_mtx, light_data.shadow_matrix);
|
|
|
|
if (size > 0.0 && light_data.soft_shadow_scale > 0.0) {
|
|
// Only enable PCSS-like soft shadows if blurring is enabled.
|
|
// Otherwise, performance would decrease with no visual difference.
|
|
CameraMatrix cm = li->shadow_transform[0].camera;
|
|
float half_np = cm.get_z_near() * Math::tan(Math::deg2rad(spot_angle));
|
|
light_data.soft_shadow_size = (size * 0.5 / radius) / (half_np / cm.get_z_near()) * rect.size.width;
|
|
} else {
|
|
light_data.soft_shadow_size = 0.0;
|
|
light_data.soft_shadow_scale *= shadows_quality_radius_get(); // Only use quality radius for PCF
|
|
}
|
|
}
|
|
} else {
|
|
light_data.shadow_enabled = false;
|
|
}
|
|
|
|
li->cull_mask = light_storage->light_get_cull_mask(base);
|
|
|
|
if (current_cluster_builder != nullptr) {
|
|
current_cluster_builder->add_light(type == RS::LIGHT_SPOT ? ClusterBuilderRD::LIGHT_TYPE_SPOT : ClusterBuilderRD::LIGHT_TYPE_OMNI, light_transform, radius, spot_angle);
|
|
}
|
|
|
|
r_positional_light_count++;
|
|
}
|
|
|
|
//update without barriers
|
|
if (cluster.omni_light_count) {
|
|
RD::get_singleton()->buffer_update(cluster.omni_light_buffer, 0, sizeof(Cluster::LightData) * cluster.omni_light_count, cluster.omni_lights, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE);
|
|
}
|
|
|
|
if (cluster.spot_light_count) {
|
|
RD::get_singleton()->buffer_update(cluster.spot_light_buffer, 0, sizeof(Cluster::LightData) * cluster.spot_light_count, cluster.spot_lights, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE);
|
|
}
|
|
|
|
if (r_directional_light_count) {
|
|
RD::get_singleton()->buffer_update(cluster.directional_light_buffer, 0, sizeof(Cluster::DirectionalLightData) * r_directional_light_count, cluster.directional_lights, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE);
|
|
}
|
|
}
|
|
|
|
void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const Transform3D &p_camera_inverse_xform) {
|
|
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
|
|
|
|
Transform3D uv_xform;
|
|
uv_xform.basis.scale(Vector3(2.0, 1.0, 2.0));
|
|
uv_xform.origin = Vector3(-1.0, 0.0, -1.0);
|
|
|
|
uint32_t decal_count = p_decals.size();
|
|
|
|
cluster.decal_count = 0;
|
|
|
|
for (uint32_t i = 0; i < decal_count; i++) {
|
|
if (cluster.decal_count == cluster.max_decals) {
|
|
break;
|
|
}
|
|
|
|
DecalInstance *di = decal_instance_owner.get_or_null(p_decals[i]);
|
|
if (!di) {
|
|
continue;
|
|
}
|
|
RID decal = di->decal;
|
|
|
|
Transform3D xform = di->transform;
|
|
|
|
real_t distance = -p_camera_inverse_xform.xform(xform.origin).z;
|
|
|
|
if (texture_storage->decal_is_distance_fade_enabled(decal)) {
|
|
float fade_begin = texture_storage->decal_get_distance_fade_begin(decal);
|
|
float fade_length = texture_storage->decal_get_distance_fade_length(decal);
|
|
|
|
if (distance > fade_begin) {
|
|
if (distance > fade_begin + fade_length) {
|
|
continue; // do not use this decal, its invisible
|
|
}
|
|
}
|
|
}
|
|
|
|
cluster.decal_sort[cluster.decal_count].instance = di;
|
|
cluster.decal_sort[cluster.decal_count].depth = distance;
|
|
cluster.decal_count++;
|
|
}
|
|
|
|
if (cluster.decal_count > 0) {
|
|
SortArray<Cluster::InstanceSort<DecalInstance>> sort_array;
|
|
sort_array.sort(cluster.decal_sort, cluster.decal_count);
|
|
}
|
|
|
|
bool using_forward_ids = _uses_forward_ids();
|
|
for (uint32_t i = 0; i < cluster.decal_count; i++) {
|
|
DecalInstance *di = cluster.decal_sort[i].instance;
|
|
RID decal = di->decal;
|
|
|
|
if (using_forward_ids) {
|
|
_map_forward_id(FORWARD_ID_TYPE_DECAL, di->forward_id, i);
|
|
}
|
|
|
|
di->cull_mask = texture_storage->decal_get_cull_mask(decal);
|
|
|
|
Transform3D xform = di->transform;
|
|
float fade = 1.0;
|
|
|
|
if (texture_storage->decal_is_distance_fade_enabled(decal)) {
|
|
const real_t distance = -p_camera_inverse_xform.xform(xform.origin).z;
|
|
const float fade_begin = texture_storage->decal_get_distance_fade_begin(decal);
|
|
const float fade_length = texture_storage->decal_get_distance_fade_length(decal);
|
|
|
|
if (distance > fade_begin) {
|
|
// Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player.
|
|
fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_begin) / fade_length);
|
|
}
|
|
}
|
|
|
|
Cluster::DecalData &dd = cluster.decals[i];
|
|
|
|
Vector3 decal_extents = texture_storage->decal_get_extents(decal);
|
|
|
|
Transform3D scale_xform;
|
|
scale_xform.basis.scale(decal_extents);
|
|
Transform3D to_decal_xform = (p_camera_inverse_xform * di->transform * scale_xform * uv_xform).affine_inverse();
|
|
RendererStorageRD::store_transform(to_decal_xform, dd.xform);
|
|
|
|
Vector3 normal = xform.basis.get_column(Vector3::AXIS_Y).normalized();
|
|
normal = p_camera_inverse_xform.basis.xform(normal); //camera is normalized, so fine
|
|
|
|
dd.normal[0] = normal.x;
|
|
dd.normal[1] = normal.y;
|
|
dd.normal[2] = normal.z;
|
|
dd.normal_fade = texture_storage->decal_get_normal_fade(decal);
|
|
|
|
RID albedo_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ALBEDO);
|
|
RID emission_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_EMISSION);
|
|
if (albedo_tex.is_valid()) {
|
|
Rect2 rect = texture_storage->decal_atlas_get_texture_rect(albedo_tex);
|
|
dd.albedo_rect[0] = rect.position.x;
|
|
dd.albedo_rect[1] = rect.position.y;
|
|
dd.albedo_rect[2] = rect.size.x;
|
|
dd.albedo_rect[3] = rect.size.y;
|
|
} else {
|
|
if (!emission_tex.is_valid()) {
|
|
continue; //no albedo, no emission, no decal.
|
|
}
|
|
dd.albedo_rect[0] = 0;
|
|
dd.albedo_rect[1] = 0;
|
|
dd.albedo_rect[2] = 0;
|
|
dd.albedo_rect[3] = 0;
|
|
}
|
|
|
|
RID normal_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_NORMAL);
|
|
|
|
if (normal_tex.is_valid()) {
|
|
Rect2 rect = texture_storage->decal_atlas_get_texture_rect(normal_tex);
|
|
dd.normal_rect[0] = rect.position.x;
|
|
dd.normal_rect[1] = rect.position.y;
|
|
dd.normal_rect[2] = rect.size.x;
|
|
dd.normal_rect[3] = rect.size.y;
|
|
|
|
Basis normal_xform = p_camera_inverse_xform.basis * xform.basis.orthonormalized();
|
|
RendererStorageRD::store_basis_3x4(normal_xform, dd.normal_xform);
|
|
} else {
|
|
dd.normal_rect[0] = 0;
|
|
dd.normal_rect[1] = 0;
|
|
dd.normal_rect[2] = 0;
|
|
dd.normal_rect[3] = 0;
|
|
}
|
|
|
|
RID orm_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ORM);
|
|
if (orm_tex.is_valid()) {
|
|
Rect2 rect = texture_storage->decal_atlas_get_texture_rect(orm_tex);
|
|
dd.orm_rect[0] = rect.position.x;
|
|
dd.orm_rect[1] = rect.position.y;
|
|
dd.orm_rect[2] = rect.size.x;
|
|
dd.orm_rect[3] = rect.size.y;
|
|
} else {
|
|
dd.orm_rect[0] = 0;
|
|
dd.orm_rect[1] = 0;
|
|
dd.orm_rect[2] = 0;
|
|
dd.orm_rect[3] = 0;
|
|
}
|
|
|
|
if (emission_tex.is_valid()) {
|
|
Rect2 rect = texture_storage->decal_atlas_get_texture_rect(emission_tex);
|
|
dd.emission_rect[0] = rect.position.x;
|
|
dd.emission_rect[1] = rect.position.y;
|
|
dd.emission_rect[2] = rect.size.x;
|
|
dd.emission_rect[3] = rect.size.y;
|
|
} else {
|
|
dd.emission_rect[0] = 0;
|
|
dd.emission_rect[1] = 0;
|
|
dd.emission_rect[2] = 0;
|
|
dd.emission_rect[3] = 0;
|
|
}
|
|
|
|
Color modulate = texture_storage->decal_get_modulate(decal);
|
|
dd.modulate[0] = modulate.r;
|
|
dd.modulate[1] = modulate.g;
|
|
dd.modulate[2] = modulate.b;
|
|
dd.modulate[3] = modulate.a * fade;
|
|
dd.emission_energy = texture_storage->decal_get_emission_energy(decal) * fade;
|
|
dd.albedo_mix = texture_storage->decal_get_albedo_mix(decal);
|
|
dd.mask = texture_storage->decal_get_cull_mask(decal);
|
|
dd.upper_fade = texture_storage->decal_get_upper_fade(decal);
|
|
dd.lower_fade = texture_storage->decal_get_lower_fade(decal);
|
|
|
|
if (current_cluster_builder != nullptr) {
|
|
current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_DECAL, xform, decal_extents);
|
|
}
|
|
}
|
|
|
|
if (cluster.decal_count > 0) {
|
|
RD::get_singleton()->buffer_update(cluster.decal_buffer, 0, sizeof(Cluster::DecalData) * cluster.decal_count, cluster.decals, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// FOG SHADER
|
|
|
|
void RendererSceneRenderRD::FogShaderData::set_code(const String &p_code) {
|
|
//compile
|
|
|
|
code = p_code;
|
|
valid = false;
|
|
ubo_size = 0;
|
|
uniforms.clear();
|
|
|
|
if (code.is_empty()) {
|
|
return; //just invalid, but no error
|
|
}
|
|
|
|
ShaderCompiler::GeneratedCode gen_code;
|
|
ShaderCompiler::IdentifierActions actions;
|
|
actions.entry_point_stages["fog"] = ShaderCompiler::STAGE_COMPUTE;
|
|
|
|
uses_time = false;
|
|
|
|
actions.usage_flag_pointers["TIME"] = &uses_time;
|
|
|
|
actions.uniforms = &uniforms;
|
|
|
|
RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
|
|
|
|
Error err = scene_singleton->volumetric_fog.compiler.compile(RS::SHADER_FOG, code, &actions, path, gen_code);
|
|
ERR_FAIL_COND_MSG(err != OK, "Fog shader compilation failed.");
|
|
|
|
if (version.is_null()) {
|
|
version = scene_singleton->volumetric_fog.shader.version_create();
|
|
}
|
|
|
|
scene_singleton->volumetric_fog.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_COMPUTE], gen_code.defines);
|
|
ERR_FAIL_COND(!scene_singleton->volumetric_fog.shader.version_is_valid(version));
|
|
|
|
ubo_size = gen_code.uniform_total_size;
|
|
ubo_offsets = gen_code.uniform_offsets;
|
|
texture_uniforms = gen_code.texture_uniforms;
|
|
|
|
pipeline = RD::get_singleton()->compute_pipeline_create(scene_singleton->volumetric_fog.shader.version_get_shader(version, 0));
|
|
|
|
valid = true;
|
|
}
|
|
|
|
void RendererSceneRenderRD::FogShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
|
|
if (!p_texture.is_valid()) {
|
|
if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
|
|
default_texture_params[p_name].erase(p_index);
|
|
|
|
if (default_texture_params[p_name].is_empty()) {
|
|
default_texture_params.erase(p_name);
|
|
}
|
|
}
|
|
} else {
|
|
if (!default_texture_params.has(p_name)) {
|
|
default_texture_params[p_name] = HashMap<int, RID>();
|
|
}
|
|
default_texture_params[p_name][p_index] = p_texture;
|
|
}
|
|
}
|
|
|
|
void RendererSceneRenderRD::FogShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
|
|
RBMap<int, StringName> order;
|
|
|
|
for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
|
|
if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
|
|
continue;
|
|
}
|
|
|
|
if (E.value.texture_order >= 0) {
|
|
order[E.value.texture_order + 100000] = E.key;
|
|
} else {
|
|
order[E.value.order] = E.key;
|
|
}
|
|
}
|
|
|
|
for (const KeyValue<int, StringName> &E : order) {
|
|
PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
|
|
pi.name = E.value;
|
|
p_param_list->push_back(pi);
|
|
}
|
|
}
|
|
|
|
void RendererSceneRenderRD::FogShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const {
|
|
for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
|
|
if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
|
|
continue;
|
|
}
|
|
|
|
RendererMaterialStorage::InstanceShaderParam p;
|
|
p.info = ShaderLanguage::uniform_to_property_info(E.value);
|
|
p.info.name = E.key; //supply name
|
|
p.index = E.value.instance_index;
|
|
p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
|
|
p_param_list->push_back(p);
|
|
}
|
|
}
|
|
|
|
bool RendererSceneRenderRD::FogShaderData::is_param_texture(const StringName &p_param) const {
|
|
if (!uniforms.has(p_param)) {
|
|
return false;
|
|
}
|
|
|
|
return uniforms[p_param].texture_order >= 0;
|
|
}
|
|
|
|
bool RendererSceneRenderRD::FogShaderData::is_animated() const {
|
|
return false;
|
|
}
|
|
|
|
bool RendererSceneRenderRD::FogShaderData::casts_shadows() const {
|
|
return false;
|
|
}
|
|
|
|
Variant RendererSceneRenderRD::FogShaderData::get_default_parameter(const StringName &p_parameter) const {
|
|
if (uniforms.has(p_parameter)) {
|
|
ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
|
|
Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
|
|
return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
|
|
}
|
|
return Variant();
|
|
}
|
|
|
|
RS::ShaderNativeSourceCode RendererSceneRenderRD::FogShaderData::get_native_source_code() const {
|
|
RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
|
|
|
|
return scene_singleton->volumetric_fog.shader.version_get_native_source_code(version);
|
|
}
|
|
|
|
RendererSceneRenderRD::FogShaderData::~FogShaderData() {
|
|
RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
|
|
ERR_FAIL_COND(!scene_singleton);
|
|
//pipeline variants will clear themselves if shader is gone
|
|
if (version.is_valid()) {
|
|
scene_singleton->volumetric_fog.shader.version_free(version);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Fog material
|
|
|
|
bool RendererSceneRenderRD::FogMaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
|
|
RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
|
|
|
|
uniform_set_updated = true;
|
|
|
|
return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, scene_singleton->volumetric_fog.shader.version_get_shader(shader_data->version, 0), VolumetricFogShader::FogSet::FOG_SET_MATERIAL);
|
|
}
|
|
|
|
RendererSceneRenderRD::FogMaterialData::~FogMaterialData() {
|
|
free_parameters_uniform_set(uniform_set);
|
|
}
|
|
|
|
RendererRD::ShaderData *RendererSceneRenderRD::_create_fog_shader_func() {
|
|
FogShaderData *shader_data = memnew(FogShaderData);
|
|
return shader_data;
|
|
}
|
|
|
|
RendererRD::ShaderData *RendererSceneRenderRD::_create_fog_shader_funcs() {
|
|
return static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton)->_create_fog_shader_func();
|
|
};
|
|
|
|
RendererRD::MaterialData *RendererSceneRenderRD::_create_fog_material_func(FogShaderData *p_shader) {
|
|
FogMaterialData *material_data = memnew(FogMaterialData);
|
|
material_data->shader_data = p_shader;
|
|
//update will happen later anyway so do nothing.
|
|
return material_data;
|
|
}
|
|
|
|
RendererRD::MaterialData *RendererSceneRenderRD::_create_fog_material_funcs(RendererRD::ShaderData *p_shader) {
|
|
return static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton)->_create_fog_material_func(static_cast<FogShaderData *>(p_shader));
|
|
};
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Volumetric Fog
|
|
|
|
void RendererSceneRenderRD::_volumetric_fog_erase(RenderBuffers *rb) {
|
|
ERR_FAIL_COND(!rb->volumetric_fog);
|
|
|
|
RD::get_singleton()->free(rb->volumetric_fog->prev_light_density_map);
|
|
RD::get_singleton()->free(rb->volumetric_fog->light_density_map);
|
|
RD::get_singleton()->free(rb->volumetric_fog->fog_map);
|
|
RD::get_singleton()->free(rb->volumetric_fog->density_map);
|
|
RD::get_singleton()->free(rb->volumetric_fog->light_map);
|
|
RD::get_singleton()->free(rb->volumetric_fog->emissive_map);
|
|
|
|
if (rb->volumetric_fog->fog_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->fog_uniform_set)) {
|
|
RD::get_singleton()->free(rb->volumetric_fog->fog_uniform_set);
|
|
}
|
|
if (rb->volumetric_fog->process_uniform_set_density.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->process_uniform_set_density)) {
|
|
RD::get_singleton()->free(rb->volumetric_fog->process_uniform_set_density);
|
|
}
|
|
if (rb->volumetric_fog->process_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->process_uniform_set)) {
|
|
RD::get_singleton()->free(rb->volumetric_fog->process_uniform_set);
|
|
}
|
|
if (rb->volumetric_fog->process_uniform_set2.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->process_uniform_set2)) {
|
|
RD::get_singleton()->free(rb->volumetric_fog->process_uniform_set2);
|
|
}
|
|
if (rb->volumetric_fog->sdfgi_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->sdfgi_uniform_set)) {
|
|
RD::get_singleton()->free(rb->volumetric_fog->sdfgi_uniform_set);
|
|
}
|
|
if (rb->volumetric_fog->sky_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->sky_uniform_set)) {
|
|
RD::get_singleton()->free(rb->volumetric_fog->sky_uniform_set);
|
|
}
|
|
|
|
memdelete(rb->volumetric_fog);
|
|
|
|
rb->volumetric_fog = nullptr;
|
|
}
|
|
|
|
Vector3i RendererSceneRenderRD::_point_get_position_in_froxel_volume(const Vector3 &p_point, float fog_end, const Vector2 &fog_near_size, const Vector2 &fog_far_size, float volumetric_fog_detail_spread, const Vector3 &fog_size, const Transform3D &p_cam_transform) {
|
|
Vector3 view_position = p_cam_transform.affine_inverse().xform(p_point);
|
|
view_position.z = MIN(view_position.z, -0.01); // Clamp to the front of camera
|
|
Vector3 fog_position = Vector3(0, 0, 0);
|
|
|
|
view_position.y = -view_position.y;
|
|
fog_position.z = -view_position.z / fog_end;
|
|
fog_position.x = (view_position.x / (2 * (fog_near_size.x * (1.0 - fog_position.z) + fog_far_size.x * fog_position.z))) + 0.5;
|
|
fog_position.y = (view_position.y / (2 * (fog_near_size.y * (1.0 - fog_position.z) + fog_far_size.y * fog_position.z))) + 0.5;
|
|
fog_position.z = Math::pow(float(fog_position.z), float(1.0 / volumetric_fog_detail_spread));
|
|
fog_position = fog_position * fog_size - Vector3(0.5, 0.5, 0.5);
|
|
|
|
fog_position.x = CLAMP(fog_position.x, 0.0, fog_size.x);
|
|
fog_position.y = CLAMP(fog_position.y, 0.0, fog_size.y);
|
|
fog_position.z = CLAMP(fog_position.z, 0.0, fog_size.z);
|
|
|
|
return Vector3i(fog_position);
|
|
}
|
|
|
|
void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, const Transform3D &p_prev_cam_inv_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count, const PagedArray<RID> &p_fog_volumes) {
|
|
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
|
|
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
|
|
|
|
ERR_FAIL_COND(!is_clustered_enabled()); // can't use volumetric fog without clustered
|
|
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND(!rb);
|
|
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_environment);
|
|
|
|
float ratio = float(rb->width) / float((rb->width + rb->height) / 2);
|
|
uint32_t target_width = uint32_t(float(volumetric_fog_size) * ratio);
|
|
uint32_t target_height = uint32_t(float(volumetric_fog_size) / ratio);
|
|
|
|
if (rb->volumetric_fog) {
|
|
//validate
|
|
if (!env || !env->volumetric_fog_enabled || rb->volumetric_fog->width != target_width || rb->volumetric_fog->height != target_height || rb->volumetric_fog->depth != volumetric_fog_depth) {
|
|
_volumetric_fog_erase(rb);
|
|
}
|
|
}
|
|
|
|
if (!env || !env->volumetric_fog_enabled) {
|
|
//no reason to enable or update, bye
|
|
return;
|
|
}
|
|
|
|
RENDER_TIMESTAMP("> Volumetric Fog");
|
|
RD::get_singleton()->draw_command_begin_label("Volumetric Fog");
|
|
|
|
if (env && env->volumetric_fog_enabled && !rb->volumetric_fog) {
|
|
//required volumetric fog but not existing, create
|
|
rb->volumetric_fog = memnew(VolumetricFog);
|
|
rb->volumetric_fog->width = target_width;
|
|
rb->volumetric_fog->height = target_height;
|
|
rb->volumetric_fog->depth = volumetric_fog_depth;
|
|
|
|
RD::TextureFormat tf;
|
|
tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
|
|
tf.width = target_width;
|
|
tf.height = target_height;
|
|
tf.depth = volumetric_fog_depth;
|
|
tf.texture_type = RD::TEXTURE_TYPE_3D;
|
|
tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
|
|
|
|
rb->volumetric_fog->light_density_map = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
RD::get_singleton()->set_resource_name(rb->volumetric_fog->light_density_map, "Fog light-density map");
|
|
|
|
tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
|
|
|
|
rb->volumetric_fog->prev_light_density_map = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
RD::get_singleton()->set_resource_name(rb->volumetric_fog->prev_light_density_map, "Fog previous light-density map");
|
|
RD::get_singleton()->texture_clear(rb->volumetric_fog->prev_light_density_map, Color(0, 0, 0, 0), 0, 1, 0, 1);
|
|
|
|
tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
|
|
|
|
rb->volumetric_fog->fog_map = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
RD::get_singleton()->set_resource_name(rb->volumetric_fog->fog_map, "Fog map");
|
|
|
|
#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
|
|
Vector<uint8_t> dm;
|
|
dm.resize(target_width * target_height * volumetric_fog_depth * 4);
|
|
dm.fill(0);
|
|
|
|
rb->volumetric_fog->density_map = RD::get_singleton()->storage_buffer_create(dm.size(), dm);
|
|
RD::get_singleton()->set_resource_name(rb->volumetric_fog->density_map, "Fog density map");
|
|
rb->volumetric_fog->light_map = RD::get_singleton()->storage_buffer_create(dm.size(), dm);
|
|
RD::get_singleton()->set_resource_name(rb->volumetric_fog->light_map, "Fog light map");
|
|
rb->volumetric_fog->emissive_map = RD::get_singleton()->storage_buffer_create(dm.size(), dm);
|
|
RD::get_singleton()->set_resource_name(rb->volumetric_fog->emissive_map, "Fog emissive map");
|
|
#else
|
|
tf.format = RD::DATA_FORMAT_R32_UINT;
|
|
tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
|
|
rb->volumetric_fog->density_map = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
RD::get_singleton()->set_resource_name(rb->volumetric_fog->density_map, "Fog density map");
|
|
RD::get_singleton()->texture_clear(rb->volumetric_fog->density_map, Color(0, 0, 0, 0), 0, 1, 0, 1);
|
|
rb->volumetric_fog->light_map = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
RD::get_singleton()->set_resource_name(rb->volumetric_fog->light_map, "Fog light map");
|
|
RD::get_singleton()->texture_clear(rb->volumetric_fog->light_map, Color(0, 0, 0, 0), 0, 1, 0, 1);
|
|
rb->volumetric_fog->emissive_map = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
RD::get_singleton()->set_resource_name(rb->volumetric_fog->emissive_map, "Fog emissive map");
|
|
RD::get_singleton()->texture_clear(rb->volumetric_fog->emissive_map, Color(0, 0, 0, 0), 0, 1, 0, 1);
|
|
#endif
|
|
|
|
Vector<RD::Uniform> uniforms;
|
|
{
|
|
RD::Uniform u;
|
|
u.binding = 0;
|
|
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
|
|
u.append_id(rb->volumetric_fog->fog_map);
|
|
uniforms.push_back(u);
|
|
}
|
|
|
|
rb->volumetric_fog->sky_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky.sky_shader.default_shader_rd, RendererSceneSkyRD::SKY_SET_FOG);
|
|
}
|
|
|
|
if (p_fog_volumes.size() > 0) {
|
|
RD::get_singleton()->draw_command_begin_label("Render Volumetric Fog Volumes");
|
|
|
|
RENDER_TIMESTAMP("Render FogVolumes");
|
|
|
|
VolumetricFogShader::VolumeUBO params;
|
|
|
|
Vector2 frustum_near_size = p_cam_projection.get_viewport_half_extents();
|
|
Vector2 frustum_far_size = p_cam_projection.get_far_plane_half_extents();
|
|
float z_near = p_cam_projection.get_z_near();
|
|
float z_far = p_cam_projection.get_z_far();
|
|
float fog_end = env->volumetric_fog_length;
|
|
|
|
Vector2 fog_far_size = frustum_near_size.lerp(frustum_far_size, (fog_end - z_near) / (z_far - z_near));
|
|
Vector2 fog_near_size;
|
|
if (p_cam_projection.is_orthogonal()) {
|
|
fog_near_size = fog_far_size;
|
|
} else {
|
|
fog_near_size = Vector2();
|
|
}
|
|
|
|
params.fog_frustum_size_begin[0] = fog_near_size.x;
|
|
params.fog_frustum_size_begin[1] = fog_near_size.y;
|
|
|
|
params.fog_frustum_size_end[0] = fog_far_size.x;
|
|
params.fog_frustum_size_end[1] = fog_far_size.y;
|
|
|
|
params.fog_frustum_end = fog_end;
|
|
params.z_near = z_near;
|
|
params.z_far = z_far;
|
|
params.time = time;
|
|
|
|
params.fog_volume_size[0] = rb->volumetric_fog->width;
|
|
params.fog_volume_size[1] = rb->volumetric_fog->height;
|
|
params.fog_volume_size[2] = rb->volumetric_fog->depth;
|
|
|
|
params.use_temporal_reprojection = env->volumetric_fog_temporal_reprojection;
|
|
params.temporal_frame = RSG::rasterizer->get_frame_number() % VolumetricFog::MAX_TEMPORAL_FRAMES;
|
|
params.detail_spread = env->volumetric_fog_detail_spread;
|
|
params.temporal_blend = env->volumetric_fog_temporal_reprojection_amount;
|
|
|
|
Transform3D to_prev_cam_view = p_prev_cam_inv_transform * p_cam_transform;
|
|
storage->store_transform(to_prev_cam_view, params.to_prev_view);
|
|
storage->store_transform(p_cam_transform, params.transform);
|
|
|
|
RD::get_singleton()->buffer_update(volumetric_fog.volume_ubo, 0, sizeof(VolumetricFogShader::VolumeUBO), ¶ms, RD::BARRIER_MASK_COMPUTE);
|
|
|
|
if (rb->volumetric_fog->fog_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->fog_uniform_set)) {
|
|
Vector<RD::Uniform> uniforms;
|
|
|
|
{
|
|
RD::Uniform u;
|
|
#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
|
|
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
|
|
#else
|
|
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
|
|
#endif
|
|
u.binding = 1;
|
|
u.append_id(rb->volumetric_fog->emissive_map);
|
|
uniforms.push_back(u);
|
|
}
|
|
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
|
|
u.binding = 2;
|
|
u.append_id(volumetric_fog.volume_ubo);
|
|
uniforms.push_back(u);
|
|
}
|
|
|
|
{
|
|
RD::Uniform u;
|
|
#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
|
|
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
|
|
#else
|
|
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
|
|
#endif
|
|
u.binding = 3;
|
|
u.append_id(rb->volumetric_fog->density_map);
|
|
uniforms.push_back(u);
|
|
}
|
|
|
|
{
|
|
RD::Uniform u;
|
|
#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
|
|
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
|
|
#else
|
|
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
|
|
#endif
|
|
u.binding = 4;
|
|
u.append_id(rb->volumetric_fog->light_map);
|
|
uniforms.push_back(u);
|
|
}
|
|
|
|
rb->volumetric_fog->fog_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.default_shader_rd, VolumetricFogShader::FogSet::FOG_SET_UNIFORMS);
|
|
}
|
|
|
|
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
|
|
bool any_uses_time = false;
|
|
|
|
for (int i = 0; i < (int)p_fog_volumes.size(); i++) {
|
|
FogVolumeInstance *fog_volume_instance = fog_volume_instance_owner.get_or_null(p_fog_volumes[i]);
|
|
ERR_FAIL_COND(!fog_volume_instance);
|
|
RID fog_volume = fog_volume_instance->volume;
|
|
|
|
RID fog_material = storage->fog_volume_get_material(fog_volume);
|
|
|
|
FogMaterialData *material = nullptr;
|
|
|
|
if (fog_material.is_valid()) {
|
|
material = static_cast<FogMaterialData *>(material_storage->material_get_data(fog_material, RendererRD::SHADER_TYPE_FOG));
|
|
if (!material || !material->shader_data->valid) {
|
|
material = nullptr;
|
|
}
|
|
}
|
|
|
|
if (!material) {
|
|
fog_material = volumetric_fog.default_material;
|
|
material = static_cast<FogMaterialData *>(material_storage->material_get_data(fog_material, RendererRD::SHADER_TYPE_FOG));
|
|
}
|
|
|
|
ERR_FAIL_COND(!material);
|
|
|
|
FogShaderData *shader_data = material->shader_data;
|
|
|
|
ERR_FAIL_COND(!shader_data);
|
|
|
|
any_uses_time |= shader_data->uses_time;
|
|
|
|
Vector3i min = Vector3i();
|
|
Vector3i max = Vector3i();
|
|
Vector3i kernel_size = Vector3i();
|
|
|
|
Vector3 position = fog_volume_instance->transform.get_origin();
|
|
RS::FogVolumeShape volume_type = storage->fog_volume_get_shape(fog_volume);
|
|
Vector3 extents = storage->fog_volume_get_extents(fog_volume);
|
|
|
|
if (volume_type != RS::FOG_VOLUME_SHAPE_WORLD) {
|
|
// Local fog volume.
|
|
Vector3i points[8];
|
|
points[0] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(extents.x, extents.y, extents.z)), fog_end, fog_near_size, fog_far_size, env->volumetric_fog_detail_spread, Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), p_cam_transform);
|
|
points[1] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(-extents.x, extents.y, extents.z)), fog_end, fog_near_size, fog_far_size, env->volumetric_fog_detail_spread, Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), p_cam_transform);
|
|
points[2] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(extents.x, -extents.y, extents.z)), fog_end, fog_near_size, fog_far_size, env->volumetric_fog_detail_spread, Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), p_cam_transform);
|
|
points[3] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(-extents.x, -extents.y, extents.z)), fog_end, fog_near_size, fog_far_size, env->volumetric_fog_detail_spread, Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), p_cam_transform);
|
|
points[4] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(extents.x, extents.y, -extents.z)), fog_end, fog_near_size, fog_far_size, env->volumetric_fog_detail_spread, Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), p_cam_transform);
|
|
points[5] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(-extents.x, extents.y, -extents.z)), fog_end, fog_near_size, fog_far_size, env->volumetric_fog_detail_spread, Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), p_cam_transform);
|
|
points[6] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(extents.x, -extents.y, -extents.z)), fog_end, fog_near_size, fog_far_size, env->volumetric_fog_detail_spread, Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), p_cam_transform);
|
|
points[7] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(-extents.x, -extents.y, -extents.z)), fog_end, fog_near_size, fog_far_size, env->volumetric_fog_detail_spread, Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), p_cam_transform);
|
|
|
|
min = Vector3i(int32_t(rb->volumetric_fog->width) - 1, int32_t(rb->volumetric_fog->height) - 1, int32_t(rb->volumetric_fog->depth) - 1);
|
|
max = Vector3i(1, 1, 1);
|
|
|
|
for (int j = 0; j < 8; j++) {
|
|
min = Vector3i(MIN(min.x, points[j].x), MIN(min.y, points[j].y), MIN(min.z, points[j].z));
|
|
max = Vector3i(MAX(max.x, points[j].x), MAX(max.y, points[j].y), MAX(max.z, points[j].z));
|
|
}
|
|
|
|
kernel_size = max - min;
|
|
} else {
|
|
// Volume type global runs on all cells
|
|
extents = Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth);
|
|
min = Vector3i(0, 0, 0);
|
|
kernel_size = Vector3i(int32_t(rb->volumetric_fog->width), int32_t(rb->volumetric_fog->height), int32_t(rb->volumetric_fog->depth));
|
|
}
|
|
|
|
if (kernel_size.x == 0 || kernel_size.y == 0 || kernel_size.z == 0) {
|
|
continue;
|
|
}
|
|
|
|
volumetric_fog.push_constant.position[0] = position.x;
|
|
volumetric_fog.push_constant.position[1] = position.y;
|
|
volumetric_fog.push_constant.position[2] = position.z;
|
|
volumetric_fog.push_constant.extents[0] = extents.x;
|
|
volumetric_fog.push_constant.extents[1] = extents.y;
|
|
volumetric_fog.push_constant.extents[2] = extents.z;
|
|
volumetric_fog.push_constant.corner[0] = min.x;
|
|
volumetric_fog.push_constant.corner[1] = min.y;
|
|
volumetric_fog.push_constant.corner[2] = min.z;
|
|
volumetric_fog.push_constant.shape = uint32_t(storage->fog_volume_get_shape(fog_volume));
|
|
storage->store_transform(fog_volume_instance->transform.affine_inverse(), volumetric_fog.push_constant.transform);
|
|
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, shader_data->pipeline);
|
|
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->fog_uniform_set, VolumetricFogShader::FogSet::FOG_SET_UNIFORMS);
|
|
RD::get_singleton()->compute_list_set_push_constant(compute_list, &volumetric_fog.push_constant, sizeof(VolumetricFogShader::FogPushConstant));
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, volumetric_fog.base_uniform_set, VolumetricFogShader::FogSet::FOG_SET_BASE);
|
|
if (material->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(material->uniform_set)) { // Material may not have a uniform set.
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, material->uniform_set, VolumetricFogShader::FogSet::FOG_SET_MATERIAL);
|
|
}
|
|
|
|
RD::get_singleton()->compute_list_dispatch_threads(compute_list, kernel_size.x, kernel_size.y, kernel_size.z);
|
|
}
|
|
if (any_uses_time || env->volumetric_fog_temporal_reprojection) {
|
|
RenderingServerDefault::redraw_request();
|
|
}
|
|
|
|
RD::get_singleton()->draw_command_end_label();
|
|
|
|
RD::get_singleton()->compute_list_end();
|
|
}
|
|
|
|
if (rb->volumetric_fog->process_uniform_set_density.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->process_uniform_set_density)) {
|
|
//re create uniform set if needed
|
|
Vector<RD::Uniform> uniforms;
|
|
Vector<RD::Uniform> copy_uniforms;
|
|
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
|
|
u.binding = 1;
|
|
ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
|
|
if (shadow_atlas == nullptr || shadow_atlas->depth.is_null()) {
|
|
u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK));
|
|
} else {
|
|
u.append_id(shadow_atlas->depth);
|
|
}
|
|
|
|
uniforms.push_back(u);
|
|
copy_uniforms.push_back(u);
|
|
}
|
|
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
|
|
u.binding = 2;
|
|
if (directional_shadow.depth.is_valid()) {
|
|
u.append_id(directional_shadow.depth);
|
|
} else {
|
|
u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK));
|
|
}
|
|
uniforms.push_back(u);
|
|
copy_uniforms.push_back(u);
|
|
}
|
|
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
|
|
u.binding = 3;
|
|
u.append_id(get_omni_light_buffer());
|
|
uniforms.push_back(u);
|
|
copy_uniforms.push_back(u);
|
|
}
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
|
|
u.binding = 4;
|
|
u.append_id(get_spot_light_buffer());
|
|
uniforms.push_back(u);
|
|
copy_uniforms.push_back(u);
|
|
}
|
|
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
|
|
u.binding = 5;
|
|
u.append_id(get_directional_light_buffer());
|
|
uniforms.push_back(u);
|
|
copy_uniforms.push_back(u);
|
|
}
|
|
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
|
|
u.binding = 6;
|
|
u.append_id(rb->cluster_builder->get_cluster_buffer());
|
|
uniforms.push_back(u);
|
|
copy_uniforms.push_back(u);
|
|
}
|
|
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
|
|
u.binding = 7;
|
|
u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
|
|
uniforms.push_back(u);
|
|
copy_uniforms.push_back(u);
|
|
}
|
|
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
|
|
u.binding = 8;
|
|
u.append_id(rb->volumetric_fog->light_density_map);
|
|
uniforms.push_back(u);
|
|
copy_uniforms.push_back(u);
|
|
}
|
|
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
|
|
u.binding = 9;
|
|
u.append_id(rb->volumetric_fog->fog_map);
|
|
uniforms.push_back(u);
|
|
}
|
|
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
|
|
u.binding = 9;
|
|
u.append_id(rb->volumetric_fog->prev_light_density_map);
|
|
copy_uniforms.push_back(u);
|
|
}
|
|
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
|
|
u.binding = 10;
|
|
u.append_id(shadow_sampler);
|
|
uniforms.push_back(u);
|
|
copy_uniforms.push_back(u);
|
|
}
|
|
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
|
|
u.binding = 11;
|
|
u.append_id(render_buffers_get_voxel_gi_buffer(p_render_buffers));
|
|
uniforms.push_back(u);
|
|
copy_uniforms.push_back(u);
|
|
}
|
|
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
|
|
u.binding = 12;
|
|
for (int i = 0; i < RendererRD::GI::MAX_VOXEL_GI_INSTANCES; i++) {
|
|
u.append_id(rb->rbgi.voxel_gi_textures[i]);
|
|
}
|
|
uniforms.push_back(u);
|
|
copy_uniforms.push_back(u);
|
|
}
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
|
|
u.binding = 13;
|
|
u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
|
|
uniforms.push_back(u);
|
|
copy_uniforms.push_back(u);
|
|
}
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
|
|
u.binding = 14;
|
|
u.append_id(volumetric_fog.params_ubo);
|
|
uniforms.push_back(u);
|
|
copy_uniforms.push_back(u);
|
|
}
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
|
|
u.binding = 15;
|
|
u.append_id(rb->volumetric_fog->prev_light_density_map);
|
|
uniforms.push_back(u);
|
|
}
|
|
{
|
|
RD::Uniform u;
|
|
#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
|
|
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
|
|
#else
|
|
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
|
|
#endif
|
|
u.binding = 16;
|
|
u.append_id(rb->volumetric_fog->density_map);
|
|
uniforms.push_back(u);
|
|
}
|
|
{
|
|
RD::Uniform u;
|
|
#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
|
|
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
|
|
#else
|
|
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
|
|
#endif
|
|
u.binding = 17;
|
|
u.append_id(rb->volumetric_fog->light_map);
|
|
uniforms.push_back(u);
|
|
}
|
|
|
|
{
|
|
RD::Uniform u;
|
|
#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
|
|
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
|
|
#else
|
|
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
|
|
#endif
|
|
u.binding = 18;
|
|
u.append_id(rb->volumetric_fog->emissive_map);
|
|
uniforms.push_back(u);
|
|
}
|
|
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
|
|
u.binding = 19;
|
|
RID radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
|
|
RID sky_texture = env->sky.is_valid() ? sky.sky_get_radiance_texture_rd(env->sky) : RID();
|
|
u.append_id(sky_texture.is_valid() ? sky_texture : radiance_texture);
|
|
uniforms.push_back(u);
|
|
}
|
|
|
|
rb->volumetric_fog->copy_uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_COPY), 0);
|
|
|
|
rb->volumetric_fog->process_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_FOG), 0);
|
|
|
|
RID aux7 = uniforms.write[7].get_id(0);
|
|
RID aux8 = uniforms.write[8].get_id(0);
|
|
|
|
uniforms.write[7].set_id(0, aux8);
|
|
uniforms.write[8].set_id(0, aux7);
|
|
|
|
rb->volumetric_fog->process_uniform_set2 = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_FOG), 0);
|
|
|
|
uniforms.remove_at(8);
|
|
uniforms.write[7].set_id(0, aux7);
|
|
rb->volumetric_fog->process_uniform_set_density = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_DENSITY), 0);
|
|
}
|
|
|
|
bool using_sdfgi = env->volumetric_fog_gi_inject > 0.0001 && env->sdfgi_enabled && (rb->sdfgi != nullptr);
|
|
|
|
if (using_sdfgi) {
|
|
if (rb->volumetric_fog->sdfgi_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->sdfgi_uniform_set)) {
|
|
Vector<RD::Uniform> uniforms;
|
|
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
|
|
u.binding = 0;
|
|
u.append_id(gi.sdfgi_ubo);
|
|
uniforms.push_back(u);
|
|
}
|
|
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
|
|
u.binding = 1;
|
|
u.append_id(rb->sdfgi->ambient_texture);
|
|
uniforms.push_back(u);
|
|
}
|
|
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
|
|
u.binding = 2;
|
|
u.append_id(rb->sdfgi->occlusion_texture);
|
|
uniforms.push_back(u);
|
|
}
|
|
|
|
rb->volumetric_fog->sdfgi_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_DENSITY_WITH_SDFGI), 1);
|
|
}
|
|
}
|
|
|
|
rb->volumetric_fog->length = env->volumetric_fog_length;
|
|
rb->volumetric_fog->spread = env->volumetric_fog_detail_spread;
|
|
|
|
VolumetricFogShader::ParamsUBO params;
|
|
|
|
Vector2 frustum_near_size = p_cam_projection.get_viewport_half_extents();
|
|
Vector2 frustum_far_size = p_cam_projection.get_far_plane_half_extents();
|
|
float z_near = p_cam_projection.get_z_near();
|
|
float z_far = p_cam_projection.get_z_far();
|
|
float fog_end = env->volumetric_fog_length;
|
|
|
|
Vector2 fog_far_size = frustum_near_size.lerp(frustum_far_size, (fog_end - z_near) / (z_far - z_near));
|
|
Vector2 fog_near_size;
|
|
if (p_cam_projection.is_orthogonal()) {
|
|
fog_near_size = fog_far_size;
|
|
} else {
|
|
fog_near_size = Vector2();
|
|
}
|
|
|
|
params.fog_frustum_size_begin[0] = fog_near_size.x;
|
|
params.fog_frustum_size_begin[1] = fog_near_size.y;
|
|
|
|
params.fog_frustum_size_end[0] = fog_far_size.x;
|
|
params.fog_frustum_size_end[1] = fog_far_size.y;
|
|
|
|
params.ambient_inject = env->volumetric_fog_ambient_inject * env->ambient_light_energy;
|
|
params.z_far = z_far;
|
|
|
|
params.fog_frustum_end = fog_end;
|
|
|
|
Color ambient_color = env->ambient_light.srgb_to_linear();
|
|
params.ambient_color[0] = ambient_color.r;
|
|
params.ambient_color[1] = ambient_color.g;
|
|
params.ambient_color[2] = ambient_color.b;
|
|
params.sky_contribution = env->ambient_sky_contribution;
|
|
|
|
params.fog_volume_size[0] = rb->volumetric_fog->width;
|
|
params.fog_volume_size[1] = rb->volumetric_fog->height;
|
|
params.fog_volume_size[2] = rb->volumetric_fog->depth;
|
|
|
|
params.directional_light_count = p_directional_light_count;
|
|
|
|
Color emission = env->volumetric_fog_emission.srgb_to_linear();
|
|
params.base_emission[0] = emission.r * env->volumetric_fog_emission_energy;
|
|
params.base_emission[1] = emission.g * env->volumetric_fog_emission_energy;
|
|
params.base_emission[2] = emission.b * env->volumetric_fog_emission_energy;
|
|
params.base_density = env->volumetric_fog_density;
|
|
|
|
Color base_scattering = env->volumetric_fog_scattering.srgb_to_linear();
|
|
params.base_scattering[0] = base_scattering.r;
|
|
params.base_scattering[1] = base_scattering.g;
|
|
params.base_scattering[2] = base_scattering.b;
|
|
params.phase_g = env->volumetric_fog_anisotropy;
|
|
|
|
params.detail_spread = env->volumetric_fog_detail_spread;
|
|
params.gi_inject = env->volumetric_fog_gi_inject;
|
|
|
|
params.cam_rotation[0] = p_cam_transform.basis[0][0];
|
|
params.cam_rotation[1] = p_cam_transform.basis[1][0];
|
|
params.cam_rotation[2] = p_cam_transform.basis[2][0];
|
|
params.cam_rotation[3] = 0;
|
|
params.cam_rotation[4] = p_cam_transform.basis[0][1];
|
|
params.cam_rotation[5] = p_cam_transform.basis[1][1];
|
|
params.cam_rotation[6] = p_cam_transform.basis[2][1];
|
|
params.cam_rotation[7] = 0;
|
|
params.cam_rotation[8] = p_cam_transform.basis[0][2];
|
|
params.cam_rotation[9] = p_cam_transform.basis[1][2];
|
|
params.cam_rotation[10] = p_cam_transform.basis[2][2];
|
|
params.cam_rotation[11] = 0;
|
|
params.filter_axis = 0;
|
|
params.max_voxel_gi_instances = env->volumetric_fog_gi_inject > 0.001 ? p_voxel_gi_count : 0;
|
|
params.temporal_frame = RSG::rasterizer->get_frame_number() % VolumetricFog::MAX_TEMPORAL_FRAMES;
|
|
|
|
Transform3D to_prev_cam_view = p_prev_cam_inv_transform * p_cam_transform;
|
|
storage->store_transform(to_prev_cam_view, params.to_prev_view);
|
|
|
|
params.use_temporal_reprojection = env->volumetric_fog_temporal_reprojection;
|
|
params.temporal_blend = env->volumetric_fog_temporal_reprojection_amount;
|
|
|
|
{
|
|
uint32_t cluster_size = rb->cluster_builder->get_cluster_size();
|
|
params.cluster_shift = get_shift_from_power_of_2(cluster_size);
|
|
|
|
uint32_t cluster_screen_width = (rb->width - 1) / cluster_size + 1;
|
|
uint32_t cluster_screen_height = (rb->height - 1) / cluster_size + 1;
|
|
params.max_cluster_element_count_div_32 = max_cluster_elements / 32;
|
|
params.cluster_type_size = cluster_screen_width * cluster_screen_height * (params.max_cluster_element_count_div_32 + 32);
|
|
params.cluster_width = cluster_screen_width;
|
|
|
|
params.screen_size[0] = rb->width;
|
|
params.screen_size[1] = rb->height;
|
|
}
|
|
|
|
Basis sky_transform = env->sky_orientation;
|
|
sky_transform = sky_transform.inverse() * p_cam_transform.basis;
|
|
RendererStorageRD::store_transform_3x3(sky_transform, params.radiance_inverse_xform);
|
|
|
|
RD::get_singleton()->draw_command_begin_label("Render Volumetric Fog");
|
|
|
|
RENDER_TIMESTAMP("Render Fog");
|
|
RD::get_singleton()->buffer_update(volumetric_fog.params_ubo, 0, sizeof(VolumetricFogShader::ParamsUBO), ¶ms, RD::BARRIER_MASK_COMPUTE);
|
|
|
|
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
|
|
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.process_pipelines[using_sdfgi ? VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_DENSITY_WITH_SDFGI : VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_DENSITY]);
|
|
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->process_uniform_set_density, 0);
|
|
|
|
if (using_sdfgi) {
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->sdfgi_uniform_set, 1);
|
|
}
|
|
RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth);
|
|
RD::get_singleton()->compute_list_add_barrier(compute_list);
|
|
|
|
// Copy fog to history buffer
|
|
if (env->volumetric_fog_temporal_reprojection) {
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.process_pipelines[VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_COPY]);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->copy_uniform_set, 0);
|
|
RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth);
|
|
RD::get_singleton()->compute_list_add_barrier(compute_list);
|
|
}
|
|
RD::get_singleton()->draw_command_end_label();
|
|
|
|
if (volumetric_fog_filter_active) {
|
|
RD::get_singleton()->draw_command_begin_label("Filter Fog");
|
|
|
|
RENDER_TIMESTAMP("Filter Fog");
|
|
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.process_pipelines[VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_FILTER]);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->process_uniform_set, 0);
|
|
RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth);
|
|
|
|
RD::get_singleton()->compute_list_end();
|
|
//need restart for buffer update
|
|
|
|
params.filter_axis = 1;
|
|
RD::get_singleton()->buffer_update(volumetric_fog.params_ubo, 0, sizeof(VolumetricFogShader::ParamsUBO), ¶ms);
|
|
|
|
compute_list = RD::get_singleton()->compute_list_begin();
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.process_pipelines[VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_FILTER]);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->process_uniform_set2, 0);
|
|
RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth);
|
|
|
|
RD::get_singleton()->compute_list_add_barrier(compute_list);
|
|
RD::get_singleton()->draw_command_end_label();
|
|
}
|
|
|
|
RENDER_TIMESTAMP("Integrate Fog");
|
|
RD::get_singleton()->draw_command_begin_label("Integrate Fog");
|
|
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.process_pipelines[VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_FOG]);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->process_uniform_set, 0);
|
|
RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, 1);
|
|
|
|
RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_RASTER);
|
|
|
|
RENDER_TIMESTAMP("< Volumetric Fog");
|
|
RD::get_singleton()->draw_command_end_label();
|
|
RD::get_singleton()->draw_command_end_label();
|
|
}
|
|
|
|
bool RendererSceneRenderRD::_needs_post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi) {
|
|
if (p_render_data->render_buffers.is_valid()) {
|
|
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
|
|
if (rb->sdfgi != nullptr) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void RendererSceneRenderRD::_post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi) {
|
|
if (p_render_data->render_buffers.is_valid()) {
|
|
if (p_use_gi) {
|
|
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
|
|
ERR_FAIL_COND(rb == nullptr);
|
|
if (rb->sdfgi == nullptr) {
|
|
return;
|
|
}
|
|
|
|
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_render_data->environment);
|
|
rb->sdfgi->update_probes(env, sky.sky_owner.get_or_null(env->sky));
|
|
}
|
|
}
|
|
}
|
|
|
|
void RendererSceneRenderRD::_pre_resolve_render(RenderDataRD *p_render_data, bool p_use_gi) {
|
|
if (p_render_data->render_buffers.is_valid()) {
|
|
if (p_use_gi) {
|
|
RD::get_singleton()->compute_list_end();
|
|
}
|
|
}
|
|
}
|
|
|
|
void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_ssil, bool p_use_gi, RID *p_normal_roughness_views, RID p_voxel_gi_buffer) {
|
|
// Render shadows while GI is rendering, due to how barriers are handled, this should happen at the same time
|
|
RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
|
|
|
|
if (p_render_data->render_buffers.is_valid() && p_use_gi) {
|
|
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
|
|
ERR_FAIL_COND(rb == nullptr);
|
|
if (rb->sdfgi != nullptr) {
|
|
rb->sdfgi->store_probes();
|
|
}
|
|
}
|
|
|
|
render_state.cube_shadows.clear();
|
|
render_state.shadows.clear();
|
|
render_state.directional_shadows.clear();
|
|
|
|
Plane camera_plane(-p_render_data->cam_transform.basis.get_column(Vector3::AXIS_Z), p_render_data->cam_transform.origin);
|
|
float lod_distance_multiplier = p_render_data->cam_projection.get_lod_multiplier();
|
|
{
|
|
for (int i = 0; i < render_state.render_shadow_count; i++) {
|
|
LightInstance *li = light_instance_owner.get_or_null(render_state.render_shadows[i].light);
|
|
|
|
if (light_storage->light_get_type(li->light) == RS::LIGHT_DIRECTIONAL) {
|
|
render_state.directional_shadows.push_back(i);
|
|
} else if (light_storage->light_get_type(li->light) == RS::LIGHT_OMNI && light_storage->light_omni_get_shadow_mode(li->light) == RS::LIGHT_OMNI_SHADOW_CUBE) {
|
|
render_state.cube_shadows.push_back(i);
|
|
} else {
|
|
render_state.shadows.push_back(i);
|
|
}
|
|
}
|
|
|
|
//cube shadows are rendered in their own way
|
|
for (uint32_t i = 0; i < render_state.cube_shadows.size(); i++) {
|
|
_render_shadow_pass(render_state.render_shadows[render_state.cube_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.cube_shadows[i]].pass, render_state.render_shadows[render_state.cube_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, true, true, true, p_render_data->render_info);
|
|
}
|
|
|
|
if (render_state.directional_shadows.size()) {
|
|
//open the pass for directional shadows
|
|
_update_directional_shadow_atlas();
|
|
RD::get_singleton()->draw_list_begin(directional_shadow.fb, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE);
|
|
RD::get_singleton()->draw_list_end();
|
|
}
|
|
}
|
|
|
|
// Render GI
|
|
|
|
bool render_shadows = render_state.directional_shadows.size() || render_state.shadows.size();
|
|
bool render_gi = p_render_data->render_buffers.is_valid() && p_use_gi;
|
|
|
|
if (render_shadows && render_gi) {
|
|
RENDER_TIMESTAMP("Render GI + Render Shadows (Parallel)");
|
|
} else if (render_shadows) {
|
|
RENDER_TIMESTAMP("Render Shadows");
|
|
} else if (render_gi) {
|
|
RENDER_TIMESTAMP("Render GI");
|
|
}
|
|
|
|
//prepare shadow rendering
|
|
if (render_shadows) {
|
|
_render_shadow_begin();
|
|
|
|
//render directional shadows
|
|
for (uint32_t i = 0; i < render_state.directional_shadows.size(); i++) {
|
|
_render_shadow_pass(render_state.render_shadows[render_state.directional_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.directional_shadows[i]].pass, render_state.render_shadows[render_state.directional_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, false, i == render_state.directional_shadows.size() - 1, false, p_render_data->render_info);
|
|
}
|
|
//render positional shadows
|
|
for (uint32_t i = 0; i < render_state.shadows.size(); i++) {
|
|
_render_shadow_pass(render_state.render_shadows[render_state.shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.shadows[i]].pass, render_state.render_shadows[render_state.shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, i == 0, i == render_state.shadows.size() - 1, true, p_render_data->render_info);
|
|
}
|
|
|
|
_render_shadow_process();
|
|
}
|
|
|
|
//start GI
|
|
if (render_gi) {
|
|
gi.process_gi(p_render_data->render_buffers, p_normal_roughness_views, p_voxel_gi_buffer, p_render_data->environment, p_render_data->view_count, p_render_data->view_projection, p_render_data->view_eye_offset, p_render_data->cam_transform, *p_render_data->voxel_gi_instances, this);
|
|
}
|
|
|
|
//Do shadow rendering (in parallel with GI)
|
|
if (render_shadows) {
|
|
_render_shadow_end(RD::BARRIER_MASK_NO_BARRIER);
|
|
}
|
|
|
|
if (render_gi) {
|
|
RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_NO_BARRIER); //use a later barrier
|
|
}
|
|
|
|
if (p_render_data->render_buffers.is_valid()) {
|
|
if (p_use_ssao || p_use_ssil) {
|
|
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
|
|
ERR_FAIL_COND(!rb);
|
|
|
|
bool invalidate_uniform_set = false;
|
|
if (rb->ss_effects.linear_depth.is_null()) {
|
|
RD::TextureFormat tf;
|
|
tf.format = RD::DATA_FORMAT_R16_SFLOAT;
|
|
tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
|
|
tf.width = (rb->width + 1) / 2;
|
|
tf.height = (rb->height + 1) / 2;
|
|
tf.mipmaps = 5;
|
|
tf.array_layers = 4;
|
|
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
|
|
rb->ss_effects.linear_depth = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
RD::get_singleton()->set_resource_name(rb->ss_effects.linear_depth, "SS Effects Depth");
|
|
for (uint32_t i = 0; i < tf.mipmaps; i++) {
|
|
RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.linear_depth, 0, i, 1, RD::TEXTURE_SLICE_2D_ARRAY);
|
|
rb->ss_effects.linear_depth_slices.push_back(slice);
|
|
RD::get_singleton()->set_resource_name(slice, "SS Effects Depth Mip " + itos(i) + " ");
|
|
}
|
|
invalidate_uniform_set = true;
|
|
}
|
|
|
|
storage->get_effects()->downsample_depth(rb->depth_texture, rb->ss_effects.linear_depth_slices, ssao_quality, ssil_quality, invalidate_uniform_set, ssao_half_size, ssil_half_size, Size2i(rb->width, rb->height), p_render_data->cam_projection);
|
|
}
|
|
|
|
if (p_use_ssao) {
|
|
// TODO make these proper stereo and thus use p_normal_roughness_views correctly
|
|
_process_ssao(p_render_data->render_buffers, p_render_data->environment, p_normal_roughness_views[0], p_render_data->cam_projection);
|
|
}
|
|
|
|
if (p_use_ssil) {
|
|
// TODO make these proper stereo and thus use p_normal_roughness_views correctly
|
|
_process_ssil(p_render_data->render_buffers, p_render_data->environment, p_normal_roughness_views[0], p_render_data->cam_projection, p_render_data->cam_transform);
|
|
}
|
|
}
|
|
|
|
//full barrier here, we need raster, transfer and compute and it depends from the previous work
|
|
RD::get_singleton()->barrier(RD::BARRIER_MASK_ALL, RD::BARRIER_MASK_ALL);
|
|
|
|
if (current_cluster_builder) {
|
|
current_cluster_builder->begin(p_render_data->cam_transform, p_render_data->cam_projection, !p_render_data->reflection_probe.is_valid());
|
|
}
|
|
|
|
bool using_shadows = true;
|
|
|
|
if (p_render_data->reflection_probe.is_valid()) {
|
|
if (!RSG::light_storage->reflection_probe_renders_shadows(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
|
|
using_shadows = false;
|
|
}
|
|
} else {
|
|
//do not render reflections when rendering a reflection probe
|
|
_setup_reflections(*p_render_data->reflection_probes, p_render_data->cam_transform.affine_inverse(), p_render_data->environment);
|
|
}
|
|
|
|
uint32_t directional_light_count = 0;
|
|
uint32_t positional_light_count = 0;
|
|
_setup_lights(*p_render_data->lights, p_render_data->cam_transform, p_render_data->shadow_atlas, using_shadows, directional_light_count, positional_light_count, p_render_data->directional_light_soft_shadows);
|
|
_setup_decals(*p_render_data->decals, p_render_data->cam_transform.affine_inverse());
|
|
|
|
p_render_data->directional_light_count = directional_light_count;
|
|
|
|
if (current_cluster_builder) {
|
|
current_cluster_builder->bake_cluster();
|
|
}
|
|
|
|
if (p_render_data->render_buffers.is_valid()) {
|
|
bool directional_shadows = false;
|
|
for (uint32_t i = 0; i < directional_light_count; i++) {
|
|
if (cluster.directional_lights[i].shadow_enabled) {
|
|
directional_shadows = true;
|
|
break;
|
|
}
|
|
}
|
|
if (is_volumetric_supported()) {
|
|
_update_volumetric_fog(p_render_data->render_buffers, p_render_data->environment, p_render_data->cam_projection, p_render_data->cam_transform, p_render_data->prev_cam_transform.affine_inverse(), p_render_data->shadow_atlas, directional_light_count, directional_shadows, positional_light_count, render_state.voxel_gi_count, *p_render_data->fog_volumes);
|
|
}
|
|
}
|
|
}
|
|
|
|
void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) {
|
|
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
|
|
|
|
// getting this here now so we can direct call a bunch of things more easily
|
|
RenderBuffers *rb = nullptr;
|
|
if (p_render_buffers.is_valid()) {
|
|
rb = render_buffers_owner.get_or_null(p_render_buffers);
|
|
ERR_FAIL_COND(!rb);
|
|
}
|
|
|
|
//assign render data
|
|
RenderDataRD render_data;
|
|
{
|
|
render_data.render_buffers = p_render_buffers;
|
|
|
|
// Our first camera is used by default
|
|
render_data.cam_transform = p_camera_data->main_transform;
|
|
render_data.cam_projection = p_camera_data->main_projection;
|
|
render_data.cam_orthogonal = p_camera_data->is_orthogonal;
|
|
render_data.taa_jitter = p_camera_data->taa_jitter;
|
|
|
|
render_data.view_count = p_camera_data->view_count;
|
|
for (uint32_t v = 0; v < p_camera_data->view_count; v++) {
|
|
render_data.view_eye_offset[v] = p_camera_data->view_offset[v].origin;
|
|
render_data.view_projection[v] = p_camera_data->view_projection[v];
|
|
}
|
|
|
|
render_data.prev_cam_transform = p_prev_camera_data->main_transform;
|
|
render_data.prev_cam_projection = p_prev_camera_data->main_projection;
|
|
render_data.prev_taa_jitter = p_prev_camera_data->taa_jitter;
|
|
|
|
for (uint32_t v = 0; v < p_camera_data->view_count; v++) {
|
|
render_data.prev_view_projection[v] = p_prev_camera_data->view_projection[v];
|
|
}
|
|
|
|
render_data.z_near = p_camera_data->main_projection.get_z_near();
|
|
render_data.z_far = p_camera_data->main_projection.get_z_far();
|
|
|
|
render_data.instances = &p_instances;
|
|
render_data.lights = &p_lights;
|
|
render_data.reflection_probes = &p_reflection_probes;
|
|
render_data.voxel_gi_instances = &p_voxel_gi_instances;
|
|
render_data.decals = &p_decals;
|
|
render_data.lightmaps = &p_lightmaps;
|
|
render_data.fog_volumes = &p_fog_volumes;
|
|
render_data.environment = p_environment;
|
|
render_data.camera_effects = p_camera_effects;
|
|
render_data.shadow_atlas = p_shadow_atlas;
|
|
render_data.reflection_atlas = p_reflection_atlas;
|
|
render_data.reflection_probe = p_reflection_probe;
|
|
render_data.reflection_probe_pass = p_reflection_probe_pass;
|
|
|
|
// this should be the same for all cameras..
|
|
render_data.lod_distance_multiplier = p_camera_data->main_projection.get_lod_multiplier();
|
|
render_data.lod_camera_plane = Plane(-p_camera_data->main_transform.basis.get_column(Vector3::AXIS_Z), p_camera_data->main_transform.get_origin());
|
|
|
|
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_DISABLE_LOD) {
|
|
render_data.screen_mesh_lod_threshold = 0.0;
|
|
} else {
|
|
render_data.screen_mesh_lod_threshold = p_screen_mesh_lod_threshold;
|
|
}
|
|
|
|
render_state.render_shadows = p_render_shadows;
|
|
render_state.render_shadow_count = p_render_shadow_count;
|
|
render_state.render_sdfgi_regions = p_render_sdfgi_regions;
|
|
render_state.render_sdfgi_region_count = p_render_sdfgi_region_count;
|
|
render_state.sdfgi_update_data = p_sdfgi_update_data;
|
|
render_data.render_info = r_render_info;
|
|
}
|
|
|
|
PagedArray<RID> empty;
|
|
|
|
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_UNSHADED) {
|
|
render_data.lights = ∅
|
|
render_data.reflection_probes = ∅
|
|
render_data.voxel_gi_instances = ∅
|
|
}
|
|
|
|
//sdfgi first
|
|
if (rb != nullptr && rb->sdfgi != nullptr) {
|
|
for (int i = 0; i < render_state.render_sdfgi_region_count; i++) {
|
|
rb->sdfgi->render_region(p_render_buffers, render_state.render_sdfgi_regions[i].region, render_state.render_sdfgi_regions[i].instances, this);
|
|
}
|
|
if (render_state.sdfgi_update_data->update_static) {
|
|
rb->sdfgi->render_static_lights(p_render_buffers, render_state.sdfgi_update_data->static_cascade_count, p_sdfgi_update_data->static_cascade_indices, render_state.sdfgi_update_data->static_positional_lights, this);
|
|
}
|
|
}
|
|
|
|
Color clear_color;
|
|
if (p_render_buffers.is_valid()) {
|
|
clear_color = texture_storage->render_target_get_clear_request_color(rb->render_target);
|
|
} else {
|
|
clear_color = storage->get_default_clear_color();
|
|
}
|
|
|
|
//assign render indices to voxel_gi_instances
|
|
if (is_dynamic_gi_supported()) {
|
|
for (uint32_t i = 0; i < (uint32_t)p_voxel_gi_instances.size(); i++) {
|
|
RendererRD::GI::VoxelGIInstance *voxel_gi_inst = gi.voxel_gi_instance_owner.get_or_null(p_voxel_gi_instances[i]);
|
|
if (voxel_gi_inst) {
|
|
voxel_gi_inst->render_index = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (render_buffers_owner.owns(render_data.render_buffers)) {
|
|
// render_data.render_buffers == p_render_buffers so we can use our already retrieved rb
|
|
current_cluster_builder = rb->cluster_builder;
|
|
} else if (reflection_probe_instance_owner.owns(render_data.reflection_probe)) {
|
|
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(render_data.reflection_probe);
|
|
ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(rpi->atlas);
|
|
if (!ra) {
|
|
ERR_PRINT("reflection probe has no reflection atlas! Bug?");
|
|
current_cluster_builder = nullptr;
|
|
} else {
|
|
current_cluster_builder = ra->cluster_builder;
|
|
}
|
|
} else {
|
|
ERR_PRINT("No render buffer nor reflection atlas, bug"); //should never happen, will crash
|
|
current_cluster_builder = nullptr;
|
|
}
|
|
|
|
render_state.voxel_gi_count = 0;
|
|
|
|
if (rb != nullptr && is_dynamic_gi_supported()) {
|
|
if (rb->sdfgi) {
|
|
rb->sdfgi->update_cascades();
|
|
rb->sdfgi->pre_process_gi(render_data.cam_transform, &render_data, this);
|
|
rb->sdfgi->update_light();
|
|
}
|
|
|
|
gi.setup_voxel_gi_instances(render_data.render_buffers, render_data.cam_transform, *render_data.voxel_gi_instances, render_state.voxel_gi_count, this);
|
|
}
|
|
|
|
render_state.depth_prepass_used = false;
|
|
//calls _pre_opaque_render between depth pre-pass and opaque pass
|
|
if (current_cluster_builder != nullptr) {
|
|
render_data.cluster_buffer = current_cluster_builder->get_cluster_buffer();
|
|
render_data.cluster_size = current_cluster_builder->get_cluster_size();
|
|
render_data.cluster_max_elements = current_cluster_builder->get_max_cluster_elements();
|
|
}
|
|
|
|
_render_scene(&render_data, clear_color);
|
|
|
|
if (p_render_buffers.is_valid()) {
|
|
/*
|
|
_debug_draw_cluster(p_render_buffers);
|
|
_render_buffers_post_process_and_tonemap(&render_data);
|
|
*/
|
|
|
|
_render_buffers_debug_draw(p_render_buffers, p_shadow_atlas, p_occluder_debug_tex);
|
|
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SDFGI && rb != nullptr && rb->sdfgi != nullptr) {
|
|
Vector<RID> view_rids;
|
|
|
|
for (int v = 0; v < rb->views.size(); v++) {
|
|
view_rids.push_back(rb->views[v].view_texture);
|
|
}
|
|
|
|
rb->sdfgi->debug_draw(render_data.view_count, render_data.view_projection, render_data.cam_transform, rb->width, rb->height, rb->render_target, rb->texture, view_rids);
|
|
}
|
|
}
|
|
}
|
|
|
|
void RendererSceneRenderRD::_debug_draw_cluster(RID p_render_buffers) {
|
|
if (p_render_buffers.is_valid() && current_cluster_builder != nullptr) {
|
|
RS::ViewportDebugDraw dd = get_debug_draw_mode();
|
|
|
|
if (dd == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS || dd == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS || dd == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS || dd == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES) {
|
|
ClusterBuilderRD::ElementType elem_type = ClusterBuilderRD::ELEMENT_TYPE_MAX;
|
|
switch (dd) {
|
|
case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS:
|
|
elem_type = ClusterBuilderRD::ELEMENT_TYPE_OMNI_LIGHT;
|
|
break;
|
|
case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS:
|
|
elem_type = ClusterBuilderRD::ELEMENT_TYPE_SPOT_LIGHT;
|
|
break;
|
|
case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS:
|
|
elem_type = ClusterBuilderRD::ELEMENT_TYPE_DECAL;
|
|
break;
|
|
case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES:
|
|
elem_type = ClusterBuilderRD::ELEMENT_TYPE_REFLECTION_PROBE;
|
|
break;
|
|
default: {
|
|
}
|
|
}
|
|
current_cluster_builder->debug(elem_type);
|
|
}
|
|
}
|
|
}
|
|
|
|
void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, bool p_open_pass, bool p_close_pass, bool p_clear_region, RendererScene::RenderInfo *p_render_info) {
|
|
LightInstance *light_instance = light_instance_owner.get_or_null(p_light);
|
|
ERR_FAIL_COND(!light_instance);
|
|
|
|
Rect2i atlas_rect;
|
|
uint32_t atlas_size;
|
|
RID atlas_fb;
|
|
|
|
bool using_dual_paraboloid = false;
|
|
bool using_dual_paraboloid_flip = false;
|
|
Vector2i dual_paraboloid_offset;
|
|
RID render_fb;
|
|
RID render_texture;
|
|
float zfar;
|
|
|
|
bool use_pancake = false;
|
|
bool render_cubemap = false;
|
|
bool finalize_cubemap = false;
|
|
|
|
bool flip_y = false;
|
|
|
|
CameraMatrix light_projection;
|
|
Transform3D light_transform;
|
|
|
|
if (RSG::light_storage->light_get_type(light_instance->light) == RS::LIGHT_DIRECTIONAL) {
|
|
//set pssm stuff
|
|
if (light_instance->last_scene_shadow_pass != scene_pass) {
|
|
light_instance->directional_rect = _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, directional_shadow.current_light);
|
|
directional_shadow.current_light++;
|
|
light_instance->last_scene_shadow_pass = scene_pass;
|
|
}
|
|
|
|
use_pancake = RSG::light_storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE) > 0;
|
|
light_projection = light_instance->shadow_transform[p_pass].camera;
|
|
light_transform = light_instance->shadow_transform[p_pass].transform;
|
|
|
|
atlas_rect = light_instance->directional_rect;
|
|
|
|
if (RSG::light_storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) {
|
|
atlas_rect.size.width /= 2;
|
|
atlas_rect.size.height /= 2;
|
|
|
|
if (p_pass == 1) {
|
|
atlas_rect.position.x += atlas_rect.size.width;
|
|
} else if (p_pass == 2) {
|
|
atlas_rect.position.y += atlas_rect.size.height;
|
|
} else if (p_pass == 3) {
|
|
atlas_rect.position += atlas_rect.size;
|
|
}
|
|
} else if (RSG::light_storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) {
|
|
atlas_rect.size.height /= 2;
|
|
|
|
if (p_pass == 0) {
|
|
} else {
|
|
atlas_rect.position.y += atlas_rect.size.height;
|
|
}
|
|
}
|
|
|
|
light_instance->shadow_transform[p_pass].atlas_rect = atlas_rect;
|
|
|
|
light_instance->shadow_transform[p_pass].atlas_rect.position /= directional_shadow.size;
|
|
light_instance->shadow_transform[p_pass].atlas_rect.size /= directional_shadow.size;
|
|
|
|
zfar = RSG::light_storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE);
|
|
|
|
render_fb = directional_shadow.fb;
|
|
render_texture = RID();
|
|
flip_y = true;
|
|
|
|
} else {
|
|
//set from shadow atlas
|
|
|
|
ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
|
|
ERR_FAIL_COND(!shadow_atlas);
|
|
ERR_FAIL_COND(!shadow_atlas->shadow_owners.has(p_light));
|
|
|
|
_update_shadow_atlas(shadow_atlas);
|
|
|
|
uint32_t key = shadow_atlas->shadow_owners[p_light];
|
|
|
|
uint32_t quadrant = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3;
|
|
uint32_t shadow = key & ShadowAtlas::SHADOW_INDEX_MASK;
|
|
|
|
ERR_FAIL_INDEX((int)shadow, shadow_atlas->quadrants[quadrant].shadows.size());
|
|
|
|
uint32_t quadrant_size = shadow_atlas->size >> 1;
|
|
|
|
atlas_rect.position.x = (quadrant & 1) * quadrant_size;
|
|
atlas_rect.position.y = (quadrant >> 1) * quadrant_size;
|
|
|
|
uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision);
|
|
atlas_rect.position.x += (shadow % shadow_atlas->quadrants[quadrant].subdivision) * shadow_size;
|
|
atlas_rect.position.y += (shadow / shadow_atlas->quadrants[quadrant].subdivision) * shadow_size;
|
|
|
|
atlas_rect.size.width = shadow_size;
|
|
atlas_rect.size.height = shadow_size;
|
|
|
|
zfar = RSG::light_storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE);
|
|
|
|
if (RSG::light_storage->light_get_type(light_instance->light) == RS::LIGHT_OMNI) {
|
|
bool wrap = (shadow + 1) % shadow_atlas->quadrants[quadrant].subdivision == 0;
|
|
dual_paraboloid_offset = wrap ? Vector2i(1 - shadow_atlas->quadrants[quadrant].subdivision, 1) : Vector2i(1, 0);
|
|
|
|
if (RSG::light_storage->light_omni_get_shadow_mode(light_instance->light) == RS::LIGHT_OMNI_SHADOW_CUBE) {
|
|
ShadowCubemap *cubemap = _get_shadow_cubemap(shadow_size / 2);
|
|
|
|
render_fb = cubemap->side_fb[p_pass];
|
|
render_texture = cubemap->cubemap;
|
|
|
|
light_projection = light_instance->shadow_transform[p_pass].camera;
|
|
light_transform = light_instance->shadow_transform[p_pass].transform;
|
|
render_cubemap = true;
|
|
finalize_cubemap = p_pass == 5;
|
|
atlas_fb = shadow_atlas->fb;
|
|
|
|
atlas_size = shadow_atlas->size;
|
|
|
|
if (p_pass == 0) {
|
|
_render_shadow_begin();
|
|
}
|
|
|
|
} else {
|
|
atlas_rect.position.x += 1;
|
|
atlas_rect.position.y += 1;
|
|
atlas_rect.size.x -= 2;
|
|
atlas_rect.size.y -= 2;
|
|
|
|
atlas_rect.position += p_pass * atlas_rect.size * dual_paraboloid_offset;
|
|
|
|
light_projection = light_instance->shadow_transform[0].camera;
|
|
light_transform = light_instance->shadow_transform[0].transform;
|
|
|
|
using_dual_paraboloid = true;
|
|
using_dual_paraboloid_flip = p_pass == 1;
|
|
render_fb = shadow_atlas->fb;
|
|
flip_y = true;
|
|
}
|
|
|
|
} else if (RSG::light_storage->light_get_type(light_instance->light) == RS::LIGHT_SPOT) {
|
|
light_projection = light_instance->shadow_transform[0].camera;
|
|
light_transform = light_instance->shadow_transform[0].transform;
|
|
|
|
render_fb = shadow_atlas->fb;
|
|
|
|
flip_y = true;
|
|
}
|
|
}
|
|
|
|
if (render_cubemap) {
|
|
//rendering to cubemap
|
|
_render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, false, false, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_mesh_lod_threshold, Rect2(), false, true, true, true, p_render_info);
|
|
if (finalize_cubemap) {
|
|
_render_shadow_process();
|
|
_render_shadow_end();
|
|
//reblit
|
|
Rect2 atlas_rect_norm = atlas_rect;
|
|
atlas_rect_norm.position /= float(atlas_size);
|
|
atlas_rect_norm.size /= float(atlas_size);
|
|
copy_effects->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), false);
|
|
atlas_rect_norm.position += Vector2(dual_paraboloid_offset) * atlas_rect_norm.size;
|
|
copy_effects->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), true);
|
|
|
|
//restore transform so it can be properly used
|
|
light_instance_set_shadow_transform(p_light, CameraMatrix(), light_instance->transform, zfar, 0, 0, 0);
|
|
}
|
|
|
|
} else {
|
|
//render shadow
|
|
_render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, using_dual_paraboloid, using_dual_paraboloid_flip, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_mesh_lod_threshold, atlas_rect, flip_y, p_clear_region, p_open_pass, p_close_pass, p_render_info);
|
|
}
|
|
}
|
|
|
|
void RendererSceneRenderRD::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
|
|
_render_material(p_cam_transform, p_cam_projection, p_cam_orthogonal, p_instances, p_framebuffer, p_region);
|
|
}
|
|
|
|
void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) {
|
|
RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton();
|
|
|
|
ERR_FAIL_COND(!particles_storage->particles_collision_is_heightfield(p_collider));
|
|
Vector3 extents = particles_storage->particles_collision_get_extents(p_collider) * p_transform.basis.get_scale();
|
|
CameraMatrix cm;
|
|
cm.set_orthogonal(-extents.x, extents.x, -extents.z, extents.z, 0, extents.y * 2.0);
|
|
|
|
Vector3 cam_pos = p_transform.origin;
|
|
cam_pos.y += extents.y;
|
|
|
|
Transform3D cam_xform;
|
|
cam_xform.set_look_at(cam_pos, cam_pos - p_transform.basis.get_column(Vector3::AXIS_Y), -p_transform.basis.get_column(Vector3::AXIS_Z).normalized());
|
|
|
|
RID fb = particles_storage->particles_collision_get_heightfield_framebuffer(p_collider);
|
|
|
|
_render_particle_collider_heightfield(fb, cam_xform, cm, p_instances);
|
|
}
|
|
|
|
bool RendererSceneRenderRD::free(RID p_rid) {
|
|
if (render_buffers_owner.owns(p_rid)) {
|
|
RenderBuffers *rb = render_buffers_owner.get_or_null(p_rid);
|
|
_free_render_buffer_data(rb);
|
|
memdelete(rb->data);
|
|
if (rb->sdfgi) {
|
|
rb->sdfgi->erase();
|
|
memdelete(rb->sdfgi);
|
|
rb->sdfgi = nullptr;
|
|
}
|
|
if (rb->volumetric_fog) {
|
|
_volumetric_fog_erase(rb);
|
|
}
|
|
if (rb->cluster_builder) {
|
|
memdelete(rb->cluster_builder);
|
|
}
|
|
render_buffers_owner.free(p_rid);
|
|
} else if (environment_owner.owns(p_rid)) {
|
|
//not much to delete, just free it
|
|
environment_owner.free(p_rid);
|
|
} else if (camera_effects_owner.owns(p_rid)) {
|
|
//not much to delete, just free it
|
|
camera_effects_owner.free(p_rid);
|
|
} else if (reflection_atlas_owner.owns(p_rid)) {
|
|
reflection_atlas_set_size(p_rid, 0, 0);
|
|
ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_rid);
|
|
if (ra->cluster_builder) {
|
|
memdelete(ra->cluster_builder);
|
|
}
|
|
reflection_atlas_owner.free(p_rid);
|
|
} else if (reflection_probe_instance_owner.owns(p_rid)) {
|
|
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_rid);
|
|
_free_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE, rpi->forward_id);
|
|
reflection_probe_release_atlas_index(p_rid);
|
|
reflection_probe_instance_owner.free(p_rid);
|
|
} else if (decal_instance_owner.owns(p_rid)) {
|
|
DecalInstance *di = decal_instance_owner.get_or_null(p_rid);
|
|
_free_forward_id(FORWARD_ID_TYPE_DECAL, di->forward_id);
|
|
decal_instance_owner.free(p_rid);
|
|
} else if (lightmap_instance_owner.owns(p_rid)) {
|
|
lightmap_instance_owner.free(p_rid);
|
|
} else if (gi.voxel_gi_instance_owner.owns(p_rid)) {
|
|
RendererRD::GI::VoxelGIInstance *voxel_gi = gi.voxel_gi_instance_owner.get_or_null(p_rid);
|
|
if (voxel_gi->texture.is_valid()) {
|
|
RD::get_singleton()->free(voxel_gi->texture);
|
|
RD::get_singleton()->free(voxel_gi->write_buffer);
|
|
}
|
|
|
|
for (int i = 0; i < voxel_gi->dynamic_maps.size(); i++) {
|
|
RD::get_singleton()->free(voxel_gi->dynamic_maps[i].texture);
|
|
RD::get_singleton()->free(voxel_gi->dynamic_maps[i].depth);
|
|
}
|
|
|
|
gi.voxel_gi_instance_owner.free(p_rid);
|
|
} else if (sky.sky_owner.owns(p_rid)) {
|
|
sky.update_dirty_skys();
|
|
sky.free_sky(p_rid);
|
|
} else if (light_instance_owner.owns(p_rid)) {
|
|
LightInstance *light_instance = light_instance_owner.get_or_null(p_rid);
|
|
|
|
//remove from shadow atlases..
|
|
for (const RID &E : light_instance->shadow_atlases) {
|
|
ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(E);
|
|
ERR_CONTINUE(!shadow_atlas->shadow_owners.has(p_rid));
|
|
uint32_t key = shadow_atlas->shadow_owners[p_rid];
|
|
uint32_t q = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3;
|
|
uint32_t s = key & ShadowAtlas::SHADOW_INDEX_MASK;
|
|
|
|
shadow_atlas->quadrants[q].shadows.write[s].owner = RID();
|
|
|
|
if (key & ShadowAtlas::OMNI_LIGHT_FLAG) {
|
|
// Omni lights use two atlas spots, make sure to clear the other as well
|
|
shadow_atlas->quadrants[q].shadows.write[s + 1].owner = RID();
|
|
}
|
|
|
|
shadow_atlas->shadow_owners.erase(p_rid);
|
|
}
|
|
|
|
if (light_instance->light_type != RS::LIGHT_DIRECTIONAL) {
|
|
_free_forward_id(light_instance->light_type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT, light_instance->forward_id);
|
|
}
|
|
light_instance_owner.free(p_rid);
|
|
|
|
} else if (shadow_atlas_owner.owns(p_rid)) {
|
|
shadow_atlas_set_size(p_rid, 0);
|
|
shadow_atlas_owner.free(p_rid);
|
|
} else if (fog_volume_instance_owner.owns(p_rid)) {
|
|
fog_volume_instance_owner.free(p_rid);
|
|
} else {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void RendererSceneRenderRD::set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) {
|
|
debug_draw = p_debug_draw;
|
|
}
|
|
|
|
void RendererSceneRenderRD::update() {
|
|
sky.update_dirty_skys();
|
|
}
|
|
|
|
void RendererSceneRenderRD::set_time(double p_time, double p_step) {
|
|
time = p_time;
|
|
time_step = p_step;
|
|
}
|
|
|
|
void RendererSceneRenderRD::screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit) {
|
|
screen_space_roughness_limiter = p_enable;
|
|
screen_space_roughness_limiter_amount = p_amount;
|
|
screen_space_roughness_limiter_limit = p_limit;
|
|
}
|
|
|
|
bool RendererSceneRenderRD::screen_space_roughness_limiter_is_active() const {
|
|
return screen_space_roughness_limiter;
|
|
}
|
|
|
|
float RendererSceneRenderRD::screen_space_roughness_limiter_get_amount() const {
|
|
return screen_space_roughness_limiter_amount;
|
|
}
|
|
|
|
float RendererSceneRenderRD::screen_space_roughness_limiter_get_limit() const {
|
|
return screen_space_roughness_limiter_limit;
|
|
}
|
|
|
|
TypedArray<Image> RendererSceneRenderRD::bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) {
|
|
RD::TextureFormat tf;
|
|
tf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
|
|
tf.width = p_image_size.width; // Always 64x64
|
|
tf.height = p_image_size.height;
|
|
tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
|
|
|
|
RID albedo_alpha_tex = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
RID normal_tex = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
RID orm_tex = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
|
|
tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
|
|
RID emission_tex = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
|
|
tf.format = RD::DATA_FORMAT_R32_SFLOAT;
|
|
RID depth_write_tex = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
|
|
tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
|
|
tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32;
|
|
RID depth_tex = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
|
|
Vector<RID> fb_tex;
|
|
fb_tex.push_back(albedo_alpha_tex);
|
|
fb_tex.push_back(normal_tex);
|
|
fb_tex.push_back(orm_tex);
|
|
fb_tex.push_back(emission_tex);
|
|
fb_tex.push_back(depth_write_tex);
|
|
fb_tex.push_back(depth_tex);
|
|
|
|
RID fb = RD::get_singleton()->framebuffer_create(fb_tex);
|
|
|
|
//RID sampled_light;
|
|
|
|
GeometryInstance *gi = geometry_instance_create(p_base);
|
|
|
|
uint32_t sc = RSG::mesh_storage->mesh_get_surface_count(p_base);
|
|
Vector<RID> materials;
|
|
materials.resize(sc);
|
|
|
|
for (uint32_t i = 0; i < sc; i++) {
|
|
if (i < (uint32_t)p_material_overrides.size()) {
|
|
materials.write[i] = p_material_overrides[i];
|
|
}
|
|
}
|
|
|
|
geometry_instance_set_surface_materials(gi, materials);
|
|
|
|
if (cull_argument.size() == 0) {
|
|
cull_argument.push_back(nullptr);
|
|
}
|
|
cull_argument[0] = gi;
|
|
_render_uv2(cull_argument, fb, Rect2i(0, 0, p_image_size.width, p_image_size.height));
|
|
|
|
geometry_instance_free(gi);
|
|
|
|
TypedArray<Image> ret;
|
|
|
|
{
|
|
PackedByteArray data = RD::get_singleton()->texture_get_data(albedo_alpha_tex, 0);
|
|
Ref<Image> img;
|
|
img.instantiate();
|
|
img->create(p_image_size.width, p_image_size.height, false, Image::FORMAT_RGBA8, data);
|
|
RD::get_singleton()->free(albedo_alpha_tex);
|
|
ret.push_back(img);
|
|
}
|
|
|
|
{
|
|
PackedByteArray data = RD::get_singleton()->texture_get_data(normal_tex, 0);
|
|
Ref<Image> img;
|
|
img.instantiate();
|
|
img->create(p_image_size.width, p_image_size.height, false, Image::FORMAT_RGBA8, data);
|
|
RD::get_singleton()->free(normal_tex);
|
|
ret.push_back(img);
|
|
}
|
|
|
|
{
|
|
PackedByteArray data = RD::get_singleton()->texture_get_data(orm_tex, 0);
|
|
Ref<Image> img;
|
|
img.instantiate();
|
|
img->create(p_image_size.width, p_image_size.height, false, Image::FORMAT_RGBA8, data);
|
|
RD::get_singleton()->free(orm_tex);
|
|
ret.push_back(img);
|
|
}
|
|
|
|
{
|
|
PackedByteArray data = RD::get_singleton()->texture_get_data(emission_tex, 0);
|
|
Ref<Image> img;
|
|
img.instantiate();
|
|
img->create(p_image_size.width, p_image_size.height, false, Image::FORMAT_RGBAH, data);
|
|
RD::get_singleton()->free(emission_tex);
|
|
ret.push_back(img);
|
|
}
|
|
|
|
RD::get_singleton()->free(depth_write_tex);
|
|
RD::get_singleton()->free(depth_tex);
|
|
|
|
return ret;
|
|
}
|
|
|
|
void RendererSceneRenderRD::sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) {
|
|
gi.sdfgi_debug_probe_pos = p_position;
|
|
gi.sdfgi_debug_probe_dir = p_dir;
|
|
}
|
|
|
|
RendererSceneRenderRD *RendererSceneRenderRD::singleton = nullptr;
|
|
|
|
RID RendererSceneRenderRD::get_reflection_probe_buffer() {
|
|
return cluster.reflection_buffer;
|
|
}
|
|
RID RendererSceneRenderRD::get_omni_light_buffer() {
|
|
return cluster.omni_light_buffer;
|
|
}
|
|
|
|
RID RendererSceneRenderRD::get_spot_light_buffer() {
|
|
return cluster.spot_light_buffer;
|
|
}
|
|
|
|
RID RendererSceneRenderRD::get_directional_light_buffer() {
|
|
return cluster.directional_light_buffer;
|
|
}
|
|
RID RendererSceneRenderRD::get_decal_buffer() {
|
|
return cluster.decal_buffer;
|
|
}
|
|
int RendererSceneRenderRD::get_max_directional_lights() const {
|
|
return cluster.max_directional_lights;
|
|
}
|
|
|
|
bool RendererSceneRenderRD::is_dynamic_gi_supported() const {
|
|
// usable by default (unless low end = true)
|
|
return true;
|
|
}
|
|
|
|
bool RendererSceneRenderRD::is_clustered_enabled() const {
|
|
// used by default.
|
|
return true;
|
|
}
|
|
|
|
bool RendererSceneRenderRD::is_volumetric_supported() const {
|
|
// usable by default (unless low end = true)
|
|
return true;
|
|
}
|
|
|
|
uint32_t RendererSceneRenderRD::get_max_elements() const {
|
|
return GLOBAL_GET("rendering/limits/cluster_builder/max_clustered_elements");
|
|
}
|
|
|
|
RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {
|
|
storage = p_storage;
|
|
singleton = this;
|
|
}
|
|
|
|
void RendererSceneRenderRD::init() {
|
|
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
|
|
|
|
max_cluster_elements = get_max_elements();
|
|
|
|
directional_shadow.size = GLOBAL_GET("rendering/shadows/directional_shadow/size");
|
|
directional_shadow.use_16_bits = GLOBAL_GET("rendering/shadows/directional_shadow/16_bits");
|
|
|
|
/* SKY SHADER */
|
|
|
|
sky.init(storage);
|
|
|
|
/* GI */
|
|
|
|
if (is_dynamic_gi_supported()) {
|
|
gi.init(storage, &sky);
|
|
}
|
|
|
|
{ //decals
|
|
cluster.max_decals = max_cluster_elements;
|
|
uint32_t decal_buffer_size = cluster.max_decals * sizeof(Cluster::DecalData);
|
|
cluster.decals = memnew_arr(Cluster::DecalData, cluster.max_decals);
|
|
cluster.decal_sort = memnew_arr(Cluster::InstanceSort<DecalInstance>, cluster.max_decals);
|
|
cluster.decal_buffer = RD::get_singleton()->storage_buffer_create(decal_buffer_size);
|
|
}
|
|
|
|
{ //reflections
|
|
|
|
cluster.max_reflections = max_cluster_elements;
|
|
cluster.reflections = memnew_arr(Cluster::ReflectionData, cluster.max_reflections);
|
|
cluster.reflection_sort = memnew_arr(Cluster::InstanceSort<ReflectionProbeInstance>, cluster.max_reflections);
|
|
cluster.reflection_buffer = RD::get_singleton()->storage_buffer_create(sizeof(Cluster::ReflectionData) * cluster.max_reflections);
|
|
}
|
|
|
|
{ //lights
|
|
cluster.max_lights = max_cluster_elements;
|
|
|
|
uint32_t light_buffer_size = cluster.max_lights * sizeof(Cluster::LightData);
|
|
cluster.omni_lights = memnew_arr(Cluster::LightData, cluster.max_lights);
|
|
cluster.omni_light_buffer = RD::get_singleton()->storage_buffer_create(light_buffer_size);
|
|
cluster.omni_light_sort = memnew_arr(Cluster::InstanceSort<LightInstance>, cluster.max_lights);
|
|
cluster.spot_lights = memnew_arr(Cluster::LightData, cluster.max_lights);
|
|
cluster.spot_light_buffer = RD::get_singleton()->storage_buffer_create(light_buffer_size);
|
|
cluster.spot_light_sort = memnew_arr(Cluster::InstanceSort<LightInstance>, cluster.max_lights);
|
|
//defines += "\n#define MAX_LIGHT_DATA_STRUCTS " + itos(cluster.max_lights) + "\n";
|
|
|
|
cluster.max_directional_lights = MAX_DIRECTIONAL_LIGHTS;
|
|
uint32_t directional_light_buffer_size = cluster.max_directional_lights * sizeof(Cluster::DirectionalLightData);
|
|
cluster.directional_lights = memnew_arr(Cluster::DirectionalLightData, cluster.max_directional_lights);
|
|
cluster.directional_light_buffer = RD::get_singleton()->uniform_buffer_create(directional_light_buffer_size);
|
|
}
|
|
|
|
if (is_volumetric_supported()) {
|
|
{
|
|
// Initialize local fog shader
|
|
Vector<String> volumetric_fog_modes;
|
|
volumetric_fog_modes.push_back("");
|
|
volumetric_fog.shader.initialize(volumetric_fog_modes);
|
|
|
|
material_storage->shader_set_data_request_function(RendererRD::SHADER_TYPE_FOG, _create_fog_shader_funcs);
|
|
material_storage->material_set_data_request_function(RendererRD::SHADER_TYPE_FOG, _create_fog_material_funcs);
|
|
volumetric_fog.volume_ubo = RD::get_singleton()->uniform_buffer_create(sizeof(VolumetricFogShader::VolumeUBO));
|
|
}
|
|
|
|
{
|
|
ShaderCompiler::DefaultIdentifierActions actions;
|
|
|
|
actions.renames["TIME"] = "scene_params.time";
|
|
actions.renames["PI"] = _MKSTR(Math_PI);
|
|
actions.renames["TAU"] = _MKSTR(Math_TAU);
|
|
actions.renames["E"] = _MKSTR(Math_E);
|
|
actions.renames["WORLD_POSITION"] = "world.xyz";
|
|
actions.renames["OBJECT_POSITION"] = "params.position";
|
|
actions.renames["UVW"] = "uvw";
|
|
actions.renames["EXTENTS"] = "params.extents";
|
|
actions.renames["ALBEDO"] = "albedo";
|
|
actions.renames["DENSITY"] = "density";
|
|
actions.renames["EMISSION"] = "emission";
|
|
actions.renames["SDF"] = "sdf";
|
|
|
|
actions.usage_defines["SDF"] = "#define SDF_USED\n";
|
|
actions.usage_defines["DENSITY"] = "#define DENSITY_USED\n";
|
|
actions.usage_defines["ALBEDO"] = "#define ALBEDO_USED\n";
|
|
actions.usage_defines["EMISSION"] = "#define EMISSION_USED\n";
|
|
|
|
actions.sampler_array_name = "material_samplers";
|
|
actions.base_texture_binding_index = 1;
|
|
actions.texture_layout_set = VolumetricFogShader::FogSet::FOG_SET_MATERIAL;
|
|
actions.base_uniform_string = "material.";
|
|
|
|
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
|
|
actions.default_repeat = ShaderLanguage::REPEAT_DISABLE;
|
|
actions.global_buffer_array_variable = "global_variables.data";
|
|
|
|
volumetric_fog.compiler.initialize(actions);
|
|
}
|
|
|
|
{
|
|
// default material and shader for fog shader
|
|
volumetric_fog.default_shader = material_storage->shader_allocate();
|
|
material_storage->shader_initialize(volumetric_fog.default_shader);
|
|
material_storage->shader_set_code(volumetric_fog.default_shader, R"(
|
|
// Default fog shader.
|
|
|
|
shader_type fog;
|
|
|
|
void fog() {
|
|
DENSITY = 1.0;
|
|
ALBEDO = vec3(1.0);
|
|
}
|
|
)");
|
|
volumetric_fog.default_material = material_storage->material_allocate();
|
|
material_storage->material_initialize(volumetric_fog.default_material);
|
|
material_storage->material_set_shader(volumetric_fog.default_material, volumetric_fog.default_shader);
|
|
|
|
FogMaterialData *md = static_cast<FogMaterialData *>(material_storage->material_get_data(volumetric_fog.default_material, RendererRD::SHADER_TYPE_FOG));
|
|
volumetric_fog.default_shader_rd = volumetric_fog.shader.version_get_shader(md->shader_data->version, 0);
|
|
|
|
Vector<RD::Uniform> uniforms;
|
|
|
|
{
|
|
Vector<RID> ids;
|
|
ids.resize(12);
|
|
RID *ids_ptr = ids.ptrw();
|
|
ids_ptr[0] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
|
|
ids_ptr[1] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
|
|
ids_ptr[2] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
|
|
ids_ptr[3] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
|
|
ids_ptr[4] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
|
|
ids_ptr[5] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
|
|
ids_ptr[6] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
|
|
ids_ptr[7] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
|
|
ids_ptr[8] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
|
|
ids_ptr[9] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
|
|
ids_ptr[10] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
|
|
ids_ptr[11] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
|
|
|
|
RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids);
|
|
uniforms.push_back(u);
|
|
}
|
|
|
|
{
|
|
RD::Uniform u;
|
|
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
|
|
u.binding = 2;
|
|
u.append_id(RendererRD::MaterialStorage::get_singleton()->global_variables_get_storage_buffer());
|
|
uniforms.push_back(u);
|
|
}
|
|
|
|
volumetric_fog.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.default_shader_rd, VolumetricFogShader::FogSet::FOG_SET_BASE);
|
|
}
|
|
{
|
|
String defines = "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(cluster.max_directional_lights) + "\n";
|
|
defines += "\n#define MAX_SKY_LOD " + itos(get_roughness_layers() - 1) + ".0\n";
|
|
if (is_using_radiance_cubemap_array()) {
|
|
defines += "\n#define USE_RADIANCE_CUBEMAP_ARRAY \n";
|
|
}
|
|
Vector<String> volumetric_fog_modes;
|
|
volumetric_fog_modes.push_back("\n#define MODE_DENSITY\n");
|
|
volumetric_fog_modes.push_back("\n#define MODE_DENSITY\n#define ENABLE_SDFGI\n");
|
|
volumetric_fog_modes.push_back("\n#define MODE_FILTER\n");
|
|
volumetric_fog_modes.push_back("\n#define MODE_FOG\n");
|
|
volumetric_fog_modes.push_back("\n#define MODE_COPY\n");
|
|
|
|
volumetric_fog.process_shader.initialize(volumetric_fog_modes, defines);
|
|
volumetric_fog.process_shader_version = volumetric_fog.process_shader.version_create();
|
|
for (int i = 0; i < VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_MAX; i++) {
|
|
volumetric_fog.process_pipelines[i] = RD::get_singleton()->compute_pipeline_create(volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, i));
|
|
}
|
|
volumetric_fog.params_ubo = RD::get_singleton()->uniform_buffer_create(sizeof(VolumetricFogShader::ParamsUBO));
|
|
}
|
|
}
|
|
|
|
{
|
|
RD::SamplerState sampler;
|
|
sampler.mag_filter = RD::SAMPLER_FILTER_NEAREST;
|
|
sampler.min_filter = RD::SAMPLER_FILTER_NEAREST;
|
|
sampler.enable_compare = true;
|
|
sampler.compare_op = RD::COMPARE_OP_LESS;
|
|
shadow_sampler = RD::get_singleton()->sampler_create(sampler);
|
|
}
|
|
|
|
camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape(int(GLOBAL_GET("rendering/camera/depth_of_field/depth_of_field_bokeh_shape"))));
|
|
camera_effects_set_dof_blur_quality(RS::DOFBlurQuality(int(GLOBAL_GET("rendering/camera/depth_of_field/depth_of_field_bokeh_quality"))), GLOBAL_GET("rendering/camera/depth_of_field/depth_of_field_use_jitter"));
|
|
environment_set_ssao_quality(RS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/environment/ssao/quality"))), GLOBAL_GET("rendering/environment/ssao/half_size"), GLOBAL_GET("rendering/environment/ssao/adaptive_target"), GLOBAL_GET("rendering/environment/ssao/blur_passes"), GLOBAL_GET("rendering/environment/ssao/fadeout_from"), GLOBAL_GET("rendering/environment/ssao/fadeout_to"));
|
|
screen_space_roughness_limiter = GLOBAL_GET("rendering/anti_aliasing/screen_space_roughness_limiter/enabled");
|
|
screen_space_roughness_limiter_amount = GLOBAL_GET("rendering/anti_aliasing/screen_space_roughness_limiter/amount");
|
|
screen_space_roughness_limiter_limit = GLOBAL_GET("rendering/anti_aliasing/screen_space_roughness_limiter/limit");
|
|
glow_bicubic_upscale = int(GLOBAL_GET("rendering/environment/glow/upscale_mode")) > 0;
|
|
glow_high_quality = GLOBAL_GET("rendering/environment/glow/use_high_quality");
|
|
ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/environment/screen_space_reflection/roughness_quality")));
|
|
sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_quality")));
|
|
sss_scale = GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_scale");
|
|
sss_depth_scale = GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale");
|
|
|
|
environment_set_ssil_quality(RS::EnvironmentSSILQuality(int(GLOBAL_GET("rendering/environment/ssil/quality"))), GLOBAL_GET("rendering/environment/ssil/half_size"), GLOBAL_GET("rendering/environment/ssil/adaptive_target"), GLOBAL_GET("rendering/environment/ssil/blur_passes"), GLOBAL_GET("rendering/environment/ssil/fadeout_from"), GLOBAL_GET("rendering/environment/ssil/fadeout_to"));
|
|
|
|
directional_penumbra_shadow_kernel = memnew_arr(float, 128);
|
|
directional_soft_shadow_kernel = memnew_arr(float, 128);
|
|
penumbra_shadow_kernel = memnew_arr(float, 128);
|
|
soft_shadow_kernel = memnew_arr(float, 128);
|
|
shadows_quality_set(RS::ShadowQuality(int(GLOBAL_GET("rendering/shadows/shadows/soft_shadow_quality"))));
|
|
directional_shadow_quality_set(RS::ShadowQuality(int(GLOBAL_GET("rendering/shadows/directional_shadow/soft_shadow_quality"))));
|
|
|
|
environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/environment/volumetric_fog/volume_size"), GLOBAL_GET("rendering/environment/volumetric_fog/volume_depth"));
|
|
environment_set_volumetric_fog_filter_active(GLOBAL_GET("rendering/environment/volumetric_fog/use_filter"));
|
|
|
|
decals_set_filter(RS::DecalFilter(int(GLOBAL_GET("rendering/textures/decals/filter"))));
|
|
light_projectors_set_filter(RS::LightProjectorFilter(int(GLOBAL_GET("rendering/textures/light_projectors/filter"))));
|
|
|
|
cull_argument.set_page_pool(&cull_argument_pool);
|
|
|
|
bool can_use_storage = _render_buffers_can_be_storage();
|
|
bokeh_dof = memnew(RendererRD::BokehDOF(!can_use_storage));
|
|
copy_effects = memnew(RendererRD::CopyEffects(!can_use_storage));
|
|
tone_mapper = memnew(RendererRD::ToneMapper);
|
|
}
|
|
|
|
RendererSceneRenderRD::~RendererSceneRenderRD() {
|
|
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
|
|
|
|
if (bokeh_dof) {
|
|
memdelete(bokeh_dof);
|
|
}
|
|
if (copy_effects) {
|
|
memdelete(copy_effects);
|
|
}
|
|
if (tone_mapper) {
|
|
memdelete(tone_mapper);
|
|
}
|
|
|
|
for (const KeyValue<int, ShadowCubemap> &E : shadow_cubemaps) {
|
|
RD::get_singleton()->free(E.value.cubemap);
|
|
}
|
|
|
|
if (sky.sky_scene_state.uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sky.sky_scene_state.uniform_set)) {
|
|
RD::get_singleton()->free(sky.sky_scene_state.uniform_set);
|
|
}
|
|
|
|
if (is_dynamic_gi_supported()) {
|
|
gi.free();
|
|
}
|
|
|
|
if (is_volumetric_supported()) {
|
|
volumetric_fog.process_shader.version_free(volumetric_fog.process_shader_version);
|
|
RD::get_singleton()->free(volumetric_fog.volume_ubo);
|
|
RD::get_singleton()->free(volumetric_fog.params_ubo);
|
|
material_storage->shader_free(volumetric_fog.default_shader);
|
|
material_storage->material_free(volumetric_fog.default_material);
|
|
}
|
|
|
|
memdelete_arr(directional_penumbra_shadow_kernel);
|
|
memdelete_arr(directional_soft_shadow_kernel);
|
|
memdelete_arr(penumbra_shadow_kernel);
|
|
memdelete_arr(soft_shadow_kernel);
|
|
|
|
{
|
|
RD::get_singleton()->free(cluster.directional_light_buffer);
|
|
RD::get_singleton()->free(cluster.omni_light_buffer);
|
|
RD::get_singleton()->free(cluster.spot_light_buffer);
|
|
RD::get_singleton()->free(cluster.reflection_buffer);
|
|
RD::get_singleton()->free(cluster.decal_buffer);
|
|
memdelete_arr(cluster.directional_lights);
|
|
memdelete_arr(cluster.omni_lights);
|
|
memdelete_arr(cluster.spot_lights);
|
|
memdelete_arr(cluster.omni_light_sort);
|
|
memdelete_arr(cluster.spot_light_sort);
|
|
memdelete_arr(cluster.reflections);
|
|
memdelete_arr(cluster.reflection_sort);
|
|
memdelete_arr(cluster.decals);
|
|
memdelete_arr(cluster.decal_sort);
|
|
}
|
|
|
|
RD::get_singleton()->free(shadow_sampler);
|
|
|
|
directional_shadow_atlas_set_size(0);
|
|
cull_argument.reset(); //avoid exit error
|
|
}
|