godot/servers/rendering/rasterizer_rd
Juan Linietsky 201d606b3d Addition of SDFGI for open world global illumination
Move GI to a deferred pass
2020-06-26 11:06:48 -03:00
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shaders Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
light_cluster_builder.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
light_cluster_builder.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rasterizer_canvas_rd.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
rasterizer_canvas_rd.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rasterizer_effects_rd.cpp Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
rasterizer_effects_rd.h Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
rasterizer_rd.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rasterizer_rd.h Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
rasterizer_scene_high_end_rd.cpp Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
rasterizer_scene_high_end_rd.h Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
rasterizer_scene_rd.cpp Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
rasterizer_scene_rd.h Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
rasterizer_storage_rd.cpp Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
rasterizer_storage_rd.h Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
render_pipeline_vertex_format_cache_rd.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
render_pipeline_vertex_format_cache_rd.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
shader_compiler_rd.cpp Implemented global const array to shaders 2020-06-19 16:04:54 +03:00
shader_compiler_rd.h Fix shader's length() function parsing in expressions 2020-06-03 19:39:48 +03:00
shader_rd.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
shader_rd.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00