godot/scene/3d/physics_joint.h

105 lines
3.5 KiB
C++

/*************************************************************************/
/* physics_joint.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PHYSICS_JOINT_H
#define PHYSICS_JOINT_H
#include "scene/3d/spatial.h"
#include "scene/3d/physics_body.h"
#if 0
class PhysicsJoint : public Spatial {
OBJ_TYPE(PhysicsJoint,Spatial);
OBJ_CATEGORY("3D Physics Nodes");
NodePath body_A;
NodePath body_B;
bool active;
bool no_collision;
RID indicator_instance;
RID _get_visual_instance_rid() const;
protected:
RID joint;
RID indicator;
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
void _notification(int p_what);
static void _bind_methods();
virtual RID create(PhysicsBody*A,PhysicsBody*B)=0;
virtual void _update_indicator()=0;
void _disconnect();
void _connect();
public:
void set_body_A(const NodePath& p_path);
void set_body_B(const NodePath& p_path);
NodePath get_body_A() const;
NodePath get_body_B() const;
void set_active(bool p_active);
bool is_active() const;
void set_disable_collision(bool p_active);
bool has_disable_collision() const;
void reconnect();
RID get_rid();
PhysicsJoint();
~PhysicsJoint();
};
class PhysicsJointPin : public PhysicsJoint {
OBJ_TYPE( PhysicsJointPin, PhysicsJoint );
protected:
virtual void _update_indicator();
virtual RID create(PhysicsBody*A,PhysicsBody*B);
public:
PhysicsJointPin();
};
#endif // PHYSICS_JOINT_H
#endif